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    posted a message on Showdown at Blackrock Mountain Is This Week's Brawl

    Fun brawl. I had way more success with Rag than Nefarian though. Too much RNG in his hero power and if you don't get good cards from it, you lose from the tempo lost paying 2 mana for it. You are better off placing his strong minions early than trying to roll good spells out of his casino hero power. Rag has some good early game cards (like the 2 mana 6/6 taunt) and his second hero power usually seals the game. Though i must say that the Magma Ragers from his first hero power can be quite intimidating as well.

    Posted in: News
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    posted a message on Just got a Golden Lucentbark. Any deck suggestions, please?
    Quote from Kaladin >>
    Quote from samuellima91 >>
    Quote from Kaladin >>
    Quote from Atramentar >>

    https://hsreplay.net/archetypes/284/heal-druid

    The only archetype I know that uses it

     I don't think that list is very optimal tbh.  I think it's trying to do too much of many things instead of working towards one goal of getting out a lot of Lucentbarks.  One sec, I'll get the decklist I'm running. 

    edit: 

    Lucentbark Heal Druid
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    Minion (18) Ability (12)
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    Keeper of the Grove is an experiment.  It's a tech against mechs but with the flexibility of removing a minion when you don't have Swipe or Wrath available. 

    Elysiana is because it's pretty easy to go to fatigue in non aggro matchups, and against Warrior you just lose without it. 

    edit: In that other list, I don't even know why you'd run Stalladris but only one copy of Crystal Power and one copy of Wrath.  

     I played against a similar deck as Warrior recently. Since i didn't want my opponent to heal, i just didn't attack him and kept killing his stuff. Then he smartly used Alexstrasza on his own face to start using his healing cards. So i'd say that card can be quite interesting for this archetype. You can gain armor and still lower your own health to activate Lucentbark in the late game.

     you can also just heal the opponent.

     Well, i had 30 health and 20+ armor so i don't think he had any other options. This deck doesn't apply enough pressure against warriors.

    Posted in: Card Discussion
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    posted a message on .
    Quote from user-100146327 >>
    Quote from samuellima91 >>

    Viper did misplay by not checking the secret first before playing his minions on the first match. But it's pretty bs that Rogues can now pull answers out of nowhere and from any class. It was bad enough when they could get answers from cards of your class but at least it was limited to that. Now they are going to start printing bs like Hench-Clan Burglar that allows them to get answers out of thin air. As if there wasn't enough RNG in the game. Good luck playing around all the dozens of random spells they can get now. And that random hunter secret decided the match. Very fair.

     His play is better vs misdirection though since he has a much better change that it cant prevent lethal with 2 lethal attackers. Wether that is a missplay or not would require a much deeper analysis and is not nearly as clear cut as you make it seem.

     Yeah, that makes sense. But i still think that it's unfair how Rogues can do this sort of bs now. As i said, it's one thing to know that your opponent is holding a random card from your class because it came from a more limited selection of cards. But it's another story when the card could be literally any spell from any class. Secrets are easier to deal with in this scenario but burn spells or board clears? Can't do anything about that. 

    Posted in: Tournaments
  • 2

    posted a message on .

    Viper did misplay by not checking the secret first before playing his minions on the first match. But it's pretty bs that Rogues can now pull answers out of nowhere and from any class. It was bad enough when they could get answers from cards of your class but at least it was limited to that. Now they are going to start printing bs like Hench-Clan Burglar that allows them to get answers out of thin air. As if there wasn't enough RNG in the game. Good luck playing around all the dozens of random spells they can get now. And that random hunter secret decided the match. Very fair.

    Posted in: Tournaments
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    posted a message on Shadowy Figure

    Really cool card. Feels really good when you manage to combo this with Da Undatakah. Too bad priest sucks right now. But in a few months i expect that a really good combo/control deathrattle priest deck will become viable.

    Posted in: Shadowy Figure
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    posted a message on New Card Reveal - Hench-Clan Hag

    Potentially good in a variety of decks as long as cards with effects such as "If you control this type of minion, do this" are printed.

    Posted in: News
  • 8

    posted a message on New Warrior Card - Dimensional Ripper

    It may not be the best card or even all that good, but it seems really fun to try building a deck around this. Ysera, Oondasta, Damaged Stegotron, Witchwood Grizzly, Amani War Bear, Big Bad Archmage, Blackhowl Gunspire (OH YES), Archmage Vargoth... There are a lot of possibilities. We will lose quite a few good survival tools, but i think we still have enough to make this work. I'm gonna give it a shot for sure!

    Posted in: News
  • 13

    posted a message on New Card Reveal - Big Bad Archmage

    The card is okay, but what i don't understand is their sudden obsession with 6 cost minions.

    Posted in: News
  • 2

    posted a message on New Priest Legendary Card - Catrina Muerte

    Wasn't Madame Lazul supposed to be the villain? Because this is pure EVIL...

    Posted in: News
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    posted a message on New Rogue Spell - Togwaggle's Scheme

    Sounds like infinite value stuff to me. I thought they were going to avoid this kind of thing after rotation. We are losing Skulking Geist so this could become a very problematic card. Thankfully, Elven Minstrel is out so drawing the minions is going to be much slower, but this card when used alongside Lab Recruiter and (maybe) Academic Espionage just means that it will be impossible to beat Rogue in fatigue. And Pogo-Hopper could finally become a real issue. 

    Posted in: Card Discussion
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