ugh, Leeroy + reincarnation. It's shadow step all over again
Technically it is a little better because for the same mana it doesn't summon 2 more whelps, but yes if Leeroy Jenkins stays the way he is it essentially gives shamans a similar combo.
With double [card]windfury[/card], the two Windspeakers seem unnecessary and too slow to combo with. The deck doesn't have an effective method to deal with big taunts, other than Earth Shock, and so adding a Ironbeak Owl in might be a good idea. Having Loot Hoarders and lightning storms would help the deck better survive the early game as well as giving it the card draw it needs to draw into the late game combos. I personally feel with this deck, the [card]Shade of Naxxramas[/card] will be used as taunt removers to pave the way for a turn 8-10 [card]Leeroy Jenkins[/card] finisher.
With double [card]windfury[/card], the two Windspeakers seem unnecessary and too slow to combo with. The deck doesn't have an effective method to deal with big taunts, other than Earth Shock, and so adding a Ironbeak Owl in might be a good idea. Having Loot Hoarders and lightning storms would help the deck better survive the early game as well as giving it the card draw it needs to draw into the late game combos. I personally feel with this deck, the [card]Shade of Naxxramas[/card] will be used as taunt removers to pave the way for a turn 8-10 [card]Leeroy Jenkins[/card] finisher.
This deck will get destroyed by aggressive decks and most of the cards will be sitting dead in your hand until you have collected the necessary combo pieces and enough mana crystals (by the time you'll most likely be dead already).
Why bother with Far Sight you will have plenty of draw - 2 x Feral Spirit would provide you with better protection to get to end game
Because Far Sight gives you draw and an has many situation where it makes amazing combos. Feral Spirit is easy to clear and has the overload to put you back even further.
This deck essentially gives away the edge in certain match-ups, but I guess that's fine. You could've picked Malfurion is the balance was your style.
With the combo strategy provided I'm an advocate forFar Sight. There are 12 cards that are favorable draws from it: Leeroy, Arcane Golem*2, Windfury*2, Reincarnation*2, Rockbiter*2, Auctioneer*2, and Doomhammer. With 3 reduced cost you could expect a turn 6 or turn 7, over 20 damage burst.
The card I'd go against is Mana Tide Totem because 1)you cannot really protect it in this deck 2)it competes with Far Sight on the curve. Unfortunately shamans don't have stable 'draw 2' engines, so I might go with Novice Engineer just because 1)she gets a topdeck to use right away 2)she has 1 lower cost. Still I think Mana Tide is great if it can get 2 draws and soak up 3 damage.
This deck focuses on using Leeroy Jenkins, Arcane Golem, or Shade of Naxxramas to do massive amounts of Damage in one turn. Using Gadgetzan Auctioneer, Mana Tide Totem, and Far Sight to draw into your combo.
Combos
Leeroy Jenkins/Arcane Golem + Ancestral Spirit + Reincarnate + Windfury = 10/9 mana = 24/16 damage
Without Windfury/Ancestral Spirit= 8/7 mana = 18/12 Damage
Leeroy Jenkins/Arcane Golem + Windfury + Rockbiter Weapon = 7/6 Mana = 18/14 Damage
Shade of Naxxramas + Windfury + Faceless Manipulator = 7 mana + x turns Shade is out = 2x + 2x Damage
Leeroy Jenkins/Arcane Golem + Rockbiter Weapon+ Faceless Manipulator = 10/9 mana = 18/14 damage
Doomhammer + Rockbiter Weapon = 6 mana = 10 Damage
Windspeaker can take the place of Windfury in some situations
There of course are other combos but here are some of them.
What's the logic for Shade of Naxxramas over Questing Adventurer?
ugh, Leeroy + reincarnation. It's shadow step all over again
Because the Shade of Naxxramas stays hidden and because you don't have things that can give stealth like Conceal and Master of Disguise, Questing Adventurer is just a big fat removal target, likely that wont ever get big. Ill admit there are ways to get the Shade of Naxxramas but not as many.
Technically it is a little better because for the same mana it doesn't summon 2 more whelps, but yes if Leeroy Jenkins stays the way he is it essentially gives shamans a similar combo.
You have 18 spells. Have you considered an auctioneer?
They should have been in there, It must not have updated right. It is fixed now.
Leeroy + Windspeaker + Rebirth.
Ouch.
With double [card]windfury[/card], the two Windspeakers seem unnecessary and too slow to combo with. The deck doesn't have an effective method to deal with big taunts, other than Earth Shock, and so adding a Ironbeak Owl in might be a good idea. Having Loot Hoarders and lightning storms would help the deck better survive the early game as well as giving it the card draw it needs to draw into the late game combos. I personally feel with this deck, the [card]Shade of Naxxramas[/card] will be used as taunt removers to pave the way for a turn 8-10 [card]Leeroy Jenkins[/card] finisher.
Actually I was just dropping a Windspeaker for a Lightning Storm as you were posting.
Also Hex can deal with the taunts.
I am tempted to drop the other Windspeaker for an Ironbeak Owl though.
This deck will get destroyed by aggressive decks and most of the cards will be sitting dead in your hand until you have collected the necessary combo pieces and enough mana crystals (by the time you'll most likely be dead already).
Finally. a deck without Nerubian Egg.
Poetic.
Why bother with Far Sight you will have plenty of draw - 2 x Feral Spirit would provide you with better protection to get to end game
Because Far Sight gives you draw and an has many situation where it makes amazing combos. Feral Spirit is easy to clear and has the overload to put you back even further.
This deck essentially gives away the edge in certain match-ups, but I guess that's fine. You could've picked Malfurion is the balance was your style.
With the combo strategy provided I'm an advocate forFar Sight. There are 12 cards that are favorable draws from it: Leeroy, Arcane Golem*2, Windfury*2, Reincarnation*2, Rockbiter*2, Auctioneer*2, and Doomhammer. With 3 reduced cost you could expect a turn 6 or turn 7, over 20 damage burst.
The card I'd go against is Mana Tide Totem because 1)you cannot really protect it in this deck 2)it competes with Far Sight on the curve. Unfortunately shamans don't have stable 'draw 2' engines, so I might go with Novice Engineer just because 1)she gets a topdeck to use right away 2)she has 1 lower cost. Still I think Mana Tide is great if it can get 2 draws and soak up 3 damage.
I will definitely give this fun deck a try, or a similar version of it. I think it would be worth considering Lava Burst in there.
Will the Raven fly?