[NEW] Shaman Deathrattle + Tactics & Replacements
- Last updated Aug 28, 2014 (Naxx Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7140
- Dust Needed: Loading Collection
- Created: 8/21/2014 (Naxx Launch)
- user-16842588
- Registered User
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- 6
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- 19
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Battle Tag:
Artiester#2837
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Region:
EU
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Total Deck Rating
149
A new age has come!
With the new Naxxramas cards out, a new meta has begun, the Deathrattle decks! If you like decks that have good combos and require much tactics to win, then this might be something for you.
My Card Choices
Playing this deck as a Shaman is necessary because of the Ancestral Spirit and the new Reincarnate. These two cards are essential in managing combos with big deathrattle minions. But I will come back to that further on.
2x Earth Shock: Earth Shock is one of the best spells a Shaman has to offer. With some extra spell damage from Bloodmage Thalnos and a Wrath of Air Totem it's one of the best cards to remove other deathrattle minions like Harvest Golem or cards like Twilight Drake.
2x Lightning Bolt: Again this card is one of the best removals for a Shaman. Just try to combine this with some spell damage cards to get more out of it.
2x Leper Gnome: Since Leper Gnome is the only 1 mana deathrattle minion. it's one of the best early cards to keep up with your opponent. But also midgame and lategame it can be devastating to your opponent if you combine them with either Baron Rivendare or Kel'Thuzad.
2x Undertaker: Undertaker is your key card in being succesful early on. When you combine this card with cheap deathrattle minions like Leper Gnome, Haunted Creeper, Loot Hoarder, Nerubian Egg and Harvest Golem, you can get ahead of your opponent very easy. If they can't deal with Undertaker at the beginning they have a big problem.
1x Ancestral Spirit: like I have said before, Ancestral Spirit is one of the key cards for some good combos mid- and lategame. Especially when u have a Baron Rivendare on the field there are multiple options to get some board presence. For example with Baron Rivendare on the board, you can play a Sludge Belcher combined with Ancestral Spirit to set a gigantic block for your opponent. When they kill your Sludge Belcher it will not only summon 2 Slime but you will also get 2 Sludge Belcher back. This card is also a great way to protect your key minions like Baron Rivendare and Kel'Thuzad.
2x Reincarnate: combined with Ancestral Spirit this card gives a great way to gain some board presence. Use it on Stalagg or Feugen when the other is dead to summon a free Thaddius, or maybe 2 when you have a Baron Rivendare on the field.
1x Bloodmage Thalnos: One of the best deathrattle minions in the game. It's just a cheap minion to boost your Undertaker. It provides carddraw and most important it gives your removal cards more power.
1x Haunted Creeper: I used to play with 2 coppies of Haunted Creeper in my deck. It's a great card early on and it is a pain for your oppnent. The problem with this card lategame is that when u also have a Baron Rivendare on the field, it wil summon 4 Spectral Spider. This might cause a bit of a problem since you can only have up to 7 minions on the board at the same time. With some bad luck if your opponent clears most of your board you will only summon Spectral Spider till the board is full and you wont get the Thaddius because he is the 8th minion to spawn. That's quite a waste!
2x Loot Hoarder: There is not much to say about this card. Great 2 mana drop with deathrattle + carddraw. Combine with Baron Rivendare for more cards.
1x Hex: This removal card is only for when you cant get rid of an threathening minion in any other way. Most of the times you can just tarde your own minions for your opponent's. But if there is realy no way out there is always Hex.
2x Lightning Storm: With the fast zoo and rush decks nowadays this card is a must. Be carefull about the overload since it can ruín your strategy in later turns.
2x Harvest Golem: Yep, good old Harvest Golem is one of the best deathrattle minions in the game. Before the Naxxramas cards he was a pain for your oppenent but with some well played Baron Rivendare and Kel'Thuzad you can flood the board with Harvest Golem and Damaged Golem.
1x Baron Rivendare: This card is by far the most important card in this deck. It's like an Gadgetzan Auctioneer for a Miracle Rogue. Drawing this card always brings a smile up my face. The combinations with this card are endless since all your minions' power has just doubled. Never play this card when you can't get something out of it rigth away. It's also wise to protect this card with Ancestral Spirit.
1x Cult Master: Use this card to get some extra carddraw from your cheap minions. The best time to use this card is when you are ready for some combos and u want to make room on your board by getting rid of all the cheap minions.
1x Leeroy Jenkins: This card fits so well in this deck. It is like you're playing with a Miracle Rogue. Combine Leeroy Jenkins with Reincarnate for some deadly combo's!
1x Feugen / 1x Stalagg: These two good friends are the main lategame damage source for this deck. Besides the fact that a 4/7 and 7/4 minion for only 5 mana is a good buy, it summons a giant Thaddius when they (both) die. So when your first one is down, try to get as much coppies of Thaddius from the second one by using cards like Reincarnate, Ancestral Spirit, Baron Rivendare and sometimes Kel'Thuzad.
2x Sludge Belcher: This card is a strong mid- and lategame minion. It does not only protect your valuable card like Baron Rivendare and Kel'Thuzad, but it can also destroy your opponents hp and minions. Making multiple coppies of Sludge Belcher is nice to do.
1x Cairne Bloodhoof: This card is just a big Harvest Golem, and can be devastating for your opponent. When they can't get rid of this card in a "cheap" way then it wil just come back to wipe the board and the HP for you.
1x Sylvanas Windrunner: This might be the most nasty deathrattle minion in the deck. Sylvanas Windrunner alone is already great, combined with Baron Rivendare, Reincarnate and Ancestral Spirit you can snatch your opponent's minions away from them.
1x Kel'Thuzad: This card is great to clear the opponents board. When you both have some minions on the field and he is just blocking you with Big taunt minions or divine shields this card is the solution. When turn 8 arrives play Kel'Thuzad and suicide all your minions. Not only will it pop their deathrattles but you also get them back at the end of the turn. Also, there are few AoE spells that can whipe Kel'Thuzad with the rest of your minions. So your opponent has to kill Kel'Thuzad first, and that can be very hard when your blocking him with some Sludge Belcher. So this card most of the times means the end of your opponent and the start of your victory.
Budget Replacements
I Know that there are a lot of legendary minions in this deck but most of them can be obtained by completing the Naxxramas adventure. For the others; here are some replacements.
Bloodmage Thalnos: one extra Haunted Creeper, to stay with the mana curve, this 2 mana replacement is okay. Just keep in mind that your board doesnt get flooded by 1/1 Spectral Spider. Just suicide your Spectral Spider whenever you can.
Leeroy Jenkins: Bloodlust is a viable replacement for leeroy since it still offers you this burst you need to finish off an opponent. With Bloodlust you only have to make sure you have som minions on the board. But the bright side of Bloodlust is that it doesn't use your Reincarnate to do this burst damage.
Cairne Bloodhoof: Fire Elemental is a good minion as a replacement since it deals some damage at start but also as a 6/5 minion is strong on the board.
Sylvanas Windrunner: this card is hard to replace since it has quite an unique effect. But i would recommend an extra Hex. Just to get rid of those nasty big minions.
Mulligan
You always want to mulligan for some cheap cards like Undertaker, Leper Gnome, Haunted Creeper and Loot Hoarder.
You can also keep Harvest Golem when u already have an 1 or 2 mana card.
V.s. zoo and rush decks I would also keep one Lightning Storm because it can be essential for surviving in the early turns.
Tips & Tricks
Here are some clever tips & tricks:
- Use Reincarnate on a boosted minion of your opponent. It will bring it back unboosted. Great v.s. Void Terror, Scavenging Hyena, Edwin VanCleef and Frothing Berserker.
- Use Ancestral Spirit as a safety net on Kel'Thuzad. Not ony will you get one back, but at the end of your turn you also get the destroyed Kel'Thuzad back.
- Playing Kel'Thuzad + Reincarnate on turn 10 is a great move. It will give you 2x Kel'Thuzad at the end of the turn.
- Deathlord is quite poppular at the moment. Playing Reincarnate and maybe even Ancestral Spirit on it can be very funny. Getting a Kel'Thuzad on turn 3 is a great way to win.
Combos
This deck has a variety of combos, and that is what makes this deck so much fun to play with. Here are some examples:
With Leeroy Jenkins
Leeroy Jenkins + Reincarnate = 12 damage / 6 mana.
Leeroy Jenkins + Reincarnate + Reincarnate = 18 damage / 8 mana.
Leeroy Jenkins + Reincarnate + Ancestral Spirit +Reincarnate = 24 damage / 10 mana.
(With Baron Rivendare already on the board) Leeroy Jenkins + Reincarnate + Ancestral Spirit +Reincarnate = 30 damage / 10 mana.
With Thaddius
(With Feugen dead) Stalagg + Reincarnate = 1x Thaddius + Stalagg.
(With Feugen dead + Baron Rivendare on the board) Stalagg + Ancestral Spirit + Reincarnate = 2x Thaddius + 3x Stalagg.
With Sylvanas Windrunner
Sylvanas Windrunner + Reincarnate = 1x Sylvanas Windrunner+ 1x Mind Control.
(With Baron Rivendare already on the board) Sylvanas Windrunner + Reincarnate = 1x Sylvanas Windrunner+ 2x Mind Control.
(With Baron Rivendare already on the board) Sylvanas Windrunner + Ancestral Spirit + Reincarnate = 3x Sylvanas Windrunner+ 2x Mind Control.
Recent changes
-1x Ancestral Spirit: Ancestral Spirit is a great card for one of your combos. The problem was that most of the times Ancestral Spirit is just "overkill". I think just one copy of Ancestral Spirit fits better in this deck. There is still 1 Ancestral Spirit left so it's still possible to flood your board with multiple Thaddius or so.
-1x Flametongue Totem: I don't know why, but to me this card didn't have the extra value I've hoped for.
+1x Leeroy Jenkins: This card is just great to finish of your opponent. Leeroy combines great with Reincarnate. It's just like he works well with Shadowstep with a Miracle Rogue.
+1x Cult Master: Of all the cards that are out there, this is the best option for some extra carddraw. The fact that it's a 4drop minion doesnt hurt either since we have had a short on that. Just use it wisely and you will find out that your carddraw will improve to sustainable levels.
Replaced Bloodhoof wit hthe fire elemental since i dont have it, decided to keep it since that 3 extra damage was way really helpfull in too many situations.
This deck is awesome and so much fun to play. I can't wait to get Leeroy Jenkins, Cairne Bloodhoof and Sylvanas Windrunner and see this deck's full potential. Good job!
The possibilities are endless. I had a priest that put out Kel and copied my Deathrattled to reincarnated Feugen. This was the result below on the 3rd pic.
i get 18. from 10
Drop Doomsayer then hit one of your Sylvanas with Lava Burst. Doomsayer, which now belongs to you, would go off before you could even attack.
thalnos - lightning bolt on rivendare - double lightning storm :)
tho the doomsayer version is cooler :D
Great deck, I love the concept!
Because I don't have Leeroy Jenkins I've been running a Faceless Manipulator with some success. It's pretty hilarious! I imagine that Leeroy Jenkins is strictly better, but being able to get out a bunch of Thaddius is just too good to pass up.
Leeroy post-nerf replacements? Or will it still be good?
Play against this deck (or a similar one). I really should have hexed Feugen when I had the chance, instead of waiting for my opponent to Stalagg -> Baron Rivendare -> coin -> reincarnate, thinking that I could just earthsock the second one. Still ended up winning, despite having to burn both my hexes on Thad (it helped that I had him down to 11). Ultimately, I think my opponent was just too greedy with this deck.
Been having a lot of fun with this deck recently. I've done a few of the budget suggested replacements for Bloodmage and Bloodhoof and the deck still works great. I found Cult Master to slow of a card and replace it with Bloodlust, which given me an extra reach that has won me a few matches.
Considering the change coming at the end of the month for Leeroy, I am now considering trading him for Bloodmage or Bloodhoof. Which do you think are more dire in this deck? Is Leeroy still viable in this deck?
Won 6 games in a row for a shaman daily. Very fun and versatile deck. Don't know how it would work in ranked, but I really enjoyed playing this deck, and might even save it. Thanks a lot for sharing. +1
I removed bloodmage and creeper and put in ragnaros and black knight... seems to work better
Hrm, I'm not really seeing enough zoo to justify 2x Lightning Storms, what would you replace it with?
i would consider gnomish inventor over mana tide. Mana tide is usually a 1 for 1 so i think its best to summon a better body.
Versus:
Rush Hunter 3-11
Zoo 4-9
Pally 6-1
Priest 1-13 absolutely dominated every game btw
Lots of fun to play but really card dependent. I think I only got to use my cult master a few times. Lost 3 or 4 levels with this but perhaps it was because I ran into so many priests and hunters
Won 5 games in a row, great deck and fun to play! :) and yeah, suffers greats against priest
See, I've had wonderful use of the Cult Master. Throwing her down and then running Loot Hoarders and other upward trades has resulted in some utterly nasty follow-up turns. It is true, it depends on when and how you use her, as she will die out very quickly. But I've been happy enough with her so far to not replace or add in a Mana Tide. Yet.
I have found that the threat of Thaddius is enough to force your opponent to use silence/hard removal on the two dudes, often leaving my Kel Thuzad free to wreak utter havoc once he arrives. Really, once he is out there, every minion just becomes a damage missile in my mind. Every trade becomes a good one.
One of the worst decks I have ever played.
Nerubian Egg requires an 'activator' - something that will allow you, or force your opponent to trade for it and thus pop it. Typical Shaman activators are Rockbiter, Flametongue or Defender of Argus - of which this deck has zero.
http://www.hearthpwn.com/decks/90838-legendary-naxx-bloodlust-shaman is a much better egg deck.
Can be fun, but deck is highly unviable without all the legendaries as well as being very draw dependent