maybe its good against non ctrl quick decks with its variaty but against warrior (easyclr while strong, or blood dk everlasting) I dont see a win condition
totally agree what ur suppose to do? clear board 3 turns long? its just Pally always been easy to pilot, just drop ur op cards down no thinking = pretty good success.
You have lots of corpse uses very lategame, so I could imagine if unlucky u have a hand full of CME, Boneguard or stitched giant early and cant do much. I just found CME so bad, the souls summoned should have Taunt+Lifeleech, because without I usually only use it as a finisher depending on how much I can charge it - its like a 9dmg to face but for all that work its pretty disappointing
lets add non interactive cards, Agree with what OP says at the start but the frustration comes also from not having any option for counters.
I also dont like the idea of Crusader Aura - I mean seriously? now I have to board clear paladin 3 turns? or even worse turn -1 because if he has a wide board its gg. I mean if it would be a portal I could tec against it but an aura?
agree, they can be powerful but should have a requirement. but they always enforced a kinda toss acoin concept. so whoever gets it out earlier is suppose to win. idk but I feel like standard is wild too
If you want the ultimate in frustration playing hearthstone, please do try Control Priest. Lets review:
The removal is all too situational and doesnt hit enough minions due to health or attack restrictions.
There is NO finisher or end game. How is this deck supposed to "win"?
Your minions suck.
You usually overdraw or have to not use or play your Titan due to overdraw.
Your health cant keep up with the damage, regardless of whatever healing you think you have.
Your Titan generates what usually is a garbage minion that just clogs your hand up even further.
Games take 20 minutes and you lose most of them anyways to ANY other control deck or ANY deck that isnt pure aggro. What a joke. Make priest good again. Give them real board wipes that dont cost 8 mana & arent heavily handicapped.
I think Priest has the best and cheapest removals in game, almost no other class has them and I get my board always cleared by priest. Its so annoying to play against them. If you have strong cards they always copy them so obviously if you run a cheap aggro deck they screwed. But hello? minion removal with heal all? yes please! And that titan? one of the strongest in game... The general problem is these days compared to earlier, that aggro can reload their hands so much and push very strong 2-3x but thats how the game is.
making it to plat10 is much more difficult. why? Because of the diversity of decks. There is a lot of skilled players that just dont have the time to climb to legend or even plat5. They hanging around gold and they surprise you with a homebrew deck that kills prodecks because you dont know how to play against them.
from plat 10 on, you only face the same decks over and over and it is just a matter of time /learning how to play against them - kinda boring.
unfortunately CNE is the worst ever, even if you manage to buff it, you just get a mediocre finisher for heal, the souls dont even have taunt. it just sucks.
but I like the new additions of cards, there not awesome but I would try them.
taunts is a good idea, but usually putting pressure on them will make them use some of their armor spells early. def pack weapon removal since if they get a windfury weapon its gg. but its def not favored. either you pack alot of aggro but beware of brawl or you can interrupt as control. Really if there would be a deck that works against warrior and warlock that would be nice
0
maybe its good against non ctrl quick decks with its variaty but against warrior (easyclr while strong, or blood dk everlasting) I dont see a win condition
-1
Warrior still has way too much control, 4 aoe boardclear that are way to easy to pull off. no wonder everybody plays it.
0
absolutely underperforming, looks like a old school legendary with no real impact - needs luck in order to work
1
totally agree what ur suppose to do? clear board 3 turns long? its just Pally always been easy to pilot, just drop ur op cards down no thinking = pretty good success.
2
You have lots of corpse uses very lategame, so I could imagine if unlucky u have a hand full of CME, Boneguard or stitched giant early and cant do much. I just found CME so bad, the souls summoned should have Taunt+Lifeleech, because without I usually only use it as a finisher depending on how much I can charge it - its like a 9dmg to face but for all that work its pretty disappointing
1
wish the randomness would be really random and not 75% useful for the caster. say ie. need card draw = at least 1 spell gives u carddraw :/
0
lets add non interactive cards, Agree with what OP says at the start but the frustration comes also from not having any option for counters.
I also dont like the idea of Crusader Aura - I mean seriously? now I have to board clear paladin 3 turns? or even worse turn -1 because if he has a wide board its gg. I mean if it would be a portal I could tec against it but an aura?
0
agree, they can be powerful but should have a requirement. but they always enforced a kinda toss acoin concept. so whoever gets it out earlier is suppose to win. idk but I feel like standard is wild too
0
I think Priest has the best and cheapest removals in game, almost no other class has them and I get my board always cleared by priest. Its so annoying to play against them. If you have strong cards they always copy them so obviously if you run a cheap aggro deck they screwed. But hello? minion removal with heal all? yes please! And that titan? one of the strongest in game... The general problem is these days compared to earlier, that aggro can reload their hands so much and push very strong 2-3x but thats how the game is.
0
problem - no chance against warrior since u cant pull Odin :( also how against wL? the vid shows an aweful lot of DKs ^^
0
nothing but a ragequit post? havent seen that before ^^
1
making it to plat10 is much more difficult. why? Because of the diversity of decks. There is a lot of skilled players that just dont have the time to climb to legend or even plat5. They hanging around gold and they surprise you with a homebrew deck that kills prodecks because you dont know how to play against them.
from plat 10 on, you only face the same decks over and over and it is just a matter of time /learning how to play against them - kinda boring.
0
guys its not so much the winrate. It is that it demotivates on lower ranks and makes certain decktypes impossible to play
0
unfortunately CNE is the worst ever, even if you manage to buff it, you just get a mediocre finisher for heal, the souls dont even have taunt. it just sucks.
but I like the new additions of cards, there not awesome but I would try them.
0
taunts is a good idea, but usually putting pressure on them will make them use some of their armor spells early. def pack weapon removal since if they get a windfury weapon its gg. but its def not favored. either you pack alot of aggro but beware of brawl or you can interrupt as control. Really if there would be a deck that works against warrior and warlock that would be nice