Mulch
Card Text
Destroy a minion.
Add a random minion to your opponent's hand.
Flavor Text
Is this a noun or a verb? We will never know.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Earth Elemental | Minion | Shaman | 5 | 7 | 8 |
Frost Elemental | Minion | 6 | 5 | 5 | |
Priestess of Elune | Minion | 6 | 5 | 4 | |
Captain Greenskin | Minion | 5 | 5 | 4 | |
Lava Burst | Ability | Shaman | 3 | 0 | 0 |
Murloc Raider | Minion | 1 | 2 | 1 | |
Aviator Bob | Hero | Paladin | 0 | 0 | 40 |
Reincarnate | Ability | Shaman | 1 | 0 | 0 |
Shadowboxer | Minion | Priest | 2 | 2 | 3 |
Piloted Shredder | Minion | 4 | 4 | 3 | |
Clockwork Giant | Minion | 12 | 8 | 8 | |
Ancestor's Call | Ability | Shaman | 4 | 0 | 0 |
Dalaran Aspirant | Minion | Mage | 4 | 3 | 5 |
Coliseum Manager | Minion | 3 | 2 | 5 | |
Evil Heckler | Minion | 4 | 5 | 4 | |
Mulch | Ability | Druid | 3 | 0 | 0 |
Disciple of C'Thun | Minion | 3 | 2 | 2 | |
Eater of Secrets | Minion | 4 | 2 | 4 | |
Master of Evolution | Minion | Shaman | 4 | 4 | 5 |
Renounce Darkness | Ability | Warlock | 2 | 0 | 0 |
Arcane Giant | Minion | 12 | 8 | 8 | |
Shadow Volley | Ability | 6 | 0 | 0 | |
Gallery Protection | Hero Power | 0 | 0 | 0 | |
Burgly Bully | Minion | 5 | 4 | 6 | |
Hidden Cache | Ability | Hunter | 2 | 0 | 0 |
Fire Plume Phoenix | Minion | 4 | 3 | 3 | |
Lightfused Stegodon | Minion | Paladin | 3 | 3 | 3 |
Fatespinner | Minion | Druid | 5 | 5 | 3 |
Obliterate | Ability | Death Knight | 2 | 0 | 0 |
Death and Decay | Ability | Death Knight | 3 | 0 | 0 |
Bink the Burglar | Hero | Rogue | 0 | 0 | 10 |
Unidentified Elixir | Ability | Priest | 3 | 0 | 0 |
Unidentified Shield | Ability | Warrior | 6 | 0 | 0 |
Bag of Stuffing | Ability | 1 | 0 | 0 | |
Glyph of Warding | Ability | 0 | 0 | 0 | |
Unidentified Maul | Weapon | Paladin | 3 | 2 | 2 |
Gattling Gunner | Minion | 4 | 5 | 3 | |
Dark Possession | Ability | Warlock | 1 | 0 | 0 |
Blazing Invocation | Ability | Shaman | 1 | 0 | 0 |
Entrenchment | Ability | 0 | 0 | 0 |
My thoughts on this card:
At first glance? I thought it was awful. Deathwing/Sneeds Old Shredder/ Rag from it every time, for removing the likes of a huffer.
I thought about it a bit more.
This card is going to be great.
First of all, there are scenarios where playing this card will lose you the game. Because Big Game Hunter, Mind Control, Mind Vision, and Tree of Life exist, that could be said for any card in the game, big, little, advantageous to you, self-destructive. But use the doom guard logic on this card.
Warlocks drop doom guard on an empty hand all the time. They lose no cards for it, even drop creatures or cast spells to avoid the downfall of the card. This card has a similar caveat, in the opposite direction. Add a random creature to your opponent's hand... provided it has the space for it. That's right, if their hand is full, your opponent won't get a card for this, and if it's at 9 cards, they get the creature, but in return one of their other cards is nuked. That makes this card very mill friendly, and honestly, I can see mill decks including two copies of this as well.
I'm a big lore walker cho advocate. You can cast this with him on the board. Keep protecting cho. Eventually your opponent will cast it back. You'll get a random minion. You'll be a druid with unstable portal. The dream.
The fact of the matter is, there are so many situations in this game where this will be a hard counter to what ails you, as well. Blessing of Kings on the Ysera? How about an angry chicken? Inner Fire cheese on a Mogushan? You get an Azure Drake. Nice value Card, but not the game winning one you had. This card will take a crap on deck synergy, creature buffing, and divine shields, so it will always be a decent addition to a druid's repertoire.
Super cool animation on golden! :)
Well, I guess this is as good as a Druid hard removal will get, too bad it procs deathrattles.
Hard removal always proc deathrattle. At least its better than naturalize and recycle.
Not always, I mean hex and polymorph don't, and they are in the same level of cost.
At least it promotes minion play for the opponent, which is something Druid prefers over spells so it's definetly better than naturalize.
And I'd say it's better than Recycle since it's not only cheaper but trades minions for something the opponents might not want rather than something they included in their deck.
R.I.P. Helmet Bro :/
I can already hear the sax when a druid play this card. No it is not bad, but there will be surely a nice trolden-videos from a druid playing 2 Mulch in a round and the other gets 2x Dr. Boom.
This is a very well designed card for Druid. Recycle was terribad in constructed as most solid decks don't have too many misses on "draw 2" - this can take care of really pesky minions that BGH can't and act as a second BGH versus decks with redundant huge threats.
This card is NOT trade an opposing minion for Arcane Portal as Portal's cost reduction is what makes that card often so strong.
This card is better than it looks, most decks will run 1 at least. Can't wait to see the golden animation on this.
Well, that's some badass animation. This knight looks like he had better days.
aw Mulch should've destroyed a minion and added a Treant to the opponent deck.
Thanks for the Salty Dog sucker!! I didn't need that Ragnaros the Firelord anyway!
Comparing the effect to Naturalize I'd actually rather give him a random minion that he/she may or may not use than let him draw 2 cards from his deck and give hime better card advantage.True, a card in hand that is slightly less useful than any of the others wont give an advantage until you start to run out of cards.
There is just so many way's I can see this card RNG owning me. I like the fact it's a 3 mana hard removal, sure that's great but I know my luck and I am too scared to use this card haha.
Can someone please fix this page? It's a spell, not minion.
The average manacost is 5. So in average you give an opponent a random 5-cost minion.
It's like an unstable portal to opponent without mana reduction.
Obviously the average mana cost isn't 5, just because cards range from 0-10 mana doesn't mean that the average is 5...
The average mana cost is 3.98 as of TGT, if you don't count the giants.
Hearthstone = RNG confirmed.