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    posted a message on Battlegrounds Balance Changes - 4 New Heroes - 4 Old Heroes Removed

    They should switch the tavern tiers of Rat Pack and Infested Wolf. Rat is ridiculously more powerful than wolf. It's also incredibly annoying how you get randomly punished severely by Rat when it dies last. The damage can go from 2 to 7! The only other minion that does something similar is Replicating Menace but only if the opponent stacks two of those in a single minion.

    Posted in: News
  • 0

    posted a message on I can't squelch!

    I don't mind the emotes themselves. What pisses me off is the spamming. It's a really annoying tactic used to make the opposing player lose concentration. But taking off my headphones is enough to prevent that from affecting me. For people struggling with this situation, you should try this. It may help until the patch arrives next week.

    Posted in: General Discussion
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    posted a message on New Paladin Card - Nozdormu the Timeless

    Interesting but it's a risky card. It all depends on what your opponent is playing and their hand next turn. You don't want to speed up the late game of other decks. Imagine this against Quest Druid. Doesn't sound like a very good idea to help them with ramping. But at least Nozari can see play now as a comeback in case things go horribly wrong. Maybe...

    Posted in: Card Discussion
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    posted a message on New Common Neutral Minion Revealed - Evasive Drakonid

    Very good. Dragon Warrior will love this. And this is even more support for the taunt synergy cards. A buffed taunt with "Can't be targeted by Spells or Hero Powers" is going to be super annoying to deal with.

    Posted in: Card Discussion
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    posted a message on New Rare Warlock Card Revealed - Dragonblight Cultist

    This looks really bad. The extra attack doesn't matter if the opponent can kill it by pinging or trading a weak minion into it. 

    Posted in: Card Discussion
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    posted a message on King Phaoris Big Warrior

    Isn't King Phaoris a liability for Dimensional Ripper? Do you think the downside of occasionally pulling him with the spell is worth the risk? I really like Big Warrior and i'd certainly like to try this but i don't have Phaoris (yet).

    Posted in: King Phaoris Big Warrior
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    posted a message on Behind the Tavern Doors: See What’s Coming to Hearthstone!

    And i was just thinking about playing Wild! N'zoth and Ragnaros were two of the cards i was considering crafting. Glad i held back on crafting them! This is amazing!

    Edit: Now that i think about it, that seems way too generous. Probably temporary cards. It will interesting but i'm not as excited anymore.

    Posted in: News
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    posted a message on Dark Pharaoh Tekahn

    I have been testing this card on a Zoolock (with Barista Lynchen and two pandas to maximize lackey generation) and, while his effect is very powerful on paper, you most likely won't draw him in time in order to make good use of it. I won most matches without even drawing him. EVIL Recruiter is busted though!

    It's possible to fit this card in midrange and slower Warlocks, but those decks are struggling a lot right now. He also suffers from "Lady in White Syndrome". A build around card with a theoretically powerful effect that needs to be played as early as possible, but without any ways of tutoring out of the deck.

    TL,DR: Zoo doesn't need this guy and even in slower warlocks (which are in a bad spot), you still need to draw him. Playable but not needed anywhere.

    Posted in: Dark Pharaoh Tekahn
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    posted a message on Jan'alai, the Dragonhawk

    The early rotation of Baku has really hurt this card (and the majority of Mage's Rastakhan set). It's been months since i last saw it being played in standard (in an actual deck, not randomly generated).

    Posted in: Jan'alai, the Dragonhawk
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    posted a message on Legendary Tier List & Crafting Guide

    Harrison Jones isn't seeing much play right now, but once people realise that Bomb Warrior is the best counter to highlander decks, he will probably appear again (this time on "no duplicate" decks) as an answer to Wrenchcalibur.

    Posted in: Card Discussion
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    posted a message on New Warlock set is going to be utter trash pepeLaugh

    Actually, when was the last time Warlock was good thanks to intentional Blizzard's design? And by saying "Blizzard's design" I mean using class cards as keys elements, which defines whole deck archetype. Last really good and strong Warlock deck was Cubelock, right? It was obviously defined by... well, cubes, neutral cards, while class cards were just supporting the whole idea. That (along with later nerfs) makes me believe, Blizzard didn't designed or even predicted this deck, that was just pure player's idea. And what was last good Warlock's deck before Cubelock? Reno Handlock, right? Deck defined mostly by Reno, Mountaing Giants and Molten Giants - yes, you guessed it - neutral cards...

    In my opinion Blizzard is not even trying to create any new and interesting archetype for Warlock. His class cards are usualy bland and boring or funny but meta-wise useless memes. Discard pretty much never worked (due to lack of decent card support), same as hand buff.

    I guess that next good and fun to play Warlock deck will be created, when Blizzard will make another oversight and won't predict some crazy synergies between Warlock and neutral cards. Otherwise, all we have is zoo, ancient archetype (from times of beta!) created in 80% of neutral cards. Yay... Even hunter - considered to be just aggro / face deck - now have several interesting and fresh archetypes (including mech and deathrattle), and they were clearly designed by Blizzard (we can tell because of good class cards supporting them). Warlock will probably never have same treatment...

    After they HoFed Power Overwhelming and Doomguards I'm not even sure, if Warlock still has any key classic class cards (like Fireball, Swipe, Sap, Backstab, Shield Slam, Brawl or Kill Command). Lord J. is trash so maybe Hellfire? That's probably the best one.

    What i'm worried about is what they are going to do about replacing the HoF cards. Power Overwhelming was a staple in Zoolock in the old days as far as i know (i started playing about a year ago). What was its replacement? Call of the Void. It's one thing to replace a basic free card with something aimed at teaching new players about the game's mechanics. But Power Overwhelming wasn't that. It was a common card from Warlock's classic set. The replacement should have been something more viable as a card but Call of the Void is just trash pack filler. What are they going to replace Doomguard with? A vanilla 5/5 with no card text? Same happened with Ice Block. Icicle is not a good replacement and not worth the epic rarity. Just another pack filler.

    Posted in: General Discussion
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    posted a message on Is Netdecking one of the biggest problems with Hearthstone?

    As you already said, netdecking is the easiest way to climb the ladder and improve your possibilities of winning and getting gold and other rewards much faster.  Even if they removed the possibility to share and copy deck codes, it wouldn't do anything because people would still share their lists through streaming, screenshots and other similar ways. There's no way around that. Also, people like to share their good decks because it makes them feel good for accomplishing something hard (make a highly competitive deck that may even make to tournaments). What do you suggest? Removing the ability to take screenshots? Prohibiting streaming and youtube videos? Cut out all sources of engagement from the community? It doesn't work. Just accept it and move on.

    Posted in: General Discussion
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    posted a message on Showdown at Blackrock Mountain Is This Week's Brawl

    Fun brawl. I had way more success with Rag than Nefarian though. Too much RNG in his hero power and if you don't get good cards from it, you lose from the tempo lost paying 2 mana for it. You are better off placing his strong minions early than trying to roll good spells out of his casino hero power. Rag has some good early game cards (like the 2 mana 6/6 taunt) and his second hero power usually seals the game. Though i must say that the Magma Ragers from his first hero power can be quite intimidating as well.

    Posted in: News
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    posted a message on Just got a Golden Lucentbark. Any deck suggestions, please?
    Quote from Kaladin >>
    Quote from samuellima91 >>
    Quote from Kaladin >>
    Quote from Atramentar >>

    https://hsreplay.net/archetypes/284/heal-druid

    The only archetype I know that uses it

     I don't think that list is very optimal tbh.  I think it's trying to do too much of many things instead of working towards one goal of getting out a lot of Lucentbarks.  One sec, I'll get the decklist I'm running. 

    edit: 

    Lucentbark Heal Druid
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (18) Ability (12)
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    Keeper of the Grove is an experiment.  It's a tech against mechs but with the flexibility of removing a minion when you don't have Swipe or Wrath available. 

    Elysiana is because it's pretty easy to go to fatigue in non aggro matchups, and against Warrior you just lose without it. 

    edit: In that other list, I don't even know why you'd run Stalladris but only one copy of Crystal Power and one copy of Wrath.  

     I played against a similar deck as Warrior recently. Since i didn't want my opponent to heal, i just didn't attack him and kept killing his stuff. Then he smartly used Alexstrasza on his own face to start using his healing cards. So i'd say that card can be quite interesting for this archetype. You can gain armor and still lower your own health to activate Lucentbark in the late game.

     you can also just heal the opponent.

     Well, i had 30 health and 20+ armor so i don't think he had any other options. This deck doesn't apply enough pressure against warriors.

    Posted in: Card Discussion
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    posted a message on Just got a Golden Lucentbark. Any deck suggestions, please?
    Quote from Kaladin >>
    Quote from Atramentar >>

    https://hsreplay.net/archetypes/284/heal-druid

    The only archetype I know that uses it

     I don't think that list is very optimal tbh.  I think it's trying to do too much of many things instead of working towards one goal of getting out a lot of Lucentbarks.  One sec, I'll get the decklist I'm running. 

    edit: 

    Lucentbark Heal Druid
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (18) Ability (12)
    Loading Collection

    Keeper of the Grove is an experiment.  It's a tech against mechs but with the flexibility of removing a minion when you don't have Swipe or Wrath available. 

    Elysiana is because it's pretty easy to go to fatigue in non aggro matchups, and against Warrior you just lose without it. 

    edit: In that other list, I don't even know why you'd run Stalladris but only one copy of Crystal Power and one copy of Wrath.  

     I played against a similar deck as Warrior recently. Since i didn't want my opponent to heal, i just didn't attack him and kept killing his stuff. Then he smartly used Alexstrasza on his own face to start using his healing cards. So i'd say that card can be quite interesting for this archetype. You can gain armor and still lower your own health to activate Lucentbark in the late game.

    Posted in: Card Discussion
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