I hate introductions so I'll just jump right to it [Damn I made in introduction!]
Druid:
Hadronox: This card will be top tier in some matches, and really low tier against other matches, mainly, mage and shaman. What history has taught us is that cards that have an extremely powerful effect but are seemingly very slow, are usually OP when built a deck around. The main problem with this card however, is that it's a deathrattle minion, therefor, unless the enemy has hex or poly, depends highly on whether or not you'll win the game. And chances are they'll save that card for Hadronox once they realize what deck you're playing.
Fatespinner: First of all, I don't think that the secretly part really matters with this card, because it's obvious what your opponent will choose based on the board state. Secondly, there's a card similar to this one that doesn't see play at all: Abomination (taunt 4/4/4 deal 2 deathrattle deal 2 damage to all). I'd rate this card a 2/5 because I believe it's just too slow, and it's really easy to play around this card (either trade with smaller minions and refill the board or transform or remove it from the field without destroying it in some way). Not a very strong card at all, in my opinion.
Spreading Plague: This card is just broken. For five mana you're giving an overwhelmingly solid protection. This card is also very good in a token/agro deck, because it's (sometimes) a boared filler, and druid has a really strong synergy with having a full board, and it has good burst damage with many minions.
Hunter:
Deathstalker Rexar: WILL NOT SEE RANKED PLAY. Yes, you could say I'm pessimistic about the birth of control hunter, but I don't think even this card wil pull through (as of yet), because hunter's base set and cards so far synergies the best with the face or aggresive tactic. Taking that away from hunter will reluketnly make it a tier 4 or lower deck. The value of the hero power is not nearly as strong as other control decks, hunter, at its core, doesn't have any control archtype supporting cards. So it simply will not see any *serious* play. Fun? Yes! Viable? No!
[card]Professor Putricide/card]: much much above avarage in terms of strength, but not broken, although REALLY powerful. You get free infinite value, by playing a secret you get a free random secret, that's insane - that's the type of cards that people often complain about (yog (before nerf), glyph, mad scientist, etc).
Bearshark: Commonly known as shark-bear man, or manbearshark, or... This card is pretty avarage, I see it being successful in a midrange deck.
Stitched Tracker: Really strong card, good for any archtype and flexible. 3.6/5.
Mage:
Frost Lich Jaina: This is essentially a new type of freeze mage, except that instead of killing your opponent with burst, you're doing it with value. A 9 mana gain 5 armour (in terms of survivability) highly depends on the deck you're playing as a whole. Mage is known to have really strong survivle abilities, but is it enough to justify a value win condition over burst? I think not. So this archtype will be played around with, but ultimately won't see too much play, although it will take a few month until people really realize it.
Sindragosa: This card is an extremely gamble. Either it will be really powerful or really weak, depends on your luck from the champions. so it's a 50/50.
Ghastly Conjurer: Just a buff for quest mage, nothing more. Won't see play anywhere else.
CDoomed Apprentice: It depends on the matchup whether or not this card is strong or very strong. But this will see play in all tempo mage decks.
Coldwraith: Maybe will see play in some freeze mage decks.
Paladin:
Bolvar, Fireblood: REALLY strong card because it's a must remove. The moment you play this card, your opponent has to deal with it, otherwise its attack will just snowball. Also 7 health for a 5 drop is conciderable. It's not fast enough for an agro deck, but from the cards we've seen so far, paladin will find it extremely easy to play taunt divine shield cards, which makes this card very powerful. It's not tier 1, but definitely tier 2.
Light's Sorrow: This card is EXTREMELY powerful. Our initial subconscious reaction is to relate this card's ability with deathrattle, but after we move passed that, we need to understand that breaking off a divine shield, in a deck that was meant for it, is SUPER easy. You can make this card a 6/4 in 2-3 turns VERY realiably, even 1 if you're very lucky or your opponent misplays. This will see ALLOT of play.
Howling Commander: Flavor text: "Vus Roh Da!". So, this card is also extremely strong. However paladin has many cards compeating for the 3 mana slot, this card might see play though.
Chillblade Champion: Pretty much a meme card. It's attack soundtrack will probably be really funny and crazy. Will not see constructed play,
Priest:
Archbishop Benedictus: I'm going to go strictly based off hisrtorical experience and say that this card is broken. Any card that we just have no idea about, who's effect is just extremely "crazy", turns out to somehow be OP, so that's how I'm going to classify this card.
Eternal Survitude: Too slow. This card is essentially a late game minion with a little RNG downside to it. Also completely useless if you've been unlucky and didn't play anything before you can actually play this card...
Spirit Lash: I don't remember well, but if the 3/5 4 mana card that gains attack every time you heal is still in standard then this and that card are scary together...
WILL UPDATE LATER
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"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I don't agree with you for some cards (even if none of us can be 100% sure if those cards will be played or not).
Druid :
Hadronox : This card is, in my opinion, way too slow and has terrible stats for its cost, the opponent will just have to silence/hex/polymorph or just dodge the card. This card would have been very powerful if it was a battlecry instead, just like N'zoth.
Spreading Plague : I don't think this card is broken, it will definitely be awesome against some matchups, but in some cases, it will summon 2-3 1/5, which is ok but not broken. This card will be used or not depending on the meta.
Hunter :
Abominable Bowman : I think this card might be played, it has decent stats and a really random but terrifying deathrattle, it can summon really bad cards but also really powerful ones.
Stitched Tracker : This card is good but has terrible stats, with hunter you have to take board control early in order to win most of the time, this card is terrible for that, plus there are already better options for T3 with hunter to take board advantage. If we see other kinds of hunter archetypes, it may be played.
I agree with you for the other cards.
Mage :
Sindragosa : This card will definitely make you win some games but I think it's way too late game for mages currently, the new cards for mage are more late game oriented but I don't know if this card will be played, I wouldn't say so but who knows?
I agree for the other ones.
Paladin :
All those cards are oriented around a Divine Shield archetype, really don't know if this will work, but if it does those cards are really awesome so I agree with you.
Priest :
Archbishop Benedictus : I'm not convinced by this one, this achieves nothing except against some control decks, which are pretty hard to play while Jade druids are here. I think this card is garbage.
Spirit Lash : I don't think this will work like that, I think it does 1 dmg to all oponnent creatures and then you gain X HP one time not 1 HP X times. (X = Amount of opponent's creatures). But I still think that this card can be great against aggro decks, but not really against other archetypes so it will mainly depend on the meta.
I don't agree with you for some cards (even if none of us can be 100% sure if those cards will be played or not).
Druid :
Hadronox : This card is, in my opinion, way too slow and has terrible stats for its cost, the opponent will just have to silence/hex/polymorph or just dodge the card. This card would have been very powerful if it was a battlecry instead, just like N'zoth.
Spreading Plague : I don't think this card is broken, it will definitely be awesome against some matchups, but in some cases, it will summon 2-3 1/5, which is ok but not broken. This card will be used or not depending on the meta.
Hunter :
Abominable Bowman : I think this card might be played, it has decent stats and a really random but terrifying deathrattle, it can summon really bad cards but also really powerful ones.
Stitched Tracker : This card is good but has terrible stats, with hunter you have to take board control early in order to win most of the time, this card is terrible for that, plus there are already better options for T3 with hunter to take board advantage. If we see other kinds of hunter archetypes, it may be played.
I agree with you for the other cards.
Mage :
Sindragosa : This card will definitely make you win some games but I think it's way too late game for mages currently, the new cards for mage are more late game oriented but I don't know if this card will be played, I wouldn't say so but who knows?
I agree for the other ones.
Paladin :
All those cards are oriented around a Divine Shield archetype, really don't know if this will work, but if it does those cards are really awesome so I agree with you.
Priest :
Archbishop Benedictus : I'm not convinced by this one, this achieves nothing except against some control decks, which are pretty hard to play while Jade druids are here. I think this card is garbage.
Spirit Lash : I don't think this will work like that, I think it does 1 dmg to all oponnent creatures and then you gain X HP one time not 1 HP X times. (X = Amount of opponent's creatures). But I still think that this card can be great against aggro decks, but not really against other archetypes so it will mainly depend on the meta.
I agree for the other ones.
Thanks plenty for your constructive reply ^-^
Rollback Post to RevisionRollBack
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I came here thinking this was an Overwatch player trying to talk about Hearthstone
That's understandable and I'm sorry to confuse you or any other potential people. In my defense I've used the Seagull tag way before Overwatch's seagull ever did (my username is Seagull at battle.net) and also I began using it over 15 years ago when I started playing computer games. But of course I understand that some people will be a bit upset with me so I apologise for the "misinformation" and I understand :)
Sorry for the needlessly over-lengthly reply :)
Rollback Post to RevisionRollBack
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
Is it too slow for midrange? I'd argue it isn't. Hunter these days is forced to win the coinflip, go first, play a strong 1 drop, and then have it not immediately lose to the opponent's response or 1/3 for 1. Anything that gives me the ability to lose the coinflip and still win the game at some point I'm sold on. This card is exactly like Kabal Courier only better because you're picking from a much smaller card pool and all of your options are good because you're only playing good cards. No it's not the same as mage but it is a body and it generates value on it's own, that alone makes it constructed viable.
I'll also make the same argument for Deathstalker Rexxar. Is this slow out of the gate? Yes. Is it worse than Highmane on 6? Only if you're already ahead. I rarely get the opportunity to play highmane on 6 now because it almost always dies and I haven't accomplished anything or I'm dead or it just sits in my hand because I have to keep answering my opponent's tempo plays every turn.
Rexxar's battlecry is probably what saves the card most. Hunter has to win board early and stay ahead why? Because it has absolutely no way to come back on board. This provides a shitty aoe but it IS an aoe and the 5 armor is a nice parachute. So then your hero power is gone. Oh shit, how do i win? So you win by making monsters for the rest of the game. Hunter runs out of threats and then loses. This makes it so you never run out of gas, ever. This will create unbelievably strong minions for the rest of the game, which may be a very long game if you're up against control priest or warrior. They can't remove them forever. This isn't dinomancy because you don't have to play additional cards to get the effect, this is infinite cards in one deckslot.
I think the card is being way undervalued in this review. Control hunter? No, definitely not happening, why even? ALL other classes are better at control, so why would you bend over backwards to do it in hunter? (competitive speaking) What this will be is the jewel on the crown of the new midrange hunter. You won't always draw this so you still build the deck the same way you always have, with strong beasts and weapons, etc, but this thing gets you there in games your deck wouldn't have on its own.
Abominable Wargolem - NOPE. Never seeing play ever, i don't care, not playing this, way too slow, won't bring back highmane. Try to convince me not to run Jeweled Macaw and put this piece of shit in my deck. Please.
ManBearShark - I'm being super serial, this isn't that great. He's still 1 to 1 value almost always. The 4 attack would be good vs priest removal but he can't be targeted anyway so who cares. Why can't this be a 3/4? It trades down to fucking Flame Imp and a ton of other viable 1 and 2 drops. The one matchup I'd like to see this in is against mage. They don't have aoe's big enough at 3 and they can't hero power it. Their early minions are usually weak besides Mana Wyrm so you'll probably get 2 to 1 for your money. If it lives and you Houndmaster it's a monster. Could be worth 2 slots if mage is still rly good.
Professor Putricide looks strong but at 6 he won't be THAT good. He might be good. Need to see if Cloaked Huntress, a card seeing no play right now, is better after this set. Also in the same deck you run Genzo, so that could also be really strong but again these cards all have to work in tandem and that rarely happens the way it should.
Venomstrike Trap - So if you play this on 3 after Cloaked Huntress and then it goes off you essentially paid 0 mana for a 2/3 poisonous, charge, beast. I don't see how that's bad. If your opponent doesn't trigger it you were probably going to lose anyway because if they're not trading with your minions they're crushing you. Bear Trap was pretty decent back in the day, and this is a must-remove minion the further into the game you get. I feel like if Putricide sees play this definitely sees play.
I hate introductions so I'll just jump right to it [Damn I made in introduction!]
Druid:
Hadronox: This card will be top tier in some matches, and really low tier against other matches, mainly, mage and shaman. What history has taught us is that cards that have an extremely powerful effect but are seemingly very slow, are usually OP when built a deck around. The main problem with this card however, is that it's a deathrattle minion, therefor, unless the enemy has hex or poly, depends highly on whether or not you'll win the game. And chances are they'll save that card for Hadronox once they realize what deck you're playing.
Fatespinner: First of all, I don't think that the secretly part really matters with this card, because it's obvious what your opponent will choose based on the board state. Secondly, there's a card similar to this one that doesn't see play at all: Abomination (taunt 4/4/4 deal 2 deathrattle deal 2 damage to all). I'd rate this card a 2/5 because I believe it's just too slow, and it's really easy to play around this card (either trade with smaller minions and refill the board or transform or remove it from the field without destroying it in some way). Not a very strong card at all, in my opinion.
Spreading Plague: This card is just broken. For five mana you're giving an overwhelmingly solid protection. This card is also very good in a token/agro deck, because it's (sometimes) a boared filler, and druid has a really strong synergy with having a full board, and it has good burst damage with many minions.
Hunter:
Deathstalker Rexar: WILL NOT SEE RANKED PLAY. Yes, you could say I'm pessimistic about the birth of control hunter, but I don't think even this card wil pull through (as of yet), because hunter's base set and cards so far synergies the best with the face or aggresive tactic. Taking that away from hunter will reluketnly make it a tier 4 or lower deck. The value of the hero power is not nearly as strong as other control decks, hunter, at its core, doesn't have any control archtype supporting cards. So it simply will not see any *serious* play. Fun? Yes! Viable? No!
[card]Professor Putricide/card]: much much above avarage in terms of strength, but not broken, although REALLY powerful. You get free infinite value, by playing a secret you get a free random secret, that's insane - that's the type of cards that people often complain about (yog (before nerf), glyph, mad scientist, etc).
Abominable Bowman: Will not see play.
Venomstrike Trap: Will not see play.
Bearshark: Commonly known as shark-bear man, or manbearshark, or... This card is pretty avarage, I see it being successful in a midrange deck.
Stitched Tracker: Really strong card, good for any archtype and flexible. 3.6/5.
Mage:
Frost Lich Jaina: This is essentially a new type of freeze mage, except that instead of killing your opponent with burst, you're doing it with value. A 9 mana gain 5 armour (in terms of survivability) highly depends on the deck you're playing as a whole. Mage is known to have really strong survivle abilities, but is it enough to justify a value win condition over burst? I think not. So this archtype will be played around with, but ultimately won't see too much play, although it will take a few month until people really realize it.
Sindragosa: This card is an extremely gamble. Either it will be really powerful or really weak, depends on your luck from the champions. so it's a 50/50.
Ghastly Conjurer: Just a buff for quest mage, nothing more. Won't see play anywhere else.
CDoomed Apprentice: It depends on the matchup whether or not this card is strong or very strong. But this will see play in all tempo mage decks.
Ice Walker: Will not see play.
Coldwraith: Maybe will see play in some freeze mage decks.
Paladin:
Bolvar, Fireblood: REALLY strong card because it's a must remove. The moment you play this card, your opponent has to deal with it, otherwise its attack will just snowball. Also 7 health for a 5 drop is conciderable. It's not fast enough for an agro deck, but from the cards we've seen so far, paladin will find it extremely easy to play taunt divine shield cards, which makes this card very powerful. It's not tier 1, but definitely tier 2.
Light's Sorrow: This card is EXTREMELY powerful. Our initial subconscious reaction is to relate this card's ability with deathrattle, but after we move passed that, we need to understand that breaking off a divine shield, in a deck that was meant for it, is SUPER easy. You can make this card a 6/4 in 2-3 turns VERY realiably, even 1 if you're very lucky or your opponent misplays. This will see ALLOT of play.
Howling Commander: Flavor text: "Vus Roh Da!". So, this card is also extremely strong. However paladin has many cards compeating for the 3 mana slot, this card might see play though.
Chillblade Champion: Pretty much a meme card. It's attack soundtrack will probably be really funny and crazy. Will not see constructed play,
Priest:
Archbishop Benedictus: I'm going to go strictly based off hisrtorical experience and say that this card is broken. Any card that we just have no idea about, who's effect is just extremely "crazy", turns out to somehow be OP, so that's how I'm going to classify this card.
Embrace to Darkness: Will not see play.
Eternal Survitude: Too slow. This card is essentially a late game minion with a little RNG downside to it. Also completely useless if you've been unlucky and didn't play anything before you can actually play this card...
Spirit Lash: I don't remember well, but if the 3/5 4 mana card that gains attack every time you heal is still in standard then this and that card are scary together...
WILL UPDATE LATER
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I don't agree with you for some cards (even if none of us can be 100% sure if those cards will be played or not).
Druid :
Hadronox : This card is, in my opinion, way too slow and has terrible stats for its cost, the opponent will just have to silence/hex/polymorph or just dodge the card. This card would have been very powerful if it was a battlecry instead, just like N'zoth.
Fatespinner : I agree on that one.
Spreading Plague : I don't think this card is broken, it will definitely be awesome against some matchups, but in some cases, it will summon 2-3 1/5, which is ok but not broken. This card will be used or not depending on the meta.
Hunter :
Abominable Bowman : I think this card might be played, it has decent stats and a really random but terrifying deathrattle, it can summon really bad cards but also really powerful ones.
Stitched Tracker : This card is good but has terrible stats, with hunter you have to take board control early in order to win most of the time, this card is terrible for that, plus there are already better options for T3 with hunter to take board advantage. If we see other kinds of hunter archetypes, it may be played.
I agree with you for the other cards.
Mage :
Sindragosa : This card will definitely make you win some games but I think it's way too late game for mages currently, the new cards for mage are more late game oriented but I don't know if this card will be played, I wouldn't say so but who knows?
I agree for the other ones.
Paladin :
All those cards are oriented around a Divine Shield archetype, really don't know if this will work, but if it does those cards are really awesome so I agree with you.
Priest :
Archbishop Benedictus : I'm not convinced by this one, this achieves nothing except against some control decks, which are pretty hard to play while Jade druids are here. I think this card is garbage.
Spirit Lash : I don't think this will work like that, I think it does 1 dmg to all oponnent creatures and then you gain X HP one time not 1 HP X times. (X = Amount of opponent's creatures). But I still think that this card can be great against aggro decks, but not really against other archetypes so it will mainly depend on the meta.
I agree for the other ones.
I feel like these reviews are equal parts (1) merely hedging bets; and (2) plain wrong.
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I came here thinking this was an Overwatch player trying to talk about Hearthstone
"As housecarl I am sworn to your service. I will protect you and all you own, with my life." - Lydia of Whiterun
I'm only going to talk about the hunter cards because that's all I give a shit about. He might be right about the rest of the cards, who knows, idc.
Stitched Tracker looks like a card I have wanted for a long time. I like to run 1 of answers like Secret Eater and Acidic Swamp Ooze and The Black Knight in my hunter and this really solidifies that "we gotcha" play style.
Is it too slow for midrange? I'd argue it isn't. Hunter these days is forced to win the coinflip, go first, play a strong 1 drop, and then have it not immediately lose to the opponent's response or 1/3 for 1. Anything that gives me the ability to lose the coinflip and still win the game at some point I'm sold on. This card is exactly like Kabal Courier only better because you're picking from a much smaller card pool and all of your options are good because you're only playing good cards. No it's not the same as mage but it is a body and it generates value on it's own, that alone makes it constructed viable.
I'll also make the same argument for Deathstalker Rexxar. Is this slow out of the gate? Yes. Is it worse than Highmane on 6? Only if you're already ahead. I rarely get the opportunity to play highmane on 6 now because it almost always dies and I haven't accomplished anything or I'm dead or it just sits in my hand because I have to keep answering my opponent's tempo plays every turn.
Rexxar's battlecry is probably what saves the card most. Hunter has to win board early and stay ahead why? Because it has absolutely no way to come back on board. This provides a shitty aoe but it IS an aoe and the 5 armor is a nice parachute. So then your hero power is gone. Oh shit, how do i win? So you win by making monsters for the rest of the game. Hunter runs out of threats and then loses. This makes it so you never run out of gas, ever. This will create unbelievably strong minions for the rest of the game, which may be a very long game if you're up against control priest or warrior. They can't remove them forever. This isn't dinomancy because you don't have to play additional cards to get the effect, this is infinite cards in one deckslot.
I think the card is being way undervalued in this review. Control hunter? No, definitely not happening, why even? ALL other classes are better at control, so why would you bend over backwards to do it in hunter? (competitive speaking) What this will be is the jewel on the crown of the new midrange hunter. You won't always draw this so you still build the deck the same way you always have, with strong beasts and weapons, etc, but this thing gets you there in games your deck wouldn't have on its own.
Abominable Wargolem - NOPE. Never seeing play ever, i don't care, not playing this, way too slow, won't bring back highmane. Try to convince me not to run Jeweled Macaw and put this piece of shit in my deck. Please.
ManBearShark - I'm being super serial, this isn't that great. He's still 1 to 1 value almost always. The 4 attack would be good vs priest removal but he can't be targeted anyway so who cares. Why can't this be a 3/4? It trades down to fucking Flame Imp and a ton of other viable 1 and 2 drops. The one matchup I'd like to see this in is against mage. They don't have aoe's big enough at 3 and they can't hero power it. Their early minions are usually weak besides Mana Wyrm so you'll probably get 2 to 1 for your money. If it lives and you Houndmaster it's a monster. Could be worth 2 slots if mage is still rly good.
Professor Putricide looks strong but at 6 he won't be THAT good. He might be good. Need to see if Cloaked Huntress, a card seeing no play right now, is better after this set. Also in the same deck you run Genzo, so that could also be really strong but again these cards all have to work in tandem and that rarely happens the way it should.
Venomstrike Trap - So if you play this on 3 after Cloaked Huntress and then it goes off you essentially paid 0 mana for a 2/3 poisonous, charge, beast. I don't see how that's bad. If your opponent doesn't trigger it you were probably going to lose anyway because if they're not trading with your minions they're crushing you. Bear Trap was pretty decent back in the day, and this is a must-remove minion the further into the game you get. I feel like if Putricide sees play this definitely sees play.