Maybe somebody can explain me why Argus the Titan, its the most underwhelming Titan imo. Same Ceaseless 15/15 is nice, but all decks Ive tried the moment it is discounted enough I have lost anyway or I don't want to destroy my minions. Still kinda to slow sometimes
the old shuffledeck which wasnt very successful because nowadays many can deal with a 8/8 on turn 4 or the 2 4mana minions are also weak - but it helps putting some pressure and make room for the asteroids hitting - and they are always kinda a problem (people complained about noninteractive plagues) - and they will def get nerved, just not sure how without destroying the whole idea, prob increasing manacosts as always.
but no mercy with all the annoying decks outthere, pally mage.. at least here with this deck it feels you need some skill to beat warr or mage
shaman can much better buff and easier pull astroids :(
so I play vs this deck, on turn 4 he plays Quasar,
on turn 5 he plays kinda slow, then pops the draw portal and the shenanigans start (even mills some cards like the 2nd Quasar) while he is already roping!, first boardclear and then the asteroids elementals at the end when his deck was empty, so he could draw all of them with the 3 spelldmg minions in play. Is it always like this?
Is it scripted, or he uses an app? because He played like 20 cards when he was already roping, I don't believe you can cue in so many plays at the end, because you need to draw first and don't know whats in it or is he just skilled - can someone explain me that?
Mage is overtuned so is Hunter or pally - cheap cards without downside - make the game dumb, just play whateva and win or lose after couple of turns thats what it is with some nice animations.
He is right! It is absolutely no fun to see 1 minion getting copied over and over, and on top getting your minions 'removed' that is just totally lame by design. Lets add Boomboss here as well and certain other mechanics. Unfortunately the game isnt about fun anymore, its about winning and beeing op ;)
well warrior, best boardclears, tons of armor and vs control the meanest interrupt, they should never put Bran only Warr and the bombs should only destroy 1 minion + maybe 1 in deck.. but 3 is way op. And if thats not enough they create Hamm ^^ lol the designers. All I face is warr control ..
I find sleep under the stars bad, Idk why everybody includes it. at 7 mana I need to do something and this is just not.
there is alot of control now but WL and Warri def have gotten too much love.. its ok if the bombs destroy a card in deck or board but 3x ?? and again only problem was that dual class rogue + mage that got out of hand
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wow how many games did you play?
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yea its bad, even if you eat some astroids they stack too easily and aoe kills most of your minions and no way to heal up
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no strong shaman nerf? or astroids? well the aoe sure which will hit DK more I guess but the idea of them beeing affected by spell+ is just wrong
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Maybe somebody can explain me why Argus the Titan, its the most underwhelming Titan imo. Same Ceaseless 15/15 is nice, but all decks Ive tried the moment it is discounted enough I have lost anyway or I don't want to destroy my minions. Still kinda to slow sometimes
0
the old shuffledeck which wasnt very successful because nowadays many can deal with a 8/8 on turn 4 or the 2 4mana minions are also weak - but it helps putting some pressure and make room for the asteroids hitting - and they are always kinda a problem (people complained about noninteractive plagues) - and they will def get nerved, just not sure how without destroying the whole idea, prob increasing manacosts as always.
but no mercy with all the annoying decks outthere, pally mage.. at least here with this deck it feels you need some skill to beat warr or mage
shaman can much better buff and easier pull astroids :(
0
so I play vs this deck, on turn 4 he plays Quasar,
on turn 5 he plays kinda slow, then pops the draw portal and the shenanigans start (even mills some cards like the 2nd Quasar) while he is already roping!, first boardclear and then the asteroids elementals at the end when his deck was empty, so he could draw all of them with the 3 spelldmg minions in play. Is it always like this?
Is it scripted, or he uses an app? because He played like 20 cards when he was already roping, I don't believe you can cue in so many plays at the end, because you need to draw first and don't know whats in it or is he just skilled - can someone explain me that?
0
just put him in any existing deck, there is demon deck and highlander. a specific deck for him dont know
2
Mage is overtuned so is Hunter or pally - cheap cards without downside - make the game dumb, just play whateva and win or lose after couple of turns thats what it is with some nice animations.
0
yea cheap decks like elemental should be punishable for playstyle, but its so damn effective... frust
3
3 games all vs. Warrior same old druid tourist bs..
3
just way too many freeze mages or DKs out there..for this deck to work
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He is right! It is absolutely no fun to see 1 minion getting copied over and over, and on top getting your minions 'removed' that is just totally lame by design. Lets add Boomboss here as well and certain other mechanics. Unfortunately the game isnt about fun anymore, its about winning and beeing op ;)
0
well warrior, best boardclears, tons of armor and vs control the meanest interrupt, they should never put Bran only Warr and the bombs should only destroy 1 minion + maybe 1 in deck.. but 3 is way op. And if thats not enough they create Hamm ^^ lol the designers. All I face is warr control ..
I find sleep under the stars bad, Idk why everybody includes it. at 7 mana I need to do something and this is just not.
0
there is alot of control now but WL and Warri def have gotten too much love.. its ok if the bombs destroy a card in deck or board but 3x ?? and again only problem was that dual class rogue + mage that got out of hand
2
they struggle balancing normal standard cards, and then they come up with the tourist idea of dual class cards... and give 2 to mage.. wtf?