Rank 41 Legend N'Zoth Paladin (With Guide!)
- Last updated Jun 24, 2017 (Un'Goro Launch)
- Edit
- |
Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Paladin
- Crafting Cost: 17040
- Dust Needed: Loading Collection
- Created: 4/24/2017 (Un'Goro Launch)
- I_am_a_r3b3l
- Registered User
-
- 8
- 26
- 58
-
Battle Tag:
N/A
-
Region:
US
-
Total Deck Rating
117
I believe I have found a better version of this deck. Please see here:
http://www.hearthpwn.com/decks/852707-the-best-wild-deck-of-all-time-with-extensive
I have wrotten a very extensive guide for the deck, enjoy!
This is proof of my rank.
Wild is a very different format then standard. Many websites make meta analysis for standard, which is totally reasonable and they generally reflect the meta quite well. In wild, there is no meta, mainly because many sites do not create meta analysis. There are so many cards and archetypes and ways to build decks. So what you need to do in wild is create decks that attempt to counter the majority of the meta, just generally solid decks. This deck, N'Zoth Control Paladin is absolutely that kind of deck. Due to it having the strongest AoE spell in the game (Equality) with the combination of amazing mid game tools (Aldor and Truesilver) and amazing late game value (Tirion Fordring) it can beat just about any deck in the "meta."
Pirate Warrior is the dominating archetype in wild as it stands (Ship's Cannons is just crazy good). This deck destroys pirate warrior. I have an amazing win rate against them due to the shear amount of heal and powerful taunt minions. I went 9-0 from rank 5 to 2 this month against Pirate Warrior. Last month, with a similar list,I ended top 100 legend in wild. (I am Schmidy, #97)
The reason why this deck seems so great to me is just how flexible it is. It can out value nearly any control deck, can out heal aggro decks and continues to clear the board against mid range decks.
This deck is a serious powerhouse and I would highly recommend playing it.
MULLIGAN GUIDE:
Warrior: Most people play Pirate Warrior, so:
Doomsayer; Wickerflame Burnbristle; Wild Pyromancer, Equality, Stonehill Defender, Aldor Peacekeeper and Truesilver Champion.
If you have a good hand, keep: Consecration, Sludge Belcher, Spikeridge Steed.
Mage: Most people play Renomage or Freeze Mage:
Wild Pyromancer, Stonehill Defender (Look for Dirty Rats), Truesilver Champion, Spellbreaker and Sludge Belcher.
Shaman: Most people play Jade Shaman, which is a tough one, but it is rare:
Doomsayer, Aldor Peacekeeper, Wild Pyromancer, Equality, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion and Sludge Belcher (you want to bait Hex on this guy).
Druid: Most people play Egg Druid:
Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion and Sludge Belcher.
Hunter: Basically no one plays Hunter:
Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion and Sludge Belcher.
Paladin: Paladin is a very mixed bag, but Secret Paladin is the most prominent:
Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion, and Sludge Belcher. (and maybe Tirion).
Rogue: Rogue basically doesn't exist in wild:
Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion, and Sludge Belcher.
Warlock: Warlock is less common, but most are Renolocks:
Doomsayer, Equality, Stonehill Defender, Aldor Peacekeeper, Truesilver Champion, Spellbreaker, Slyvanas, Sludge Belcher, Elise 2.0
Priest: Most people play Dragon Priest, which you basically treat as an aggro deck:
Doomsayer, Wild Pyromancer, Equality, Stonehill Defender, Truesilver Champion, and Sludge Belcher and Spellbreaker.
CARD CHANGE/REPLACEMENTS GUIDE: =
Cards that could be teched in:
Forbidden Healing, Coghammer, Acidic Swamp Ooze, Dirty Rat, Golakka Crawler, Acolyte of Pain, Deathlord, Barnes, Old Elise, Loatheb, Enter the Coliseum, The Black Knight, Dr. Boom, Angry Rag and Ysera and Keeper of Uldaman.
Sounds good. I have an updated decklist for KoTF.
Been playing with this deck a bit recently and it's good fun! Wild is always a refreshing break from playing Standard all the time
I apologize for using an interpreter. I really liked the deck's drop of dust crystals on the cards from the wild. Please tell me how to adapt this deck's standart format.
Schmidy you da man!!! This is JesusLovesU :)
Due to the rise of control shaman on the ladder, I have cut Keeper of Uldaman for Spellbreaker. Silence is very powerful against control/midrange in this meta. Silence is very meta dependent. And this is the perfect meta.
I appreciate you continuing to come back and update the guide. That says a lot about the work you out into building this deck. Just wanted to say I respect that about you. Added you as a friend as well. Name is NateUSMC#1445
*UPDATE TO DECK* I cut Enter the Coliseum for Justicar Trueheart. Justicar helps so much against control shaman and has amazing synergy with Sunkeeper Tarim.
why sunkeeper tarim? like i dont feel like you have enough minions on baord to make this really good you know. i think the 7 mana give all enemy attack minions 1 attack would be better
Eadric the Pure is a solid card. It is a very viable choice in this deck, but it is highly meta dependent. Since I originally uploaded this list, I cut Enter The Collesium for Justicar Trueheart. Sunkeeper Tarim is just amazing as either a solid taunt, strong removal or great board buff. It is just an amazing card. Try to cut it, but it is sooo good.
Yeah I also cut lay on hands... added some dirty rats was seeing a lot of quest rogue and it helps against nzoth decks.
Comb it with Justicar Trueheart ;)
Missing Wickerflame Burnbristle and Enter the Coliseum, what do you think are the best replacements for these?
I don't have Eadric the Pure or I'd use him (I really like him and will probably make him eventually. I was thinking either a Dirty Rat or Deathlord for Wicker and as for the other I don't know, maybe the Deathlord and Rat together? Did you ever consider teching in a silence like Ironbeak Owl to counter N'Zoth Shaman?
Also considering Barnes for that moment when he highrolls into Tirion.
Enter can be replaced by Justicar Trueheart or Primordial Drake. Wickerflame can be replaced by tar creeper or deathlord, both work. If you want silence, cut Keeper of Uldaman for a spell breaker. Ironbeak owl sucks.
Don't have Justicar so I'll try the Drake or the Spellbreaker. Deathlord has worked pretty well so far so I'll keep him. I was just wondering about the Owl because of the mana difference. How do you play against Control Shamans without silence effects? It's pretty tough to get through the Ancestral Spirits in addition to the Hexes and Devolves
I would say you are actually favored against Control Shaman, 60% winrate I would say. Shaman doesn't have enough threats to actually kill you. You just need to bait hexes with sludge belchers, Cairine or low value spike ridge steeds. Never put spikeridge steed on a deathrattle minion against a shaman. You just out threat them. (Save Pyro Equality for N'Zoth, always).
Ah makes sense. I'm currently at rank 11 from 15 (no stars) with only one loss to a Control Shaman. Very fun deck in general and appreciate the feedback. I'm considering crafting Enter the Coliseum, would you recommend it? I don't have a ton of spare dust right now, but I normally don't mind using it for control decks, especially Paladin.
Enter is solid, but I personally cut it from my deck. Primordial Drake or Ysera are great replacements.
Having quite a nice time with this deck. Very flexible and very resilient! Well done!
Thank you very much! ;) I am already rank 9 this season.
I'm now saving dust (I need 5 legendaries), but which one should I craft first? Sylvanas Windrunner, Elise the Trailblazer, Cairne Bloodhoof, Sunkeeper Tarim or Wickerflame Burnbristle? I think Sylvanas is the best choice at first, because I also need her for N'Zoth Quest Warrior.