[Legend #2] - Discardlock In Depth Guide
- Last updated Nov 21, 2016 (Yogg Nerf)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Discardlock
- Crafting Cost: 1280
- Dust Needed: Loading Collection
- Created: 11/15/2016 (Yogg Nerf)
- Zananananan
- Registered User
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- 8
- 13
- 44
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
2967
[Legend #2] - Discardlock Guide
"Your soul shall suffer!"
My name is Zananananan (https://twitter.com/Zanananan), a competitive player for SFD-Gaming (http://www.sfd-gaming.com/). You can also follow me on Twitch for High Level Gameplay (https://www.twitch.tv/zanananan), I'll start streaming soon. I just made Twitter a few hours ago, I'll also be more active there in the future.
I offer coachings for 20,00 €/hour. If you are interested, please leave me a message on Hearthpwn.
Table of Content:
1. Intro
2. Proof
3. General Strategy
4. Placement
5. General Mulligan
6. Class Specific Mulligan + Tips
7. Questions
1. Intro
Hey Hearthpwn,
I'm Florian 'Zananananan' M. and I'm a German Hearthstone player. I've been playing Hearthstone for almost 2 years now. During my early days I was a huge fan of Zoo. I've been playing tons of Zoo on ladder and in tournaments and it's been doing very well for me. This deck is probably easy to learn but I believe that it is one of the hardest decks to play perfectly in the game.
I can already see the comments "Ohh just a boring Zoo, nothing new". I was the guy who built a similar deck to this immediately after Malchezaar's Imp came out, I hit Legend on the second day of the season with it. This is just an updated version adapted to the current meta.
2. Proof
3. General Strategy
Classic Zoolock is a strategy that revolves around taking the board early, using minions and buffs to trade favorably with higher-value minions. It also relies on high-impact/swing turns (such as a free Silverware Golem or extra card draw from Malchezaar's Imp).
The key is to realize when you have to go all in and when you can afford to play around AOE.
4. Placement
Most of the time it doesn't matter, but it can still win or lose you some games. You always want to maximize the efficiency of Dire Wolf Alpha.
- In general you want big minions, minions with deathrattle or taunt on the side and small minions in the middle.
- Knife Juggler has to be on the side (Taunt or deathrattle doesn't matter). You don't want to trade with him.
- Imp Gang Boss on the left. The Imp's will spawn in the middle.
5. General Mulligan
Flame Imp > Voidwalker, Possessed Villager, Malchezaar's Imp > Abusive Sergeant
If you don't have the coin and you don't have a 1 drop throw everything away. Dark Peddler is probably the most overkept card. I usually don't like keeping it, only keep it if you already have a good hand. Keep Dire Wolf Alpha if you have the coin and 2 1 drops.
If you have Malchezaar's Imp, Darkshire Librarian and Silverware Golem you can consider keeping everything. You have a 33% Chance to discard the Silverware Golem on turn 2.
6. Class Specific Mulligan + Tips
favored - Darkshire Councilman is fine if you have a 1 drop. Don't keep Voidwalker if you are going first. I keep it when I'm going second because they might play Living Roots on turn 1.
Midrange Hunter:
favored - Keep Imp Gang Boss if you a 1 drop. I don't like playing Voidwalker on turn 1 if they have the coin. You still have to play it if you don't have something else. They can coin out Huge Toad. Keep Dire Wolf Alpha if you have Possessed Villager. Keep Houndmaster and Unleash the Hounds in mind.
Face Hunter:
even - Imp Gang Boss is a good keep if you have a 1 drop. Explosive Trap is the most annoying one. Sometimes you can wait until you get Defender of Argus to get your minions above 2 health. You can play around Snipe by playingPossessed Villager first. Unleash the Hounds in mind.
Tempo Mage:
favored - Keep Imp Gang Boss with a 1 drop, it's good against the Flamewaker. You don't have to play around Flamestrike, most lists aren't running it.
Freeze Mage:
heavily unfavored - Try to find an explosive start. You have to go all in on him having no AOE. You tech Crazed Alchemist, you can kill Doomsayer with it.
Control Paladin:
even - Play a bit around Consecration. Darkshire Councilman again if you have 1 drop. Be careful about Doomsayer.
Aggro Paladin:
favored - Keep Imp Gang Boss with a 1 drop.
even - Darkshire Councilman is good but it's better to bait for Shadow Word: Pain before playing it. Keep Excavated Evil in mind.
even - Keep Darkshire Councilman or Imp Gang Boss if you have a 1 drop. Avoid playing a 2 health minion on turn 2 if he has the coin (SI:7 Agent).
slightly unfavored - Imp Gang Boss or Darkshire Councilman if you have a 1 drop. Beware Maelstrom Portal and Lightning Storm. Soulfire is strong against his Totem Golem or Azure Drake.
Zoo:
even - Imp Gang Boss is insane in this matchup. Keep Dire Wolf Alpha if you have Possessed Villager, you can kill Flame Imp or Dark Peddler. You always want to clear his board, he can't use Abusive Sergeant, Power Overwhelming or Defender of Argus this way.
Renolock:
slightly favored - Keep Darkshire Councilman. Don't play around AOE if you can't afford it, they only have 1 Demonwrath and 1 Hellfire for early game.
Control Warrior:
unfavored - Keep Darkshire Councilman if you have a 1 drop. I like Possessed Villager on turn 1 and coin Darkshire Councilman or Imp Gang Boss turn 2. It plays around Fiery War Axe. Be aware of Brawl, Revenge and Ravaging Ghoul. You are slightly favored if it's N'zoth Warrior.
Dragon Warrior:
even - I don't like Voidwalker or Malchezaar's Imp on turn 1 because of Alexstrasza's Champion. Soulfire is good against Frothing Berserker, Fierce Monkey and Blackwing Corruptor.
Pirate Warrior:
slightly favored - Imp Gang Boss is awesome if you have a 1 drop. Defender of Argus is key in mid game.
7. Questions
Why aren't you running other discard cards like Succubus or Tiny Knight of Evil?
I wanted to make the deck as consistent as possible.
I don't think you need it. Soulfire is good enough.
Is Abusive Sergeant good enough after the nerf?
Yes, you can still trade favorable with it. But you shouldn't play him for tempo anymore.
(Why Demonfire?)
The idea of came from Thijs, he played it on BlizzCon. Demonfire is just a great card when you are behind on board. You can kill something like a Sorcerer's Apprentice behind Mirror Image. It's also insane if you can buff a Malchezaar's Imp or Imp Gang Boss with it.
I went back to my old version which I released immediately after Karazhan came out with 2x Dire Wolf Alpha. It has been performing just a little bit better for me. But Demonfire is still a playable.
Went 9/2 to Rank 13 tonight using this deck.
Beat Trump with this deck last night...
https://hsreplay.net/replay/5rrKcMsicMgFPYcBGA4aE3
Rogue: http://www.hearthpwn.com/decks/698423-legend-10-miracle-rogue-guide-s33
Replacements for Imp Gang Boss??
argent horserider
if i was avoiding rotating adventures, replacing imp gang boss like that, what would you sub for dark peddler?
Hmmm.....pedler is pretty good card try to finish this adventure until then you can with replace flame jugler in my opinion OR you can swap pedler with Tiny Knight of Evil something like that (discard card)
I was considering getting the first wing with gold so that kind of pushed it over the edge in deciding hah.
I miss one Doomguard and i replaced him with Ragnaros the Firelord. So far i didn't use him... Do you have a better idea?
Argent Commander or Reckless Rocketeer maybe?
Yea maybe cause [card]Ragnaros the Firelord[/card] effect is random... I will try all of them and i will see
Is adding ooze or crystal weaver worth it? If so, what would you cut?
I hit Legend with Dragon Priest. You can find the deck here: http://www.hearthpwn.com/decks/693051-legend-day-3-dragon-priest-s33
I think this deck should still be potent in gadgetzan meta. I think this deck is particularly strong against pirate warrior
I've been shitting on pirate warriors with this deck. Just so it could be even stronger against it I would suggest teching in ooze for one Librarian
thanks, just hit legend with this :)
Hit Legend with your deck! Thank you!
Because they don't support the game plan
Can I tech out one sergeant for crazed alchemist?
I tried this out to see if it was better than my version and it definitely is. 5-1 so far and I am going to keep trying as it has great potential!
I made a video showcasing the deck, I hope you guys try the deck out as it's pretty fun to play with! also ... dat poor rogue XD