I mean, it was pretty obvious that the nerf wouldn't do anything. DoL needs to transform into cards that costs like... 1 more and refreshing Spring Water needs to restore only 2 mana or something.
So people bought a ton of packs, crafted legendaries only to get them frustrated.
Warrior is useless, Shaman too, DH legendaries are not good at all, token Druid still exists, but Druid has lots of legendaries for NOTHING, and so on.
nothing has changed, no new decks had shown, nothing, just OP decks are just a little bit less OP, and more Warlocks has risen... I played 15 games in a row, just to meet 6 control Locks, 3 Lunacy mages, 2 secret paladins, 2 hunters (1 OTK, 1 face), 1 spell druid and 1 miracle rogue...
I am 100% against Lunacy Mage with Controllock since it got nerfed. Feels kinda strange to write this, but they always lose to fatigue and I just outheal their weak attempts to burn me down.
I think that Lunacy Mage is still played a lot because people want to figure out if their deck (which they might have invested at least some dust in) is still playable before the dust refund period for DoL ends. Crafting other decks also isn't free and some people are just a bit more cautious with going for the potentially next big thing when the new meta hasn't really settled down yet. I also just went for Controllock because I have all cards anyway. I have 2-3 other decks in my mind that I might craft at some point this month, but I will wait for now.
DoL at 4 mana seems fair. Being played later means that (a) it transforms fewer spells and (b) you have to spend your turn 4 doing nothing. If you guys can't develop enough tempo to beat a deck that passes on t4 then the problem is the deck you are playing and not DoL
A big secret of Hearthstone is that the ENTIRE druid class is actually lunacy mage. It's just not as flashy nor as powerful. It is though a coin flip at the start of the game as to whether you win or not. It has always been the case and always will be.
What do you think this celestial garbage is? It's hot meme garbage. But they love it. The devs love that stuff. It is a high roll deck so you work out if you win or lose in the first few turns. The same with guardian druid.
Edit: Also people who say lunacy is exactly the same are basically right. It wasn't nerfed much at all. It was only nerfed against aggro, which beat it anyway. The deck beats all the same decks it was beating before (so everything except aggro, and maybe now not libram paladin since that got nerfed).
DoL at 4 mana seems fair. Being played later means that (a) it transforms fewer spells and (b) you have to spend your turn 4 doing nothing. If you guys can't develop enough tempo to beat a deck that passes on t4 then the problem is the deck you are playing and not DoL
So the problem is with you if you play warlock, priest and warrior?
DoL at 4 mana seems fair. Being played later means that (a) it transforms fewer spells and (b) you have to spend your turn 4 doing nothing. If you guys can't develop enough tempo to beat a deck that passes on t4 then the problem is the deck you are playing and not DoL
So the problem is with you if you play warlock, priest and warrior?
Every deck has good and bad matchups, it is of course your responsibility and your decision to play a deck that is bad against the most played deck in the meta. You'd still lose even if they cut Lunacy from the deck, it's just a bad matchup, deal with it or play a different deck.
This isn't 2014 anymore, every matchup is polarized and unfair except the mirror match, deck strategies, game plans and finisher cards are just too different in power and design to ever be balanced with each other, even the amount of card draw is widely different between classes, imagine playing shaman or priest against rogue or mage, it's not even the same game anymore, on turn 10 they have emptied their deck and you still have 15 cards in yours. Your most important skill isn't knowing how to play the game it's knowing what deck to use and what changes to make in your deck to get the edge, based on where you are on the ladder, if it's day or night and if it's early or late in the month.
With the nerfs one witnessed the political management of a dissatisfied crowd. Nothing really changed, but at least devs pretend to do something about preconceived idea who should rule the meta. With the ascention of the new expansion Mage was prominent in their marketing trailers. So you don't nerf Deck of Lunacy to oblivion. The non-target audience will continue to be dissatisfied. But who cares as long as the fanboys keep celebrating the intended mindlessness.
Rollback Post to RevisionRollBack
We make our world significant through the courage of our questions and the depth of our answers.
DoL at 4 mana seems fair. Being played later means that (a) it transforms fewer spells and (b) you have to spend your turn 4 doing nothing. If you guys can't develop enough tempo to beat a deck that passes on t4 then the problem is the deck you are playing and not DoL
So the problem is with you if you play warlock, priest and warrior?
Every deck has good and bad matchups, it is of course your responsibility and your decision to play a deck that is bad against the most played deck in the meta. You'd still lose even if they cut Lunacy from the deck, it's just a bad matchup, deal with it or play a different deck.
This isn't 2014 anymore, every matchup is polarized and unfair except the mirror match, deck strategies, game plans and finisher cards are just too different in power and design to ever be balanced with each other, even the amount of card draw is widely different between classes, imagine playing shaman or priest against rogue or mage, it's not even the same game anymore, on turn 10 they have emptied their deck and you still have 15 cards in yours. Your most important skill isn't knowing how to play the game it's knowing what deck to use and what changes to make in your deck to get the edge, based on where you are on the ladder, if it's day or night and if it's early or late in the month.
With the nerfs one witnessed the political management of a dissatisfied crowd. Nothing really changed, but at least devs pretend to do something about preconceived idea who should rule the meta. With the ascention of the new expansion Mage was prominent in their marketing trailers. So you don't nerf Deck of Lunacy to oblivion. The non-target audience will continue to be dissatisfied. But who cares as long as the fanboys keep celebrating the intended mindlessness.
You're clearly just a fanboy troll who doesn't understand the game. Git good, scrub!
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With the nerfs one witnessed the political management of a dissatisfied crowd. Nothing really changed, but at least devs pretend to do something about preconceived idea who should rule the meta. With the ascention of the new expansion Mage was prominent in their marketing trailers. So you don't nerf Deck of Lunacy to oblivion. The non-target audience will continue to be dissatisfied. But who cares as long as the fanboys keep celebrating the intended mindlessness.
You're clearly just a fanboy troll who doesn't understand the game. Git good, scrub!
Teach me then. I'm all ears. You seem to understand the game or shall I say card design politics?
Rollback Post to RevisionRollBack
We make our world significant through the courage of our questions and the depth of our answers.
People don't seem to understand a pretty obvious thing. The nerfs weren't meant to make Lunacy Mage worse against its good matchups. They were meant to make sure that its bad matchups beat it even harder. The nerf to the Watch Posts should give some breathing room for Aggro decks to come back into the game. With more aggro decks populating the ladder, Lunacy Mage will start running into more bad matchups and those should bring its win rate down to a reasonable level where it's not utterly garbage but far from meta defining. They don't want the deck to die because a lot of people enjoy it but they also don't want ladder tryhards thinking that it's super competitive and that they should play it for maximum efficiency on their climb to the high ranks. This should diminish the total population of the deck and its win rate should come down to an okay number (not great but not terrible either).
With the nerfs one witnessed the political management of a dissatisfied crowd. Nothing really changed, but at least devs pretend to do something about preconceived idea who should rule the meta. With the ascention of the new expansion Mage was prominent in their marketing trailers. So you don't nerf Deck of Lunacy to oblivion. The non-target audience will continue to be dissatisfied. But who cares as long as the fanboys keep celebrating the intended mindlessness.
You're clearly just a fanboy troll who doesn't understand the game. Git good, scrub!
Teach me then. I'm all ears. You seem to understand the game or shall I say card design politics?
With the nerfs one witnessed the political management of a dissatisfied crowd. Nothing really changed, but at least devs pretend to do something about preconceived idea who should rule the meta. With the ascention of the new expansion Mage was prominent in their marketing trailers. So you don't nerf Deck of Lunacy to oblivion. The non-target audience will continue to be dissatisfied. But who cares as long as the fanboys keep celebrating the intended mindlessness.
You're clearly just a fanboy troll who doesn't understand the game. Git good, scrub!
Teach me then. I'm all ears. You seem to understand the game or shall I say card design politics?
Do I? What gives you that impression?
Ok then you were just babbling. As any good Pavlovian regurgitation of 'gid good' means.
Rollback Post to RevisionRollBack
We make our world significant through the courage of our questions and the depth of our answers.
DoL at 4 mana seems fair. Being played later means that (a) it transforms fewer spells and (b) you have to spend your turn 4 doing nothing. If you guys can't develop enough tempo to beat a deck that passes on t4 then the problem is the deck you are playing and not DoL
So the problem is with you if you play warlock, priest and warrior?
No, the problem is if you don't adjust your gameplan with one of these decks. Unless you are confident that your removal tools can handle all the shit that DoL can produce, perhaps it's a better idea to switch plan and try to bring some stats on board and kill them while they spend their turn 4 doing nothing. With Priest: get a Sethekk on board, buff it, get a bunch of random value and start pushing damage. Control Warrior decks have lots of ways to bring stats on board as well as push damage with weapons. Warlock not so much but depends on how the deck is built
I mean, it was pretty obvious that the nerf wouldn't do anything. DoL needs to transform into cards that costs like... 1 more and refreshing Spring Water needs to restore only 2 mana or something.
Sad but very true.
So people bought a ton of packs, crafted legendaries only to get them frustrated.
Warrior is useless, Shaman too, DH legendaries are not good at all, token Druid still exists, but Druid has lots of legendaries for NOTHING, and so on.
nothing has changed, no new decks had shown, nothing, just OP decks are just a little bit less OP, and more Warlocks has risen... I played 15 games in a row, just to meet 6 control Locks, 3 Lunacy mages, 2 secret paladins, 2 hunters (1 OTK, 1 face), 1 spell druid and 1 miracle rogue...
I am 100% against Lunacy Mage with Controllock since it got nerfed. Feels kinda strange to write this, but they always lose to fatigue and I just outheal their weak attempts to burn me down.
I think that Lunacy Mage is still played a lot because people want to figure out if their deck (which they might have invested at least some dust in) is still playable before the dust refund period for DoL ends. Crafting other decks also isn't free and some people are just a bit more cautious with going for the potentially next big thing when the new meta hasn't really settled down yet. I also just went for Controllock because I have all cards anyway. I have 2-3 other decks in my mind that I might craft at some point this month, but I will wait for now.
At top 1000 No Minion Mage has dropped to a 48.5% winrate in Americas since the balance patch. Barely tier 3 at that level.
I still think Refreshing Springwater is a stupid card but DoL is not the problem with No Minion Mage.
DoL at 4 mana seems fair. Being played later means that (a) it transforms fewer spells and (b) you have to spend your turn 4 doing nothing. If you guys can't develop enough tempo to beat a deck that passes on t4 then the problem is the deck you are playing and not DoL
A big secret of Hearthstone is that the ENTIRE druid class is actually lunacy mage. It's just not as flashy nor as powerful. It is though a coin flip at the start of the game as to whether you win or not. It has always been the case and always will be.
What do you think this celestial garbage is? It's hot meme garbage. But they love it. The devs love that stuff. It is a high roll deck so you work out if you win or lose in the first few turns. The same with guardian druid.
Edit: Also people who say lunacy is exactly the same are basically right. It wasn't nerfed much at all. It was only nerfed against aggro, which beat it anyway. The deck beats all the same decks it was beating before (so everything except aggro, and maybe now not libram paladin since that got nerfed).
So the problem is with you if you play warlock, priest and warrior?
Every deck has good and bad matchups, it is of course your responsibility and your decision to play a deck that is bad against the most played deck in the meta. You'd still lose even if they cut Lunacy from the deck, it's just a bad matchup, deal with it or play a different deck.
This isn't 2014 anymore, every matchup is polarized and unfair except the mirror match, deck strategies, game plans and finisher cards are just too different in power and design to ever be balanced with each other, even the amount of card draw is widely different between classes, imagine playing shaman or priest against rogue or mage, it's not even the same game anymore, on turn 10 they have emptied their deck and you still have 15 cards in yours. Your most important skill isn't knowing how to play the game it's knowing what deck to use and what changes to make in your deck to get the edge, based on where you are on the ladder, if it's day or night and if it's early or late in the month.
With the nerfs one witnessed the political management of a dissatisfied crowd. Nothing really changed, but at least devs pretend to do something about preconceived idea who should rule the meta. With the ascention of the new expansion Mage was prominent in their marketing trailers. So you don't nerf Deck of Lunacy to oblivion. The non-target audience will continue to be dissatisfied. But who cares as long as the fanboys keep celebrating the intended mindlessness.
We make our world significant through the courage of our questions and the depth of our answers.
All of this is true and I hate it.
You're clearly just a fanboy troll who doesn't understand the game. Git good, scrub!
Nerfs rly did nothing. I stopped playing this game since meta was established and looks like it won't be good again
Yes let’s nerf mage where pally is still in 2 spots lol 😂
Teach me then. I'm all ears. You seem to understand the game or shall I say card design politics?
We make our world significant through the courage of our questions and the depth of our answers.
People don't seem to understand a pretty obvious thing. The nerfs weren't meant to make Lunacy Mage worse against its good matchups. They were meant to make sure that its bad matchups beat it even harder. The nerf to the Watch Posts should give some breathing room for Aggro decks to come back into the game. With more aggro decks populating the ladder, Lunacy Mage will start running into more bad matchups and those should bring its win rate down to a reasonable level where it's not utterly garbage but far from meta defining. They don't want the deck to die because a lot of people enjoy it but they also don't want ladder tryhards thinking that it's super competitive and that they should play it for maximum efficiency on their climb to the high ranks. This should diminish the total population of the deck and its win rate should come down to an okay number (not great but not terrible either).
Do I? What gives you that impression?
Ok then you were just babbling. As any good Pavlovian regurgitation of 'gid good' means.
We make our world significant through the courage of our questions and the depth of our answers.
No, the problem is if you don't adjust your gameplan with one of these decks. Unless you are confident that your removal tools can handle all the shit that DoL can produce, perhaps it's a better idea to switch plan and try to bring some stats on board and kill them while they spend their turn 4 doing nothing. With Priest: get a Sethekk on board, buff it, get a bunch of random value and start pushing damage. Control Warrior decks have lots of ways to bring stats on board as well as push damage with weapons. Warlock not so much but depends on how the deck is built
Mate, you’re on an internet forum, who are you trying to impress? Honestly?