Tempo decks are not midrange! They are just outside the midrange staple. Dragon Priest as well as Dragon Warrior are both Tempo decks. The only midrange deck in the current meta is Midrange Jade Shaman and is far from being the best deck in the current meta. Just gets destroyed by Jade Druid and any faster deck than itself.
Can you explain your reasoning of the difference between "tempo" and "midrange"? I always thought a midrange deck was just a well curved deck that plays good tempo plays...but I'm curious to hear you elaborate.
Sure, so. In my opinion and as far as I'm informed the tempo decks tend to be very curve oriented. By doing so they try to take control of the board in the early stage of the game, and crush the opponent in the mid stage. While midrange decks take control in the mid stage of the game, so around turn 5. If Dragon Priest or Dragon Warrior do not have the advantage before turn 5 this basically means game over.
Tempo Mage used to be this so curve orientated deck and now it evolved into semi combo deck based on Flamewaker.
So yeah, for me, the goal of a Tempo Deck is to take control in the early stage of the game and then outvalue opponent in the later stage of the game, while the goal of a pure Midrange Deck is to take control in the mid-stage of the game and keep it until the late game.
This is why decks like Dragon Priest can't win against Reno Warlock because they get outvalued in the late stage of the game, where the goal is to basically end the game before we arrive to this point. So we could say that Tempo Deck is just a slightly faster Midrange Deck, but it's technically no longer a Midrange Deck because of the style of the play.
I hope I elaborated enough :D
So do you imply tempo decks are part of the aggro branch?
No. For me the line of aggressiveness goes this way:
Face -> Aggro -> Tempo -> Midrange -> Control -> Fatigue
Tempo decks are slower than aggro and faster than midrange in a classic term of the definition.
With dominant control and hyper aggro archetypes, don't plan on a good WR with midrange anytime soon. It's paper rock scissors except without the scissors.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
I seem to remember a Thijs list that ran both Devolves, both Hexes and both Lightning Storms. It still relied on Jade to pump out the end game, but it certainly played like midrange. I think the real question is what do you consider midrange? A midrange deck is one that siezes board control early, and uses efficient trades or removal to mantain that control while dropping big threats. In that vein, Dragon Priest counts, since they usually have a few big value dragons, and Zoolock sometimes counts, depending on whether or not they run a few big late game threats. Midrange isn't wholly dead. A good opener can actually shutdown aggressors, since Midrange gets access to the same tools they have. It's certainly less consistent than Aggro, and maybe less than Reno, but it's certainly a playable archetype.
Vicious Syndicate ranked dragon priest as the #2 deck. And if dragon priest isn't a midrange deck, I legitimately don't know what is. Midrange jade shaman is also popular. Midrange is doing just fine.
I'd call my Dragon Priest deck a midrange deck. The goal early on is to clear the opponent's board using my minions and keeping them alive with healing and health buffs until I can take control of the board around turn 5-6. It's not a control deck, though, as it doesn't have a ton of AoE removal spells and I only run one late-game threat (Ysera), although I do have access to other big threats by means of Netherspite Historian and Drakonid Operative. As a former Midrange Hunter player, the current iteration of Dragon Priest is the only place I currently feel at home in Standard. I'll miss all my dragon bros.
You might want to save your posts for the salt thread because in normal threads you look like you have no clue what you're talking about. Some of the best decks in the game right now are midrange. 3 of them are in Tier 1 and 2. Just because you haven't played a deck doesn't mean it doesn't exist.
Assuming the title of the thread is a generality (because there are a few good midrange decks), I feel like the argument is actually kinda valid. It is a little frustrating (not really from a competitive perspective, but a creative one) that the best decks seem to fall into the three main categories established by Mean Streets (Jade, Reno, and pirates). You could maybe blame it on the Devs' design, but there are some fun decks out there that are viable. Water Rogue looks like someone built the deck while drunk, and it's Tier One on Tempo Storm, and really fun to play imo. If you want to ladder to legend, you kinda have to play the meta. If you want to have fun, accept it's not going to get you to the top.
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"The best snowball isn't a snowball at all. It's fear."
I was just wondering if anyone else has found that there isnt a midrange style deck worth a shit in Standard. Its Full aggro, Reno, with some unstoppable Jade druids. What do you do if you want to NOT play those decks and actually enjoy the fucking game a little bit? Im realy curious. Or, is Standard supposed to be like this? Maybe it is. If so, I can stay in wild but it'd be nice.
Has anyone used a midrange deck that has a win rate of higher than like 25%? If so, what is it?
I literally just made a post about this asking for the next sets not to be gimmick sets and people bitched and moaned saying they don't want to play curve stone. Well guess what, the reason why the meta sucks is because the only deck that is curve stone is shaman and the rest is garbage
the Meta with secret Paladin actually was super Boring it was whoever palyed the ebst 1 drop, 2 drop, 3 drop,, 4 drop, 5 drop, 6, drop, 7, drop, 8 drop, first won no one wants Braindead "i slam dis nao on board cuz Op" type of cards most players would rather have cards with interesting interactions that can work together with other card or cards toc reate cool interactions
edit: Curvestone sucks because we don't have isntant speed effects
I was just wondering if anyone else has found that there isnt a midrange style deck worth a shit in Standard. Its Full aggro, Reno, with some unstoppable Jade druids. What do you do if you want to NOT play those decks and actually enjoy the fucking game a little bit? Im realy curious. Or, is Standard supposed to be like this? Maybe it is. If so, I can stay in wild but it'd be nice.
Has anyone used a midrange deck that has a win rate of higher than like 25%? If so, what is it?
Why don't you quit?
It's a genuine question, I have seen you literally 50-60+ times in salt thread, you are extremely unhappy in every meta, why are you doing this to yourself? And why are you posting these things on forum?
And there are couple of Midrange decks that you can use to legend. Not sure how you manage to fail so badly to have 25% win rate? Even Mid Hunter has like 40% on average. As for suggestions:
Dragon Priest (legend viable, if you have 25% wr pay for coaching or quit)
Dragon Warrior (not with pirates, but real midrange variant with Book Wyrm at all, friend made Rank 2 last season before he dropped, farmed aggro)
Midrange Shaman (if you don't like Jades no need, just plain old Midrange Shaman with some changes due to nerfs will work at the very least to Rank 5 and I'm sure it could keep 50 if not more wr over that).
Also don't assume that what is fun to you is fun to everyone else. Cos it's not.
Ummmm. Yeah. Thanks for your concern and insight. Please. The 25% win rate was an exaggreation but anyone who would pay actual money for "coaching" of a heavy RNG/Luck based game is a complete sucker. Like, I feel sorry for them. They are the types to order the xray vision glasses from the back of comics too. Or the Sea Monkeys. Poor souls. Its like getting coaching to be a better scratch-off lottery player. :D
Anyways, so be it. I just play what I want and if I run into jack-off decks I just bail. So much easier. The beauty of the aggro decks is that by turn 2/3 you KNOW if you're done so you can promptly get the hell outta there. Or, rope them, close the client, whatever. Most midrange decks are at a big disadvantage right now. Those are the facts. Yeah, yeah, Dargon priest is OK but requires a great opening draw or they just get run over too. Midrange Shaman? Cant play Shaman.... its just dirty and wrong. Dragon Warrior? Meh. nah. Im good.
I did a Warlock C'thun that made it to Rank 10 before I changed to a Divine Shield Paladin build that I am trying to perfect for the meta. Just made some more changes, so we will see if I can get it to rank me up.
So, there are mid-range decks that can take on the meta, although they won't be as strong as all the agro or Reno decks out there currently.
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Quit complaining and just have fun with this game!
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With dominant control and hyper aggro archetypes, don't plan on a good WR with midrange anytime soon. It's paper rock scissors except without the scissors.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I seem to remember a Thijs list that ran both Devolves, both Hexes and both Lightning Storms. It still relied on Jade to pump out the end game, but it certainly played like midrange. I think the real question is what do you consider midrange? A midrange deck is one that siezes board control early, and uses efficient trades or removal to mantain that control while dropping big threats. In that vein, Dragon Priest counts, since they usually have a few big value dragons, and Zoolock sometimes counts, depending on whether or not they run a few big late game threats. Midrange isn't wholly dead. A good opener can actually shutdown aggressors, since Midrange gets access to the same tools they have. It's certainly less consistent than Aggro, and maybe less than Reno, but it's certainly a playable archetype.
Vicious Syndicate ranked dragon priest as the #2 deck. And if dragon priest isn't a midrange deck, I legitimately don't know what is. Midrange jade shaman is also popular. Midrange is doing just fine.
This list has served me well this season; textbook midrange:
I'd call my Dragon Priest deck a midrange deck. The goal early on is to clear the opponent's board using my minions and keeping them alive with healing and health buffs until I can take control of the board around turn 5-6. It's not a control deck, though, as it doesn't have a ton of AoE removal spells and I only run one late-game threat (Ysera), although I do have access to other big threats by means of Netherspite Historian and Drakonid Operative. As a former Midrange Hunter player, the current iteration of Dragon Priest is the only place I currently feel at home in Standard. I'll miss all my dragon bros.
Forgive me, friend. I have failed.
As a reply to my own post, Paladin gives me one of the worst matchups. Equality is the bane of this deck's existence.
Forgive me, friend. I have failed.
You might want to save your posts for the salt thread because in normal threads you look like you have no clue what you're talking about. Some of the best decks in the game right now are midrange. 3 of them are in Tier 1 and 2. Just because you haven't played a deck doesn't mean it doesn't exist.
You're such a joke man.
Assuming the title of the thread is a generality (because there are a few good midrange decks), I feel like the argument is actually kinda valid. It is a little frustrating (not really from a competitive perspective, but a creative one) that the best decks seem to fall into the three main categories established by Mean Streets (Jade, Reno, and pirates). You could maybe blame it on the Devs' design, but there are some fun decks out there that are viable. Water Rogue looks like someone built the deck while drunk, and it's Tier One on Tempo Storm, and really fun to play imo. If you want to ladder to legend, you kinda have to play the meta. If you want to have fun, accept it's not going to get you to the top.
"The best snowball isn't a snowball at all. It's fear."
mid range deck- cancer dragon priest, useless when bad draw need god draw to win.
BM king always use this deck. just win the games thought RNG. rubbish player
I win due to skill and lose due to bad RNG. :D
I did a Warlock C'thun that made it to Rank 10 before I changed to a Divine Shield Paladin build that I am trying to perfect for the meta. Just made some more changes, so we will see if I can get it to rank me up.
So, there are mid-range decks that can take on the meta, although they won't be as strong as all the agro or Reno decks out there currently.
Quit complaining and just have fun with this game!