You sure must have it hard for getting 1-2 cards nerfed that constantly saw play in EVERY SINGLE deck or ARCHETYPE of the mentioned classes. When they'll give me back my Ice Lance and Ice Block OR find a better replacement in classic than the RNG spell generator no one is using - we can talk then.
I don't really sympathise that much with the other HoFed classes (Conceal for Rogue and Power Overwhelming for Warlock) but they sure as hell also felt it - especially all zoo/aggro warlocks with the loss of PO.
Did the Fiery War Axe and Wild Growth + Nourish nerfs were clean? Certainly not.
Were they not overkills of the cards? Certainly not and with both of those I sympathise.
But
If the cards are both UNIVERSALLY STRONG IN EVERY SITUATION, go into EVERY DECK and SEVERLY cripple other archetypes/classes or their means to response then the cards either need to get changed (the latest nerfs) or HOFed (Ice block, PO).
Pity that Blizzard as always made sure to nerf/destroy a full class (Druid) + most of the tier 2/counters offending decks and leave one full class of 4 archetypes without any meanigful nerfs/adjustments (Hunter)
I'm tired of Blizzards policy to have a cycle of "this is a X class expansion". This game will never be fun or "fair" for others if Blizzards answer to balance and having 9 classes is basically make 2-3 unusuable/garbage (example Druid, Shaman) 2-3 mediocre to niche/counter classes (example Mage, Warrior) and 2-3 OP/tier one warping the meta around them (example Hunter).
Why can they never think over the expansions and act ACCORDINGLY? I get it. It's hard and unpredictable. But that's what 2-3 nerf cycles should be for - to tone down the main offenders (all at once while having thought it over) and correct a second time making sure it is at least "somehow" balanced. The third cycle should be trying to bump counters and or decks that are "so so"/almost there.
1
Yeah, that makes sense. But i still think that it's unfair how Rogues can do this sort of bs now. As i said, it's one thing to know that your opponent is holding a random card from your class because it came from a more limited selection of cards. But it's another story when the card could be literally any spell from any class. Secrets are easier to deal with in this scenario but burn spells or board clears? Can't do anything about that.
2
Viper did misplay by not checking the secret first before playing his minions on the first match. But it's pretty bs that Rogues can now pull answers out of nowhere and from any class. It was bad enough when they could get answers from cards of your class but at least it was limited to that. Now they are going to start printing bs like Hench-Clan Burglar that allows them to get answers out of thin air. As if there wasn't enough RNG in the game. Good luck playing around all the dozens of random spells they can get now. And that random hunter secret decided the match. Very fair.
2
Really cool card. Feels really good when you manage to combo this with Da Undatakah. Too bad priest sucks right now. But in a few months i expect that a really good combo/control deathrattle priest deck will become viable.
1
Potentially good in a variety of decks as long as cards with effects such as "If you control this type of minion, do this" are printed.
8
It may not be the best card or even all that good, but it seems really fun to try building a deck around this. Ysera, Oondasta, Damaged Stegotron, Witchwood Grizzly, Amani War Bear, Big Bad Archmage, Blackhowl Gunspire (OH YES), Archmage Vargoth... There are a lot of possibilities. We will lose quite a few good survival tools, but i think we still have enough to make this work. I'm gonna give it a shot for sure!
13
The card is okay, but what i don't understand is their sudden obsession with 6 cost minions.
2
Wasn't Madame Lazul supposed to be the villain? Because this is pure EVIL...
1
Sounds like infinite value stuff to me. I thought they were going to avoid this kind of thing after rotation. We are losing Skulking Geist so this could become a very problematic card. Thankfully, Elven Minstrel is out so drawing the minions is going to be much slower, but this card when used alongside Lab Recruiter and (maybe) Academic Espionage just means that it will be impossible to beat Rogue in fatigue. And Pogo-Hopper could finally become a real issue.
1
Not gonna dismiss this one yet as Mecha'thun decks looked like the biggest meme ever and became one of the most frustrating things in the game. This card doesn't win the game instantly, at least.
1
It's okay. Treant Druid is a deck that is always generating tokens or placing things on the board. If the opponent clears all your early game attempts at building a board, you still have this for the late game and they will probably have already used most of their board clears. With two of these cards, you will be able to refill your board four times. Not to mention the synergy with Mulchmuncher. Copying those 0 cost munchers with Splintergraft and Gloop Sprayer is a pretty cool late game strategy as well. It will probably be very strong against slower decks but aggro decks will be a problem for it.