You can cut one pain and mind control for it, depends on what you run into. Or cut one Inner Fire one Divine Spirit. You can also consider adding Holy Smite.
This is my f2p ive been working on. Its pretty good but obviously i really want full naxx to fill it out. It is similar to trumps but has a bit better minions.
I would recommend crafting holy champion ASAP. That card cam single handily win you games. Especially if your opponent has blown all of their removals on your other minions and are out of cards, they just get bulldozed over.
Wish I saw this thread earlier, hopefully you're still actively viewing Hearthpwn. The problem with f2p priest is that you miss out on very strong staple cards for priest. Vol'jin and Cabal Shadow PriestLightbombZombie ChowDeathlord etc. Still playable with the release of Holy Champion which is priests Frothing basically.
Auchenai Soulpriest - In conjunction with Circle of Healing provides a 4 damage aoe could also be used on turn 6 + hero power to kill off a 3/2 or something.
Shadow Madness - Though it's only used in some lists, I'd say for 100 dust its something to consider in a f2p priest, you can take control of their minions and 2 for 1 potentially. If you take haunted creeper or harvest and trade and the deathrattle procs you keep the 2/1 damaged golem or the two 1/1 spectral spiders.
Holy Champion - Too good to pass up right now, good stats as well as potentially just winning games with its effect.
Sen'jins/Azure Drakes/Boulderfist Ogres/Wild Pyro/etc and avoiding the divine spirit combo with Gurubashi as it lacks consistency and just gets rekt by everything out there at the moment.
This list should potentially win some games while also teaching you the general playstyle and mindset of a priest player. As you start to get more cards I highly suggest getting Lightbombs and Cabals and Windrunner, Zombie Chow, Belcher, etc.
Could throw in an acidic swamp ooze instead of a 2nd shadow word: pain if you're running up against a lot of paladin/warrior/etc.
Mind Control should only be considered if you're running into a lot of control matchups and even then is pretty meh.
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
Wish I saw this thread earlier, hopefully you're still actively viewing Hearthpwn. The problem with f2p priest is that you miss out on very strong staple cards for priest. Vol'jin and Cabal Shadow PriestLightbombZombie ChowDeathlord etc. Still playable with the release of Holy Champion which is priests Frothing basically.
Auchenai Soulpriest - In conjunction with Circle of Healing provides a 4 damage aoe could also be used on turn 6 + hero power to kill off a 3/2 or something.
Shadow Madness - Though it's only used in some lists, I'd say for 100 dust its something to consider in a f2p priest, you can take control of their minions and 2 for 1 potentially. If you take haunted creeper or harvest and trade and the deathrattle procs you keep the 2/1 damaged golem or the two 1/1 spectral spiders.
Holy Champion - Too good to pass up right now, good stats as well as potentially just winning games with its effect.
Sen'jins/Azure Drakes/Boulderfist Ogres/Wild Pyro/etc and avoiding the divine spirit combo with Gurubashi as it lacks consistency and just gets rekt by everything out there at the moment.
This list should potentially win some games while also teaching you the general playstyle and mindset of a priest player. As you start to get more cards I highly suggest getting Lightbombs and Cabals and Windrunner, Zombie Chow, Belcher, etc.
Could throw in an acidic swamp ooze instead of a 2nd shadow word: pain if you're running up against a lot of paladin/warrior/etc.
Mind Control should only be considered if you're running into a lot of control matchups and even then is pretty meh.
Dang, detailed post. I like it.
I actually do have Holy Champions and I'm running them currently, I didn't realize their power and consistency until after this thread was posted and I played a few games with it. I also have a Vol'jin, it's one of 3 legendaries I've ever pulled xD.
Wild Pyro's actually aren't doing much for me in the matchups I'm going against, though I can definitely see how powerful it can be in paladin and hunter matchups specifically.
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I don't have the money to buy the Naxx set, or buy enough packs to get good cards / disenchant for dust.
For a f2p deck, how will this run. Any changes? I can enchant some rares if needed.
EDIT:: I'm 3-0 currently at rank 19 (just started the season today).
First look at your f2p deck tells me you should absolutelly consider crafting
Wild Pyromancer
You can cut one pain and mind control for it, depends on what you run into.
Or cut one Inner Fire one Divine Spirit.
You can also consider adding Holy Smite.
TL;DR: I would remove 1x Divine Spirit, 1x Inner Fire, 1x Shadow Word: Pain, 1x Mind Control
Add 2x Wild Pyromancer 2x Holy Smite
It's hard to enable the classic priest shell without naxx cards but it's doable, one set of divine/innerrage should be enough, double seems clunky.
Trump F2P priest:
https://www.youtube.com/watch?v=mhJEWcC6cvU&list=PLvEIxIeBRKSi3AogDBQKpWLG5L4yKRuc5
You should check out IcyVeins. They have a load of f2p decks for the starting out player.
Here's an example of an f2p priest deck - http://www.icy-veins.com/hearthstone/cheap-priest-gvg-deck
Wild Pyromancer, yes. Another thumbs up for it. I am running dragon priest but considering just going plain control because of that card.
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
Wild pyro, holy champion and lose the combo. Or keep the combo and drop berserkers for tournament medic
Oh and get some velen's in there
This is my f2p ive been working on. Its pretty good but obviously i really want full naxx to fill it out. It is similar to trumps but has a bit better minions.
I would recommend crafting holy champion ASAP. That card cam single handily win you games. Especially if your opponent has blown all of their removals on your other minions and are out of cards, they just get bulldozed over.
Wish I saw this thread earlier, hopefully you're still actively viewing Hearthpwn. The problem with f2p priest is that you miss out on very strong staple cards for priest. Vol'jin and Cabal Shadow Priest Lightbomb Zombie Chow Deathlord etc. Still playable with the release of Holy Champion which is priests Frothing basically.
Some cards you really do need in priest.
Wild Pyromancer - Helps activate potential combos with Circle of Healing while also being incredibly strong against aggro.
Auchenai Soulpriest - In conjunction with Circle of Healing provides a 4 damage aoe could also be used on turn 6 + hero power to kill off a 3/2 or something.
Shadow Madness - Though it's only used in some lists, I'd say for 100 dust its something to consider in a f2p priest, you can take control of their minions and 2 for 1 potentially. If you take haunted creeper or harvest and trade and the deathrattle procs you keep the 2/1 damaged golem or the two 1/1 spectral spiders.
Holy Champion - Too good to pass up right now, good stats as well as potentially just winning games with its effect.
Injured Blademaster Such a strong card for priest as you can get a 4/7 out as early as turn 3 with Circle of Healing. On turn 4 you can Northshire Cleric + Injured Blademaster + Circle of Healing for a 1/3 and 4/7 while also drawing a card.
I'd suggest running
Sen'jins/Azure Drakes/Boulderfist Ogres/Wild Pyro/etc and avoiding the divine spirit combo with Gurubashi as it lacks consistency and just gets rekt by everything out there at the moment.
This list should potentially win some games while also teaching you the general playstyle and mindset of a priest player. As you start to get more cards I highly suggest getting Lightbombs and Cabals and Windrunner, Zombie Chow, Belcher, etc.
Could throw in an acidic swamp ooze instead of a 2nd shadow word: pain if you're running up against a lot of paladin/warrior/etc.
Mind Control should only be considered if you're running into a lot of control matchups and even then is pretty meh.
"In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say... Let the games begin!" - Nefarian
Dang, detailed post. I like it.
I actually do have Holy Champions and I'm running them currently, I didn't realize their power and consistency until after this thread was posted and I played a few games with it. I also have a Vol'jin, it's one of 3 legendaries I've ever pulled xD.
Wild Pyro's actually aren't doing much for me in the matchups I'm going against, though I can definitely see how powerful it can be in paladin and hunter matchups specifically.