Taunt Wall(et)adin
- Last updated Apr 9, 2017 (Un'Goro Launch)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 15280
- Dust Needed: Loading Collection
- Created: 2/12/2017 (Gadgetzan)
- Chimera
- Registered User
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- 22
- 62
- 210
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Total Deck Rating
2184
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Check out my new list for this in standard with cards from Un'Goro!
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Minion (28)
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Ability (2) |
Loading Collection |
Here i am again, presenting another Paladin deck. Basically i took my interest of taunt warrior and injected that into my midrange buff paladin. The result is a surprisingly viable Walladin. Bring on the fat taunts! Tons of fun, and even capable of taking on the rogues/priests/shamans hanging out on the ladder. It may or may not be straightforward to play at first, depending on how familiar you are with the goons' strategies.
Here are a couple of really cool additions you might like:
Lorewalker Cho <---> Novice Engineer
Bolf Ramshield <---> Cyclopian Horror
Mayor Noggenfogger <---> Ragnaros, Lightlord
I have not tried these out personally as i do not have the cards, but several others have tried and suggested them. Thanks all for sharing your ideas!
Mulligan |
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Smuggler's Run |
Grimestreet Outfitter |
Grimestreet Informant |
Wickerflame Burnbristle |
Novice Engineer |
Twilight Geomancer |
Acolyte of Pain |
Card Breakdown | |
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Smuggler's Run | The only spell in the deck, two copies that is. I serves one purpose, to buff as many minions as possible. You CAN play this early, but i prefer to wait and draw a few more cards usually. |
Grimestreet Outfitter | Smuggler's Run as a battlecry on a 1/1 body. What's great about this is it is a very powerful effect, and yet easily combined with Brann. |
Aldor Peacekeeper | The meta is pretty aggressive, and also Jade Golems. Use this to neutralize threats when required. You may decide to discover more copies with a Scarab. |
Wickerflame Burnbristle | The heart of the deck in my opinion. Divine taunt is exactly what we need, AND it heals you. I crafted it just for this deck. |
Grimestreet Enforcer | Although it can appear to be a little slow, the body is decent and the effect can continue until they deal with it. This is a high priority target for your opponent. |
Eadric the Pure | I remember when this card seemed so underwhelming. It has a great effect but there really wasn't such a need for this card. Until now. This is your ultimate test! In addition to nullifying a ton of damage, the body is excellent for this hand buff business. |
Ragnaros, Lightlord | A strong heal that can potentially win the game if there ks no answer. With the taunt and buffs in this deck it should make it a very threatening minion. Do note however that if you have damaged minions at the time it may heal them and not you! |
Tirion Fordring | One of the best taunts/legendaries in the game can't steer you wrong, but it is annoying as hell when priests steal copies . |
Grimestreet Informant | Seems insignificant but it can really help find a relevant card or two and make up for the general exclusion of spells as well. |
Novice Engineer | A simple and straightforward card draw that has synergy with Brann and can help get some momentum early. |
Twilight Geomancer | A nice, cheap taunt that can buy you some time with it's generous health. Very good to have in your mulligan when encountering aggro. If you see a lot of aggro, consider a second copy of this in exchange for one of the 4 cost taunts. |
Acolyte of Pain | A great draw card that increases in reliability with each buff. Also very nice when combined with a Defender of Argus. |
Brann Bronzebeard | Powerful and flexible tool. I've added this to compliment the good battlecries and/or to boost card draw a little. |
Cyclopian Horror | This card has potential for some pretty decent amounts of health. A nice taunt card. |
Defender of Argus | In order to cut back on some of the weaker taunt minions i added this to taunt up our other big bodies. |
Second-Rate Bruiser | Fits well because it is nice against aggro decks, and also can just be insane if it costs 3 mana with +2/+2 or more. |
Fight Promoter | I really like this card to fit some nice draw into a single slot. The condition is very easily met in this deck, and will often trigger itself. |
Wrathion | A really versatile card with both taunt and card draw. It will be a sizable body with a couple buffs and the card draw helps the deck continue to cycle well. You don't need dragons, it's good enough to draw a single here. |
Don Han'Cho | A slower card than most people like to play, but i think the context in which it is played determines it's value. I feel like in this deck it works well. Consider that you may have taunts on the board to stall, and excellent targets in hand for the buff that will make up for any tempo loss. |
Soggoth the Slitherer | I've always loved this card, but it didn't get too much use. Now with being able to buff it by targeting it indirectly, this will be that card that absolutely frustrates your opponent. |
Replays | |
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Reno Dragon Priest | https://hsreplay.net/replay/T42HhPPaJ4uK33Pf7tHYwf |
Dragon Priest | https://hsreplay.net/replay/DGsoz6jJM9GxzQS4PqSDxd |
Inferior Buff Paladin | https://hsreplay.net/replay/UhCv4eEoEjJWZXPjCyXh8k |
Hunter | https://hsreplay.net/replay/wSWxoGcWMKwNnw9pBMGQzG |
Jade Druid 1 | https://hsreplay.net/replay/6CtmybRBFLdAyXs4K9sX2P |
Jade Druid 2 | https://hsreplay.net/replay/yeYFYh7ywE85sBEf3vJiQ7 |
Pirate Warrior | https://hsreplay.net/replay/xawVDv2Gwj9cEibgavMyVh |
Warlock | https://hsreplay.net/replay/7cdsWCdP4M6vAG6YPUjgUf |
Rogue | https://hsreplay.net/replay/X5HCTeUpA5HSwiTQbTjzFH |
Also check out my new warrior deck!
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Minion (20)
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Ability (10)
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Loading Collection |
I'm only missing the last three legendary minions do you think is there a decent replacement ? I wanna try this deck , i'm tired of jade bullshit and agrresive decks ...
You could probably get away with a couple Sunwalkers and a Psych-o-Tron.
Doppelgangster is needed in any serious buffadin deck, when you want to outlast your enemy. The biggest problem of those kind of decks is lack of removal and this deck doesn't solve that problem. Also, they are a lot of starting hand dependant if you will lose or win the game. I played a lot of these types of decks, before gave up.
How do you counter Pirate decks? I'm getting crushed on turn 4 by them :(
If you are running into a lot of pirate aggro at the moment i suggest removing Mind Control Tech and Defender of Argus X1 for a couple 2 or 3-cost taunt minions with a reasonable amount of health. Previously i was running Twilight Geomancer and Squirming Tentacle which seemed to help a bit for example.
Having so much fun with this deck but getting crushed by pirates.
Yeah i hear that, pirates are a dice roll! Small-Time Buccaneer nerf can't come soon enough.
Thank you. I've been having a lot of fun with my own failed buff paladin deck but this deck is by far the most fun I've had so thank you. I've replaced Eadric the Pure and Tirion Fordring with Ragnaros the Firelord and Ragnaros, Lightlord the twins, and one Cyclopian Horror with Infested Tauren since I didn't have those and so far works pretty good. I sometimes even pick up Tirion Fordring from Grimestreet Informant so that's good.
That is awesome, i am glad you are enjoying it! Definitely some fair subsitutions. I added lightlord as well just recently, great card! I am really liking that about the informant. Being able to discover class cards such as those can ve very convenient and relevant
Do consider Sen'jin Shieldmasta to replace cyclopian horror as well, it is almost the same simply with 5 health and no battlecry. It may protect your face a little better! I may also suggest swapping one of the fight promoters for a Psych-o-Tron orSunwalker to make up for the taunt that tirion provides. Seeing as you already have ragnaros :)
GLHF!
I play a version of this in Wild that has Arcane Nullifier and Spectral Knight. I have won many games by taunting up a 8/10 Spectral Knight
What switches did you make for these cards? And did you play two of each? Thanks.
Yea I would like to know as well, thanks. Chimera, what cards would you switch out for Spectral Knight and Arcane Nullifier X-21?
http://www.hearthpwn.com/decks/735175-wild-buff
I dont know how to navigate this site very well, but here is my list.
Surprise MVP is Echoing ooze.
Brann Bronzebeard + Echoing Ooze
Hmm didnt see this earlier but good question. I haven't thought about wild in a while but i think at first glance i would remove Hogger and Mind Control Tech for Arcane Nullifier X-21. Maybe swap one Second-Rate Bruiser for one Spectral Knight. Thats probably what i would try if i were to play wild with those.
Also, dont underestimate Doomsayer. He helps to stall till turn 5 when i can drop my Enforcer. But also if you get a couple buffs on him, even if your opponent can kill him they take damage.
It works, I have tested. It is a battlecry, not at "the end of your turn".
Yeah i can confirm it does work, i have seen it. I feel like it didn't work originally, but they must have altered the code? Perhaps i am mistaken.