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League of Explorers Handlock Theorycraft Deck

  • Last updated Nov 19, 2015 (Explorers)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 7580
  • Dust Needed: Loading Collection
  • Created: 11/9/2015 (Warsong Nerf)
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  • Battle Tag:

    Lunacy#1919

  • Region:

    US

  • Total Deck Rating

    284

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Update: Wow thanks so much for all the positive/constructive feedback and helping this theorycraft deck appear on the front page! When the LoE cards that are used in this list are available I'll start experimenting to find the strongest/most consistent list that utilizes them!

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Update#2: Decklist without Eerie Statue that you can play right now!

Let me know how it works out! It's been going good for me so far.

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Standard handlock adjusted to work well with the new LoE cards.

Brann Bronzebeard is the potential MVP in this deck as it works with....

Antique Healbot for 16 health.

Defender of Argus for +2/+2 and taunt to adjacent minions.

Loatheb your opponents spells cost (10) more next turn.

Twilight Drake can become a 4/19 because why not.

Refreshment Vendor Heals 8 to you and your opponent. Used as an anti-aggro tool and a solid 4 drop.

Earthen Ring Farseer Works with Bran while also smoothing out the curve. It's tough to choose between Refreshment Vendor and Earthen Ring Farseer.

Dr. Boom for two extra boom bots, but the chances that you didn't already combo Brann with something else are low.

Dark Peddler Overlooked this card initially but a suggestion to take out an Earthen Ring Farseer with this card actually makes sense. It has a decent stat line but in conjunction with Brann Bronzebeard allows you to pick two 1 drop cards out of 6 which I think is pretty good. Thanks for the suggestion Nihls !

Why no Mountain Giant?

The reason for me not running Mountain Giant has to do with my lack of cards to help my hand stay at a comfortable size (Mortal Coil) to allow for the cheap Mountain Giant. In the late game depending on the situation, Mountain Giant can become extremely clunky while Eerie Statue can be played as a 4 drop whenever. Which is important because you can play stuff pre-turn 4 and still be able to play Eerie Statue.

Why Eerie Statue?

Because this minion can be taunted up or silenced similar to Ancient Watcher but can act as a Big Game Hunter/hard removal bait so you can safely drop giants. I think this card will end up being pretty good in handlock. It's also a strong Shadowflame target for 7 damage removal. It's better than Ancient Watcher in the sense that it can still attack in certain situations without having to be silenced while also having stats similar to Mountain Giant.

Feedback is appreciated, I will take all criticism at face value and potentially make adjustments to the deck if necessary.

 

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