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Rank 41 Legend N'Zoth Paladin (With Guide!)

  • Last updated Jun 24, 2017 (Un'Goro Launch)
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Wild

  • 20 Minions
  • 8 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Paladin
  • Crafting Cost: 17040
  • Dust Needed: Loading Collection
  • Created: 4/24/2017 (Un'Goro Launch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    117

View 31 other Decks by I_am_a_r3b3l
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I believe I have found a better version of this deck. Please see here:

http://www.hearthpwn.com/decks/852707-the-best-wild-deck-of-all-time-with-extensive

I have wrotten a very extensive guide for the deck, enjoy!

 

https://ibb.co/mpQ9Qk  

This is proof of my rank.

Wild is a very different format then standard. Many websites make meta analysis for standard, which is totally reasonable and they generally reflect the meta quite well. In wild, there is no meta, mainly because many sites do not create meta analysis. There are so many cards and archetypes and ways to build decks. So what you need to do in wild is create decks that attempt to counter the majority of the meta, just generally solid decks. This deck, N'Zoth Control Paladin is absolutely that kind of deck. Due to it having the strongest AoE spell in the game (Equality) with the combination of amazing mid game tools (Aldor and Truesilver) and amazing late game value (Tirion Fordring) it can beat just about any deck in the "meta." 

Pirate Warrior is the dominating archetype in wild as it stands (Ship's Cannons is just crazy good). This deck destroys pirate warrior. I have an amazing win rate against them due to the shear amount of heal and powerful taunt minions. I went 9-0 from rank 5 to 2 this month against Pirate Warrior. Last month, with a similar list,I ended top 100 legend in wild. (I am Schmidy, #97)

http://us.battle.net/hearthstone/en/blog/20695745/hearthstone®-march-2017-wild-ranked-play-season-rankings-4-13-2017

The reason why this deck seems so great to me is just how flexible it is. It can out value nearly any control deck, can out heal aggro decks and continues to clear the board against mid range decks. 

This deck is a serious powerhouse and I would highly recommend playing it.

MULLIGAN GUIDE: 

Warrior: Most people play Pirate Warrior, so: 

Doomsayer; Wickerflame Burnbristle; Wild Pyromancer, Equality, Stonehill Defender, Aldor Peacekeeper and Truesilver Champion.

If you have a good hand, keep: Consecration, Sludge Belcher, Spikeridge Steed.

Mage: Most people play Renomage or Freeze Mage: 

Wild Pyromancer, Stonehill Defender (Look for Dirty Rats), Truesilver Champion, Spellbreaker and Sludge Belcher.

Shaman: Most people play Jade Shaman, which is a tough one, but it is rare:

Doomsayer, Aldor Peacekeeper, Wild Pyromancer, Equality, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion and Sludge Belcher (you want to bait Hex on this guy).

Druid: Most people play Egg Druid:

Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion and Sludge Belcher.

Hunter: Basically no one plays Hunter:

Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion and Sludge Belcher.

Paladin: Paladin is a very mixed bag, but Secret Paladin is the most prominent:

Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion, and Sludge Belcher. (and maybe Tirion).

Rogue: Rogue basically doesn't exist in wild:

Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion, and Sludge Belcher.

Warlock: Warlock is less common, but most are Renolocks:

Doomsayer, Equality, Stonehill Defender, Aldor Peacekeeper, Truesilver Champion, Spellbreaker, Slyvanas, Sludge Belcher, Elise 2.0

Priest: Most people play Dragon Priest, which you basically treat as an aggro deck:

Doomsayer, Wild Pyromancer, Equality,  Stonehill Defender, Truesilver Champion, and Sludge Belcher and Spellbreaker.

CARD CHANGE/REPLACEMENTS GUIDE: =

Cards that could be teched in:

Forbidden Healing, Coghammer, Acidic Swamp Ooze, Dirty Rat, Golakka Crawler, Acolyte of Pain, Deathlord, Barnes, Old Elise, Loatheb, Enter the Coliseum, The Black Knight, Dr. Boom, Angry Rag and Ysera and Keeper of Uldaman.