If you think skeletal dragon is OP wait until I show you the 2 mana 5/4 which does immediate 5 damage upon waking up! That card is obviously overpowered but no one cares since it's not in DH and rogue so whatever.
It's more like a 4 mana 5/4 tho because it wakes up 2 turns after. All dormant cards have powerful effects as trade-off for spending mana for no immediate influence on the game. I'd say it's a fair card, even though I hate him too : p
I mean by that logic paladin's hero power should be 2 mana and actually do something useful! 2 mana 1/1 lol. When blazing battlemage is 1 mana 1/1. If paladin hero power cost 1 the class would be pretty good though!
I don't think DH is as broken as people are saying it is. There's so many things that go toe toe with it. Rogue, Warrior, Hunter.
I was at diamond 3 and i could not get to legend with tempo dh, no matter how many time i spended. So i tried the new dragon hunter and it was a cakewalk until legend. Only a loss and a draw (yes, a draw). The new dragon hunter is really good in this meta. It goes toe to toe with dh, rogue it's easy if you are fast enough, and it eats warriors and priests for breakfast. The only thing that i saw counter it pretty easily was spell druid but i literally saw that deck 2 times in like 100 ranked games so, go check it out!
I know it cost two. I was trying to remark on the fact that paladin hero power costs 2 for a 1/1 yet blazing battlement is 2/2 for 1 mana. Paladin would be much more powerful if it had a 1 mana hero power which gives a 1/1 and then it wouldn't be op but pretty much in line with DH hero power.
So Demon Hunter, Rogue, Mage, Warrior, Priest Hunter and Warlock ALL have at least 1 Tier 1/fringe Tier 2 deck, while the remaining Druid, Paladin and Shaman have strong T2/T3 decks. How exactly does that define as "unbalanced"?
Thanks. Dont know how anybody can be salty at the moment. 1 year ago there were only 3 decks permanantly played. Now there are a bunch of different decks - more fun to play than ever before.
I know it cost two. I was trying to remark on the fact that paladin hero power costs 2 for a 1/1 yet blazing battlement is 2/2 for 1 mana. Paladin would be much more powerful if it had a 1 mana hero power which gives a 1/1 and then it wouldn't be op but pretty much in line with DH hero power.
If both were the same cost, summoning a 1/1 minion and giving your 1 attack this turn would not be even remotely in line with each other. Do you not recall that even paladin was an actual powerful deck, where you'd essentially forgo half of the cards available in HS just for the effect you're describing?
Paladins hero power impacts the board, which is much more than you can say for priest, hunter and warrior, for example. The HP is not the issue for Paladin, it's the lack of card draw and sufficiently strong wincons in the class rotation.
I know it cost two. I was trying to remark on the fact that paladin hero power costs 2 for a 1/1 yet blazing battlement is 2/2 for 1 mana. Paladin would be much more powerful if it had a 1 mana hero power which gives a 1/1 and then it wouldn't be op but pretty much in line with DH hero power.
If both were the same cost, summoning a 1/1 minion and giving your 1 attack this turn would not be even remotely in line with each other. Do you not recall that even paladin was an actual powerful deck, where you'd essentially forgo half of the cards available in HS just for the effect you're describing?
Paladins hero power impacts the board, which is much more than you can say for priest, hunter and warrior, for example. The HP is not the issue for Paladin, it's the lack of card draw and sufficiently strong wincons in the class rotation.
Look at druid - spawn tokens, buff'em up with numerous aoe buffs. Next card Needed is not an aoe, neither buff nor dmg, but rather a 3/5 taunt lifesteal like dh got. Sidenote - '7 mana' cards work, and pretty well.
Look at shaman - another screwed up class, but at the least totems have synergy. Sidenote - the 'if you played a spell last turn' cards mean something.
Look at paladin - hero power is to create a unique token, and no real synergy. Sidenote - what's worse is Librams are pretty much a sad joke. Paladin needs replenish, and since they won't touch their fav pet rogue, I reckon it's fair to say it's time for revive paladin as a class.
Alternate ability, and there go SH tokens for goid - 2: this turn your hero gains +1 attack and 'restore 2 to hero when attacking'. Add that a pally card like coldarra drake, and it's a mean fighting machine. Leave murlocs as pally's pets, SH time is over, game's too quick for them (not sure even 1/2s would do the trick).
P.S. warrior uses its armor for dmg, priest forces you to commit, and hunter is too quick for not being threatened by its hero power. And all are use mid and late game as well! Those 1/1s can accumulate to 3 by turn 4, doing 3 dmg, and dissolve back to whogivesafuck.
Maybe they need to make lay on hands a libram. Then it would be usable. I don't think it would be enough but it would provide some much needed card draw.
They do. Anyone with a shred of intelligence would notice the powercreep of Priestress and Shadowjeweler. @Litchofdoom provided constructed information on why he thinks they are too strong, and he's right.
Now let's compare his post to yours. How does that make your post (and you) look like? Exactly. So either provide useful information, be it arguments or counterarguments, or fuck off. We don't want your type here.
No... he said why he think that cards are too strong when they are not so... thats the point. Anyone can make a post talking stupid stuff about cards they just lose to.
Currently it's so imba that it makes me want to dust my deck after each game. I have 1 win 7 losses today. It's about the right raport this month because I don't wanna play rush decks...
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I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Oddly enough despite the discussion about paladin being bad, pure paladin isn't that bad vs DH because it heals so much and has a lot of taunts. There are worse decks vs DH than pure paladin. It's also extremely favoured vs face hunter because the healing the deck puts out is just extreme. It is not so good vs rogue though and downright horrible vs mage. I played pure paladin for a bit at about a 60% win rate D5 - D3. It's a very straight forward/fair deck though and every time you see a rogue, mage or priest you die a little in side. It's terrific vs enrage/egg warrior though.
The meta is 'balanced'... its just no fun, it's a mish-mash of more hero cards (Galakarond) bringing more infinite value - which we already knew was shit for the game, expecially when the price to pay for them isn't intresting hero powers like deathstalker rexxar but boring, overpowered shit like random priest minions and random lackeys - and outrageous aggression like turn reliable turn 5 ragnaros'+.
Fucking stupid, and the reason they are laughing at OP for saying skeletal dragon makes that clear. That card is clearly overtuned compared to what hearthstone cards SHOULD BE, like damn near every creep-fest card we've seen lately, but sees no play because a potentially infinite value massive taunt tribe card is somehow too slow to play in this busted meta. First expansion of the year boys...the weakest one ...wtf.... Did blizzard forget we all still have only 30hp?
Why do people keep saying the meta is balanced when the hsreplay data reveals there is a 65% win rate deck with 200k plays since 1 April 2020. A deck so strong that its ONLY counter has just a 55% win rate over it. A deck so strong it has significant edge on galakrond secret rogue (a deck that might be thought to be pretty overpowered). A deck so strong that it has 70 - 80% win rates vs shaman and paladin, making them not even classes. A deck so strong that it crushes every control deck because their taunts and healing do nothing yet at the same time has an even matchup with face hunter and crushes every midrange deck.
We are in a meta where control doesn't beat aggro. This is wrong. It always was supposed to be rock paper scissors. Aggro beats midrange. Midrange beats control. Control beats aggro. This is a meta where even control warrior, a deck which was traditionally the pick vs people who did not want to die to aggro, just loses on turn 7 or 8 because its armour is not enough. Shield block would need to give 15 armour instead of 5 for control warrior to not die lol. The funny thing about egg warrior is that people think well its the skipper/armorsmith combo but it's really not. Egg warrior wins since it races the DH and smacks them in the face. If you rely on drawing armorsmith you're going to have a slightly unfavourable matchup since you won't always draw it (which is why a control warrior with risky skipper/armorsmith and all the other control tools is barely break even with most DH lists and very unfavoured vs the best list).
The thing with stats is people look at rogue vs DH and say well rogue is 50/50. That's because some people are playing unoptimal lists like OTK DH or highlander lists. Some play pure aggro and drop priestess. The best tempo DH list though on hsreplay crushes rogue for a 57% win rate which is saying something given how strong rogue is. Vs other decks the win rate can be as high as 80%.
They should give everyone 40hp again OR they should adjust hp based on class. For example, Dh gets a 1 mana hero power? Great. Make them start with 20hp. Fits with the class being so aggressive.
Why do people keep saying the meta is balanced when the hsreplay data reveals there is a 65% win rate deck with 200k plays since 1 April 2020. A deck so strong that its ONLY counter has just a 55% win rate over it. A deck so strong it has significant edge on galakrond secret rogue (a deck that might be thought to be pretty overpowered). A deck so strong that it has 70 - 80% win rates vs shaman and paladin, making them not even classes. A deck so strong that it crushes every control deck because their taunts and healing do nothing yet at the same time has an even matchup with face hunter and crushes every midrange deck.
We are in a meta where control doesn't beat aggro. This is wrong. It always was supposed to be rock paper scissors. Aggro beats midrange. Midrange beats control. Control beats aggro. This is a meta where even control warrior, a deck which was traditionally the pick vs people who did not want to die to aggro, just loses on turn 7 or 8 because its armour is not enough. Shield block would need to give 15 armour instead of 5 for control warrior to not die lol. The funny thing about egg warrior is that people think well its the skipper/armorsmith combo but it's really not. Egg warrior wins since it races the DH and smacks them in the face. If you rely on drawing armorsmith you're going to have a slightly unfavourable matchup since you won't always draw it (which is why a control warrior with risky skipper/armorsmith and all the other control tools is barely break even with most DH lists and very unfavoured vs the best list).
The thing with stats is people look at rogue vs DH and say well rogue is 50/50. That's because some people are playing unoptimal lists like OTK DH or highlander lists. Some play pure aggro and drop priestess. The best tempo DH list though on hsreplay crushes rogue for a 57% win rate which is saying something given how strong rogue is. Vs other decks the win rate can be as high as 80%.
They should give everyone 40hp again OR they should adjust hp based on class. For example, Dh gets a 1 mana hero power? Great. Make them start with 20hp. Fits with the class being so aggressive.
The idea to customize starting HP based on class is really interesting and something I had never thought of before. Initially, I think it makes a lot of sense - aggressive heroes like DH and hunter should have less HP and tankier heroes (like Warrior and Paladin who are actually wearing armor in their pics) should have more. However, I think that this is kind of built-into the game already in that the tankier classes have more access to heal/armor and a class like hunter has basically no healing. In the end, that probably evens out to be about the same as starting with different HP for each calass. BUT, the crazy thing is that DH is super aggressive and has healing...it really makes very little sense to me that DH has nearly every strength in the game and its only weakness is "card generation" which isn't that great anyway (unless you have infinite, like rogue...then it's pretty damn good).
Anyway, good thoughts and I definitely see where you're coming from 100%
Why do people keep saying the meta is balanced when the hsreplay data reveals there is a 65% win rate deck with 200k plays since 1 April 2020. A deck so strong that its ONLY counter has just a 55% win rate over it. A deck so strong it has significant edge on galakrond secret rogue (a deck that might be thought to be pretty overpowered). A deck so strong that it has 70 - 80% win rates vs shaman and paladin, making them not even classes. A deck so strong that it crushes every control deck because their taunts and healing do nothing yet at the same time has an even matchup with face hunter and crushes every midrange deck.
We are in a meta where control doesn't beat aggro. This is wrong. It always was supposed to be rock paper scissors. Aggro beats midrange. Midrange beats control. Control beats aggro. This is a meta where even control warrior, a deck which was traditionally the pick vs people who did not want to die to aggro, just loses on turn 7 or 8 because its armour is not enough. Shield block would need to give 15 armour instead of 5 for control warrior to not die lol. The funny thing about egg warrior is that people think well its the skipper/armorsmith combo but it's really not. Egg warrior wins since it races the DH and smacks them in the face. If you rely on drawing armorsmith you're going to have a slightly unfavourable matchup since you won't always draw it (which is why a control warrior with risky skipper/armorsmith and all the other control tools is barely break even with most DH lists and very unfavoured vs the best list).
The thing with stats is people look at rogue vs DH and say well rogue is 50/50. That's because some people are playing unoptimal lists like OTK DH or highlander lists. Some play pure aggro and drop priestess. The best tempo DH list though on hsreplay crushes rogue for a 57% win rate which is saying something given how strong rogue is. Vs other decks the win rate can be as high as 80%.
They should give everyone 40hp again OR they should adjust hp based on class. For example, Dh gets a 1 mana hero power? Great. Make them start with 20hp. Fits with the class being so aggressive.
Same hsreplay says that Murlock Pala is a deck so...
Why do people keep saying the meta is balanced when the hsreplay data reveals there is a 65% win rate deck with 200k plays since 1 April 2020. A deck so strong that its ONLY counter has just a 55% win rate over it. A deck so strong it has significant edge on galakrond secret rogue (a deck that might be thought to be pretty overpowered). A deck so strong that it has 70 - 80% win rates vs shaman and paladin, making them not even classes. A deck so strong that it crushes every control deck because their taunts and healing do nothing yet at the same time has an even matchup with face hunter and crushes every midrange deck.
We are in a meta where control doesn't beat aggro. This is wrong. It always was supposed to be rock paper scissors. Aggro beats midrange. Midrange beats control. Control beats aggro. This is a meta where even control warrior, a deck which was traditionally the pick vs people who did not want to die to aggro, just loses on turn 7 or 8 because its armour is not enough. Shield block would need to give 15 armour instead of 5 for control warrior to not die lol. The funny thing about egg warrior is that people think well its the skipper/armorsmith combo but it's really not. Egg warrior wins since it races the DH and smacks them in the face. If you rely on drawing armorsmith you're going to have a slightly unfavourable matchup since you won't always draw it (which is why a control warrior with risky skipper/armorsmith and all the other control tools is barely break even with most DH lists and very unfavoured vs the best list).
The thing with stats is people look at rogue vs DH and say well rogue is 50/50. That's because some people are playing unoptimal lists like OTK DH or highlander lists. Some play pure aggro and drop priestess. The best tempo DH list though on hsreplay crushes rogue for a 57% win rate which is saying something given how strong rogue is. Vs other decks the win rate can be as high as 80%.
They should give everyone 40hp again OR they should adjust hp based on class. For example, Dh gets a 1 mana hero power? Great. Make them start with 20hp. Fits with the class being so aggressive.
Thank you!
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I mean by that logic paladin's hero power should be 2 mana and actually do something useful! 2 mana 1/1 lol. When blazing battlemage is 1 mana 1/1. If paladin hero power cost 1 the class would be pretty good though!
Paladins hero power does cost 2
blazing battlemage is 2/2
you royally fucked that one
-Gematria :3
This, so much this.
And yet, Blizzard don't give a fuck.
Now I am fully aware that every single day somebody is complaining about a card which is considered 'oVeRPOwEreD' by them...
But damn.
Skeletal Dragon
You guys can always surprise me.
I don't think DH is as broken as people are saying it is. There's so many things that go toe toe with it. Rogue, Warrior, Hunter.
I was at diamond 3 and i could not get to legend with tempo dh, no matter how many time i spended. So i tried the new dragon hunter and it was a cakewalk until legend. Only a loss and a draw (yes, a draw). The new dragon hunter is really good in this meta. It goes toe to toe with dh, rogue it's easy if you are fast enough, and it eats warriors and priests for breakfast. The only thing that i saw counter it pretty easily was spell druid but i literally saw that deck 2 times in like 100 ranked games so, go check it out!
I know it cost two. I was trying to remark on the fact that paladin hero power costs 2 for a 1/1 yet blazing battlement is 2/2 for 1 mana. Paladin would be much more powerful if it had a 1 mana hero power which gives a 1/1 and then it wouldn't be op but pretty much in line with DH hero power.
So Demon Hunter, Rogue, Mage, Warrior, Priest Hunter and Warlock ALL have at least 1 Tier 1/fringe Tier 2 deck, while the remaining Druid, Paladin and Shaman have strong T2/T3 decks. How exactly does that define as "unbalanced"?
Thanks. Dont know how anybody can be salty at the moment. 1 year ago there were only 3 decks permanantly played. Now there are a bunch of different decks - more fun to play than ever before.
If both were the same cost, summoning a 1/1 minion and giving your 1 attack this turn would not be even remotely in line with each other. Do you not recall that even paladin was an actual powerful deck, where you'd essentially forgo half of the cards available in HS just for the effect you're describing?
Paladins hero power impacts the board, which is much more than you can say for priest, hunter and warrior, for example. The HP is not the issue for Paladin, it's the lack of card draw and sufficiently strong wincons in the class rotation.
Look at druid - spawn tokens, buff'em up with numerous aoe buffs. Next card Needed is not an aoe, neither buff nor dmg, but rather a 3/5 taunt lifesteal like dh got. Sidenote - '7 mana' cards work, and pretty well.
Look at shaman - another screwed up class, but at the least totems have synergy. Sidenote - the 'if you played a spell last turn' cards mean something.
Look at paladin - hero power is to create a unique token, and no real synergy. Sidenote - what's worse is Librams are pretty much a sad joke. Paladin needs replenish, and since they won't touch their fav pet rogue, I reckon it's fair to say it's time for revive paladin as a class.
Alternate ability, and there go SH tokens for goid - 2: this turn your hero gains +1 attack and 'restore 2 to hero when attacking'. Add that a pally card like coldarra drake, and it's a mean fighting machine. Leave murlocs as pally's pets, SH time is over, game's too quick for them (not sure even 1/2s would do the trick).
P.S. warrior uses its armor for dmg, priest forces you to commit, and hunter is too quick for not being threatened by its hero power. And all are use mid and late game as well! Those 1/1s can accumulate to 3 by turn 4, doing 3 dmg, and dissolve back to whogivesafuck.
Maybe they need to make lay on hands a libram. Then it would be usable. I don't think it would be enough but it would provide some much needed card draw.
No... he said why he think that cards are too strong when they are not so... thats the point. Anyone can make a post talking stupid stuff about cards they just lose to.
Currently it's so imba that it makes me want to dust my deck after each game. I have 1 win 7 losses today. It's about the right raport this month because I don't wanna play rush decks...
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Oddly enough despite the discussion about paladin being bad, pure paladin isn't that bad vs DH because it heals so much and has a lot of taunts. There are worse decks vs DH than pure paladin. It's also extremely favoured vs face hunter because the healing the deck puts out is just extreme. It is not so good vs rogue though and downright horrible vs mage. I played pure paladin for a bit at about a 60% win rate D5 - D3. It's a very straight forward/fair deck though and every time you see a rogue, mage or priest you die a little in side. It's terrific vs enrage/egg warrior though.
The meta is 'balanced'... its just no fun, it's a mish-mash of more hero cards (Galakarond) bringing more infinite value - which we already knew was shit for the game, expecially when the price to pay for them isn't intresting hero powers like deathstalker rexxar but boring, overpowered shit like random priest minions and random lackeys - and outrageous aggression like turn reliable turn 5 ragnaros'+.
Fucking stupid, and the reason they are laughing at OP for saying skeletal dragon makes that clear. That card is clearly overtuned compared to what hearthstone cards SHOULD BE, like damn near every creep-fest card we've seen lately, but sees no play because a potentially infinite value massive taunt tribe card is somehow too slow to play in this busted meta. First expansion of the year boys...the weakest one ...wtf.... Did blizzard forget we all still have only 30hp?
Why do people keep saying the meta is balanced when the hsreplay data reveals there is a 65% win rate deck with 200k plays since 1 April 2020. A deck so strong that its ONLY counter has just a 55% win rate over it. A deck so strong it has significant edge on galakrond secret rogue (a deck that might be thought to be pretty overpowered). A deck so strong that it has 70 - 80% win rates vs shaman and paladin, making them not even classes. A deck so strong that it crushes every control deck because their taunts and healing do nothing yet at the same time has an even matchup with face hunter and crushes every midrange deck.
We are in a meta where control doesn't beat aggro. This is wrong. It always was supposed to be rock paper scissors. Aggro beats midrange. Midrange beats control. Control beats aggro. This is a meta where even control warrior, a deck which was traditionally the pick vs people who did not want to die to aggro, just loses on turn 7 or 8 because its armour is not enough. Shield block would need to give 15 armour instead of 5 for control warrior to not die lol. The funny thing about egg warrior is that people think well its the skipper/armorsmith combo but it's really not. Egg warrior wins since it races the DH and smacks them in the face. If you rely on drawing armorsmith you're going to have a slightly unfavourable matchup since you won't always draw it (which is why a control warrior with risky skipper/armorsmith and all the other control tools is barely break even with most DH lists and very unfavoured vs the best list).
The thing with stats is people look at rogue vs DH and say well rogue is 50/50. That's because some people are playing unoptimal lists like OTK DH or highlander lists. Some play pure aggro and drop priestess. The best tempo DH list though on hsreplay crushes rogue for a 57% win rate which is saying something given how strong rogue is. Vs other decks the win rate can be as high as 80%.
They should give everyone 40hp again OR they should adjust hp based on class. For example, Dh gets a 1 mana hero power? Great. Make them start with 20hp. Fits with the class being so aggressive.
The idea to customize starting HP based on class is really interesting and something I had never thought of before. Initially, I think it makes a lot of sense - aggressive heroes like DH and hunter should have less HP and tankier heroes (like Warrior and Paladin who are actually wearing armor in their pics) should have more. However, I think that this is kind of built-into the game already in that the tankier classes have more access to heal/armor and a class like hunter has basically no healing. In the end, that probably evens out to be about the same as starting with different HP for each calass. BUT, the crazy thing is that DH is super aggressive and has healing...it really makes very little sense to me that DH has nearly every strength in the game and its only weakness is "card generation" which isn't that great anyway (unless you have infinite, like rogue...then it's pretty damn good).
Anyway, good thoughts and I definitely see where you're coming from 100%
Same hsreplay says that Murlock Pala is a deck so...
you're as wrong as your spelling.
Thank you!