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    posted a message on Trump's card reviews summarized
    Quote from KamChancellor >>
    Quote from BlueberryQ >>

    Watching Trump desperately trying to make his Topsy Turvy deck work today was painful, but very funny. And that was at Rank 7...

     Trump was OBSESSED with Topsy Turvy in his review.... hilarious

     the most funny try was when he had lethal, though that he screwed  it, conceded, and 2 seconds later released that he throwed a game that was already won xd

    Posted in: General Discussion
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    posted a message on New expansion, new meta! Gonna be loads of fun!
    Quote from MxFragz >>
    Quote from Breezy >>

    Give it time bro. The meta takes a few weeks to adjust after a new release 

     Yeah, I know. But that is if the community at least tries to move from Witchwood to Boomsday.

     i am agree with you in that

    Posted in: General Discussion
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    posted a message on Favorite new intro/attack sounds?

    Music, i think Subject 9 has a nice play-music, but the best here goes for Zilliax, and a special metion to Myra Rotspring

    The best animation, i like Boommaster Flark and The Boomship

    Phrases:  entrance of Giggling Inventor  and Zilliax

    Posted in: General Discussion
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    posted a message on Will "Whizbang the Wonderful" stay as a Standard card forever?

    that would be great, but, we are just in the first week of the expansion, just wait and see what happen at the end of the next standard rotation.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 8.07 - Discussion Topic
    Quote from linkblade91 >>
     
    Quote from Vilegloom >>

    Very nice theme! Here are mine, thoughts?

     I don't feel like Faulty Cloning counts as truly doubling something: it's more of an even exchange, replacing what was lost.

    I love Research Enhancement, except it's kind of scary: in most cases it'll be a 6-mana "double a mech's stats and Deathrattles" because the copy will combine with its original self.

    ^ Vilegloom (stupid me forgot to leave a space up top)

    JoshoPrime:

    Quote from JoshoPrime >>

    Here are my ideas, what do you think?

    Master hunter does not work with Play Dead, it works with Animal CompanionTo My Side! [/card], [card]call of the wild, Bomb Toss. Lesser Emerald Spellstone, etc.

     Cursed Ogre is way too good. If he gets off a single attack, that's 20 damage to the enemy's face for 5 mana; you can counter with "well Taunts exist", but a deck that runs Cursed Ogre will plan for that contingency before they play him. Taking double damage also won't be much of an issue if a Priest plays Divine Spirit or a Paladin gives it Divine Shield to mitigate the problem. Cursed Ogre -> Blessed Champion is a two-card lethal combo, and Cursed Ogre -> Divine Spirit -> Inner Fire is a three card lethal combo.

    I do like Master Hunter, though. I think the text could be worded a little more "properly", but it's fine as-is and I'm not 100% sure how best to phrase it anyway lel

    ffinderous:

    Quote from ffinderous >>

    Ideas for this week is all priest spell... 

     Shadowy Apparition does not count for this theme: if it does manage to "double" something, it is by coincidence of the board's state and not the true intention of the card. Soul Rend isn't really doubling something, either: it's a 1-for-1 exchange. The minion dies and triggers its Deathrattle, reappearing on the enemy's side of the board; by the end of things, there's still only one of them on the board.

    By default that means of the three you should go with Infusion of Fortitude. However, you misspelled "double" and you should rearrange the sentence: it should say "Whenever it attacks or is attacked, etc. etc."

    macbx_jfc:

    Quote from macbx_jfc >>

    Just to be clear and frank, we very-much hate when people post Golden cards: they are distracting and difficult to read properly. Please change it; if you submit this, we will delete the image.

    CecilHoshino:

    Quote from CecilHoshino >>

    I had these two card ideas in the back pocket. Does the spell count? Is the minion too strong, or interesting enough?

    The idea of Abscond is that if your opponent plays Arcane Intellect, you get a copy of both cards. Excess Mana, just the one.

    I feel like there has to be a better/cleaner way to phrase Abscond. Maybe something like "After your opponent triggers a draw effect"? The natural card draw at the start of your turn is not "triggered", so it wouldn't undermine the phrasing. As for whether or not it counts, I guess so,

     Displacer Beast is tripling itself (the base card + "two copies") and would therefore not count for this competition. See:Doppelgangster, Omega Agent. We just want to double stuff :P

    eScapegoat1270:

    Quote from eScapegoat1270 >>

    This could make bouncy Rogues even bouncier!

    The proper phrasing for the Combo should say "Add a copy of it to your hand, as well." Regardless, this seems way too good. Part of what keeps the bouncing in check is that Youthful Brewmaster costs 2 on his own; cut that down to 1 and you've created a situation ripe for abuse. Not to mention the Combo's effect, which is laughably easy given the cost.

    Cooler39140:

    Quote from Cooler39140 >>

    I'm currently planning to release my new custom expansion based around trolls, and this is one of the cards I wanted to show while also fulfilling the competition's requirements. I think this one is very interesting, because you can get more potential value from additional copies of your cards or get the card you probably need right now, but it's stuck on the bottom of your deck.

    I hope this one counts. :)

    While you technically achieved a doubling effect, the very temporary nature of said effect kind of undermines what we're looking for, in my opinion. I mean, 90-95% of your effect will erase itself at the end of the turn and never mean anything, perhaps even the full thing if you fail to pull one of the generated cards. Did you really double something, when you have basically no chance of actually seeing the full doubling effect work out in its entirety? 

    Not an official mod ruling, but it doesn't feel right to me :/

     NiRaSt:

    Quote from NiRaSt >>

    My idea for the week:

    not sure wether or not to put the refund in your hand. also open to art sugestions (preferably a goblin or an orc exchanging coins)

     It might be a lot simpler to have Refund say something like "Cancel the effect of 'The Price of Iron'", or "Your hero takes damage and gains Armor at a normal rate." Either-way, it should definitely go back into your hand: if Refund is placed at the bottom of your deck, you might have seriously screwed yourself.

    Kovachut:

    Quote from Kovachut >>

    I will just spam these and say wtt feedback for feedback. Thanks for your time.

    https://i.imgur.com/NeA7Rci.pnghttps://i.imgur.com/bJ5givg.png

     

    https://i.imgur.com/yapx3sV.png

    The second card probably doesn't count, does it?

    • I think Cunning Trickster is my favorite because it's fairly simple but can also be quite powerful in its own right. You can play up its combo potential with Academic Espionage; you could even rephrase it to shuffle new copies into your deck for Augmented Elekk shenanigans.
    • High Moon would need to specify how it rounds the minion's Health, because you cannot halve an odd number into whole numbers. Including "rounded up/down" in parentheses and italicized like it's supposed to be might put you over the four line limit. Regardless of that, I'm not sure why a Druid would play High Moon: changing their stats at the end of the turn opens you up to being cleared, something Savage Roar doesn't have to contend with. High Moon could give you more than +2 Attack, but at quite the risk.
    • If you want Gnome Ghoul to keep the damage on itself for the copies, it should say "exact copy". Not sure if that's the intention, but either-way you don't need the word "second" in there.
    • Giving Tree would not count and Gift from Nature should be phrased like Healing Wave.

     Demonxz95:

    Quote from Demonxz95 >>

    Haven't given much feedback, I know. But here's my second idea, this time not ripped from a class of mine. It's a new card.

     

     I know it's a Wild card, but I would be concerned with how well this could combo with Ice Lance. Even then, two of these on the table and you've got a brand new Machine Gun Mage in Standard. Arcane Missiles and Frostbolt would inflict 12 damage a-piece; you could drop both of these and both Arcane Missiles with 10-mana and put C'Thun to shame.

    AngryChicken:

    Quote from AngryChicken >>

    Someone mentioned the original art, do you like this art more?

    I like this art because it has an undertone of irony to it, as NiRaSt mentioned. Makes it funny.

     RigaCrypto:

    Quote from RigaCrypto >>

     Spell Damage is an extremely dangerous stat; if it weren't for Celestial Emissary and Cosmic Anomaly, I wouldn't even have advised you to give Jaina access to such SD in the first place lel. As it is, now that those two are available, I feel like your card would be relegated to just Quest Mage decks. They would play this and Time Warp together - with the usual mana-cheating methods like Sorcerer's Apprentice - to avoid risking the fragile body.

     Thezzy:

    Quote from Thezzy >>

     IRL images never do well, so I would replace it with something more appropriate.

    acegamerperson:

    Quote from acegamerperson >>

     

    this look better?

     I think the best way to phrase it would be "Battlecry: Both players summon a copy of their Goblin Bombs. Then, trigger the Deathrattles." I would definitely not expand it to trigger *all* Deathrattles, 'cause then I would argue you're venturing into "Legendary in all but gem" territory.

     

     

    Quote from CecilHoshino >>
    Quote from Noah_McGrath >>

    Thoughts? It starts small but with certain buffs it can get really big. Shines vs token decks but weak to spells and silence (like any taunt minion let's be honest). It 3 health too much or too little? Is the mana cost ok?

    Edit: Got 2 other ideas. Tell me which one of theese 3 are better.

    By doubling combos i mean Edwin gaining +4/+4 for each card played or Si:7 agent dealing 4 dmg. Eviscerate i'm not sure if it would do 8 (2*4) or 6 (2 +2*2) damage. Might be broken (Preparation: this is why rogues can't have nice things).

    This means you get to choise from 6 cards instead of 3. The only problem woukd be with Omega assembly but maybe you get to keep 3 out of 6 cards with it?

     

    Between the three, the Shifting Slime is what I'd recommend building on. The Assassin's effect is basic but busted, as you figured. And the Archaeologist I don't think is functional to display 6 cards across the screen without shrinking things too much, especially on Phones.

    As for the Slime itself, the wording should be "After this minion takes damage, double its health." No apostrophe, and a comma between damage and double. Other than that...the more I think about it, the more it actually looks pretty alright at that stat line and cost. Maybe have it cost 2, really push the envelope; after all, the ideal is to run it into a 1-Attack minion and get its Health to 4, at which point it really starts to snowball, but a 2 attack minion setting its health to 2, maybe in perpetuity to let it ping off 1/1 tokens, that seems right.

    Quote from Vilegloom >>

    Very nice theme! Here are mine, thoughts?

     

    Faulty Cloning should have that "at the end of your turn" come first. And I assume, since cards are "summoned" to the right-most position, it'd be the mech already in play that magnetizes. I'm not too sold on non-Magnetic mechs being able to magnetize due to this effect, but, maybe that'll turn out to be what Magnetize needs if the current Magnetic minions are too puny. And Echoes of War is just the Recruit Warrior dream.

    ....I think I just convinced myself; Echoes of War is my favourite of the three.

    Quote from JoshoPrime >>

    Here are my ideas, what do you think? 

     Master hunter does not work with Play Dead, it works with Animal CompanionTo My Side! [/card], [card]call of the wild, Bomb Toss. Lesser Emerald Spellstone, etc.

     

     Between the two, I like Master Hunter more. Much more interesting. And well designed; sturdy, gives it more of a chance to get its effect off. And I think it's usually late enough into the game before this card gets truly busted, that Hunter probably needs it to be busted.

    Quote from ffinderous >>

    Ideas for this week is all priest spell... 

     

     Well, the first one fits the Clone theme Priest has got going on. But, personally, I'd have to say that the second one, "Infusion of Fortitude," is the best. I like its combo potential tucked away in its defensive theme (get a minion nice and plump soaking in damage, and then BAM! Topsy Turvey)

    Quote from AngryChicken >>

     

     I only wish this card, in same way, had some way to interact with with Della Reese Greater Pearl Spellstone.

     

     

    Quote from Wailor >>
    Quote from AngryChicken >>

     I'm not going to say anything new, but this card is really cool in many ways.

     

    Quote from JoshoPrime >>

    Here are my ideas, what do you think?

     

     

    Master hunter does not work with Play Dead, it works with Animal CompanionTo My Side! [/card], [card]call of the wild, Bomb Toss. Lesser Emerald Spellstone, etc.

     Master Hunter's effect is really interesting. However, it fits Spell Hunter, which benefits from having zero minions. So maybe, the card would be better as a weapon or as a spell that affects a single turn.

     

    Quote from ffinderous >>

    Ideas for this week is all priest spell... 

     I like Shadow Apparition a lot, but I'm not sure if it fits the theme, as it doesn't double a minion, but multiply it by any number between one and six.

    However, if it's allowed, I'd go with it.

     

    Quote from CecilHoshino >>
    Quote from Noah_McGrath >>

    Thoughts? It starts small but with certain buffs it can get really big. Shines vs token decks but weak to spells and silence (like any taunt minion let's be honest). It 3 health too much or too little? Is the mana cost ok?

    Edit: Got 2 other ideas. Tell me which one of theese 3 are better.

    By doubling combos i mean Edwin gaining +4/+4 for each card played or Si:7 agent dealing 4 dmg. Eviscerate i'm not sure if it would do 8 (2*4) or 6 (2 +2*2) damage. Might be broken (Preparation: this is why rogues can't have nice things).

    This means you get to choise from 6 cards instead of 3. The only problem woukd be with Omega assembly but maybe you get to keep 3 out of 6 cards with it?

     

    Between the three, the Shifting Slime is what I'd recommend building on. The Assassin's effect is basic but busted, as you figured. And the Archaeologist I don't think is functional to display 6 cards across the screen without shrinking things too much, especially on Phones.

    As for the Slime itself, the wording should be "After this minion takes damage, double its health." No apostrophe, and a comma between damage and double. Other than that...the more I think about it, the more it actually looks pretty alright at that stat line and cost. Maybe have it cost 2, really push the envelope; after all, the ideal is to run it into a 1-Attack minion and get its Health to 4, at which point it really starts to snowball, but a 2 attack minion setting its health to 2, maybe in perpetuity to let it ping off 1/1 tokens, that seems right.

    Quote from Vilegloom >>

    Very nice theme! Here are mine, thoughts?

     

    Faulty Cloning should have that "at the end of your turn" come first. And I assume, since cards are "summoned" to the right-most position, it'd be the mech already in play that magnetizes. I'm not too sold on non-Magnetic mechs being able to magnetize due to this effect, but, maybe that'll turn out to be what Magnetize needs if the current Magnetic minions are too puny. And Echoes of War is just the Recruit Warrior dream.

    ....I think I just convinced myself; Echoes of War is my favourite of the three.

    Quote from JoshoPrime >>

    Here are my ideas, what do you think? 

     Master hunter does not work with Play Dead, it works with Animal CompanionTo My Side! [/card], [card]call of the wild, Bomb Toss. Lesser Emerald Spellstone, etc.

     

     Between the two, I like Master Hunter more. Much more interesting. And well designed; sturdy, gives it more of a chance to get its effect off. And I think it's usually late enough into the game before this card gets truly busted, that Hunter probably needs it to be busted.

    Quote from ffinderous >>

    Ideas for this week is all priest spell... 

     

     Well, the first one fits the Clone theme Priest has got going on. But, personally, I'd have to say that the second one, "Infusion of Fortitude," is the best. I like its combo potential tucked away in its defensive theme (get a minion nice and plump soaking in damage, and then BAM! Topsy Turvey)

    Quote from AngryChicken >>

     

     I only wish this card, in same way, had some way to interact with with Della Reese Greater Pearl Spellstone.

     

     thanks for the feedback, i'll compete with the Master hunter, and i guess this time i'll keep it as a minion and with the card text, i prefer the body over an effect that just trigger 1 turn, and in late something can shine out of it's effect. btw, i have the play, attack, effect, death, and flavor text!

    Play: "We are always around"

    Attack: "GET'EM!"

    Effect trigger: "in pack"

    Death: "...alfa...down..."

    Flavor text: "this kind of hunters are the result of Zerek being a part-time isntructor in the academy"

    Posted in: Fan Creations
  • 14

    posted a message on Weekly Card Design Competition 8.07 - Submission Topic

    Play : " We are always around"

    Attack: "GET'EM!"

    Effect trigger: "in pack"

    Death: "...alfa...down..."

    Flavor text : "this kind of hunters are the result of let Zerek be a part-time isntructor in the academy"

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------

    This card does not work with Play Dead , it works with Animal Companion , To My Side! , Call of the Wild , Bomb Toss . Lesser Emerald Spellstone , Unleash the Hounds , Flark's Boom-Zooka , Ball of Spiders , Flanking Strike , Cat Trick , Wandering Monster , Bear Trap , Rat Trap , Snake Trap , Venomstrike Trap and On the Hunt

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 8.07 - Discussion Topic

    Here are my ideas, what do you think?

     

     

    Master hunter does not work with Play Dead, it works with Animal CompanionTo My Side! [/card], [card]call of the wild, Bomb Toss. Lesser Emerald Spellstone, etc.

    Posted in: Fan Creations
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    posted a message on Mecha hunter try

    I was playing a little bit and this is one of my first ideas. I changed the original recipe, and i made a decent 50% more or less,  still got the problem of get out of steam, and sometimes the Trackings are in enjoing the life at the bottom  of the deck xD

    1º Mecha Hunter try
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (19) Ability (10) Playable Hero (1)
    Loading Collection

    Posted in: General Discussion
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    posted a message on 1º Mecha Hunter try

    1º Mecha Hunter try
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (19) Ability (10) Playable Hero (1)
    Loading Collection

     

    Edit, just a try to copy decks on the comments.

    Posted in: 1º Mecha Hunter try
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    posted a message on Golden Whizbang the Wonderful

    First craft, and i don0t regret it xd, first day 7-1, i know people will learn how to play against the recipes, but, have golden decks for just 3200 dust is worth,

    Posted in: General Discussion
  • 1

    posted a message on The Boomsday Project Community Compendium - QA & All Card Vote Data

    The best rager of his promotion

    Posted in: Card Discussion
  • 1

    posted a message on Trump's card reviews summarized

    Ok, I want to make a break here, ....come on guys no one can make a real discussion thread?, non for the creator i talk about the comments, if this is a fun thread, well, but looking the discussion i only see angry comment into angry comment, if both, pro trump, or anti trump (remember, the hearthstone player), don't manage very well read a comment or a post that doesn't agree with your opinion, why the only posible way to react is call the other "Hater, kid, stupid" and only say "you don't know what you are saying cause you are saying the opposites as i'm saying", come on, no one can make a fun/discussion threath without offending the half of the comunity.

    Posted in: General Discussion
  • 0

    posted a message on Trump's card reviews summarized

    I just want to see the rest of the reviews, maybe this expansion is a 1.1 stars media at best.

    Posted in: General Discussion
  • 0

    posted a message on Has anyone ever seen this?

    never by my self

    Posted in: General Discussion
  • 18

    posted a message on Trump's card reviews summarized

    Starstone....One Starstone.

    Posted in: General Discussion
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