I have played this deck today from rank 5 to rank 3. My win rate is 10-2.
3-0 against Priests, 2-1 against Paladin, 2-1 against Warlock, 1-0 against Druid, 1-0 against Rogue, 1-0 against Hunter.
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I have played this deck today from rank 5 to rank 3. My win rate is 10-2.
3-0 against Priests, 2-1 against Paladin, 2-1 against Warlock, 1-0 against Druid, 1-0 against Rogue, 1-0 against Hunter.
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Really nice to see Shaman making a return +1. Made a video if anyone is interested, had a really close match with a secret mage had to make some risky decisions, thanks.
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No wonder I've seeing this deck lately, a pro streamer played it. I love it, make it popular bc I haven't lost to it yet
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lol, funny deck very high winstreak, if you love playing hunter. Just try to play this deck and get rank 10 in an hour
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Hunter, Murloc Paladin, pirate warrior, secret mage...
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Quote from Blue_Banana_whotookthisname>>A while ago while waiting a bus I decided that I'd have time to play a game before the bus arrived. Well, I was wrong. The game ended up lasting almost half an hour. And the game in no point felt boring, it was so full of meaningful board interaction. The only way to go significantly over half an hour is with fatigue decks and I find that a bit problematic, sometimes I really feel like playing a game that'd last hours and yet feel meaningful.
So what Hearthstone is lacking is mechanics to enable this kind of game play.
Yeah, I don't like the limitation put in place by the game myself, to be honest. Ever going 20-30 draws into fatigue? The game automatically forces a draw. That's really not very fun, in my opinion, because there's so much room we could explore, but we're cut short. Honestly, making a game infinite in possible length. I like the idea of making a game as lengthy as both players can manage. Having a game full of interesting interactions is just the best.
Game definitely needs more diversity. The stuff i see on the weekly design competitions and hearthcards blow my mind, and yet everything new is given to us by a spoonful and doesn't feel that innovative. The last thing we got was adapt, which is simply choosing buffs already made long ago. Before that, multi class cards, but only couple of them. Discover was cool, change hero power was cool, but nothing radical is really happening in terms of making the game more awesome.
When I see a custom card anywhere, if it feels like it's an idea that's plain, bland, nothing new in terms of function, a frown usually overtakes my face. Honestly, it can be hard to really innovate when a number of ideas have already been thought of. While developing my set, I've been trying my best to keep from doing anything that's been done before. I don't think it's okay to just ditch the idea of publishing the usual batch, like "Give a minion +1/+1" as stat changes have been part of many card games, though, it'd be nice that accompanying, miscellaneous cards like Mayor Noggenfogger have seen release. It's good to keep a game fresh, but not at the cost of removing traditional card effects like the occasional buff.
i'm torn between RNGesus and card collection.
i mean, i finally pulled a golden legendary [and i don't have that many legendaries period]....and i got Cho. not optimal.
if all legendaries were more balanced with each other i think it would help. i have no problem with legendary>epic>rare>common, even though that does have it's own problems with accessibility, but some common are awesome and some epics/legendaries are total crap. building a collection enough to build viable decks is hard enough, if you like to have one deck per class [like me]. building an actual complete set....that's for people with money and time...
we've all had games where RNGesus kicked us in the Jimmy. your opponent gets great RNG and you get handfuls of dog poop. but that's statistics and true randomness for you, but it does still annoy when it swings 100% against you.
on a side note, a suggested improvement would be that the RNGesus for opening packs made it much more likely you'd get common you DON'T have whenever there is a common. i find it frustrating to STILL not have some Classic commons. but at least they don't cost much dust...
Players who instead of finding a game that suits their tastes, try to change a game to suit their tastes. Also, it has players who feel like they both need to win, and play the style of deck they enjoy most, which means anyone who doesn't play their style should be losing.
Hearthstone is hearthstone. It is a computer CCG that is light hearted and involves a fair bit of randomness to create unexpected situations and outcomes. It is fairly fast, mostly amusing, and simple at its heart.
Quote from hillandder >>The game is awesome when new cards are release, after few weeks is normal to netdecks broken the variety, Un'Goro was the best expansion so far in this aspect, so what this game need? Release new content more often, a full new expansion every month or in 2 months.
Quote from Aether_lackey >>I feel like they went too far with discover. By GvG everyone was complaining there was too much RNG, so they tuned it down a bit in BRM and TGT. But once they released discover in LoE and everyone was "yeah! That's how you do RNG" they just assumed it was ok to keep pushing it more and more, and since some skill comes into play, it's ok. Except that now discover like mechanics are everywhere and it just adds up to an insane amount of RNG.
So, if the game is missing something? Yeah, probably consistence. Cards that don't casually win games because you happened to discover that one thing. I'd much rather lose to a card that its strong by itself but I know exactly what it does and how to play around it than losing to a bag of tricks that might just give my opponent what he/she needs.
My 2 cents
It lacks balance changes. Once blizzard sees the meta is stable and becoming stale, probably once a month or so, there should be a sweeping round of nerfs and buffs. We don't need endless new cards - the game gets too expensive and people will quit if they can't keep up, relative to their prior progression. Three full expansions a year is enough.
Netdecking is problem for the game and it isn't going away - this would be the best way to tackle it.
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Hoping someone can help me with some crafting/deckbuilding. I play pretty much control only as I just don't like the concept of aggro decks and as a result the highest rank I've ever hit was 5 (last season) since my games generally take longer and school requires a lot of time. I've also come to enjoy Wild more because of the larger variety of decks. I'd like to hit Legend soon and am looking for a couple decks to make. By far I enjoy playing control Paladin and control Shaman the most, so am looking at crafting cards for those.
Here's the link to my collection if that helps with crafting advice. http://www.hearthpwn.com/members/brosNgaming/collection
One I'm looking at is Sipiwi94's Shaman. I need Sneed's and Kel'Thuzad. I was thinking about crafting KT since he's better in this deck and I can also use him for Heroic Adventures. I'd probably replace Sneed's with Ysera as well as tech a Dirty Rat for a Maelstrom Portal. I'd make one for standard but I haven't found any great decks. I'm willing to craft Hallazeal the Ascended if need be as well.
[Un'goro WILD] Sipiwi94's #1 Legend Control Nzoth Shaman
Control Shaman Deck
by sipiwi94 - Apr 9, 2017
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For Paladin I found this deck for Wild by I_am_a_r3b3l and it was a solid shell and fun to play but I'm missing a couple cards and found Lay on Hands and Cairne Bloodhoof a bit slow. For standard Paladin one question I had, is Murloc Warleader a great craft? I don't have either and it would fit into multiple decks as well as make Anyfin Can Happen possible, but I don't really want to make all the Murlocs that go with it since I'd still focus on a control concept.
Rank 41 Legend N'Zoth Paladin (With Guide!)
N'Zoth Paladin Deck
by I_am_a_r3b3l - Apr 24, 2017
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If anyone actually read all this and has some advice or deck ideas that would be great! I'm not set on these specifically.
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What is this software that you use?
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7-0 so far...but mind it is weekend and i started new season on 20 level. My play is early clear board and after mana 5 turn just face.
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I posted my first one :D Hope it gets some attention.