there is so little information in these forum these days,
how about some advice? which cards help, so far only Priest has an answer?
how about best counter decks to famous decks? more fun
u should have more than enough cards to try for now, game isnt bout netdecking pro decks the first day. u also might have 2 Legs within 10packs soon.
and does it work? I assume when you want control cards you draw your pirates and when you need your pirates you get defensive, but sure long term puts presure even dough priest or WL is stronger there
yea theyre easy to play too. and silence doesnt do much cause u have to kill the taunt with many classes and then he can revive it. Paladin seems well against it and obviously sheep-frog classes.
My deck gets crushed by almost everything else, this is the perfect time for nerfs and revenge! ( or not :) )
What I don't like at the moment is that aggro decks never lack resources. I need nerfs to discovery stuff like Amalgam of the Deep. Making such minions more expensive (and increasing their stats) should be ok.
I also feel that some Demon Hunters cards are just too powerful. I can't really say which ones, the DH fel package is globally awful.
definately agree, decks solo relying on discover are viable. and thats not good. because it should be about deck building not adapting to situations.. Mecha Shark is way too crazy
agree never felt this unfair, this is what will push people away from the game, more than lack of development..
Then you haven’t been playing long enough or paying attention. AoO launch DH was way worse. Ungoro launch quest rogue was worse. Galakrond shaman at launch was worse. KnC launch even Paladin with call to arms was way worse. Hell, recruit warlock from KnC was worse. Jade Druid, sticky fingers evolve shaman, Dr. Boom warrior, grand tournament secret Paladin, GvG mech mage… Hearthstone has always had imbalanced decks and the meta right now is far from the most unfair. OP is just salty though, complaining about curse warlock is ridiculous.
I disagree, and Ive been around long enough. Im talking about the unfair feeling nowadays (pretty much same as when QuestRogue came out, Quests just been always horrible imo).
You know xmas-tree pally, it was me who triggered the secrets and heck I could even tech against it, same as most other decks you mentioned. Sure they boost them too strong at the beginning (DH, Galakrond) but QuestHunter or Pirate been out too long and no change. They wanted to have a simple finisher and no endless games = thats why we have Kaza Dragon priestQ and they dont care about Druid-WL that much because if you live long enough you should get your finisher.
All im saying is that there should always be the option to tech against, and thats what Im missing and thats why it feels unfair. Also discover shouldnt be so strong, reduce the chance for legendarys or just 2 cards to be discovered.