Except in that rare moment where the warrior pulls out a Tirion from Sneed's Old Shredder, brings it to one health and has a Death's Bite as a weapon. Maybe you'll draw up to 5 cards.
No. Harrison Jones will destroy the weapon, draw cards, then attempt to destroy the weapon again and fail.
Won't he draw twice as many cards though? (Might be a bad idea in some cases, but it's something).
As for Brann I think he won't be that good, I mean realistically you get 1 turn of battlecries because it's extremely unlikely he lives for more than a turn, having that in mind it will mostly be late game combos that benefit from this card rather than playing him for value. I'm sure there are probably some disgusting plays you can pull off with Abusive Sergeants and whatnot for burst damage.
No. Read the card text. Battlecry: Destroy your opponent's weapon and draw cards equal to it's durability.
I can read thanks, no need to be rude, I just thought the draw cards would trigger twice from destroying the weapon once, if that's not the case then ok.
The potential for this card has to be in combo decks. Unlike Baron Rivendare, this card can't survive the amount of damage that can be on board by this turn. So, you're better off holding it and combo'ing it with something like Azure Drake or Enhance-o Mechano in certain situations. (Or Tuskarr TotemicLOL if you stubbornly play Shaman, like I do.)
I think the opposite, this card should be played in (almost) normal decks, it is a decent turn 3 play if you have nothing else, and turn 4 you can play some card draw or discover card for double effect. If you can afford to keep it until late (or you draw him then), then it is a strong play together with Azure Drake, Dr. Boom, or all other combinations people mentioned.
I think the exact point that makes this card good is that 2/4 for 3 mana is not horrible, so even if you can't trigger the cool effects every game, it is not a huge drawback.
The potential for this card has to be in combo decks. Unlike Baron Rivendare, this card can't survive the amount of damage that can be on board by this turn. So, you're better off holding it and combo'ing it with something like Azure Drake or Enhance-o Mechano in certain situations. (Or Tuskarr TotemicLOL if you stubbornly play Shaman, like I do.)
I think the opposite, this card should be played in (almost) normal decks, it is a decent turn 3 play if you have nothing else, and turn 4 you can play some card draw or discover card for double effect. If you can afford to keep it until late (or you draw him then), then it is a strong play together with Azure Drake, Dr. Boom, or all other combinations people mentioned.
I think the exact point that makes this card good is that 2/4 for 3 mana is not horrible, so even if you can't trigger the cool effects every game, it is not a huge drawback.
I think that's overestimating it. It's very hopeful to think that a minion without any innate defenses and an obvious power bonus will last a turn. If anything, it serves more as bait than it does actual play if you're going to use it on turn 3.
Blingtron will summon one weapon, then summon another. If replacing a weapon triggers the deathrattle (I cannot recall if this is the case), then yes, it will do so. Tuskar Jouster doesn't need to win twice. It will reveal a minion, then another minion and potentially heal twice.
As for other effects, I feel there's more than enough potential value to include him in your deck. As a 3 mana 2/4, he isn't amazing, but you can double trigger battlecries for up to 7 mana's worth of stuff (more if he stays on the board, of course). Just one turn is probably enough to get some serious value:
Quartermasters buff novitiates +4/+4 - yes, on turn ten you can couple it with Muster for Battle for a nasty three card combo - ten mana nets you 3 5/5s, a 2/5 and a 2/4, with a 1/4 weapon.
Iron Juggernaut shuffles two 10 damage mines into the opposing deck. Fatigue Warrior is laughing.
My current favourites: Dragon Consort reduces the cost of the next Dragon you play by 4 (turn 6 Alexstrasza, anyone?), and Unearthed Raptor copies another minion's deathrattle effect twice.
The Void Terror interaction might be something interesting! drop Brann Bronzebeard on a board of 3 1/1s, then drop Void Terror in the middle for a turn 6 7/8! maybe not the best play, but still cool nonetheless!
The Void Terror interaction might be something interesting! drop Brann Bronzebeard on a board of 3 1/1s, then drop Void Terror in the middle for a turn 6 7/8! maybe not the best play, but still cool nonetheless!
Here you drop Void Terror between the first and second 1/1, so he'd eat all three 1/1s into a 6/6. Better yet, drop him between two Dreadsteeds for a 7/7 and horsies in place.
I wouldnt Worry about it to much. Since Reno has made a big impact, people are still going away from aggro decks. Tho there are 2 places i see for Brann; Handlock and maybe Zoo because they run Defender of Argus and Sargent's
How would Vol'jin work? Steal the health two times? Like if he steals 5 health, he steals it again for a total of 10 health? Or does he replace his 2 with the 5 and then replace the 5 with 2 again?:)
Brann will definitely have a big impact on gameplay, but let's be serious....they might as well put a bullseye over his head, as he will be a prime removal target. You will most likely get one, maybe two combos off before he's cleared from the board. He will be exciting to play, but he isn't going to break the game...silence him or kill him and that's the end of his op.
Trust me, I know what I'm talking about - in your particular example, it's caused by an oddity with the order of effects; deathrattle occurs before a minion is destroyed, not after.
What is happening there is as you describe; that the Kodo's battlecry triggers the deathrattle, causing Mirror Entity to come into play, the Mad Scientist is then removed, triggering the secret.
Thinking of it as phases is incorrect, each play does not resolve using phases, Hearthstone resolves plays using a stack, as do many physical card games like MtG ( https://en.wikipedia.org/wiki/Stack_(abstract_data_type) ) - when you understand this, a whole lot of the weird stuff will start to make much more sense ;)
In the case of this new example: 1. Harrison pushes (adds) one 'Harrison Battlecry event' to the stack. 2. Brann will then push a 'Brann Ability event' onto the stack. 3. As there are no more pending events, 'Brann Ability event' is popped (removed and resolved) from the top of the stack. This ability copies the 'Harrison Battlecry event and pushes the copy onto the stack. 4. The copy of the 'Harrison Battlecry event' is popped and resolved - a 'Draw X cards event' is pushed onto the stack, followed by a 'Destroy Enemy Weapon event'. 5. The 'Destroy Weapon event' is popped - note that in the case of a weapon like Death's Bite, this would push a deathrattle event, which in turn when popped could activate minions and push even more events onto the stack. This could kill something like Tirion and give your opponent a new weapon (but this situation would currently be incredibly rare given these are Warrior and Paladin class cards respectively). 6. The 'Draw X cards event' is popped, drawing you the cards equal to the value of the weapons durability. 7. The original 'Harrison Battlecry event' is now popped and resolved. Since the enemy no longer has a weapon, it fizzles and does nothing - however, if in step 5, the player *did* receive a new weapon by doing something like killing Tirion, then once again a 'Draw X cards' event is added to the stack, followed by a 'Destroy Enemy Weapon event' - then they are popped in the same order, once again also potentially causing more things to activate and get pushed onto the stack.
Understanding these interactions will go a long way to helping you understand the effects card combinations will produce.
Ok, thank you very much for the nice explanation! Playing MtG for ages, I'm familiar with the stack concept and can follow your detailled analysis of Bran Bronzebeard + Harrison Jones. I was never sure if Hearthstone uses the same/similar stack mechanic. There are some points which often confuse me. F.e. minions being targetable inbetween being played and entering the battlefield due to battlecry effect or deathrattle healing minions which are already on 0 health ...
Do you know a comprehensive rulebook or something similar. The advanced rulebook here on hearthpwn isn't very clear arranged.
But I really look forward to play Bran Bronzebeard + Harrison Jones to destroy a deathbite, which destroys my opponents Tirion Fordring and the second battlecry of Harrison destroys Ashbringer [/card]. It could be possible if my opponent is a priest and I'm a Paladin and one of us played [card]Blingtron 3000 ... indeed a rare scenario I suppose ;)
I haven't seen a rulebook and haven't actually looked at the one on here either to be honest.
Regarding battlecry and deathrattle - battlecry is triggered before the minion enters the board and deathrattle is triggered before the minion is removed from play. A battlecry minion that has not resolved it's battlecry cannot be affected by other triggered effects as a result as it has not yet entered play, a deathrattle minion can theoretically be affected by ongoing event activations whilst the deathrattle is resolving because it hasn't yet left play (the reality is, I believe, that no card or combination allows this to actually happen, but if Frothing Berserker had a deathrattle, it would continue to gain attack before the deathrattle is played out) - note that because it's health is already zero it won't be a valid target for damage dealing effects or healing effects that choose a target (even if it is random) - board wide AoE effects will still work.
The battlecry example is best seen by playing Dr. Boom into a board where you already have one minion and your opponent has Sacred Trial in play; since Dr Boom's battlecry spawns the bots before he enters play, Dr Boom is the fourth minion and is destroyed accordingly.
As for healing, I'm unsure of the reference for the question, off the top of my head I cannot think of any healing effects that should be able to prevent the death of a minion (and I suspect this is a deliberate design decision). The example that would get funky would be something like a deathrattle that heals your board, because it could theoretically heal another minion whose deathrattle instigated the death of the healer minion.
1. Hearthstone doesn't use stacks, much to the chagrin of many people.
2. Death occurs before deathrattle. ex) Feugen and Stalagg dying simultaneously summons 2 Thaddius.
3. Battlecry happens after minion is summoned. ex) Using Ironbeak Owl's Battlecry to silence Starving Buzzard draws you a card first, then silences it.
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Except in that rare moment where the warrior pulls out a Tirion from Sneed's Old Shredder, brings it to one health and has a Death's Bite as a weapon. Maybe you'll draw up to 5 cards.
nerubar finally good counter to the meta xD
I really hope that mill doesn't completely dominate the meta because of this card. It would be such a shame.
I'm just crafting Iron Juggernaut.
Today.
Really.
Please don't kill me.
8 mana: Ethereal Conjurer will discover twice ...
(sorry for any missssssspels - not a native english speaker + fat fingers)
brann is being overrated imo. he MIGHT see play, but he sure as hell isnt gonna have the impact that reno has had.
and in general, this wing seems "bleh", i like the raptor, but i dont think one 3 drop is going to suddenly make a deck type competitive.
i will be pleasantly surprised if this week isnt just another reno week.
The Void Terror interaction might be something interesting! drop Brann Bronzebeard on a board of 3 1/1s, then drop Void Terror in the middle for a turn 6 7/8! maybe not the best play, but still cool nonetheless!
There is a lot of steak here...
This card is going to break the game. Baffled by Blizzard's inability to see that. I'm predicting the quickest nerf in Hearthstone history.
I wouldnt Worry about it to much. Since Reno has made a big impact, people are still going away from aggro decks. Tho there are 2 places i see for Brann; Handlock and maybe Zoo because they run Defender of Argus and Sargent's
Hearthstone is a game of "copy and pasting"
How would Vol'jin work? Steal the health two times? Like if he steals 5 health, he steals it again for a total of 10 health? Or does he replace his 2 with the 5 and then replace the 5 with 2 again?:)
well it says "swap" so I think he stays at 2 XD
Forgotten Torch does not have a battlecry...
Brann will definitely have a big impact on gameplay, but let's be serious....they might as well put a bullseye over his head, as he will be a prime removal target. You will most likely get one, maybe two combos off before he's cleared from the board. He will be exciting to play, but he isn't going to break the game...silence him or kill him and that's the end of his op.
ex) Feugen and Stalagg dying simultaneously summons 2 Thaddius.
ex) Using Ironbeak Owl's Battlecry to silence Starving Buzzard draws you a card first, then silences it.