I thought they were being released with mechs this week, but I've played 14 games of BG now and they've not been in any of them. Is this just randomness that I haven't seen them or did I miss the memo on the release date?
If they limit decks to one copy legendary and two of the other cards then what's the point if you can discover more and more copies. Discover would be fine if you were limited to two copies of the same card in one game. It would also make more sense strategy wise.
You couldn’t disagree more, but your rebuttal is in no way contradictory. In fact, I agree with you and think that idea is great! I don’t think there is a single HS player who enjoys getting hit by the 5th Blood Boil or Vampiric Blood in a game vs DK. I actually think what you’ve outlined would keep most of the fun of Discover intact, while also making it generally more fair and consistent with the fact that the devs have decided the mana value of discover is zero.
"I think we can all agree on one of the current problems and that is discover." -- Absolutely could not disagree more. For me, discover is the best mechanic in Hearthstone for a couple of reasons: 1) It makes each game play out differently than the one before it. Maybe for people who only care about climbing to legend every month, this isn't as appealing, but if I'm going to sit down and play numerous games back-to-back, I don't want them to all feel the same. Discover is key to this. 2) It is something that sets Hearthstone apart from physical card games, because it would be impossible to do IRL. (I realize anything that generates random cards also falls into this category, but I like that Discover gives the player some agency.)
All that being said, I do agree with many of the above comments about the COST of discover nowadays. TheArcanist236 said it well above when pointing out Paparazzi - there is no cost whatsoever to Discover. And given how powerful and interesting it is, that really doesn't make any sense to me. I love the idea of attaching it to Finale or Manathirst or Infuse more consistently. Or just giving it a big stat or mana-cost penalty.
I especially think the devs have been too quick to print REALLY good neutral discover with no penalty. School Teacher is just phenomenal in every class, and Vizier is good in many classes. This can make deckbuilding a little less interesting. And with the pool being so small right now, targeted discover (like in the case of School Teacher) just gets absurdly consistent.
So, I 100% disagree with the vilification of the discover mechanic, but I do think the devs have lost their way in how they put value on this mechanic.
I feel like adding a Manathirst cost to Blazing Transmutation could be appropriate. If it was just a targeted evolve, but if you had 5+ mana it added the discover component.
It would be really cool if they replaced classic with a Time Hop mode that changed every few months to allow you to relive the days of certain metas. (I loved WoG and Ungoro metas so much!) Classic got stale really fast.
Likewise, I haven’t played Tavern Brawl in more than a year because the classic packs are of minimal interest to me. (Also because TB tends to be repetitive and generally boring/too-RNG-based.) it would be cool to be able to earn a pack token each week and invest in sets like TGT or GvG that I have very few cards from. Thoughts?
The brawl packs are Standard packs and not classic. So you can keep them until the next expansion and get the new cards.
Sorry I meant to say classic. I hadn’t thought of just holding them. Good idea.
I wonder how much money Blizzard would “lose” if they introduced a pack token. By this I mean a unit of currency that is redeemable for any one (non-golden/signature pack in the store). I love Arena, but March of the Lich King is the only set I’ve completed, and it would be cool to have something like this rather than receive the forced Lich King pack as a standard reward for each run. Likewise, I haven’t played Tavern Brawl in more than a year because the classic packs are of minimal interest to me. (Also because TB tends to be repetitive and generally boring/too-RNG-based.) it would be cool to be able to earn a pack token each week and invest in sets like TGT or GvG that I have very few cards from. Thoughts?
This is a system that is meant to be 100% upside, so anyone worried about getting screwed by a reroll shouldn’t worry. When I think about how far HS has come in this area, it’s pretty crazy. I used to only have a small fraction of every set, but now with this reroll thing, plus the (much, much more significant no duplicate protection in packs), March of the Lich King is the first set I’ve completed.
(Side note: what’s the final word on how we are collectively abbreviating this set’s name ? MLK is already taken…)
I did it, rerolled one of the signature legendaries from the reward track and got a duplicate legendary instead (Frostmourne :S).,
This happened though because it will only reroll from the same set. Path of Arthas is its own set, so there were only three options in the reroll for you, and if you purchased PoA, you would have had them all and therefore have been guaranteed a duplicate.
Exactly. But the duplicate card cannot be dusted, right? It's just an extra copy.
The extra copy should be dustable as far as I know
I did it, rerolled one of the signature legendaries from the reward track and got a duplicate legendary instead (Frostmourne :S).,
This happened though because it will only reroll from the same set. Path of Arthas is its own set, so there were only three options in the reroll for you, and if you purchased PoA, you would have had them all and therefore have been guaranteed a duplicate.
1
Asmodai. Great music, great commentary, and his singing is hilarious.
0
I thought they were being released with mechs this week, but I've played 14 games of BG now and they've not been in any of them. Is this just randomness that I haven't seen them or did I miss the memo on the release date?
0
You couldn’t disagree more, but your rebuttal is in no way contradictory. In fact, I agree with you and think that idea is great! I don’t think there is a single HS player who enjoys getting hit by the 5th Blood Boil or Vampiric Blood in a game vs DK. I actually think what you’ve outlined would keep most of the fun of Discover intact, while also making it generally more fair and consistent with the fact that the devs have decided the mana value of discover is zero.
0
"I think we can all agree on one of the current problems and that is discover." -- Absolutely could not disagree more. For me, discover is the best mechanic in Hearthstone for a couple of reasons: 1) It makes each game play out differently than the one before it. Maybe for people who only care about climbing to legend every month, this isn't as appealing, but if I'm going to sit down and play numerous games back-to-back, I don't want them to all feel the same. Discover is key to this. 2) It is something that sets Hearthstone apart from physical card games, because it would be impossible to do IRL. (I realize anything that generates random cards also falls into this category, but I like that Discover gives the player some agency.)
All that being said, I do agree with many of the above comments about the COST of discover nowadays. TheArcanist236 said it well above when pointing out Paparazzi - there is no cost whatsoever to Discover. And given how powerful and interesting it is, that really doesn't make any sense to me. I love the idea of attaching it to Finale or Manathirst or Infuse more consistently. Or just giving it a big stat or mana-cost penalty.
I especially think the devs have been too quick to print REALLY good neutral discover with no penalty. School Teacher is just phenomenal in every class, and Vizier is good in many classes. This can make deckbuilding a little less interesting. And with the pool being so small right now, targeted discover (like in the case of School Teacher) just gets absurdly consistent.
So, I 100% disagree with the vilification of the discover mechanic, but I do think the devs have lost their way in how they put value on this mechanic.
0
I thought the whole point of this nerf was that it would only turn into itself?
2
Dragon queen Alex would be cool if Reno stays. (Not really interested in seeing Zeph again though.)
2
I feel like adding a Manathirst cost to Blazing Transmutation could be appropriate. If it was just a targeted evolve, but if you had 5+ mana it added the discover component.
2
It would be really cool if they replaced classic with a Time Hop mode that changed every few months to allow you to relive the days of certain metas. (I loved WoG and Ungoro metas so much!) Classic got stale really fast.
12
I was expecting a mini set announcement, but discontinuing support for Mercs also checks out.
0
Sorry I meant to say classic. I hadn’t thought of just holding them. Good idea.
0
I assume there’s some reason that that isn’t already what they do, so I had a pack token would be an in-between solution.
(one reason they may not want to give out gold is that it can also be used for certain cosmetics, etc that they want people to spend cash on?)
0
I wonder how much money Blizzard would “lose” if they introduced a pack token. By this I mean a unit of currency that is redeemable for any one (non-golden/signature pack in the store). I love Arena, but March of the Lich King is the only set I’ve completed, and it would be cool to have something like this rather than receive the forced Lich King pack as a standard reward for each run. Likewise, I haven’t played Tavern Brawl in more than a year because the classic packs are of minimal interest to me. (Also because TB tends to be repetitive and generally boring/too-RNG-based.) it would be cool to be able to earn a pack token each week and invest in sets like TGT or GvG that I have very few cards from. Thoughts?
0
This is a system that is meant to be 100% upside, so anyone worried about getting screwed by a reroll shouldn’t worry. When I think about how far HS has come in this area, it’s pretty crazy. I used to only have a small fraction of every set, but now with this reroll thing, plus the (much, much more significant no duplicate protection in packs), March of the Lich King is the first set I’ve completed.
(Side note: what’s the final word on how we are collectively abbreviating this set’s name ? MLK is already taken…)
1
The extra copy should be dustable as far as I know
0
This happened though because it will only reroll from the same set. Path of Arthas is its own set, so there were only three options in the reroll for you, and if you purchased PoA, you would have had them all and therefore have been guaranteed a duplicate.