[Legend] Archaeoloking Shaman [75% - B10 to D5 ...
- Last updated Sep 13, 2020 (Scholomance Academy)
- Edit
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Wild
- 11 Minions
- 18 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Control Shaman
- Crafting Cost: 10800
- Dust Needed: Loading Collection
- Created: 9/3/2020 (Scholomance Academy)
- Saveaj
- Registered User
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- 1
- 6
- 16
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Battle Tag:
Saveaj#2720
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Region:
EU
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Total Deck Rating
71
This deck is an adventure. You stuff yourself with your Fist The Fist of Ra-den, your books Primordial Studies and your best mates Dwarven Archaeologist to dig for Heathstone temple wonders.
Hopefully you and your buddy the Groundskeeper learned your Scholomance lesson well to be able to fight the monsters you may encounter with Devolving Missiles, Torrent Earthquake, Tidal Wave Eye of the Storm and Hagatha's Scheme .
Now you can dig for Vulpera Scoundrel, Marshspawn , Primordial Studies and especially Instructor Fireheart wonders. If you are a good archaeologist you'll eventually find the King Phaoris to unleash the true power of Hearthstone's temple. And if you search well in the corners you'll even get there faster with the Lorekeeper Polkelt and his Far Sight or with Jepetto Joybuzz.
For the most enthusiasts you also have the Bandersmosh sidequest.
Dig well and have fun !
EDIT 13/09/20:
Mulligan :
This deck highly depends on the meta (It's not straight up GA druid that is overall good). You want to target aggro which were very abondant early september. The rise of bomb warior or different types of mages is no good new for this deck (but you still can adapt).
In the Mulligan always keep Hagatha's Scheme against every matchs.
Against aggro also keep Devolving Missiles, Groundkeeper and Torrent in priority. If on coin or already have Devolving Missiles or Primordial Studies always keep Marshpawn. Dwarven Archaelogist, Vulpera Scoundrel and Instructor Fireheart can also be kept and played on curve for tempo. Lightning Bloom can be a keep too if you already have Tidalwaveor Earthquake.
Against midrande deck like Paladin keep The Fist of Ra-den and Devolving Missiles
Against Control like Priest keep Lorekeeper Polkelt, The Fist of Ra-den, Vulpera Scoundrel and Marshpawn. Although be careful with playing the fist as they might play weapons destruction (especially in Highlander build) so try to make some value before they destruct it. Try to pull up the combos Dwarven Archaeologist + Fireheart Instructor and Lorekeeper Polkelt + Far Sight.
Overall guidelines:
Always to keep your schemes as long as possible, use your health as a ressource. In the meantime stay safe from potential lethal from your opponent (always calculate how much can your opponent deal to your face in the next turn) Don't hesitate to throw minions for tempo against aggressive opponents. Against slower keep Dwarven Archaeologist for combo with discover card and always one for Fireheart Instructor. The Fist of Ra-den is an amazing card in this deck. Best use of it is at 10 with Eye of the Storm and 1 cost spells. On 10 you have 50% chance to hit Deathwing, Collossus of the moon or Kalecgos plus 15/18 worth of taunts. For 1 you'll always hit Reliquary of Souls for extra value against control or healing vs aggro.
Feel free to adapt to the meta at your rank with some cards listed below. You can remove cards from the discover package.
EDIT 10/09/20:
After yesterday nerfs, I decided to switch to original version of the deck (only 2 change below) and I went 11-3 in final push to legend! :D
Out: Jepetto Joybuzz & Bandersmosh/ In : 2 x Lightning Bloom
Blooms are OP overall and in this deck too! You can play all your big card 2 turn earlier (AoE vs Aggro and Phaoris against mid and control. Also great with Fireheart combo
Overall I think this version is very stable. You can still remove some cards of the discover package to add some meta cards listed below:
Considerations/meta-adjustments : Runic Carvings, Educated Elekk, Kobold Stickyfinger, Acidic Swamp Ooze, Plague of Murlocs, Serpentshrine Portal, Archivist Elysiana, Witch's Brew, Walking Fountain, Speaker Gidra, Wandmaker, Bandersmosh, The Lurker Below
Showcase from a french streamer with my original version:
Matchups :
Favorable : Face Hunter (18-5) / Soul & Aggro DH (10-4) / Zoolock (5-2), , Shaman (3-0)
Aggro matchups = EZ win
Slightly favorable : Rogues (16-13)
Rogues sometimes do crazy stuff and weapon rogue can be hard to stop but overall a favorable matchup and way more since the nerf of Secret Passage
Even : Paladin (4-6), Priest (10-8)
Paladin can be though if you don't hit Devolving Missiles or Hagatha's Schemes. Divine shield can be though to deal with. Regarding priests (I hate this match-up and class atm so hard xD) it is gonna be a strong battle of tempo/value. If he drops Galakrond, the Unspeakable early then you lose the value game and you'll have to play the tempo game to perfection. Be careful with Soul Mirror and Murozond the Infinite. Not all priest play Plague of Death so pry for that. I'd say Dwarven Archaeologist/Instructor Fireheart combo and Bandersmosh are your best win condition (Archivist Elysiana, Dragonqueen Alexstrasza late, Ysera Unleashed, Lord Jaraxxus, 2nd King Phaoris, Tirion Fordring for 15 dmg weapon, ...). So much to say but overall stay calm and breathe xD
Slightly unfavorable : Druid (13-9), Warrior (2-5)
Ok I don't know how I am 13-9 there because I think this matchup is hard! You simply can't deal with Survival of the Fittest, but you still have a decent chance to kill him before this stage. The Fist of Ra-den is the best card in the matchup. Fireheart Instructor and other early minions help a lot. Lorekeeper Polkelt is also great to get the King Phaoris ASAP before they play Survival of the Fittest
Regarding warrior, I think you also have decent chances but if you face a lot of them you might want to add Kobold Stickyfinger and/or Acidic Swamp Ooze or even Witch's Brew.
Unfavorable : Mage (7-10)
I faced a lot of different mages. Turtle mage is by far the worst matchup (but did not encounter so far) also mozaki mage is bad matchup. Highlander is also difficult and Tempo mage is more favorable. But with the last 2 you have more chances. Once against battle for tempo is the key. Reno the Relicologist is direct counter to Phaoris. As you see 7-10 is not so bad.
any english players with a similar deck, please? I am very tempted to craft this. I only have cards from the oldest expac right now, so need to craft almost every card for this.
I need a deck though so have to craft something.
the subs are not bad actually if you auto translate to english.
I can't recommend you to craft this deck especially if you miss all the cards
This deck is fun but there is some antisynergy with pokelt and the discover package. If you play polkelt and have any discover cards in your hand (archaeologist/fireheart) they are just dead cards for the rest of the game.
That is true I ended up cutting it because it was weird in some cases
Also update your deck, it's still old
Yes I was confused with editor but I did the changes manually
Oh shi~
Liked the writing, didn't like the deck, anyway +1
Thanks! But why you didn't like the deck ?
This deck is really fun, well done
this deck works best versus aggro, almost every rogue/dh/h/zoolock will suck vs you
it's just because of zoo meta, you can clear the board every turn so you win them easily
nice work, but I hesitate to try the deck, because I most likely face aggro Hunter, DH or Mage that will try to kill me by turn 5-6 while I discover the best spells or just have Highmana cards in my hand.
Face Hunter is actually my best matchup (10-2) Don't hesitate to drop early minions for tempo against aggressive opponent. Dig only against slow opponents. DH is also favoured (4-2) as all aggro. Mage is a bit unfavoured (6-9) but winable. I did some adjustments to the deck that I'll soon update.
Also best for you to play the deck where you can't lose stars. (also if you're not familliar with control sham)
^True actually works good against aggro (either dead or you can recover at low health till you drop tidalwave)
- Takes some time before you can pull wins, control matchups are bad sometimes when theres nothing played the first turns, then it all depends on who has more luck and finds the answers first.
I 'd prefer a Plague of Murlocs over the missiles because mine never hit the right target.
And I never used the King in 10 Games. At 10 mana I either struggle to stay alive or I simply didnt draw him.
congrats on legend!
Thanks dude!
Yes true that devolving missiles make me really scream sometimes (like hitting 3 times the same target) but really good in early game. Plague of murlocs can also backfire sometimes. But along with earthquake or scheme it is really nice.
Nice writeup. Amazing
Nothing to say, just:
good deck, comment to promote it
Looks nice, going to give it a try. Nice write up :)