It's absolutely working as intended (though sometimes if playing Hunter I wish it wasn't...)
Changing anything would completely work against the mechanic of Counterspell, so I had to vote "Yes".
I know it can be frustrating, but simply knowing that Counterspell exists and playing around it (by keeping a Coin or other cheap spell in hand as "bait") is part of the game - and that's absoluty okay for me.
I think this is one of those questions, where the answer is a clear YES from a game mechanic point of view. That doesn't mean that it wouldn't be cool and flavorful if flare still countered counter spell, but it seems like a lot of work for very little. They would either have to make flare not count as a spell or clarify some "resolve order" exception for flare only, unless a new "split second/instant" keyword will be made.
Because of the way the programming works, Counterspell detects the fact that Flare is a spell before the interaction of Flare occurs. It does work as intended, and I guess it should consistently work that way, but I am sad anytime I played it as a Hunter into Counterspell. However, very few interactions like that exist in the game. It’s kind of like how the negative hero health interaction happens with lifesteal. In some Standard interactions, you die before healing/opponent healing, in some interactions in wild, you/opponent heals out of negative health. Personally I think it’s a bad programming issue and the devs need to review and stabilize all interactions for consistency sake.
I think this is one of those questions, where the answer is a clear YES from a game mechanic point of view. That doesn't mean that it wouldn't be cool and flavorful if flare still countered counter spell, but it seems like a lot of work for very little. They would either have to make flare not count as a spell or clarify some "resolve order" exception for flare only, unless a new "split second/instant" keyword will be made.
So YES, but i wish NO :)
I too say yes, but I wish no, haha ... this exactly sums up why I made this topic. I understand mechanically it works like this, fortunately 2 years after this topic the game now has some more cards that interact with secrets.
It's absolutely working as intended (though sometimes if playing Hunter I wish it wasn't...)
Changing anything would completely work against the mechanic of Counterspell, so I had to vote "Yes".
I know it can be frustrating, but simply knowing that Counterspell exists and playing around it (by keeping a Coin or other cheap spell in hand as "bait") is part of the game - and that's absoluty okay for me.
Hunters suck at card draw and hate using a spell before flare.flare is already strong enough sorry
I think this is one of those questions, where the answer is a clear YES from a game mechanic point of view. That doesn't mean that it wouldn't be cool and flavorful if flare still countered counter spell, but it seems like a lot of work for very little. They would either have to make flare not count as a spell or clarify some "resolve order" exception for flare only, unless a new "split second/instant" keyword will be made.
So YES, but i wish NO :)
Because of the way the programming works, Counterspell detects the fact that Flare is a spell before the interaction of Flare occurs. It does work as intended, and I guess it should consistently work that way, but I am sad anytime I played it as a Hunter into Counterspell. However, very few interactions like that exist in the game. It’s kind of like how the negative hero health interaction happens with lifesteal. In some Standard interactions, you die before healing/opponent healing, in some interactions in wild, you/opponent heals out of negative health. Personally I think it’s a bad programming issue and the devs need to review and stabilize all interactions for consistency sake.
I too say yes, but I wish no, haha ... this exactly sums up why I made this topic. I understand mechanically it works like this, fortunately 2 years after this topic the game now has some more cards that interact with secrets.