Card refunds where you have to exchange the card you paid for to receive an equal amount of dust is free stuff and card changes that drastically alter how you can play a card aren't nerfs. Sure okay pal.
Kaladin, did you choose that name or did Blizzard? We have a regular Theon Greyjoy in here, or should I say, Reek. You are arguing against options for the player base, aka yourself. You need to do some soul searching bud, only the most pathetic of fanboys do a company's bidding without being paid.
You argue for Blizzard's integrity and yet you ignore the fact that not giving refunds for card changes no matter how technical is a new thing that began with Shudderwock. Remember Dreadsteed? That card was changed due to future interactions and had nothing to do with the power level of the card itself but we got a refund. The Yogg nerf is word for word the same as the Tess nerf and we got a refund for that. We even have evidence that Tess' original design was intentional but Blizzard put it under bug fixes. Why is that? How can a design choice suddenly be a bug?
Whether a card is changed fundamentally or technically, the point of refunds is to allow you a chance to change your mind because Blizzard has changed theirs. You want to argue for integrity? How about you show a little bit of your own. All I see is a groveling fanboy who would gladly lick the boots of their master.
It's not a nerf, and you don't deserve free dust for it.
"Deserve" doesn't enter into it. Blizzard will either refund or not based on their business interests. If there's enough outcry/voting with your wallet it might change their mind, similar the the DK Rexxar beast change. But you certainly aren't the arbiter of who gets refunds.
Thank God Blizzard doesn't just give out free dust if the community whines loudly enough.
Hold up, while everyone else argues about how this is a nerf, let me deflate this bullshit argument right here. How exactly is Tess Greymane's refund free? I mean the word refund is right there. That is what people want. If someone buys a toaster at Walmart that isn't as advertised, or suddenly stops working and they go to return it, do you argue that the money/ replacement is free? Explain yourself fool.
Whether is was dust, gold, time or money. People had to pay for Tess Greymane and they have to disenchant her to receive the dust, so how exactly would a refund be free?
The priest cards you named don't oppress anything.
The mage cards are basically the entire class identity. Mage is the single target damage class. Arcane Intellect is fine, 3 mana for 2 cards is basically every draw spell in the game.
Flametongue is overpowered. It should be a 0/2. Mana tide in line with arcane intellect above.
Eagle Horn is fine, 3 mana 3/2. Animal Companion doesn't make every list. Kill Command is 3 damage for 3 mana unless you've got the beast then it's basically on par with fireball.
Paladin's basic cards stink, that's why the class was garbage for years.
Rogue will see preparation nerfed, eventually. It's too good. Backstab and Eviscerate are good cards but they're not in every deck. It's probably more likely that sap gets nerfed eventually, as 2 mana reset a minion is tremendous.
Warrior could see Kokron Elite get nerfed eventually.
I agree w/ Wild Growth in druid. there should be some drawback for playing ramp. Right now, there's just no card advantage drawbacks on ramping, so the deck has been tier 1 for almost 2 years (C'thun, Aviana-Kun, Jade... could eventually see that quest getting played too)
I like how you say prep will get nerfed because it's too good in a meta where rogue is tier 1 and not even running prep. Also, backstab is in every single rogue deck. Sap is never getting nerfed. Hard single target removal stuff is rogue's identity. Much like combo which is why rogue has prep, coins and backstab to begin with. Use your brain dog.
Vilespine? Someone is salty. I don't think a single one of those cards is problematic except Ice Block because it breaks the general rule of secrets. Which is that intuitive counterplay should allow you to beat them. You could change Ice Block to no longer being a secret and have words over the hero saying "YOUR OPPONENT HAS ICE BLOCK!" and it would still see play. That imo is problematic.
The other cards might annoy you, but you can play around them if you are a good player. Not Ice Block though. You either player Eater or you don't.
The keleseth rogue is very strong thanks to shadowstep and rogues natural ability to out tempo opponentes. Can't say the same for any of the other decks trying it though. For decks like Pirate warrior, zoo and handbuff it just feels like an attempt to be viable rather than having good synergy. Any terrible deck will fair better if all the minions in have +1/+1.
I doubt it is even tier 2. People desperately want it to work though. Hint: It won't and it is getting even worse the more the meta settles in huntards.
It's not the worst idea ever. I just don't see they could ever integrate something so massive with an overhaul in code. Maybe if the ever give a tournament specific mode but even a basic mode like that seems unlikely.
You always assume your opponent is playing the most popular deck of their class at the moment. Anyone letting a cardback affect their mulligan or play is an idiot.
I think it is absolutely abysmal. Absolutely nothing new or exciting everyone including priest is going face. Almost every deck is playing a high roll mechanic. Oh you have keleseth on 2? Guess you win. Oh you have barnes on 4, guess you win! Oh you didn't draw raza and anduin by 8, guess you lose! Oh you drew your patches, too bad!
Fucking awful. All bonemares, fireflys, and pirates. Hell, I would argue there are more pirates on ladder than ever. Hardly a shred of class identity anywhere to be found. Patches needs to fucking go.
3
Card refunds where you have to exchange the card you paid for to receive an equal amount of dust is free stuff and card changes that drastically alter how you can play a card aren't nerfs. Sure okay pal.
Kaladin, did you choose that name or did Blizzard? We have a regular Theon Greyjoy in here, or should I say, Reek. You are arguing against options for the player base, aka yourself. You need to do some soul searching bud, only the most pathetic of fanboys do a company's bidding without being paid.
You argue for Blizzard's integrity and yet you ignore the fact that not giving refunds for card changes no matter how technical is a new thing that began with Shudderwock. Remember Dreadsteed? That card was changed due to future interactions and had nothing to do with the power level of the card itself but we got a refund. The Yogg nerf is word for word the same as the Tess nerf and we got a refund for that. We even have evidence that Tess' original design was intentional but Blizzard put it under bug fixes. Why is that? How can a design choice suddenly be a bug?
Whether a card is changed fundamentally or technically, the point of refunds is to allow you a chance to change your mind because Blizzard has changed theirs. You want to argue for integrity? How about you show a little bit of your own. All I see is a groveling fanboy who would gladly lick the boots of their master.
3
Hold up, while everyone else argues about how this is a nerf, let me deflate this bullshit argument right here. How exactly is Tess Greymane's refund free? I mean the word refund is right there. That is what people want. If someone buys a toaster at Walmart that isn't as advertised, or suddenly stops working and they go to return it, do you argue that the money/ replacement is free? Explain yourself fool.
Whether is was dust, gold, time or money. People had to pay for Tess Greymane and they have to disenchant her to receive the dust, so how exactly would a refund be free?
0
Punch them in the face and play around nothing unless you are 90% sure they have it.
0
3
Vilespine? Someone is salty. I don't think a single one of those cards is problematic except Ice Block because it breaks the general rule of secrets. Which is that intuitive counterplay should allow you to beat them. You could change Ice Block to no longer being a secret and have words over the hero saying "YOUR OPPONENT HAS ICE BLOCK!" and it would still see play. That imo is problematic.
The other cards might annoy you, but you can play around them if you are a good player. Not Ice Block though. You either player Eater or you don't.
1
The keleseth rogue is very strong thanks to shadowstep and rogues natural ability to out tempo opponentes. Can't say the same for any of the other decks trying it though. For decks like Pirate warrior, zoo and handbuff it just feels like an attempt to be viable rather than having good synergy. Any terrible deck will fair better if all the minions in have +1/+1.
3
People play that deck to beat priest and jade druid. Glad to see it working.
0
I doubt it is even tier 2. People desperately want it to work though. Hint: It won't and it is getting even worse the more the meta settles in huntards.
0
Didn't read them all but that hunter one is overkill jesus christ. Even UI isn't that strong.
0
It's not the worst idea ever. I just don't see they could ever integrate something so massive with an overhaul in code. Maybe if the ever give a tournament specific mode but even a basic mode like that seems unlikely.
1
It's fairly easy. Just don't stress out about it. You will get there. Rank 5 to legend is the real challenge.
1
2
You always assume your opponent is playing the most popular deck of their class at the moment. Anyone letting a cardback affect their mulligan or play is an idiot.
30
I think it is absolutely abysmal. Absolutely nothing new or exciting everyone including priest is going face. Almost every deck is playing a high roll mechanic. Oh you have keleseth on 2? Guess you win. Oh you have barnes on 4, guess you win! Oh you didn't draw raza and anduin by 8, guess you lose! Oh you drew your patches, too bad!
Fucking awful. All bonemares, fireflys, and pirates. Hell, I would argue there are more pirates on ladder than ever. Hardly a shred of class identity anywhere to be found. Patches needs to fucking go.
0
Everybody is already playing aggro.