[NEW] Shaman Deathrattle + Tactics & Replacements
- Last updated Aug 28, 2014 (Naxx Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7140
- Dust Needed: Loading Collection
- Created: 8/21/2014 (Naxx Launch)
- user-16842588
- Registered User
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- 6
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- 19
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Battle Tag:
Artiester#2837
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Region:
EU
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Total Deck Rating
149
A new age has come!
With the new Naxxramas cards out, a new meta has begun, the Deathrattle decks! If you like decks that have good combos and require much tactics to win, then this might be something for you.
My Card Choices
Playing this deck as a Shaman is necessary because of the Ancestral Spirit and the new Reincarnate. These two cards are essential in managing combos with big deathrattle minions. But I will come back to that further on.
2x Earth Shock: Earth Shock is one of the best spells a Shaman has to offer. With some extra spell damage from Bloodmage Thalnos and a Wrath of Air Totem it's one of the best cards to remove other deathrattle minions like Harvest Golem or cards like Twilight Drake.
2x Lightning Bolt: Again this card is one of the best removals for a Shaman. Just try to combine this with some spell damage cards to get more out of it.
2x Leper Gnome: Since Leper Gnome is the only 1 mana deathrattle minion. it's one of the best early cards to keep up with your opponent. But also midgame and lategame it can be devastating to your opponent if you combine them with either Baron Rivendare or Kel'Thuzad.
2x Undertaker: Undertaker is your key card in being succesful early on. When you combine this card with cheap deathrattle minions like Leper Gnome, Haunted Creeper, Loot Hoarder, Nerubian Egg and Harvest Golem, you can get ahead of your opponent very easy. If they can't deal with Undertaker at the beginning they have a big problem.
1x Ancestral Spirit: like I have said before, Ancestral Spirit is one of the key cards for some good combos mid- and lategame. Especially when u have a Baron Rivendare on the field there are multiple options to get some board presence. For example with Baron Rivendare on the board, you can play a Sludge Belcher combined with Ancestral Spirit to set a gigantic block for your opponent. When they kill your Sludge Belcher it will not only summon 2 Slime but you will also get 2 Sludge Belcher back. This card is also a great way to protect your key minions like Baron Rivendare and Kel'Thuzad.
2x Reincarnate: combined with Ancestral Spirit this card gives a great way to gain some board presence. Use it on Stalagg or Feugen when the other is dead to summon a free Thaddius, or maybe 2 when you have a Baron Rivendare on the field.
1x Bloodmage Thalnos: One of the best deathrattle minions in the game. It's just a cheap minion to boost your Undertaker. It provides carddraw and most important it gives your removal cards more power.
1x Haunted Creeper: I used to play with 2 coppies of Haunted Creeper in my deck. It's a great card early on and it is a pain for your oppnent. The problem with this card lategame is that when u also have a Baron Rivendare on the field, it wil summon 4 Spectral Spider. This might cause a bit of a problem since you can only have up to 7 minions on the board at the same time. With some bad luck if your opponent clears most of your board you will only summon Spectral Spider till the board is full and you wont get the Thaddius because he is the 8th minion to spawn. That's quite a waste!
2x Loot Hoarder: There is not much to say about this card. Great 2 mana drop with deathrattle + carddraw. Combine with Baron Rivendare for more cards.
1x Hex: This removal card is only for when you cant get rid of an threathening minion in any other way. Most of the times you can just tarde your own minions for your opponent's. But if there is realy no way out there is always Hex.
2x Lightning Storm: With the fast zoo and rush decks nowadays this card is a must. Be carefull about the overload since it can ruín your strategy in later turns.
2x Harvest Golem: Yep, good old Harvest Golem is one of the best deathrattle minions in the game. Before the Naxxramas cards he was a pain for your oppenent but with some well played Baron Rivendare and Kel'Thuzad you can flood the board with Harvest Golem and Damaged Golem.
1x Baron Rivendare: This card is by far the most important card in this deck. It's like an Gadgetzan Auctioneer for a Miracle Rogue. Drawing this card always brings a smile up my face. The combinations with this card are endless since all your minions' power has just doubled. Never play this card when you can't get something out of it rigth away. It's also wise to protect this card with Ancestral Spirit.
1x Cult Master: Use this card to get some extra carddraw from your cheap minions. The best time to use this card is when you are ready for some combos and u want to make room on your board by getting rid of all the cheap minions.
1x Leeroy Jenkins: This card fits so well in this deck. It is like you're playing with a Miracle Rogue. Combine Leeroy Jenkins with Reincarnate for some deadly combo's!
1x Feugen / 1x Stalagg: These two good friends are the main lategame damage source for this deck. Besides the fact that a 4/7 and 7/4 minion for only 5 mana is a good buy, it summons a giant Thaddius when they (both) die. So when your first one is down, try to get as much coppies of Thaddius from the second one by using cards like Reincarnate, Ancestral Spirit, Baron Rivendare and sometimes Kel'Thuzad.
2x Sludge Belcher: This card is a strong mid- and lategame minion. It does not only protect your valuable card like Baron Rivendare and Kel'Thuzad, but it can also destroy your opponents hp and minions. Making multiple coppies of Sludge Belcher is nice to do.
1x Cairne Bloodhoof: This card is just a big Harvest Golem, and can be devastating for your opponent. When they can't get rid of this card in a "cheap" way then it wil just come back to wipe the board and the HP for you.
1x Sylvanas Windrunner: This might be the most nasty deathrattle minion in the deck. Sylvanas Windrunner alone is already great, combined with Baron Rivendare, Reincarnate and Ancestral Spirit you can snatch your opponent's minions away from them.
1x Kel'Thuzad: This card is great to clear the opponents board. When you both have some minions on the field and he is just blocking you with Big taunt minions or divine shields this card is the solution. When turn 8 arrives play Kel'Thuzad and suicide all your minions. Not only will it pop their deathrattles but you also get them back at the end of the turn. Also, there are few AoE spells that can whipe Kel'Thuzad with the rest of your minions. So your opponent has to kill Kel'Thuzad first, and that can be very hard when your blocking him with some Sludge Belcher. So this card most of the times means the end of your opponent and the start of your victory.
Budget Replacements
I Know that there are a lot of legendary minions in this deck but most of them can be obtained by completing the Naxxramas adventure. For the others; here are some replacements.
Bloodmage Thalnos: one extra Haunted Creeper, to stay with the mana curve, this 2 mana replacement is okay. Just keep in mind that your board doesnt get flooded by 1/1 Spectral Spider. Just suicide your Spectral Spider whenever you can.
Leeroy Jenkins: Bloodlust is a viable replacement for leeroy since it still offers you this burst you need to finish off an opponent. With Bloodlust you only have to make sure you have som minions on the board. But the bright side of Bloodlust is that it doesn't use your Reincarnate to do this burst damage.
Cairne Bloodhoof: Fire Elemental is a good minion as a replacement since it deals some damage at start but also as a 6/5 minion is strong on the board.
Sylvanas Windrunner: this card is hard to replace since it has quite an unique effect. But i would recommend an extra Hex. Just to get rid of those nasty big minions.
Mulligan
You always want to mulligan for some cheap cards like Undertaker, Leper Gnome, Haunted Creeper and Loot Hoarder.
You can also keep Harvest Golem when u already have an 1 or 2 mana card.
V.s. zoo and rush decks I would also keep one Lightning Storm because it can be essential for surviving in the early turns.
Tips & Tricks
Here are some clever tips & tricks:
- Use Reincarnate on a boosted minion of your opponent. It will bring it back unboosted. Great v.s. Void Terror, Scavenging Hyena, Edwin VanCleef and Frothing Berserker.
- Use Ancestral Spirit as a safety net on Kel'Thuzad. Not ony will you get one back, but at the end of your turn you also get the destroyed Kel'Thuzad back.
- Playing Kel'Thuzad + Reincarnate on turn 10 is a great move. It will give you 2x Kel'Thuzad at the end of the turn.
- Deathlord is quite poppular at the moment. Playing Reincarnate and maybe even Ancestral Spirit on it can be very funny. Getting a Kel'Thuzad on turn 3 is a great way to win.
Combos
This deck has a variety of combos, and that is what makes this deck so much fun to play with. Here are some examples:
With Leeroy Jenkins
Leeroy Jenkins + Reincarnate = 12 damage / 6 mana.
Leeroy Jenkins + Reincarnate + Reincarnate = 18 damage / 8 mana.
Leeroy Jenkins + Reincarnate + Ancestral Spirit +Reincarnate = 24 damage / 10 mana.
(With Baron Rivendare already on the board) Leeroy Jenkins + Reincarnate + Ancestral Spirit +Reincarnate = 30 damage / 10 mana.
With Thaddius
(With Feugen dead) Stalagg + Reincarnate = 1x Thaddius + Stalagg.
(With Feugen dead + Baron Rivendare on the board) Stalagg + Ancestral Spirit + Reincarnate = 2x Thaddius + 3x Stalagg.
With Sylvanas Windrunner
Sylvanas Windrunner + Reincarnate = 1x Sylvanas Windrunner+ 1x Mind Control.
(With Baron Rivendare already on the board) Sylvanas Windrunner + Reincarnate = 1x Sylvanas Windrunner+ 2x Mind Control.
(With Baron Rivendare already on the board) Sylvanas Windrunner + Ancestral Spirit + Reincarnate = 3x Sylvanas Windrunner+ 2x Mind Control.
Recent changes
-1x Ancestral Spirit: Ancestral Spirit is a great card for one of your combos. The problem was that most of the times Ancestral Spirit is just "overkill". I think just one copy of Ancestral Spirit fits better in this deck. There is still 1 Ancestral Spirit left so it's still possible to flood your board with multiple Thaddius or so.
-1x Flametongue Totem: I don't know why, but to me this card didn't have the extra value I've hoped for.
+1x Leeroy Jenkins: This card is just great to finish of your opponent. Leeroy combines great with Reincarnate. It's just like he works well with Shadowstep with a Miracle Rogue.
+1x Cult Master: Of all the cards that are out there, this is the best option for some extra carddraw. The fact that it's a 4drop minion doesnt hurt either since we have had a short on that. Just use it wisely and you will find out that your carddraw will improve to sustainable levels.
any sub for kel'thuzad? don't like using it.
How important is the Feugan + Stalagg combo?
The 4/7 seems good for a 5 drop, but not the 7/4. I am thinking of replacing one with Loatheb, and the other with Azure Drake, or Fire Elemental.
I like this deck, but I think it lacks card draw, so I've fit in a mana tide.
also I think that leeroy is not super suitable for this deck unless for the revive riverdare ancestral spirit combo, since you are more a cotroly deck than a rush deck. this is why I also did cut the leper gnomes and put in defender of argus. maybe zombie chow are to consider, too.
tell me what you think :)
may I ask which rank you are playing at?
greetings
Just an update:
Had my first multi-Thaddius game. It was utterly beautiful.
Also, I've gotten into the habit of holding on to KT in opening hands. I know it is very stupid, but somehow I manage to live long enough to throw him down, which swings the game right over in my favor. Just a thought.
Seems completely insane not to play fire elemental... Will give this a shot though!
This deck got old before KT. Now it's just the new zoo.
Why is Al'Akir not used? He'd be pretty good with reincarnate for burst?
He does the same damage as leeroy for twice the mana, of course he is better with rock bitter and and flametongue but neither are included in the deck.
Omg, loot hoarder + baron rivendare + cult master = 3 card draw.. your guna make me wana play this deck again haha
Right now i'm experimenting with ancient watchers, injured blademasters, and ancestral healings to stall out until I have good combos. I'm beginning to question the haunted creepers, undertakers, and other cheap deathrattle minions, because ancestral spirit and reincarnate are total wastes on them, and you don't really want kel'thuzad bringing those things back either. Of course once they're removed the cult masters don't work so well, but I'm trying out mana tide totems, since they can be protected by ancestral healing or by ancestral spirit.
Hunters really tear this deck up. Yesterday I had a 20% win rate. 63.2% Overall at rank 11
Great deck right now for Casual, not sure about ranked. went 4 wins 2 losses out of 6 games. 3 games ended mid game with conceed. Why? If you play it right getting huge amounts of value can mean super long games. Casual is for testing and getting gold so if its a 15 minute game, usually too long for people.
Interesting discovery... I had a hunter put Hunter's Mark on my Kel'Thuzad, but he didn't kill it, probably waiting for his explosive trap to kill it for him. Out of curiosity, I played my Earth Shock on my Kel'Thuzad that was reduced to 1 health and restored it to 7 health. That allowed it to survive the explosive trap and keep doing 6 points of damage, letting me go on to win the game.
In short... Hunter's Mark is a debuff that can be silenced, not an actual reduction of the minion to 1 health.
... a thought that had not escaped me. lol
Shammies are kind of fun to play again.
Try running two cult masters, and maybe a mana tide totem. Mana tide totem can be protected by sludge belcher and defender of argus, and it can also be resummoned using ancestral spirit. If you use the cult masters, make to sure to save them for maximum card draw.
I'm also experiementing with ancient watchers, ancestral healing, and injured blademasters. These cards might help stall out longer, and give deathrattle shaman a better midgame. Maybe some nerubian eggs and sunfury protectors would work.
Someday I'll create a working deathrattle shaman deck.
I'm still experimenting a lot with this type of deck, so I'm not really sure. I would probably drop a lightning bolt or lightning storm for another cult master, since the overload has really hurt me in games.
Mirror matches can be fun :)
https://drive.google.com/file/d/0B8gF-JTcJMMcS1Y0cnUzSm5XOUk/edit?usp=sharing
This is an awesome screenshot! :-) :-)
It the description it should be mentioned how well Kel'Thuzad works alone with [card]Ancestral Spirit[/card] and Reincarnate. That combo alone makes this deck incredible vs control decks. On turn 10, you can automatically get two Kel'Thuzads if you reincarnate him, which is incredibly difficult to deal with. Even on turn 8 I put out a Kel'Thuzad and he got silenced... so I just reincarnate him and get two healthy Kel at the end of the turn! I think the deck needs a better way of getting to Kel'Thuzad though, as sludge belchers are really the only way to stop aggro. Perhaps some Sunwalkers or Spirit Wolves (though I hate the overload of the latter). Also, as mentioned, more card draw would be nice. I saw someone mentioned Cult Masters, and I have actually used Cult Master in a shaman deck before... it would be interesting if they could work in this one.
My deathrattle shaman deck