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    posted a message on Legendary Tier List & Crafting Guide

    Harrison Jones isn't seeing much play right now, but once people realise that Bomb Warrior is the best counter to highlander decks, he will probably appear again (this time on "no duplicate" decks) as an answer to Wrenchcalibur.

    Posted in: Card Discussion
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    posted a message on New Warlock set is going to be utter trash pepeLaugh

    Actually, when was the last time Warlock was good thanks to intentional Blizzard's design? And by saying "Blizzard's design" I mean using class cards as keys elements, which defines whole deck archetype. Last really good and strong Warlock deck was Cubelock, right? It was obviously defined by... well, cubes, neutral cards, while class cards were just supporting the whole idea. That (along with later nerfs) makes me believe, Blizzard didn't designed or even predicted this deck, that was just pure player's idea. And what was last good Warlock's deck before Cubelock? Reno Handlock, right? Deck defined mostly by Reno, Mountaing Giants and Molten Giants - yes, you guessed it - neutral cards...

    In my opinion Blizzard is not even trying to create any new and interesting archetype for Warlock. His class cards are usualy bland and boring or funny but meta-wise useless memes. Discard pretty much never worked (due to lack of decent card support), same as hand buff.

    I guess that next good and fun to play Warlock deck will be created, when Blizzard will make another oversight and won't predict some crazy synergies between Warlock and neutral cards. Otherwise, all we have is zoo, ancient archetype (from times of beta!) created in 80% of neutral cards. Yay... Even hunter - considered to be just aggro / face deck - now have several interesting and fresh archetypes (including mech and deathrattle), and they were clearly designed by Blizzard (we can tell because of good class cards supporting them). Warlock will probably never have same treatment...

    After they HoFed Power Overwhelming and Doomguards I'm not even sure, if Warlock still has any key classic class cards (like Fireball, Swipe, Sap, Backstab, Shield Slam, Brawl or Kill Command). Lord J. is trash so maybe Hellfire? That's probably the best one.

    What i'm worried about is what they are going to do about replacing the HoF cards. Power Overwhelming was a staple in Zoolock in the old days as far as i know (i started playing about a year ago). What was its replacement? Call of the Void. It's one thing to replace a basic free card with something aimed at teaching new players about the game's mechanics. But Power Overwhelming wasn't that. It was a common card from Warlock's classic set. The replacement should have been something more viable as a card but Call of the Void is just trash pack filler. What are they going to replace Doomguard with? A vanilla 5/5 with no card text? Same happened with Ice Block. Icicle is not a good replacement and not worth the epic rarity. Just another pack filler.

    Posted in: General Discussion
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    posted a message on Is Netdecking one of the biggest problems with Hearthstone?

    As you already said, netdecking is the easiest way to climb the ladder and improve your possibilities of winning and getting gold and other rewards much faster.  Even if they removed the possibility to share and copy deck codes, it wouldn't do anything because people would still share their lists through streaming, screenshots and other similar ways. There's no way around that. Also, people like to share their good decks because it makes them feel good for accomplishing something hard (make a highly competitive deck that may even make to tournaments). What do you suggest? Removing the ability to take screenshots? Prohibiting streaming and youtube videos? Cut out all sources of engagement from the community? It doesn't work. Just accept it and move on.

    Posted in: General Discussion
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    posted a message on Showdown at Blackrock Mountain Is This Week's Brawl

    Fun brawl. I had way more success with Rag than Nefarian though. Too much RNG in his hero power and if you don't get good cards from it, you lose from the tempo lost paying 2 mana for it. You are better off placing his strong minions early than trying to roll good spells out of his casino hero power. Rag has some good early game cards (like the 2 mana 6/6 taunt) and his second hero power usually seals the game. Though i must say that the Magma Ragers from his first hero power can be quite intimidating as well.

    Posted in: News
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    posted a message on Just got a Golden Lucentbark. Any deck suggestions, please?
    Quote from Kaladin >>
    Quote from samuellima91 >>
    Quote from Kaladin >>
    Quote from Atramentar >>

    https://hsreplay.net/archetypes/284/heal-druid

    The only archetype I know that uses it

     I don't think that list is very optimal tbh.  I think it's trying to do too much of many things instead of working towards one goal of getting out a lot of Lucentbarks.  One sec, I'll get the decklist I'm running. 

    edit: 

    Lucentbark Heal Druid
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    Minion (18) Ability (12)
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    Keeper of the Grove is an experiment.  It's a tech against mechs but with the flexibility of removing a minion when you don't have Swipe or Wrath available. 

    Elysiana is because it's pretty easy to go to fatigue in non aggro matchups, and against Warrior you just lose without it. 

    edit: In that other list, I don't even know why you'd run Stalladris but only one copy of Crystal Power and one copy of Wrath.  

     I played against a similar deck as Warrior recently. Since i didn't want my opponent to heal, i just didn't attack him and kept killing his stuff. Then he smartly used Alexstrasza on his own face to start using his healing cards. So i'd say that card can be quite interesting for this archetype. You can gain armor and still lower your own health to activate Lucentbark in the late game.

     you can also just heal the opponent.

     Well, i had 30 health and 20+ armor so i don't think he had any other options. This deck doesn't apply enough pressure against warriors.

    Posted in: Card Discussion
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    posted a message on Just got a Golden Lucentbark. Any deck suggestions, please?
    Quote from Kaladin >>
    Quote from Atramentar >>

    https://hsreplay.net/archetypes/284/heal-druid

    The only archetype I know that uses it

     I don't think that list is very optimal tbh.  I think it's trying to do too much of many things instead of working towards one goal of getting out a lot of Lucentbarks.  One sec, I'll get the decklist I'm running. 

    edit: 

    Lucentbark Heal Druid
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (18) Ability (12)
    Loading Collection

    Keeper of the Grove is an experiment.  It's a tech against mechs but with the flexibility of removing a minion when you don't have Swipe or Wrath available. 

    Elysiana is because it's pretty easy to go to fatigue in non aggro matchups, and against Warrior you just lose without it. 

    edit: In that other list, I don't even know why you'd run Stalladris but only one copy of Crystal Power and one copy of Wrath.  

     I played against a similar deck as Warrior recently. Since i didn't want my opponent to heal, i just didn't attack him and kept killing his stuff. Then he smartly used Alexstrasza on his own face to start using his healing cards. So i'd say that card can be quite interesting for this archetype. You can gain armor and still lower your own health to activate Lucentbark in the late game.

    Posted in: Card Discussion
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    posted a message on Unite the Murlocs

    All of a sudden this got a lot of support and is playable in wild. Glad i didn't disenchant it. Maybe they will give Moorabi some love as well? Silence Priest also got a lot of support from nowhere so there's hope at least!

    Posted in: Unite the Murlocs
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    posted a message on .
    Quote from user-100146327 >>
    Quote from samuellima91 >>

    Viper did misplay by not checking the secret first before playing his minions on the first match. But it's pretty bs that Rogues can now pull answers out of nowhere and from any class. It was bad enough when they could get answers from cards of your class but at least it was limited to that. Now they are going to start printing bs like Hench-Clan Burglar that allows them to get answers out of thin air. As if there wasn't enough RNG in the game. Good luck playing around all the dozens of random spells they can get now. And that random hunter secret decided the match. Very fair.

     His play is better vs misdirection though since he has a much better change that it cant prevent lethal with 2 lethal attackers. Wether that is a missplay or not would require a much deeper analysis and is not nearly as clear cut as you make it seem.

     Yeah, that makes sense. But i still think that it's unfair how Rogues can do this sort of bs now. As i said, it's one thing to know that your opponent is holding a random card from your class because it came from a more limited selection of cards. But it's another story when the card could be literally any spell from any class. Secrets are easier to deal with in this scenario but burn spells or board clears? Can't do anything about that. 

    Posted in: Tournaments
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    posted a message on .

    Viper did misplay by not checking the secret first before playing his minions on the first match. But it's pretty bs that Rogues can now pull answers out of nowhere and from any class. It was bad enough when they could get answers from cards of your class but at least it was limited to that. Now they are going to start printing bs like Hench-Clan Burglar that allows them to get answers out of thin air. As if there wasn't enough RNG in the game. Good luck playing around all the dozens of random spells they can get now. And that random hunter secret decided the match. Very fair.

    Posted in: Tournaments
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    posted a message on Shadowy Figure

    Really cool card. Feels really good when you manage to combo this with Da Undatakah. Too bad priest sucks right now. But in a few months i expect that a really good combo/control deathrattle priest deck will become viable.

    Posted in: Shadowy Figure
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    posted a message on Easy Legend Mech Paladin

    Any replacements for Commander Rhyssa and Countess Ashmore? Or are they a must have in order to play this deck?

    Posted in: Easy Legend Mech Paladin
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    posted a message on RoS Pack opening results thread

    I got Catrina Muerte, Vereesa Windrunner and The Boom Reaver from my 40 packs and a decent amount of epics though none of the notable ones (like Unseen Saboteur, i had to craft it). Pretty good, i'd say. 

    Posted in: General Discussion
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    posted a message on New Paladin Weapon - Mysterious Blade

    I'll keep any golden copies of this card. Because this is so strong that i don't see this not getting a nerf eventually. They printed way too much good support for aggro secret paladin and it will be a big contender for the top of the meta early on this next expansion.

    Posted in: Card Discussion
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    posted a message on New Rogue Spell - Togwaggle's Scheme

    Sounds like infinite value stuff to me. I thought they were going to avoid this kind of thing after rotation. We are losing Skulking Geist so this could become a very problematic card. Thankfully, Elven Minstrel is out so drawing the minions is going to be much slower, but this card when used alongside Lab Recruiter and (maybe) Academic Espionage just means that it will be impossible to beat Rogue in fatigue. And Pogo-Hopper could finally become a real issue. 

    Posted in: Card Discussion
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    posted a message on New Mage Legendary - Kalecgos

    Great card. I'll definitely craft it.

    Posted in: Card Discussion
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