- LinkFan001
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Member for 9 years, 4 months, and 17 days
Last active Fri, Apr, 26 2024 08:23:24 -
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Lathy posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations -
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nobravery posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations -
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rickienon posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations -
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RazorOfArtorias posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan CreationsElement-ary spell:
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Dendroid posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan CreationsAt worst, some info on your opponent's deck. At best, value for days.
Entrance: "You would make a fine addition to the Bonefleet."
"He's a great people person, except for his relentless stare of the abyss." -
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Metakyu posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan CreationsWhy does she have so many blades? To cut spell costs of course!
The potential of this card is to use it in some sort of combo or OTK using the cost reduction given. The reason it's 8 mana is to restrict things like turn 7 Ultimate Infestation, this way u need to draw this before U.I. then draw the U.I. making it unlikely to even play your 7 mana U.I. on turn 9.
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AkiraTerion posted a message on New Mage Legendary - Stargazer LunaPosted in: NewsDo you show up to HearthPwn to do anything but shit on the game that you supposedly quit?
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Henway325 posted a message on Weekly Card Design Competition 8.02 - Submission TopicPosted in: Fan CreationsSometimes a solid body, other times a tech card to counter things like Dead Man's Hand , Burrowing Mine , Baleful Banker , Archbishop Benedictus , Weasel Tunneler , Jade Idol , Elise Starseeker or even Darkness Candle
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RazorOfArtorias posted a message on Weekly Card Design Competition 8.02 - Submission TopicPosted in: Fan CreationsXol's Beams
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Toble posted a message on Weekly Card Design Competition 8.02 - Submission TopicPosted in: Fan CreationsFlavor: Perfectly Balanced, As All Things Should Be
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Heroic Chess and the infuriating fight against heroic SMOrc and Malc. I may be a little salty because the good prince actually demonstrated some top level AI the first time I got my ringer deck to work.
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Was really hard to balance because I would like the card to be viable but not ludicrous.
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In order from "best" to absolute worst:
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I think it is mostly because the AI is derpy as sin. Crone never buffing minions before attacking, Wolf not playing cards he could probably use, Julianne never using Romulo for aggressive trades on Heroic Mode...
Also, as the game goes on, we will get more and more situational cards that will help in adventures, so it would be difficult to scale the difficulty for players that have EVERY card in the game versus just a few.
I don't know, this whole adventure has been pretty easy. Been doing it all myself with no issue. The writing is fantastic though!
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I figured Priest would be okay in Wild, given Priest has always done well against Paladin, but yea, the adventure cards they got are abysmal. I mean... you look at Purify, then look at Power Word: Shield, and you think... "What?"
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So I have been playing Hearthstone since the release, and I do love the game. I have one major complaint with the game: Inconsistency. Card with text or mechanics that lead you to think they will work one way, but result in a different outcome. Examples include Tracking with Chromaggus, Druid of the Claw versus Ancient of War, and anything involving Lord Jaraxxus.
It is not good for the game as a CCG or for new players if cards have inconsistent logic applied to them. CCG's have to maintain a consistent logic in order to be intuitive and predicable, otherwise misplays and errors occur because the player is given unclear instructions and mechanics.
So, here are a list of suggestions I would like to propose for the sake of consistency and logic in the game. It is kind of a long list.
Here is a basic rundown of order of events during the playing of a minion in a chain in order to make sense, and should ALWAYS happen in this order:
For spells, the order should be:
For area of effect cards activating multiple deathrattles, the order should be:
I know this sounds nitpicky, but this is to prevent silly situations where an opponent died to Leper Gnome but then saved with Zombie Chow, or a minion is saved because of a buff they should not have otherwise gotten.
Truesilver Champion should trigger before Explosive Trap, if only to match the tense of the words. It is another minor point, but if any minion or hero hits zero health, they should really be killed on the spot,
Change the word "draw" in Tracking to the clause "select one, add it to your hand." You are adding a card to your hand, not by drawing, so it would logically not trigger Chromaggus or Shadowfiend.
Druid of the Claw has its text be more in line with Druid of the Flame and Druid of the Saber, so it is clear just by reading the card, you know what it is actually going to do.
Heroes can no longer gain tribal tags, to prevent confusion with Lord Jaraxxus. Again, he transforming your hero, not being played as himself.
Secrets should always have a speed priority over minions, so if they cancel a spell that would trigger a minion, the minion does nothing.
That is all I can think of for now. Let me know if you all have any suggestions along the save vein, were logic is applied in every case constantly to prevent strange interactions and confusion.
Good luck, have fun!
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Well, two things about C'Thun:
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So, I was derping around with a Randuin deck after unpacking a golden Yogg-Saron, Hope's End and found out Confessor Paletress will summon Old Murk-Eye even though he was banned from Standard. Just wanted to give you all a heads up.
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Great with N'Zoth the Corruptor... Oh wait.