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    posted a message on .
    Quote from user-100146327 >>
    Quote from samuellima91 >>

    Viper did misplay by not checking the secret first before playing his minions on the first match. But it's pretty bs that Rogues can now pull answers out of nowhere and from any class. It was bad enough when they could get answers from cards of your class but at least it was limited to that. Now they are going to start printing bs like Hench-Clan Burglar that allows them to get answers out of thin air. As if there wasn't enough RNG in the game. Good luck playing around all the dozens of random spells they can get now. And that random hunter secret decided the match. Very fair.

     His play is better vs misdirection though since he has a much better change that it cant prevent lethal with 2 lethal attackers. Wether that is a missplay or not would require a much deeper analysis and is not nearly as clear cut as you make it seem.

     Yeah, that makes sense. But i still think that it's unfair how Rogues can do this sort of bs now. As i said, it's one thing to know that your opponent is holding a random card from your class because it came from a more limited selection of cards. But it's another story when the card could be literally any spell from any class. Secrets are easier to deal with in this scenario but burn spells or board clears? Can't do anything about that. 

    Posted in: Tournaments
  • 2

    posted a message on .

    Viper did misplay by not checking the secret first before playing his minions on the first match. But it's pretty bs that Rogues can now pull answers out of nowhere and from any class. It was bad enough when they could get answers from cards of your class but at least it was limited to that. Now they are going to start printing bs like Hench-Clan Burglar that allows them to get answers out of thin air. As if there wasn't enough RNG in the game. Good luck playing around all the dozens of random spells they can get now. And that random hunter secret decided the match. Very fair.

    Posted in: Tournaments
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    posted a message on Shadowy Figure

    Really cool card. Feels really good when you manage to combo this with Da Undatakah. Too bad priest sucks right now. But in a few months i expect that a really good combo/control deathrattle priest deck will become viable.

    Posted in: Shadowy Figure
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    posted a message on New Card Reveal - Hench-Clan Hag

    Potentially good in a variety of decks as long as cards with effects such as "If you control this type of minion, do this" are printed.

    Posted in: News
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    posted a message on New Warrior Card - Dimensional Ripper

    It may not be the best card or even all that good, but it seems really fun to try building a deck around this. Ysera, Oondasta, Damaged Stegotron, Witchwood Grizzly, Amani War Bear, Big Bad Archmage, Blackhowl Gunspire (OH YES), Archmage Vargoth... There are a lot of possibilities. We will lose quite a few good survival tools, but i think we still have enough to make this work. I'm gonna give it a shot for sure!

    Posted in: News
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    posted a message on New Card Reveal - Big Bad Archmage

    The card is okay, but what i don't understand is their sudden obsession with 6 cost minions.

    Posted in: News
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    posted a message on New Priest Legendary Card - Catrina Muerte

    Wasn't Madame Lazul supposed to be the villain? Because this is pure EVIL...

    Posted in: News
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    posted a message on New Rogue Spell - Togwaggle's Scheme

    Sounds like infinite value stuff to me. I thought they were going to avoid this kind of thing after rotation. We are losing Skulking Geist so this could become a very problematic card. Thankfully, Elven Minstrel is out so drawing the minions is going to be much slower, but this card when used alongside Lab Recruiter and (maybe) Academic Espionage just means that it will be impossible to beat Rogue in fatigue. And Pogo-Hopper could finally become a real issue. 

    Posted in: Card Discussion
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    posted a message on New Neutral Legendary - Chef Nomi

    Not gonna dismiss this one yet as Mecha'thun decks looked like the biggest meme ever and became one of the most frustrating things in the game. This card doesn't win the game instantly, at least.

    Posted in: Card Discussion
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    posted a message on New Druid Spell - The Forest's Aid

    It's okay. Treant Druid is a deck that is always generating tokens or placing things on the board. If the opponent clears all your early game attempts at building a board, you still have this for the late game and they will probably have already used most of their board clears. With two of these cards, you will be able to refill your board four times. Not to mention the synergy with Mulchmuncher. Copying those 0 cost munchers with Splintergraft and Gloop Sprayer is a pretty cool late game strategy as well. It will probably be very strong against slower decks but aggro decks will be a problem for it.

    Posted in: Card Discussion
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