Marshspawn


Card Text
Battlecry: If you cast
a spell last turn,
Discover a spell.
Flavor Text
Hopes to someday promote to Marshsqueen.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Summon a Panther | Ability | Druid | 2 | 0 | 0 |
Leader of the Pack | Ability | Druid | 2 | 0 | 0 |
Bite | Ability | Druid | 4 | 0 | 0 |
Thrall, Son of Durotan | Hero | Shaman | 0 | 0 | 30 |
Alterac Thrall | Hero | Shaman | 0 | 0 | 30 |
Wolfrider Thrall | Hero | Shaman | 0 | 0 | 30 |
Flamewalker Rexxar | Hero | Hunter | 0 | 0 | 30 |
Druid of the Flame Malfurion | Hero | Druid | 0 | 0 | 30 |
Festival Jaina | Hero | Mage | 0 | 0 | 30 |
Ice Lady Tyrande | Hero | Priest | 0 | 0 | 30 |
Illidan the Naughty | Hero | Demon Hunter | 0 | 0 | 30 |
Ancient Guardian | Minion | 1 | 1 | 1 | |
Batterhead | Minion | 8 | 3 | 12 | |
Batterhead | Minion | 8 | 3 | 12 | |
Ancestral Guardian | Minion | Paladin | 4 | 4 | 2 |
Khartut Defender | Minion | 6 | 3 | 4 | |
Oasis Surger | Minion | Druid | 5 | 3 | 3 |
Titanic Lackey | Minion | 1 | 1 | 1 | |
Focused Burst | Ability | Druid | 0 | 0 | 0 |
Divide and Conquer | Ability | Druid | 0 | 0 | 0 |
Flamewarden Ragnaros | Hero | 0 | 0 | 30 | |
Battle Healer George | Hero | 0 | 0 | 30 | |
Venthyr Tess | Hero | 0 | 0 | 30 | |
Shadowpanther Jandice | Hero | 0 | 0 | 30 | |
Dragon Breeder | Minion | 2 | 2 | 3 | |
Cobalt Spellkin | Minion | 5 | 3 | 5 | |
Surging Tempest | Minion | Shaman | 1 | 1 | 3 |
Spirit Wolf | Minion | Shaman | 2 | 2 | 3 |
Chronobreaker | Minion | Priest | 5 | 4 | 5 |
Arcane Breath | Ability | Mage | 1 | 0 | 0 |
Dragon's Pack | Ability | Shaman | 5 | 0 | 0 |
Winged Guardian | Minion | Druid | 7 | 6 | 8 |
Ancient Guardian | Minion | Paladin | 8 | 8 | 8 |
Marshspawn | Minion | Shaman | 3 | 3 | 4 |
Clefthoof | Minion | Hunter | 4 | 3 | 5 |
Nightshade Matron | Minion | Warlock | 4 | 5 | 5 |
Clefthoof | Minion | Hunter | 4 | 3 | 5 |
Nightshade Matron | Minion | Warlock | 4 | 5 | 5 |
Libram of Hope | Ability | Paladin | 9 | 0 | 0 |
Nagrand Slam | Ability | Hunter | 10 | 0 | 0 |
3/4 body and quest advancement. Even if you didn't play a spell it is a good card on turn 3.
Took the words right out of my mouth! It's impressive how you pointed that out.
Chaining elementals worked so well for shaman that now they are traying to chain spells with minions in the class with the worst card draw.....and with overload....
Looks like shaman only gets to be good once every 2 years, and the only way the know how to make this it's by being pure cancer, and then he has to pay for it the rest of the time by being unplayable.
If Elemental Shaman sees play in the next two years, this will be a strong card in it.
You read it here first.