Ok, so I don't think hunter will be tier 1 or even 2 come next week, but I hope I'm wrong. That being said, I love hunter and have put together the beginnings of a Boommaster Flark deck.
I would really appreciate suggestions on how to refine and improve it! I don't care for votes, just any ideas you may have to help this deck really succeed (even if it ends up being a rank 15 deck at best).
UPDATE: I made some changes for more magnetic and less trying to cover myself in every situation. This deck needs to focus on face damage and board presence. I think cutting down a bit on the one-off cards will help.
Here is my version of the deck. I've been revising it over and over. I'm even thinking of dropping both Explodinators in favor of more early game survival tools or more magnetic + mech synergy. Also, Healing or Tech: Rotten Applebaum, and possibly a tech sub:Mossy Horror depending on the meta.
I have a decent outline of how to play the deck so feel free to give me a +1 if you like the direction this deck is going in.
I for one am looking forward to goblin bomb hunter, I love the idea of consistent-ish stream of damage that isn't the good ol' just going face, but instead messing around with the board and mechs :D
Yea, I think the most successful version of this deck won't have as much Goblin Bomb synergy, probably just enough to get the job done. It's hard to say how much without play testing. I love the idea of using Zola to get a 2nd Boommaster Flark, it's so greedy, lol.
Your early game presence is strong but it's hard to say if Boommaster Flark is enough of a win condition. Adding Deathstalker Rexxar will give you the ability to keep you in a game against a control deck, (Lifesteal zombeast for example)
I will say I did forget about Fungelmancer so I might just drop Zilliax in favor of better synergy for Goblin Bombs and my Devilsaur eggs. I don't have many mechs in my deck outside of all the Goblin Bombs.
I'm hesitant about Spider Bomb, I don't care for the RNG... so if you play it you will have to pay very close attention on controlling the randomness. The problem with that is... you always want to make favorable trades and you won't always be able to remove the board the way you want to specifically target the minion you want to hit with that deathrattle proc.
This is my version of it, I personally feel that Umbra and Necromechanic might be a bit too slow for activating the deathrattles twice. My take on it is a more midrangy deck, with DK Rexxar throw in there just in case it goes to fatigue match-up against control decks.
I'm giving my latest changes ot the deck some time to sit while I consider them. I think Umbra might be a bit too idealistic, and Chip was more of a filler card than anything. Devilsaur Eggs are definitely a great alternative target for activation.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I commented the following on it, and I hope the author (or any other avid deckbuilders) can answer my questions:
"Excellent approach, I also think that buffing, rather than destroying or just triggering Goblin Bombs, is the way to go.
I have to say though, I have my doubts about cards like Whirliglider and Skaterbot (they seem too weak), Bomb Toss (not sure if it's good enough), Spiritsinger Umbra and Necromechanic (too combo oriented maybe?) and Zilliax (it seems like this kind of deck wouldn't need half of its text).
Aside from that, I'm considering stuff like Sea Giant (if people don't clear the bombs it can work I guess), Corridor Creeper (less sure about this one) and Bonemare (not sure how many turns will take this deck to win on average).
My other concern is wether to have the secret package in or not because of how powerful it is. Every hunter deck these days consists of 9 auto-includes: 2 spellstones, 6 secrets and rexxar. The rest of the deck is just other stuff that isn't too bad.
Finally, due to the nature of Goblin Bomb being dealing face damage, is it foolish to try to go midrange with a deck based around it? I honestly don't know and I'd like to hear your take on it.
Edit: here's a link to my take on it, in case you're interested
I commented the following on it, and I hope the author (or any other avid deckbuilders) can answer my questions:
"Excellent approach, I also think that buffing, rather than destroying or just triggering Goblin Bombs, is the way to go.
I have to say though, I have my doubts about cards like Whirliglider and Skaterbot (they seem too weak), Bomb Toss (not sure if it's good enough), Spiritsinger Umbra and Necromechanic (too combo oriented maybe?) and Zilliax (it seems like this kind of deck wouldn't need half of its text).
Aside from that, I'm considering stuff like Sea Giant (if people don't clear the bombs it can work I guess), Corridor Creeper (less sure about this one) and Bonemare (not sure how many turns will take this deck to win on average).
My other concern is wether to have the secret package in or not because of how powerful it is. Every hunter deck these days consists of 9 auto-includes: 2 spellstones, 6 secrets and rexxar. The rest of the deck is just other stuff that isn't too bad.
Finally, due to the nature of Goblin Bomb being dealing face damage, is it foolish to try to go midrange with a deck based around it? I honestly don't know and I'd like to hear your take on it.
Edit: here's a link to my take on it, in case you're interested
Also, how good is Tracking when you're not trying to find the dk or the spellstone?"
I do like the aggro approach and really like sea giant. I just dont know if we have enough come back mechanics and will run out of cards pretty soon. Zoo Warlock can hero power and Zoo Paly can Divine Favor. Shaman had Anchestral Knowledge. But as Hunter we "just" have Tracking. And with tracking in aggro it is usually good to discover a Kill Command for lethal. For the extra dmg you would need to include beasts like Animal Companion (huffer is great in aggro aswell). Or get the DK but then you cant hero power anymore but might discover charge minions? Also Eaglehorn Bow is good because it's aggressive and can keep a lot of value but then you need the secret package again to charge it. If the meta has strong one and two drops bow will definitly be necessary. And then again we get to the point to think about including Lesser Emerald Spellstone but I don't see it in aggro. I think nerved Bonemare is too slow in an aggro deck but im not sure because the bombs seem super sticky.
It just feels so hard to fit in mechs in a class that uses beasts and secrets synergy. I believe if bomb hunter really will become a thing it will include just a couple of boomsday cards.
I played only 1 game so far but I ended up beating opponent down to -12 HP , lol.
Loot Hoarder saved my ass. This is a fairly slow deck so I know I will have to make some changes with more testing, It's hilarious putting out that much bomb damage. lol
I played only 1 game so far but I tended up beating opponent down to -12 HP , lol.
Loot Hoarder saved my ass. This is a fairly slow deck so I know I will have to make some changes with more testing, It's hilarious putting out that much bomb damage. lol
I did notice this is much slower than I aticipated. I saw this get eaten alive by most of what's out there that's well-built (otk mage, control warrior are two big problems for my built). I'm thinking the bombs aren't a great basis for the deck, just a perk at best.
Rollback Post to RevisionRollBack
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
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Ok, so I don't think hunter will be tier 1 or even 2 come next week, but I hope I'm wrong. That being said, I love hunter and have put together the beginnings of a Boommaster Flark deck.
I would really appreciate suggestions on how to refine and improve it! I don't care for votes, just any ideas you may have to help this deck really succeed (even if it ends up being a rank 15 deck at best).
UPDATE: I made some changes for more magnetic and less trying to cover myself in every situation. This deck needs to focus on face damage and board presence. I think cutting down a bit on the one-off cards will help.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Way too many one of’s.
Does Void Ripper with Goblin Bomb detonate them?
Thank you thank you thank you for the feedback! I'm going to revisit this and update the deck.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Yes, because swapping them to have 2/0 means they die, triggering the deathrattle
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Here is my version of the deck. I've been revising it over and over. I'm even thinking of dropping both Explodinators in favor of more early game survival tools or more magnetic + mech synergy. Also, Healing or Tech: Rotten Applebaum, and possibly a tech sub:Mossy Horror depending on the meta.
I have a decent outline of how to play the deck so feel free to give me a +1 if you like the direction this deck is going in.
I for one am looking forward to goblin bomb hunter, I love the idea of consistent-ish stream of damage that isn't the good ol' just going face, but instead messing around with the board and mechs :D
Yea, I think the most successful version of this deck won't have as much Goblin Bomb synergy, probably just enough to get the job done. It's hard to say how much without play testing. I love the idea of using Zola to get a 2nd Boommaster Flark, it's so greedy, lol.
Ok, I made some changes as you can see. Let me know if this is looking more coherent!
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Your early game presence is strong but it's hard to say if Boommaster Flark is enough of a win condition. Adding Deathstalker Rexxar will give you the ability to keep you in a game against a control deck, (Lifesteal zombeast for example)
I will say I did forget about Fungelmancer so I might just drop Zilliax in favor of better synergy for Goblin Bombs and my Devilsaur eggs. I don't have many mechs in my deck outside of all the Goblin Bombs.
I'm hesitant about Spider Bomb, I don't care for the RNG... so if you play it you will have to pay very close attention on controlling the randomness. The problem with that is... you always want to make favorable trades and you won't always be able to remove the board the way you want to specifically target the minion you want to hit with that deathrattle proc.
I feel like the best way to use Goblin Bombs is in Wild with stuff like Feign Death and Metaltooth Leaper. Which sounds really fun to me.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
I'm sure that will be a lot of fun. I always dust my wild cards especially since it's now 3 expansions a year.
This is my version of it, I personally feel that Umbra and Necromechanic might be a bit too slow for activating the deathrattles twice. My take on it is a more midrangy deck, with DK Rexxar throw in there just in case it goes to fatigue match-up against control decks.
I'm with you on Necromechanic, I think it's very hard to pull off. At least Spiritsinger Umbra is proactive versus reactive.
I really like the insertion of Abomination. I may take out one of my Defender of Argus for it, or maybe a Void Ripper.
I've also made a deck of my own yesterday and it seems in comparison to other bomb decks its quite similar but it's a little cheaper in dust.
I'm giving my latest changes ot the deck some time to sit while I consider them. I think Umbra might be a bit too idealistic, and Chip was more of a filler card than anything. Devilsaur Eggs are definitely a great alternative target for activation.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I think that the bomb hunter deck that made it to the front page is in the right track:
I commented the following on it, and I hope the author (or any other avid deckbuilders) can answer my questions:
"Excellent approach, I also think that buffing, rather than destroying or just triggering Goblin Bombs, is the way to go.
I have to say though, I have my doubts about cards like Whirliglider and Skaterbot (they seem too weak), Bomb Toss (not sure if it's good enough), Spiritsinger Umbra and Necromechanic (too combo oriented maybe?) and Zilliax (it seems like this kind of deck wouldn't need half of its text).
Aside from that, I'm considering stuff like Sea Giant (if people don't clear the bombs it can work I guess), Corridor Creeper (less sure about this one) and Bonemare (not sure how many turns will take this deck to win on average).
My other concern is wether to have the secret package in or not because of how powerful it is. Every hunter deck these days consists of 9 auto-includes: 2 spellstones, 6 secrets and rexxar. The rest of the deck is just other stuff that isn't too bad.
Finally, due to the nature of Goblin Bomb being dealing face damage, is it foolish to try to go midrange with a deck based around it? I honestly don't know and I'd like to hear your take on it.
Edit: here's a link to my take on it, in case you're interested
http://www.hearthpwn.com/decks/1151310-boomsday-bomb-hunter
Also, how good is Tracking when you're not trying to find the dk or the spellstone?"
I do like the aggro approach and really like sea giant. I just dont know if we have enough come back mechanics and will run out of cards pretty soon. Zoo Warlock can hero power and Zoo Paly can Divine Favor. Shaman had Anchestral Knowledge. But as Hunter we "just" have Tracking. And with tracking in aggro it is usually good to discover a Kill Command for lethal. For the extra dmg you would need to include beasts like Animal Companion (huffer is great in aggro aswell). Or get the DK but then you cant hero power anymore but might discover charge minions? Also Eaglehorn Bow is good because it's aggressive and can keep a lot of value but then you need the secret package again to charge it. If the meta has strong one and two drops bow will definitly be necessary. And then again we get to the point to think about including Lesser Emerald Spellstone but I don't see it in aggro. I think nerved Bonemare is too slow in an aggro deck but im not sure because the bombs seem super sticky.
It just feels so hard to fit in mechs in a class that uses beasts and secrets synergy. I believe if bomb hunter really will become a thing it will include just a couple of boomsday cards.
I played only 1 game so far but I ended up beating opponent down to -12 HP , lol.
Loot Hoarder saved my ass. This is a fairly slow deck so I know I will have to make some changes with more testing, It's hilarious putting out that much bomb damage. lol
Here is a faster more early game version:
I did notice this is much slower than I aticipated. I saw this get eaten alive by most of what's out there that's well-built (otk mage, control warrior are two big problems for my built). I'm thinking the bombs aren't a great basis for the deck, just a perk at best.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.