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    posted a message on Achievements still bugged?

    It has been well over a month. Why are there still bugged achievements? I am still unable to get "You are not Worthy", "Gesundheit!", and "Third Cousin Twice Removed" to name a few.

    Posted in: General Discussion
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    posted a message on Third Cousins Twice Removed bugged???

    Is this achievement bugged or am I missing something? I play both of the minions, end my turn (in the screen shot game twice) with them, and still don't have it. Does it need to be JUST them?

    Posted in: General Discussion
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    posted a message on Rend Blackhand is impossible!

    This probably should go in the salt thread but this bounty is just fucking impossible for a F2P player! I have tried countless times and nothing has worked! One run I though I lucked out and got the "kill enemy spawns" ability and thought I could spam Samuro's Mirror image but for some ungodly reason, the spawns still happen and aren't killed! I tried the Krush cheese and that ended up with me just getting timed out somehow. This game mode is so flawed to begin with, but when you create a bounty were every "help" thread I run into is just a bug exploit, what the hell am I to do!? I don't even have any of the characters for the bug cause I don't waste my fucking life on just one grindy bullshit game! Duels is a better mode than this!

    Posted in: Mercenaries
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    posted a message on Task list

    Is there any way to know what tasks you have completed for the characters? Kinda just shooting in the dark at this point

    Posted in: Mercenaries
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    posted a message on You can hot fix an "exploit" but not a fucking bug!?

    As the title says, I am still salty with the removal/change of the stranger farming, but there are still so many tasks that cannot be completed cause they are bugged! Being able to actually complete the fucking game should have priority, not punishing people for your nearsighted fuck up!

    Posted in: Mercenaries
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    posted a message on Uther Task 12: Lightbringer

    "Destroy three enemies in on turn using Avenging Wrath"

    Anyone have any tips or ideas on how I can actually get this? Been trying all week and can't do it for one reason or another (usually that the NPC's kill themselves before Avenging Wrath triggers).

    Posted in: Mercenaries
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    posted a message on Is Top Secret Snoop achievement impossible?

    It really isn't helpful considering because of all the anti-secret cards, hardly anyone runs a secret based deck. Doesn't help that there are so many better options to play for all of those classes, you just don't see any

    Posted in: General Discussion
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    posted a message on Is Top Secret Snoop achievement impossible?

    I do mean same turn, but considering the requirements still stand as them having 5 secrets and you play the operative, the wording is just semantics.

    Posted in: General Discussion
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    posted a message on Is Top Secret Snoop achievement impossible?

    There is no denying that the achievement, Top Secret Snoop, is utterly difficult, but all in all it should be easy to get. In theory anyways. The problem comes down to the strict "5 at once" clause. Of the 4 classes that have secrets, only one really can get 5 secrets all at once. Sure, all of them can do it at some point or another, but with it having to be 5 at once, I have ether died before I got Horde Operative, or they never actually got to 5 because of the "end of the turn" "no damage" secrets out there.

    I don't want to be negative and say it is impossible for it to happen, but what advice would anyone that actually got this achievement be able to give me so I can actually get it? I literary have gone through all the other achievements with this one being on the board all the way through and not once have I came close to getting it

    Posted in: General Discussion
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    posted a message on Am I just that unlucky?

    Lately, when I have been playing BG, I have been steadily getting more and more unstable in terms of win/rate. The biggest reasons for this is when I play Mulock or Pirate, 3 to 4 other players are playing them as well and it is a race to see who gets core cards first. But when I am the only one playing a tribe, why is it that I rarely hit anything from that tribe? It should not be possible to have 4 players playing the same tribe, each hitting core cards, but one player playing demons and never once hit a Soul Juggler or so much as a Imprisoner? What happened to there being a pool?

    Posted in: Battlegrounds
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    posted a message on Horrificlly unbalenced meta
    Quote from 1xbenx1 >>

    I love how your first example of a card that is OP is Skeletal Dragon. lol

     Please explain how a 4/9 for 7 that gets you a card at the end of turn not op? As it is now, 4/9 alone warrants a 7 cost. add a replenish ability and it should cost 8

    Posted in: Standard Format
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    posted a message on Horrificlly unbalenced meta

    I can't be the only one that thinks that the Ashes cards are just way too op and unbalanced. I mean they nerfed several cards 3 days after the release to start but there are just too many cards that need to be nerfed after the fact. Skeletal Dragon, Priestess of Fury, and Shadowjeweler Hanar in particular are way too over stated for what they do and how low their mana costs are. Each solved with 2 less toughness or 1 to 2 more mana cost.

    Posted in: Standard Format
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    What the fuck is wrong with Blizzard for allowing this bull shit meta?! If you don't rush mass minions, you lose cause the only cards that can get rid of them cost more then 7! I never see any games go beyond 5th turn! This is such shit and kills any other game play possible

    Posted in: General Discussion
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    posted a message on How important is luck in this game

    It is a factor but the skill of the game comes from your ability to minimize it. Now what most people say is true that you only really notice the bad swings over the good ones. If you really wanna find out, do what I did and stream/record 1,000 games and keep a count of all RNG instances and their percentages of hitting. I have done this kind of this for nearly every Blizzard game I have played and consistently came up with around a 48 to 52 (rounded up) win rate for RNG. So even at the worse of times, it is still a close 50/50. I suggest you watch other Hearthstone streamers as well as the Lightforge on youtube. Knowledge of the cards and their inter workings with each other is key to being a better player.

    Posted in: General Discussion
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