It's fantastic and flexible, beats control, freeze mages, quest priests and what not 100% of the time. However, it's almost auto-concede against aggro :(
I also have a version of a Valeera Quest Rogue. It beats all Druids even aggro amazingly (if you mulligan for plague scientist) and any other control. It doesn't beat quest mage, but it has really impressed me. I even beat a hunter with it (unleash after quest is broken, lol)
Thijs were playin same deck yesterday when i was watching his stream and it seem interesting. I have a 1 question. How competitive is this deck? Can this deck beat those jade/taunt druids (i really hate that class and now they are flooding everywhere with that OP decks)? If yes i straightly craft this deck and will rape those fun ruining druids.
PS: Highlander/Big priest shits on that druids but deck is too expensive for me! So i can't afford the deck :/
How does it work without Gang Up? Unless your opponent draws a bunch, you're fatiguing at the same time. And you have no healing, so if you go below a certain health, you'll have to give up on the mill plan entirely, but then how do you win? Or am I missing something?
How does it work without Gang Up? Unless your opponent draws a bunch, you're fatiguing at the same time. And you have no healing, so if you go below a certain health, you'll have to give up on the mill plan entirely, but then how do you win? Or am I missing something?
Believe by holding onto a shadowblade, then dropping it along with 2 or 3 coldlights to finish your opponent off.
How does it work without Gang Up? Unless your opponent draws a bunch, you're fatiguing at the same time. And you have no healing, so if you go below a certain health, you'll have to give up on the mill plan entirely, but then how do you win? Or am I missing something?
Believe by holding onto a shadowblade, then dropping it along with 2 or 3 coldlights to finish your opponent off.
Thijs were playin same deck yesterday when i was watching his stream and it seem interesting. I have a 1 question. How competitive is this deck? Can this deck beat those jade/taunt druids (i really hate that class and now they are flooding everywhere with that OP decks)? If yes i straightly craft this deck and will rape those fun ruining druids.
PS: Highlander/Big priest shits on that druids but deck is too expensive for me! So i can't afford the deck :/
I feel jade druid should be an ok match with this deck. Like they have something like 15+ card draw available in their deck but It still feels like I am not favored in the matchup.
I feel jade druid should be an ok match with this deck. Like they have something like 15+ card draw available in their deck but It still feels like I am not favored in the matchup.
Any tip on how I should play this matchup ?
Against Jade Druid, the first rule of Mill Rogue is...you don't talk about Mill Rogue. The element of surprise is CRUCIAL, you need to refrain from playing card that hints your opponent you're a Mill until he plays Ultimate Infestation or Nourish Draw. Otherwise you won't mill anything from him, since Jade Druid spend card super quick and refills them even faster.
Skulking Geist is mandatory, you're likely to draw it due to the absurd amount of draws you have.
Aya is super annoying due to the Jade she left behind with her Deathrattle, kill her normally before vanish the board.
Use Shadowbladeas board control, if things go well, you will have 6-7 cards left in your deck when your opponent start fatiguing. You don't need the immune.
What the fuck is this thread hijacking? Not even one post in and you are sharing an irrelevant and entirely different deck? Get out of here.
Yes though, mill seems very strong in standard. I love it, I seriously hope Blizzard has some support for it in the pipeline or bring back Gang Up, the rogue deathknight is begging for a tier 1 mill deck. Also for the "insta lose to aggro" posts, what's your point? That goes for every rogue deck, and it is possible to beat aggro with some of the finer tuned builds.
I never realized just how much combo potential Valeera the Hollow can have with Shadowcaster, even without Brann Bronzebeard in standard Rogues can pull off crazy infinite value combos it seems. My only question is, why bother with Shadowblade over Violet Illusionist? Illusionist is a minion so you can give it Stealth or return it to your hand much more easily, which lets you get more copies of it, and it can also resist fatigue damage, which could be important. Is the 3 damage you potentially get from the card really that good that you'd be willing to run it over Illusionist despite the drawbacks, or is there something else I'm missing?
I feel jade druid should be an ok match with this deck. Like they have something like 15+ card draw available in their deck but It still feels like I am not favored in the matchup.
Any tip on how I should play this matchup ?
Against Jade Druid, the first rule of Mill Rogue is...you don't talk about Mill Rogue. The element of surprise is CRUCIAL, you need to refrain from playing card that hints your opponent you're a Mill until he plays Ultimate Infestation or Nourish Draw. Otherwise you won't mill anything from him, since Jade Druid spend card super quick and refills them even faster.
Skulking Geist is mandatory, you're likely to draw it due to the absurd amount of draws you have.
Aya is super annoying due to the Jade she left behind with her Deathrattle, kill her normally before vanish the board.
Use Shadowbladeas board control, if things go well, you will have 6-7 cards left in your deck when your opponent start fatiguing. You don't need the immune.
The rest I do, but the idea of using Shadowblade as board control instead of keeping it for combo is really good, You are right if every thing goes well I will start to mill them to death with a few card left in my deck.
My main problem is the damage they can do to my face. Hero power to the face and double swipe followed by infestation to the face is lethal nine time out of ten. Even DK hero power to the face every turn is kind of hard to beat.
Should I keep taunt / removal or the murloc in hand during mulligan ?
What the fuck is this thread hijacking? Not even one post in and you are sharing an irrelevant and entirely different deck? Get out of here.
Yes though, mill seems very strong in standard. I love it, I seriously hope Blizzard has some support for it in the pipeline or bring back Gang Up, the rogue deathknight is begging for a tier 1 mill deck. Also for the "insta lose to aggro" posts, what's your point? That goes for every rogue deck, and it is possible to beat aggro with some of the finer tuned builds.
How is it thread hijacking when i couldn't know that there'd be more than 1 other reply on this forum post. I posted my deck because I wanted to collaborate with his ideas and maybe get a response. You need to chill my bro
i mean christ the guy even put innovative at the bottom of his post.... He's obviously interested in talking about rogue decks
I mained mill this expansion and am slightly below 50% with roughly 100 games. I play prince and 2 shadowcasters, since I just love bouncing.
As the deck is more widely known the winrate drops...rogue is likely to be mill these days.
Main problem (as some already pointed out) is aggro, especially pirates and druid. Even if you survive, your win condition just gives them to much stuff to deal with. You can beat druid if they are stupid enough to living mana into your vanish, otherwise it will be a rough road.
All in all, for me the most fun to play (that feeling, if you mill shadowreaper), but the aggro auto concedes just sucks.
SUCH a cool and fun deck, Valeera the Hollow and Shadowblade make for some extremely fun combos. I just played a really troll game where I was dropping a Vilespine Slayer every turn by using Shadowcaster on it and having the Shadow Reflection make a copy of the Shadowcaster.
Really suggest you give it a shot if you're looking for a new innovative deck to try
reminds me of my combo valeera deck
It's fantastic and flexible, beats control, freeze mages, quest priests and what not 100% of the time. However, it's almost auto-concede against aggro :(
I also have a version of a Valeera Quest Rogue. It beats all Druids even aggro amazingly (if you mulligan for plague scientist) and any other control. It doesn't beat quest mage, but it has really impressed me. I even beat a hunter with it (unleash after quest is broken, lol)
Thijs were playin same deck yesterday when i was watching his stream and it seem interesting. I have a 1 question. How competitive is this deck? Can this deck beat those jade/taunt druids (i really hate that class and now they are flooding everywhere with that OP decks)? If yes i straightly craft this deck and will rape those fun ruining druids.
PS: Highlander/Big priest shits on that druids but deck is too expensive for me! So i can't afford the deck :/
How does it work without Gang Up? Unless your opponent draws a bunch, you're fatiguing at the same time. And you have no healing, so if you go below a certain health, you'll have to give up on the mill plan entirely, but then how do you win? Or am I missing something?
My friend just did this with my mill rogue deck :)), guess what will happen next turn
I've came across this deck, and beat it easily. Maybe it was just the matchup, but I won 60 - 0 with control warrior.
I have question
I feel jade druid should be an ok match with this deck. Like they have something like 15+ card draw available in their deck but It still feels like I am not favored in the matchup.
Any tip on how I should play this matchup ?
Day9 is playing this right now on the stream but with some changes, -1x Vilespine Slayer - 2x Shadowstrike for +1x Glacial Shard, +1x Tar Creeper +1x Prince Valanar .
Sweet deck :D but you need the exactly cards in certain situations or you just get screwed especially against aggro.
I never realized just how much combo potential Valeera the Hollow can have with Shadowcaster, even without Brann Bronzebeard in standard Rogues can pull off crazy infinite value combos it seems. My only question is, why bother with Shadowblade over Violet Illusionist? Illusionist is a minion so you can give it Stealth or return it to your hand much more easily, which lets you get more copies of it, and it can also resist fatigue damage, which could be important. Is the 3 damage you potentially get from the card really that good that you'd be willing to run it over Illusionist despite the drawbacks, or is there something else I'm missing?
I mained mill this expansion and am slightly below 50% with roughly 100 games. I play prince and 2 shadowcasters, since I just love bouncing.
As the deck is more widely known the winrate drops...rogue is likely to be mill these days.
Main problem (as some already pointed out) is aggro, especially pirates and druid. Even if you survive, your win condition just gives them to much stuff to deal with. You can beat druid if they are stupid enough to living mana into your vanish, otherwise it will be a rough road.
All in all, for me the most fun to play (that feeling, if you mill shadowreaper), but the aggro auto concedes just sucks.
Occasionally gives helpful advice.
I really enjoyed this version -- then I saw KYO playing this version and loved it so much I posted it:
"Unless you do something beyond what you’ve already mastered, you will never grow."