Quote from TheKrazyKat >>Quote from hillandder >>Primordial Glyph is in "Consider Crafting" instead "High Priority"? Really?
This is the most powerful mage card ever, x2 stable in all mage decks (x1 in Reno Wild) and possible the most powerful card if you don't count the nerfed ones.
Good catch, I did move it up after this comment. It is significantly better than Babbling Book and so it will see a fair amount of play, although I'm not sure I'd go so far as to say it's the most powerful mage card ever 0.oThere aren't a lot of dump mage spells, but there are some that can clog your discover choices.
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hillandder posted a message on Ranking Un'goro EpicsPosted in: Card DiscussionBut is really unlikely you get 3 bad choices from discover a mage spell, a least one good, not optimal, is easy to find.The mage secrets make this card great, Ice Barrier for example, is great vs aggro decks but useless vs control and midrange, you don't want to spend a slot in deck and a critical draw in so situational card but discover it from Glyph vs aggro solves all the problems, the same for Mirror Entity, great vs the new druid deck awful vs hunter, Tome is bad vs aggro because the tempo loss but is awesome vs control and the list goes on...Versatility + 0 tempo loss + enable powerful spells 2 turns early + feed the quest and minions with spell synergy.I sure this is the most powerful mage spell ever. -
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Pussym0nster posted a message on Ranking Un'goro EpicsPosted in: Card DiscussionI hope you get rekt on your first game by explore ungoro and turn 8 primalist into brawl.
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M0byFish posted a message on Wild Reno ShellPosted in: Wild Reno ShellI think Arcane Intellect should be in there, too.
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obelixmtg posted a message on Understanding Wild Reno ShellPosted in: MageI found the front end of the card too low impact. Also, i don't think it is necessary to go 100% fatigue, it's enough to be slightly fatiguer than the other guy.
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obelixmtg posted a message on Understanding Wild Reno ShellPosted in: MageI play a nzoth/fatigue version without forgotten torch, agree with rest of the core
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MetricTrout posted a message on Wild Reno -- Top 2 Drops?Posted in: Card DiscussionI hit Legend with Reno Mage in Wild in the January season, so hopefully I can provide some insight here.
Quote from TheKrazyKat >>Question/Hypothesis: Although Snowchugger is often indicated as a high value card for crafting, at this point few run it. Does snowchugger have enough value in reno mage?
Question 2: Why does no one (or so few) run Youthful Brewmaster? Is the primary fear that it will be a 'dead card' since one of the chief fears is a turn 6 pirate death/bloodlust death? Or is Manic Soulcaster just too much better?
Question 3: Has Kabal Courier completely removed Jeweled Scarab from the wild meta?
Question 4: Deathlord vs. Dirty Rat. It seems like each has its strengths and weaknesses, but some run neither. Which do you see as less risky or more valuable?
Question 5: Will you still run Flamecannon after the conceal nerf? (Is the primary reason to run it over other removals to kill concealed Gadgetzan Auctioneers?)
1. Snowchugger simply doesn't provide enough value for Reno Mage. It's a 2/3 body that's easily removed , with the added benefit of usually freezing whatever attacked it. That's simply not enough to justify running it over anything else; in fact, every other Mage 2-drop (Sorcerer's Apprentice, Fallen Hero, Cult Sorcerer, Medivh's Valet) fit Reno Mage better than the Chugga. None of these see much play in Reno Mage; not because they're bad cards, but because they don't do enough to warrant inclusion in a 30-card deck.2. Like Snowchugger, there simply are more than 30 cards that do more than Youthful Brewmaster. Manic Soulcaster is generally run over the panda since you don't lose tempo by returning a body on the board back to your hand. Unless you need a Battlecry immediately, which is rarely the case, not losing board presence makes Soulcaster the better card. Shuffling a card into your deck is also crucial in matchups likely to run into fatigue.3. I don't really think either are worth running in Wild, but Kabal Courier is usually the better card. This is because the Jeweled Scarab usually offers neutral cards in one or more of its three slots. Aside from the fact that class cards are usually better than neutrals, neutral cards are always minions, and you often want spells to react to the current state of the game. Plus, quite a lot of Mage 3-cost cards are Secrets, which often are highly situational. Unless you're running heavy Secret synergy, I wouldn't recommend running the Scarab.4. Deathlord is far less of a risky card than Dirty Rat, especially on curve. This is because Deathlord's effect is a Deathrattle, which usually gives you time to react with whatever it summons, and the 2/8 body is difficult to remove for aggresive decks. Meanwhile, Dirty Rat is nearly unplayable on Turn 2, since the minion it summons will be able to attack immediately. If it summons anything big, you often instantly lose the game on tempo. Even for Pirate Warrior, summoning a Ship's Cannon or Frothing Berserker is disastrous, as these can kill the Dirty Rat and survive.Dirty Rat is generally used later in the game, to disrupt important Battlecries such as Kazakus from Reno decks, or to disrupt combo decks that are reliant on particular cards, such as Aviana Druid in Standard or Malygos Shaman in Wild. If you're going to run one of these two cards, I recommend Deathlord, as it's better against aggro and gets resummoned with N'Zoth.5. Conceal isn't getting nerfed; it's being moved to Wild, which is irrelevant since you're already playing Wild with these decks. It's well worth running in any Reno Mage deck, mainly because it's just a great card. It can killed a stealthed Gadgetzan Auctioneer, but that's not its only function. Since you're only running a single copy of Frostbolt, having a second early removal option adds consistency. Plus, Flamecannon can kill some early game minions that Frostbolt can't, such as Totem Golem, Wyrmrest Agent, Imp Gang Boss, or Frothing Berserker. The main weakness of Flamecannon is against decks that summon a lot of small tokens with Deathrattles, such as Egg Druid or Zoolock. Still, it's a card that proves useful enough in many scenarios to warrant its inclusion.Lastly, the decklists you listed are all N'Zoth decks. There are other viable variants of Reno Mage, such as a burn-orientated version that runs Archmage Antonidas that plays similar to Freeze Mage, or the deck I used to hit Legend, linked below, a removal-heavy fatigue list. If you aren't running N'Zoth, a 2-drop worth considering is Explosive Sheep. It does the same thing as Volcanic Potion with a ping, but it can also be played preemptively on Turn 2 against aggressive decks that have already flooded the board. It also combos well with the Volcanic Potion itself for a 5-mana Flamestrike effect.Here is my Fatigue Reno Mage deck, for reference:[Legend] Fatigue Reno Mage Reno Mage Deck by MetricTrout - Jan 19, 2017Minion (16) - 1x Brann Bronzebeard
- 1x Elise Starseeker
- 1x Kazakus
- 1x Reno Jackson
- 1x Yogg-Saron, Hope's End
- 1x Doomsayer
- 1x Manic Soulcaster
- 1x Acidic Swamp Ooze
- 1x Babbling Book
- 1x Coldlight Oracle
- 1x Deathlord
- 1x Sludge Belcher
- 1x Antique Healbot
- 1x Ethereal Conjurer
- 1x Explosive Sheep
- 1x Mad Scientist
Ability (14) - 1x Cabalist's Tome
- 1x Flamestrike
- 1x Forbidden Flame
- 1x Ice Block
- 1x Blizzard
- 1x Volcanic Potion
- 1x Duplicate
- 1x Fireball
- 1x Flamecannon
- 1x Forgotten Torch
- 1x Ice Barrier
- 1x Frost Nova
- 1x Frostbolt
- 1x Polymorph
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obelixmtg posted a message on Wild Reno -- Top 2 Drops?Posted in: Card DiscussionThis is my view, what I think is an optimal list:
http://www.hearthpwn.com/decks/724270-top-20-wild-legend-nzoth-reno-mage
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DaemonusVladion posted a message on Top 10 Cards Rotating to Wild (Krazy's Videos)Posted in: Streams and VideosI'm just going to leave this here.
It's the confusing charts and such regarding the values of disenchanting your cards and what you can get.
Have a wonderful day.
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Aether_lackey posted a message on 10 Reasons Why Pirates are Sticking ArrroundPosted in: Streams and VideosBottom line is, jade druid was taking me long enough to win a single game that I decided to try pirate warrior. 5 games won in the time of 2 jade druid games sounds like a good deal to climb the early ladder. Later I might just go back to druid, once I get to the better players.
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SleepyTimeGamer posted a message on 10 Reasons Why Pirates are Sticking ArrroundPosted in: Streams and VideosYeah sadly I agree with all of the points raised in the video. I do think the meta is already strongly starting to shift against it though. That being said with it being pretty cheap to craft, and pretty quick to play I can't really blame people for playing this cancer.
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Thalnos is a great add to most mage decks. Not too important in priest but he's a very good neutral.
How many do you plan to craft? You said "legendaries" but only specified one you're thinking of.
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Did you hit legend with this list? It's one of the better lists I've seen
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Your thread title asked if it was horseshit and you get defensive when someone implies you might be salty?
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Shaman, primarily midrange before gadgetzan, and then a bit of jade after.
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It is highly unlikely that you will have regrets with N'Zoth since he only becomes more powerful in Wild.
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Kalimos is in one of the three top decks and is in the top 5 of legends in terms of played winrate (i.e. playing the card contributes to winning the game) -- https://hsreplay.net/cards/#rarity=LEGENDARY&sortBy=includedWinrate
Honestly the only competitor in terms of value is Leeroy Jenkins, Kalimos is one of the best legends in standard and probably the strongest legend in Ungoro in terms of actual winrate value.
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There is no risk of him being nerfed so it is improbable there ever will be a 'good refund value' for him. So I think there is no risk that you will get a better deal in terms of dusting the golden.
But what about the normal? Now, are elemental decks good and does Ozruk fit into them well?
https://hsreplay.net/cards/#rarity=LEGENDARY&sortBy=playedWinrate&text=ozr
Elemental decks that run Ozruk have a 51% winrate. This is actually higher than The Caverns Below. Now the played winrate for Ozruk is actually lower than the deck winrate, so Ozruk is not the 'playmaker' of elemental decks although he does fit into them well. But with this in mind, I would not encourage you to dust Ozruk since elemental decks are in a pretty good place.
My verdict: dust the golden, keep the regular
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Come on, we all know no one on team 5 actually reads the WoW lore.
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I finally got into the beta for Gwent this weekend, played for about two hours yesterday, and... idk. I think their 'new player experience' needs a lot of work. Every 'practice' deck I tried vs the computer, the computer had a bunch of elite cards that instantly shut you down. It felt like my first impression of the game was that it was pay to win and I wasn't even playing against humans.
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Serious props to Pikachu for keeping it together in this thread.
To the OP, in terms of deckbuilding goals, your main quest right now is probably going to be to find replacements for the C'thun cards in your deck. Right now C'thun is a very weak win condition since you primarily rely on elemental power, but since there's few alternatives in your card pool you will need to find some more consistent power.
My recommendation at the moment would be to focus on crafting (or ideally opening) 2x Stonehill Defender. This is a very powerful card in paladin because the chance of discovering a Tirion Fordring or Wickerflame Burnbristle is very high. This will give you access to win conditions without actually having to craft those particular legendaries, instead only two rares at 200 dust. For these I am imagining you replacing your c'thun 4-drop and c'thun himself.
To replace your c'thun two-drops, I recommend crafting 2x Hydrologist. Although no elemental synergy, this will give you access to secrets on the fly to react to what your opponent is doing and the board state. Discovering a secret is definitely worth 1 hp on each of the bodies.
Honestly I think you will find it difficult to advance to rank 5 in the current meta with your card pool, although it is not impossible, and bear in mind rank 5 is the next big improvement after rank 15 so if you do not want to commit there's not a big reason to float around on rank 15-10 if you ever start to get frustrated. I would focus on arena, where there will be more balance in card pool and where you can get a sense of fun card interactions. You seem to already have a very good sense of curve and tempo.