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    posted a message on Timer On Discover?

    So I know it annoys a lot of people, but I'll be upfront: I love the discover mechanic. I love how it can make every game with same deck play out in very different in unique ways. I also really like how it's something that you could only do in a digital card game. Ever since its introduction in LOE, I've gravitated towards including cards in my deck with this mechanic. I'm also pretty much a fan of card generation.

    I've been playing vs priest a lot lately and while I do not have qualms with any of their specific cards, spending 70 seconds every turn just watching them generate dozens of cards is rather boring for the opponent. That being said, I had a thought. Would the Discover mechanic be improved (or just matches in general) by say a 10 second (or less) timer to pick your card? I 100% realize that there's a major skill component to this, and would hate to diminish how skill plays into HS, but I feel like it would also take great skill to choose the right card under pressure.

    Thoughts? Really enjoying the post-nerf meta right now with Deathrattle N'Zoth DH. (This is coming from a former DESPISER of Demon Hunter :) )

     

     

    Posted in: General Discussion
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    posted a message on Calling Rush Warrior Players

    Update on Priest/Warlock strategies outlined above: So far, no bueno at all. Priest just has infinite resources to remove minions and this is a minion-based deck, so I really wouldn't expect the WR to be good. Warlock is similar, but perhaps with even more heal. I got one Warlock down to maybe 12 health, then by the next turn they were back around 28. 

    I'm almost undefeated though vs Mage and Paladin (whether it's Secret or Libram is no issue at all). Hunter is a toss-up right now but is always very close. 

    Played another 10 games today and overall dropped one star. Overall 18-11 since yesterday. 

     

     

    Posted in: General Discussion
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    posted a message on Calling Rush Warrior Players
    Quote from Amaranthus >>

    Just in case you want to try something slightly different, I will post a homebrew decklist that I use. I can't yet tell if it really is a good deck or I just got lucky, but I cut through the platinum ranks like a knife with that deck. Currently on a 9x win streak. Haven't yet tried it on Diamond though. Mostly I feasted on several Face Hunters that didn't stand a chance against that deck. I think I'm 6-0 against those.

    It is a kind of budget list due to the fact that I got Rokara from the reward track but was missing a lot of the cards that the usual Rush Warrior lists use. Instead I included a small Frenzy package. There are most likely several improvements that could be made (Overlord Saurfang would probably be a good top end of the curve, for instance), but even at this stage I already had tons of fun with this deck. I thought it might be interesting for you, since you asked about Ringmaster Whatley. With this list you have plenty of draw and don't need him.

    ### Tempo
    # Class: Warrior
    # Format: Standard
    # Year of the Gryphon
    #
    # 2x (1) Athletic Studies
    # 1x (1) Shield of Honor
    # 2x (1) Stage Dive
    # 2x (1) Warsong Envoy
    # 2x (2) Bumper Car
    # 2x (2) Conditioning (Rank 1)
    # 1x (2) Corsair Cache
    # 2x (2) Crabrider
    # 2x (2) Cruel Taskmaster
    # 2x (2) Parade Leader
    # 1x (3) Playmaker
    # 1x (3) Rokara
    # 2x (3) Sunwell Initiate
    # 1x (4) Blademaster Samuro
    # 2x (4) Outrider's Axe
    # 2x (5) Cutting Class
    # 1x (5) Overlord Runthak
    # 2x (5) Stonemaul Anchorman
    #
    AAECAQcGwLkD3c0DkdAD++gDle0DqooEDOLMA/fUA7PeA7reA8HeA5HkA/LpA43tA47tA5jtA9XxA4ygBAA=
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

     Thanks - I actually started out with a list very similar to this, but found that Outrider's Axe is too much value with too little tempo for most matches. During the Hunter matches in particular, I felt like I never wanted to trade with the axe because I couldn't spare any health. Nohandsgamer basically said the same thing in his video about Rush Warrior.

    Posted in: General Discussion
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    posted a message on Calling Rush Warrior Players
    Quote from LegendaryShando >>

    Heya, I’m glad that my advice worked out for you. Hope you’ll reach legend before end of month.

    Facing priest should be easier than warlock. You could chip their face by tempo’ing crabrider on turn 2 or just play parade leader turn 2 followed by crabrider on turn 3. Priest is a bit struggling to answer this threat on turn 4 or turn 3 (if they’re going second) since they don’t have a good single removal for this (Hysteria + Holy Smite is the only answer). I often saw many priest players just used hysteria for this situation, leaving a 3/2 crabrider on the board, which is very risky. On your turn, you could apply shield of honor on the crabrider and get that 12 damage on their face quite easily. Then they’d get panicked and start to rush find the right removal. You could also bait them to use Soul Mirror, usually when you have playmaker and bumper car in play. This is green light for your troublemaker follow-up next turn. Then the game should be over rather quickly.

    I still think the hardest matchups are Pure Spell Mage, Paladins, and Warlocks

     Maybe I just got unlucky then. I mulliganed hard for the two-drops, but had pretty rough starting hands (no tempo early game). In the first game, I idiotically forgot that soul mirror is a card....turns out it is PREEEETTY good against Troublemaker...

    Posted in: General Discussion
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    posted a message on Calling Rush Warrior Players
    Quote from Phoesias >>

    My strategy vs Warlock is to go face face face with both. weapons and minions. 

    i completely ignore his smaller minions as long as possible cause i’m playing as aggressive as possible to bring him under 16 HP for the combo.

    Try to play around Hysteria, only one single big buffed minion every turn on the board is enough to make pressure. Im playing with 2 Troublemakers + Alex and i think i haven’t  lost a single game vs warlock so far 

    I Only trade if it’s absolutely necessary.

     Thanks - I'll try to focus on this strategy and see how it plays out!

    Posted in: General Discussion
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    posted a message on Calling Rush Warrior Players

    Update: Thank you all for the comments. They were very helpful. @LegendaryShando - I took your advice, took Kargath out (for the second Stage Dive), and focused more on hitting face. It appears to have been good advice. I just played 20 games this evening and went from D5 -> D2. Overall ratio was 14:6 (70% WR). Of the six losses, three were to control priest - it doesn't feel like there's a lot you can do against infinite spell generation unless they just don't draw their minions. The other three losses were: 1 to control warlock, 1 to face hunter and 1 in the mirror where the other guy drew the nuts and I got killed in the mulligan. 

    Overall, just trying to get over ladder anxiety. That's what has always kept me from pushing for legend - whenever I get to D5, I just assume everyone on ladder is suddenly a much-more-skilled-than-me pro and I don't belong there. Turns out, it's the same games (mostly) as at other ranks!

    Posted in: General Discussion
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    posted a message on Calling Rush Warrior Players
    Quote from Bengalaas >>

    I'm not very experienced with the deck but my understanding is that the key is to always play around Hysteria as much as you can, since that's more or less the only removal you can counter.

    It also helps if you can keep track of how many cards above 4 mana they have played so that you know what Cascading Disaster you can expect.

     I think you're right. The last game I lost, I didn't play around Hysteria effectively and got wrecked.

    Posted in: General Discussion
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    posted a message on Calling Rush Warrior Players

    So I'm thinking I may actually try to invest the time to go for (first-time) legend this season playing Rush Warrior. I really enjoy the deck, and am currently using a slight deviation of NoHandsGamer's list. I thought I'd ask for some insight from the community before the D5 - Legend grind. For anyone who is also (or has been) playing this deck:

    1. Have you found any strategy that works well against Warlock? I think my WR vs them is about 10% currently. I have to draw the nuts, and they have to not draw their board clears. Curious to know if anyone is having good luck (read: skill) in this area.

    2. Thoughts on Kargath Bladefist in this deck? He seems worthwhile to me and has won me a number of games vs Hunter. I am currently using him in place of the second Stage Dive. (Curious to know if anyone has tried the deck extensively both ways.)

    3. Has anyone tried the deck much without Ringmaster Whatley? I rarely feel as if this card is worthwhile. Against Hunter, for example, I don't ever feel as if I can play a 5-mana "do nothing." Against Warlock, the draw is nice, but doesn't seem to tip the scales. 

    Always enjoying hearing this community's thoughts!

    Cheers

    Posted in: General Discussion
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    posted a message on D3 -> Legend Rush Warrior New Meta!

    No I haven’t hit legend. I actually never have - I get too much anxiety playing beyond D5! Maybe I’ll go for it this season though.

    Posted in: D3 -> Legend Rush Warrior New Meta!
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    posted a message on D3 -> Legend Rush Warrior New Meta!

    Hunters are exactly the reason I did the same thing as Fanzi and took out an Outrider's Axe for Kargath. Outrider's Axe against hunter often just sat in my hand. In those face hunter games, it's very hard to trade with the Axe and take even more face damage. Kargath Prime just won me my last game against Hunter. (Currently at Diamond 6)

    Posted in: D3 -> Legend Rush Warrior New Meta!
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    posted a message on Opinion of Crabrider?

    I don't think it needs a nerf or anything, but I played a couple of games with Rush warrior this morning and it definitely felt like the MVP of the deck. The 4-health makes it really hard to remove early 

    Posted in: Card Discussion
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    posted a message on Fun Mage Counter?

    Hey everyone - just wondering if anyone has found a fun deck to counter (read: semi-counter) Mage? I actually don't blame anyone who's playing No Minion Mage right now, it's pretty fun and since there is so much RNG, all the matches feel different. However, I'm finding that no matter what I do, I can't stay out of Nagrand Slam range (which I have literally never played a game vs mage where they didn't use it at least once). 

    I saw an "anti-mage" Priest deck that Deckkster was playing, but I have had HORRENDOUS (0-5) results with it so far.

    Cheers. Hope you are all having fun on ladder. 

    Posted in: General Discussion
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    posted a message on Worst meta since... Outland?

    I’ve been having fun playing Watchpost Rogue, but do people hate that too? Idk. Meta seems fun to me.

    Regarding Lunacy Mage: the biggest problem I see is that it’s horribly unfun to play against, mostly due to the long-ass turns where you’re just watching them generate 15 cards for 2 minutes. 

    Posted in: General Discussion
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    posted a message on My perfect penflinger nerf

    I would have no problem whatsoever with this nerf. Nice idea.

    Posted in: General Discussion
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    posted a message on TIL Watch Post Attacks

    I think they can also attack by using Hysteria on them. I tried it the other day, having no idea if it would work at all, but it did 

    Posted in: General Discussion
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