While I have always loved handbuff decks, the current Paladin iteration is bonkers. Paladin’s new mini card is basically Ziliax of old and that card was good enough to be in nearly every deck. I have played the current Handbuff Pally a number of games (sorry!) and it’s just so easy to win with Leeroy. I am assuming Shroomscavate will get a mana added on at some point, but I do hate that for shaman.
Shaman and Hunter seem to have the most interesting stuff. Rogue is by far my favorite class, but the pirate stuff has never been the most interesting to me. Overall, flavor of expansion seems awesome and I appreciate the ode to the first 10 years of this game incorporated into it.
In addition to the important question of whether or not this could cast itself, I wonder whether that would actually do anything? Because if it casts off of a cast, doesn’t the game consider that a cast by the game and not by the player, and it would consider that the game hasn’t cast any other spells this game?
I do feel like this is one of those instances where Blizz had an idea (and not necessarily a bad one), but just printed too much good synergy in a short period of time so that the concept is over-supported. The 3-mana sludge trolley car is a lot of stats and insane value, especially with Rush.
While I disagree with some of your comments and overall sentiment, I agree that the Garden’s Grace nerf was laughable. It did nothing. The ability to play a card for zero mana has ALWAYS been wildly overpowered in HS. Corridor Creeper was a menace and GG is no different. I would have preferred to see it keep the stat buff but go to to maybe 12 or 14 mana.
Losing 3 out of 3 just happens sometimes with that sample size. If you had lost 50 out of 50, I would say it’s you. As it stands, it may have just been luck of the draw. Additionally, if you favor control (as I do), you have to sort of switch your thinking for playing aggro, as it involves some different decisions. So that could also be a minor factor. (Or should I say miner factor, given the deck?)
I also got legend for first time ever with this deck! Been playing since GvG and never really tried hard enough to get past D2. I played sixteen games with this deck and went 11-5 to legend.
I can promise you that starting any discussion with this title is instantly deemed a meme.
There are people that say this, every expansion, in every card game, ever.
It's emotional as hell, especially 1 day in.
^^this. I’ve been playing since TGT and “this is the worst meta ever” happens every expansion. Not to discount what you’re saying, because I have noticed some frustrating elements as well, but I think that the “worst meta ever” will always belong to those first hours of AOO where DH could kill the opponent and draw their deck in about 4 turns consistently.
For this meta, I agree with you that Snake is kind of bananas. I have heard some people say it’s not OP, which maybe it is and maybe it isn’t, but it’s definitely one of those “feels horrible to play against” cards and Blizz tends to nerf those pretty consistently.
I had always wanted a control meta and now I occasionally question that notion. Some games are really fun, but ones where it’s Blood DK and you know it’s a 30 minute game, or control priest (neither of which have a particularly impressive WR), it feels tedious.
overall though, I think the game is in an awesome place. Cool cards (Titans), BG is great, and Twist is an awesome addition,
Most of them are fine but some warp the game so much that is isn't BGs anymore, especially the latest ones added as the season goes on. They seem to be more and more out there.
"Everyone starts with a tier 6 minion" --> everyone picks the best one and everyone ends up playing the same thing. (kalecgos is snap pick)
"Start of combat: remove your board and triple your gold" --> what the FUCK is this? No board-building decisions, no scaling decisions, no economy decisions, no board position decisions because your opponents have different boards of random garbage every turn. This one needs removing.
AGREED!! The one that wipes your board away every turn seems like the antithesis to BG and takes away what makes the mode fun….you know, building a board
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While I have always loved handbuff decks, the current Paladin iteration is bonkers. Paladin’s new mini card is basically Ziliax of old and that card was good enough to be in nearly every deck. I have played the current Handbuff Pally a number of games (sorry!) and it’s just so easy to win with Leeroy. I am assuming Shroomscavate will get a mana added on at some point, but I do hate that for shaman.
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Shaman and Hunter seem to have the most interesting stuff. Rogue is by far my favorite class, but the pirate stuff has never been the most interesting to me. Overall, flavor of expansion seems awesome and I appreciate the ode to the first 10 years of this game incorporated into it.
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In addition to the important question of whether or not this could cast itself, I wonder whether that would actually do anything? Because if it casts off of a cast, doesn’t the game consider that a cast by the game and not by the player, and it would consider that the game hasn’t cast any other spells this game?
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I do feel like this is one of those instances where Blizz had an idea (and not necessarily a bad one), but just printed too much good synergy in a short period of time so that the concept is over-supported. The 3-mana sludge trolley car is a lot of stats and insane value, especially with Rush.
1
While I disagree with some of your comments and overall sentiment, I agree that the Garden’s Grace nerf was laughable. It did nothing. The ability to play a card for zero mana has ALWAYS been wildly overpowered in HS. Corridor Creeper was a menace and GG is no different. I would have preferred to see it keep the stat buff but go to to maybe 12 or 14 mana.
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Losing 3 out of 3 just happens sometimes with that sample size. If you had lost 50 out of 50, I would say it’s you. As it stands, it may have just been luck of the draw. Additionally, if you favor control (as I do), you have to sort of switch your thinking for playing aggro, as it involves some different decisions. So that could also be a minor factor. (Or should I say miner factor, given the deck?)
2
Congrats! Especially depending on the star multiplier you started the season with, getting to Diamond can be quite the accomplishment!
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I also got legend for first time ever with this deck! Been playing since GvG and never really tried hard enough to get past D2. I played sixteen games with this deck and went 11-5 to legend.
Thanks, Funki!
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Except isn’t it called Staff of the Nine Frogs or something? Flavor-wise, I doubt they would change the charges. I bet he goes up by one mana.
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It’s an absolutely bananas card. Almost no class can keep Paladin’s board clear enough for this to not be an excellent value card.
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^^this. I’ve been playing since TGT and “this is the worst meta ever” happens every expansion. Not to discount what you’re saying, because I have noticed some frustrating elements as well, but I think that the “worst meta ever” will always belong to those first hours of AOO where DH could kill the opponent and draw their deck in about 4 turns consistently.
For this meta, I agree with you that Snake is kind of bananas. I have heard some people say it’s not OP, which maybe it is and maybe it isn’t, but it’s definitely one of those “feels horrible to play against” cards and Blizz tends to nerf those pretty consistently.
1
I love BG, but I totally agree. I queue into an opponent using a beast comp with a golden Slamma with reborn and I just assume I’m losing!
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I had always wanted a control meta and now I occasionally question that notion. Some games are really fun, but ones where it’s Blood DK and you know it’s a 30 minute game, or control priest (neither of which have a particularly impressive WR), it feels tedious.
overall though, I think the game is in an awesome place. Cool cards (Titans), BG is great, and Twist is an awesome addition,
1
Dragon of the Abyss is a cool design! All of these are creative. Well-done!
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AGREED!! The one that wipes your board away every turn seems like the antithesis to BG and takes away what makes the mode fun….you know, building a board