I miss when everyone played face hunter and I got up to rank 5 with a troll healing paladin deck. I'm like the only one who likes it when it's just a face meta!
The new card, Ram Wrangler, summons a random beast when it is played. Because of the large amount of beasts in the game, that makes its value hard to decide. Here is a breakdown of the math and statistics for you!
There are 40 collectible beast cards in the game. Any of which can be summoned. I like to put them in 3 categories based on value of wrangling them.
Poor Value
These cards make Ram Wrangler give very poor value when played, worse than the comparable card, Silver Hand Knight. Wrangling some of these cards can really ruin the game, in rough order of value:
There are 15 cards here, or 37.5% of all possible wrangles.
Good Value
These cards make Ram Wrangler worth playing. They will all give pretty good value, although are not overpowered. There is a fair amount of variance here, but these are generally what you would hope for. Again, in rough order of wrangle value:
Then there comes the ideal results. Getting any of these cards will give you a larger amount of value than almost any other turn 5 play in the game. Some of these are practically surrender material:
So while you have a higher chance of pulling trash than a god, the best results can really be game winning by themselves.
Now some more statistics ;)
Average Attack: 3.475 Average Health: 3.7525 Percent With Value Raising Abilities: ~25% Percent With Value Lowering Abilities: Just THE BEAST and possibly Acidmaw, since it's unexpected arrival will often just kill your own cards.
What it boils down to in the end is actually not very impressive. A 5 mana class card that needs a combo to work usually gives more than what is on average worth about 6 mana. For example, Druid of the Fang, Shado-Pan Rider, Upgraded Repair Bot, or Quartermaster. But it does have WAY more potential value than all but the lattermost of those cards. So in the end, normal value, lots of luck, loads of fun and frustration!
When I used to surrender, it would wait until the last action finishes completing, then I go BOOM, I CHOOSE DEATH!! Now, it booms instantly but there is no quote unless it's during your turn. Did I miss something in the patch notes? Why the changes? Better or worse? No quote?? I WANT TO CHOOSE DEATH!
I've played this card a lot in normal and ranked, its not good. It is BARELY worth in a deck revolving around it if you play it turn 4 or before, and after that is a dead card. Using it in a deck is total RNG, but it's still really fun, because if you do pull it off early and pull a few good draws after, it will win the game. DO NOT use in ranked, only casual because it's really fun ^_^
Honestly, having a 3 mana minion getting hit twice with a war axe (For 9 damage total to face) or having an execute blown on it for equivalent mana is insane value...
1
Equality, Consecration. Poly. Hex. Mind Control/Mass dispel. Etc.
0
It's like a lonely circle-jerk of loneliness.
0
Haha, this idiot just replied to his own deck.
0
No one cares about your trash deck.
3
I miss when everyone played face hunter and I got up to rank 5 with a troll healing paladin deck. I'm like the only one who likes it when it's just a face meta!
0
I'm just glad to see a deck without Dr. Balanced.
0
None of the choose one cards (all druid) count as battlecry, they are all when played but are a different ability.
0
True! I wasn't thinking about that angle of Scavenging Hyena.
0
I am only including collectibles. There are a lot!
5
The new card, Ram Wrangler, summons a random beast when it is played. Because of the large amount of beasts in the game, that makes its value hard to decide. Here is a breakdown of the math and statistics for you!
There are 40 collectible beast cards in the game. Any of which can be summoned. I like to put them in 3 categories based on value of wrangling them.
Poor Value
These cards make Ram Wrangler give very poor value when played, worse than the comparable card, Silver Hand Knight. Wrangling some of these cards can really ruin the game, in rough order of value:
Captain's Parrot
Angry Chicken
Young Dragonhawk
Timber Wolf
Stonetusk Boar
Hungry Crab
Ironbeak Owl
Webspinner
River Crocolisk
Dire Wolf Alpha
Bloodfen Raptor
King's Elekk
Scavenging Hyena
Haunted Creeper
Silverback Patriarch
There are 15 cards here, or 37.5% of all possible wrangles.
Good Value
These cards make Ram Wrangler worth playing. They will all give pretty good value, although are not overpowered. There is a fair amount of variance here, but these are generally what you would hope for. Again, in rough order of wrangle value:
Ironfur Grizzly
Jungle Panther
Dreadscale
Oasis Snapjaw
Emperor Cobra
Starving Buzzard
Armored Warhorse
Core Rager
Mukla's Champion
Stampeding Kodo
King of Beasts
Lost Tallstrider
Tundra Rhino
King Mukla
Savage Combatant
Acidmaw
There are 16 total cards here, 40% of total.
Best Value
Then there comes the ideal results. Getting any of these cards will give you a larger amount of value than almost any other turn 5 play in the game. Some of these are practically surrender material:
Stranglethorn Tiger
The Beast
Core Hound
Maexxna
Captured Jormungar
Savannah Highmane
Malorne
Gahz'rilla
King Krush
There are 9 cards here. 22.5% of wrangles.
So while you have a higher chance of pulling trash than a god, the best results can really be game winning by themselves.
Now some more statistics ;)
Average Attack: 3.475
Average Health: 3.7525
Percent With Value Raising Abilities: ~25%
Percent With Value Lowering Abilities: Just THE BEAST and possibly Acidmaw, since it's unexpected arrival will often just kill your own cards.
What it boils down to in the end is actually not very impressive. A 5 mana class card that needs a combo to work usually gives more than what is on average worth about 6 mana. For example, Druid of the Fang, Shado-Pan Rider, Upgraded Repair Bot, or Quartermaster. But it does have WAY more potential value than all but the lattermost of those cards. So in the end, normal value, lots of luck, loads of fun and frustration!
Any more stats you would like to see?
0
I hope its not just a bug!
0
When I used to surrender, it would wait until the last action finishes completing, then I go BOOM, I CHOOSE DEATH!! Now, it booms instantly but there is no quote unless it's during your turn. Did I miss something in the patch notes? Why the changes? Better or worse? No quote?? I WANT TO CHOOSE DEATH!
8
This guy was so OP when I was rank 22.
0
I've played this card a lot in normal and ranked, its not good. It is BARELY worth in a deck revolving around it if you play it turn 4 or before, and after that is a dead card. Using it in a deck is total RNG, but it's still really fun, because if you do pull it off early and pull a few good draws after, it will win the game. DO NOT use in ranked, only casual because it's really fun ^_^
0
Honestly, having a 3 mana minion getting hit twice with a war axe (For 9 damage total to face) or having an execute blown on it for equivalent mana is insane value...