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[Wild] Zedman's Silver Hand

  • Last updated Aug 17, 2017 (Frozen Throne)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Divine Shield Paladin
  • Crafting Cost: 8900
  • Dust Needed: Loading Collection
  • Created: 9/12/2015 (TGT Launch)
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  • Battle Tag:

    DoctorZedman

  • Region:

    US

  • Total Deck Rating

    14

View 3 other Decks by DoctorZedman
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Edit 8/12/17: I'm back! This deck is Wild now. Lots of new Recruit synergy has been added, so I've decided to stick it all in one deck (minus Vine Cleaver, although it's a strong contender to replace Truesilvers with). So far it seems very hit-or-miss, where a strong curve where synergy triggers (LoTJ or Righteous Protector turn 1, coin -> Steward turn 2, Muster turn 3, Lightfused Stegodon turn 4 is the ideal curve, I've had something like it in 50% of my going second games and I haven't lost with it yet except against one Basic mage deck with 2 arcane explosions- a mildly embarrassing loss) seems to beat pretty much any deck that can't clear everything every turn, but missing a drop pretty much spells defeat if you don't either win the face race or draw Divine Favor to draw into the mid game card.

Edit 8/15/17: I've decided that Truesilver Champions, Warhorse Trainers and Dark Convictions weren't doing as much as they could be, so I replaced them with some 1 and 2 drops. I'm experimenting with Acherus Veteran, Knife Juggler, and Argent Protector; so far the synergy between them and the other cards in the deck is quite effective. Argent Protectors make defending Steward of Darkshire easier, since anything short of Shadow Word Pain or Polymorph will have to break through the Divine Shield first, plus the extra Divine Shield synergies from Bolvar and Rallying Blade. As effective as Blood Knight would be at triggering in this deck, I prefer to keep the divine shields around as defense for the minions. If a big ol' Blood Knight would win me a game, the board full of shielded minions would probably win it too.

 Edit 8/17/17: Changed around some cards just to see what would happen honestly. Added Corpsetakers and some Lifesteal cards since healing and cheap taunts are something this deck lacked.