Dude, the fun of a video game should be in the gameplay, not in paying to get cards so that you CAN play. There is no way around it; free to play players can not keep up with this game anymore and it's only getting worse with the addition of mini sets and the now continuous shuffling around of the classic set (why have a classic set if half the cards are going to be turned over?). If your sole enjoyment in this game is opening up packs, then you have a gambling addiction.
Also, it's not like you're not still collecting cards? You just have a legitimately small amount of control over which cards you're getting.
Dude, the fun of a video game should be in the gameplay, not in paying to get cards so that you CAN play. There is no way around it; free to play players can not keep up with this game anymore and it's only getting worse with the addition of mini sets and the now continuous shuffling around of the classic set (why have a classic set if half the cards are going to be turned over?). If your sole enjoyment in this game is opening up packs, then you have a gambling addiction.
Also, it's not like you're not still collecting cards? You just have a legitimately small amount of control over which cards you're getting.
True that the fun should come from gameplay, but you can't really enjoy a card game without having the cards :D
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
So there are alternative card games out there with mechanics that some people find better than what Hearthstone has to offer? Great! But they're not Hearthstone ;) and you do know what I mean by that :)
Will those games affect Hearthstone in some way? I think they already have. You should've seen how scarce rewards were back in 2014. We're getting more free stuff than ever and, besides a few wrong turns here and there, that trend seems to be only positive. Hearthstone is evolving. Could this evolution be faster? Sure. But "gimme more free stuff because others do it" argument is not valid.
What I hold against Hearthstone's monetization system most is that, apart from preorders, no matter what you buy, it always feels like you've got a bad deal out of it. Let's take this new C'thanks bundle or whatever it's being called as an example. 20 bucks (ok, pretty affordable, nice) for 2 latest expansion legendaries (very nice, i want it!) and 20 past expansion packs (what, seriously?). If it was 20 packs from DMF, I would buy it for sure and I'm sure that I'm not the only one who thinks this way. But Blizzard apparently doesn't.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
So there are alternative card games out there with mechanics that some people find better than what Hearthstone has to offer? Great! But they're not Hearthstone ;) and you do know what I mean by that :)
Will those games affect Hearthstone in some way? I think they already have. You should've seen how scarce rewards were back in 2014. We're getting more free stuff than ever and, besides a few wrong turns here and there, that trend seems to be only positive. Hearthstone is evolving. Could this evolution be faster? Sure. But "gimme more free stuff because others do it" argument is not valid.
What I hold against Hearthstone's monetization system most is that, apart from preorders, no matter what you buy, it always feels like you've got a bad deal out of it. Let's take this new C'thanks bundle or whatever it's being called as an example. 20 bucks (ok, pretty affordable, nice) for 2 latest expansion legendaries (very nice, i want it!) and 20 past expansion packs (what, seriously?). If it was 20 packs from DMF, I would buy it for sure and I'm sure that I'm not the only one who thinks this way. But Blizzard apparently doesn't.
I suspect that the 20 schoolomance packs deal was targeting players who returned for duels and didn't have enough schoolomance cards for treasures.
Why not just increase the odds of getting an epic from 1/5 to 1/3 and Legend from 1/20 to 1/12? That will make your packs even more exciting and give you more incitement to waste money on them :)
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
Will those games affect Hearthstone in some way? I think they already have. You should've seen how scarce rewards were back in 2014. We're getting more free stuff than ever and, besides a few wrong turns here and there, that trend seems to be only positive. Hearthstone is evolving. Could this evolution be faster? Sure. But "gimme more free stuff because others do it" argument is not valid.
It's not about getting more free stuff. It's about having a fair system that let's us make the most out of what we invested in this game. We don't have that. We have a gambling machine where you can easily be screwed by getting bad cards. I still remember Duskfallen Aviana. My god, that card was atrocious! And it was a legendary! They haven't released anything that bad since but there are still plenty of cards out there that see no play and have very limited applications (like Al'ar). If people had the option to choose then it would only make the game more enjoyable and it would lift a bit of weight out of the devs shoulders as people wouldn't really be able to complain about the cards they got as it was their choice. Of course, people would still complain but the difference is that these complaints would have no justification and they could simply be ignored.
I kinda like the idea. I don’t think it should be every time you get a legendary, maybe if it was like a voucher that dropped ultra-rarely you could exchange for a discover of a Legendary
I don't get why people is defending HS packs system. If you buy both preorders for a given expansion you pay 120€/$ and, MAYBE if you get lucky you are *only* missing half of the new legendaries. On top of that, the variance of epics and legendaries power level is so high that getting some legendaries is only worth the dust you get when disenchanting them. You should be able to virtually complete most of the set if you are willing to pay that much money: mind that I am a pure f2p and I would be totally fine with that - there should be differences in how you can experience the game whether you are supporting it with your wallet or not, that is completely fair.
OP suggestion is clearly Gwent-inspired, and indeedand ALL other virtual CCGs (LoR, Gwent, MGT:A) implemented a similar mechanic. I don't know why people refuses to compare the economy model of HS and the ones of its competitors. And, mostly, I don't get why people is so oppositive when talking about QoL changes.
Back to topic, this kind of changes - even though nice on paper - will never ever happen.
It's not greedy to run at a profit, that's the aim of every business.
They have to make money and they are entitled to incentivise people to spend money. You're looking at this through a lens and judging it by standards that I'm assuming you simply don't hold other businesses to. I get it, it's a game and so there's an emotional attachment that you don't get from going to the supermarket but just like the supermarket want you to go in for X and leave with A, B and C as well, so does Hearthstone and that's OK.
This would probably make me switch to free to play. It would be enough I think to be able to ditch the pre order I get and that's a terrible business model, actively turning paying customers into free ones.
Also, the amount of articles we'd get saying the system is rigged, it controls what it offers, I got a bad selection twice in a row so they need to change how they do it etc etc
It would just generate new complaints and conspiracy theories, I've no doubt about that.
It would also make a mockery of the fact that people have invested so much into their collection already, to know that suddenly new players are getting a free pass to get all the good legendaries easily without the effort. It would be a complete insult to us veteran players who have been loyal to the game since it began.
They would have to backdate it for everyone, so everybody gets an equal chance to re-pick all the legendaries they previously unpacked for any semblance of fairness..
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
Then why dont they also mirror actual card trading and/or selling like in real life? Way to call someone names immediately before applying the same logic to your argument but for the other side.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
Then why dont they also mirror actual card trading and/or selling like in real life? Way to call someone names immediately before applying the same logic to your argument but for the other side.
Nobody called anyone names here. Way to make unfounded accusations to detract from the point rather than having an actual point to make yourself. >_>
I quite like the idea of choosing a card from a pack . The way I would love to see this implemented would be:
- Add a special 'Discover' card, one for each rarity (maybe also for each class/neutral too), into the packs.
- When opened and revealed, you can discover a card from that rarity to take its place.
I'm not entirely sure about discovering one for every Epic and Legendary you get, but this way it also opens options for the other rarities too. I strongly believe this could add a fun dynamic into opening packs and collecting cards.
Side note: this kind of reminds me a bit of MTG Arena's system for Wild Cards, which you can collect and trade in for any cards.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
LoR also forces you to get 3 copies each of the hardest to get cards to have a playable deck. I played it for a few weeks and still didnt earn enough to make a full deck.
Gwent has (or at least had) a 1% legendary droprate with no pity timer.
.
Dude, the fun of a video game should be in the gameplay, not in paying to get cards so that you CAN play. There is no way around it; free to play players can not keep up with this game anymore and it's only getting worse with the addition of mini sets and the now continuous shuffling around of the classic set (why have a classic set if half the cards are going to be turned over?). If your sole enjoyment in this game is opening up packs, then you have a gambling addiction.
Also, it's not like you're not still collecting cards? You just have a legitimately small amount of control over which cards you're getting.
True that the fun should come from gameplay, but you can't really enjoy a card game without having the cards :D
It’s not real cards
So there are alternative card games out there with mechanics that some people find better than what Hearthstone has to offer? Great! But they're not Hearthstone ;) and you do know what I mean by that :)
Will those games affect Hearthstone in some way? I think they already have. You should've seen how scarce rewards were back in 2014. We're getting more free stuff than ever and, besides a few wrong turns here and there, that trend seems to be only positive. Hearthstone is evolving. Could this evolution be faster? Sure. But "gimme more free stuff because others do it" argument is not valid.
What I hold against Hearthstone's monetization system most is that, apart from preorders, no matter what you buy, it always feels like you've got a bad deal out of it. Let's take this new C'thanks bundle or whatever it's being called as an example. 20 bucks (ok, pretty affordable, nice) for 2 latest expansion legendaries (very nice, i want it!) and 20 past expansion packs (what, seriously?). If it was 20 packs from DMF, I would buy it for sure and I'm sure that I'm not the only one who thinks this way. But Blizzard apparently doesn't.
In death, I exact my revenge!
I suspect that the 20 schoolomance packs deal was targeting players who returned for duels and didn't have enough schoolomance cards for treasures.
It's not about getting more free stuff. It's about having a fair system that let's us make the most out of what we invested in this game. We don't have that. We have a gambling machine where you can easily be screwed by getting bad cards. I still remember Duskfallen Aviana. My god, that card was atrocious! And it was a legendary! They haven't released anything that bad since but there are still plenty of cards out there that see no play and have very limited applications (like Al'ar). If people had the option to choose then it would only make the game more enjoyable and it would lift a bit of weight out of the devs shoulders as people wouldn't really be able to complain about the cards they got as it was their choice. Of course, people would still complain but the difference is that these complaints would have no justification and they could simply be ignored.
I kinda like the idea. I don’t think it should be every time you get a legendary, maybe if it was like a voucher that dropped ultra-rarely you could exchange for a discover of a Legendary
But that would make Blizzard not greedy scumbags, which is impossible
I don't get why people is defending HS packs system. If you buy both preorders for a given expansion you pay 120€/$ and, MAYBE if you get lucky you are *only* missing half of the new legendaries. On top of that, the variance of epics and legendaries power level is so high that getting some legendaries is only worth the dust you get when disenchanting them. You should be able to virtually complete most of the set if you are willing to pay that much money: mind that I am a pure f2p and I would be totally fine with that - there should be differences in how you can experience the game whether you are supporting it with your wallet or not, that is completely fair.
OP suggestion is clearly Gwent-inspired, and indeedand ALL other virtual CCGs (LoR, Gwent, MGT:A) implemented a similar mechanic. I don't know why people refuses to compare the economy model of HS and the ones of its competitors. And, mostly, I don't get why people is so oppositive when talking about QoL changes.
Back to topic, this kind of changes - even though nice on paper - will never ever happen.
It's not greedy to run at a profit, that's the aim of every business.
They have to make money and they are entitled to incentivise people to spend money. You're looking at this through a lens and judging it by standards that I'm assuming you simply don't hold other businesses to. I get it, it's a game and so there's an emotional attachment that you don't get from going to the supermarket but just like the supermarket want you to go in for X and leave with A, B and C as well, so does Hearthstone and that's OK.
This would probably make me switch to free to play. It would be enough I think to be able to ditch the pre order I get and that's a terrible business model, actively turning paying customers into free ones.
Also, the amount of articles we'd get saying the system is rigged, it controls what it offers, I got a bad selection twice in a row so they need to change how they do it etc etc
It would just generate new complaints and conspiracy theories, I've no doubt about that.
It would also make a mockery of the fact that people have invested so much into their collection already, to know that suddenly new players are getting a free pass to get all the good legendaries easily without the effort. It would be a complete insult to us veteran players who have been loyal to the game since it began.
They would have to backdate it for everyone, so everybody gets an equal chance to re-pick all the legendaries they previously unpacked for any semblance of fairness..
Just do a Runeterra where u get epic/leggie ticket to craft any 1 that u want.
Edit: Dont know how to delete lel.
Then why dont they also mirror actual card trading and/or selling like in real life?
Way to call someone names immediately before applying the same logic to your argument but for the other side.
Nobody called anyone names here. Way to make unfounded accusations to detract from the point rather than having an actual point to make yourself. >_>
I quite like the idea of choosing a card from a pack . The way I would love to see this implemented would be:
- Add a special 'Discover' card, one for each rarity (maybe also for each class/neutral too), into the packs.
- When opened and revealed, you can discover a card from that rarity to take its place.
I'm not entirely sure about discovering one for every Epic and Legendary you get, but this way it also opens options for the other rarities too. I strongly believe this could add a fun dynamic into opening packs and collecting cards.
Side note: this kind of reminds me a bit of MTG Arena's system for Wild Cards, which you can collect and trade in for any cards.
Yogg take the wheel!
LoR also forces you to get 3 copies each of the hardest to get cards to have a playable deck. I played it for a few weeks and still didnt earn enough to make a full deck.
Gwent has (or at least had) a 1% legendary droprate with no pity timer.
https://forums.cdprojektred.com/index.php?threads/stats-kegs-ratio-and-drop-rate.6901480/
in the first 100 hearthstone packs you are guaranteed at least 3 legendaries with an average of 5.