Runic Carvings


Card Text
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Flavor Text
"That totem was beautiful… and you runed it!"
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Rampant Growth | Ability | Druid | 5 | 0 | 0 |
Enrich | Ability | Druid | 5 | 0 | 0 |
Warsong Rexxar | Hero | Hunter | 0 | 0 | 30 |
Celeste | Hero | Mage | 0 | 0 | 30 |
Board with a Nail in It | Weapon | 1 | 4 | 2 | |
Whizzing Buzzer | Weapon | 4 | 3 | 4 | |
Augmented Auto-Mace | Weapon | 4 | 3 | 4 | |
Felfire Flamberge | Weapon | 3 | 3 | 3 | |
Improvised Flamethrower | Weapon | 2 | 3 | 2 | |
Scrapmetal Battleaxe | Weapon | 2 | 3 | 2 | |
Electrified Spear | Weapon | 3 | 3 | 2 | |
Snake on a Stick | Weapon | 1 | 2 | 4 | |
Deadly Fork | Minion | Rogue | 3 | 3 | 2 |
Sharp Fork | Weapon | Rogue | 3 | 3 | 2 |
Be Our Guest | Hero Power | 0 | 0 | 0 | |
Jade Golem | Minion | 1 | 1 | 1 | |
Jade Golem | Minion | 2 | 2 | 2 | |
Jade Golem | Minion | 3 | 3 | 3 | |
Jade Golem | Minion | 4 | 4 | 4 | |
Jade Golem | Minion | 5 | 5 | 5 | |
Jade Golem | Minion | 6 | 6 | 6 | |
Jade Golem | Minion | 7 | 7 | 7 | |
Jade Golem | Minion | 8 | 8 | 8 | |
Jade Golem | Minion | 9 | 9 | 9 | |
Jade Golem | Minion | 10 | 10 | 10 | |
Jade Golem | Minion | 10 | 11 | 11 | |
Jade Golem | Minion | 10 | 12 | 12 | |
Jade Golem | Minion | 10 | 13 | 13 | |
Jade Golem | Minion | 10 | 14 | 14 | |
Jade Golem | Minion | 10 | 15 | 15 | |
Jade Golem | Minion | 10 | 16 | 16 | |
Jade Golem | Minion | 10 | 17 | 17 | |
Jade Golem | Minion | 10 | 18 | 18 | |
Jade Golem | Minion | 10 | 19 | 19 | |
Jade Golem | Minion | 10 | 20 | 20 | |
Jade Golem | Minion | 10 | 21 | 21 | |
Jade Golem | Minion | 10 | 22 | 22 | |
Jade Golem | Minion | 10 | 23 | 23 | |
Jade Golem | Minion | 10 | 24 | 24 | |
Jade Golem | Minion | 10 | 25 | 25 |
After reading it a couple more times and thinking about it.
I think it does the following, as it's the best of both worlds: 6 mana summon 4 2/2 treants with rush.
You could be right there. Didn't think about it that way. Honestly, with Blizzard, you never know.
With Ossirian Tear active, does this summon 4 treants?
Based on my understanding of the card and hearthstone's mechanics, I would say that with Ossirian Tear, you would have to spend 8 mana; summon the first 4 treants without rush, then summon another 3 (maxing your board space) with rush. The wording isn't perfectly clear, but that's my best guess for how it will work. Cannot confirm.
I think you would have to be right. If you played this with Keeper Stalladris, surely it would give you one card that reads "Summon 4 2/2 Treant Totems." And another card that would read "Overload: (2) Summon 4 2/2 Treant Totems with Rush."
Turn 1 - Coin, Lightning Bloom x 2, Runic Carvings, Totemic Might or Totemic Surge or both = Creature on board 3 times 2/2 or 4/2 or 6/2 or 4/4 or 2/4 or 2/6 depend on what you drew.
Turn 2 - Nothing, you are overload for 6 mana. Yet you can attack for 6/12/18 damage.
and it is totems for shaman extra spice. it is a problematic card.
This is incredible tempo for treant druids in wild, and like a TON more synergistic Rain of Toads in totem shaman. 14/10 card.