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    posted a message on Keeping Hearthstone Fresh - Card Nerfs!

    GJ Blizzard

    Thumbs UP!

    Posted in: News
  • 0

    posted a message on Should I craft Aggro Shaman or Mid-Range Druid

    I recommend midrange druid hands down.

    Posted in: General Deck Building
  • 2

    posted a message on Druid of the Claw

    Currently says: Choose One - Charge; or +2 Health and Taunt.

    What it should say: Choose One - Transform to gain Charge; or +2 Health and Taunt.
    (See Druid of the Saber)

    Posted in: Druid of the Claw
  • 0

    posted a message on New priest legendary - viable or OP?

    If you only consider turn 3 play, this may not look that strong, but in mid-to-late game scenario this card is insane. (probably too good for 3 drop as well btw) Sometimes Priest would even Sylvanas Windrunner + Shadow Word: Death for 9 mana 2 card combo. This card would do that for 3 mana 1 card + 1/1 minion on board.

    Posted in: Fan Creations
  • 0

    posted a message on Reno- battlecry doesn't always trigger when conditions are met? Help please!

    It should have worked the third time if the condition were met. Are you sure it wasn't something like Beneath the Grounds interfering?

    Posted in: General Discussion
  • 1

    posted a message on Bug with echoing ooze and Brann?

    So I was thinking about this one... and I think I have a reasonable explanation as to why this is happening.

    Basically, Echoing Ooze's "shield" can be thought of as a two-part buff.

    1. Summons an exact copy. (What card text says)
    2. Remove itself from Echoing Ooze. (This is more or less implied by "at the end of the turn", not "at the end of ever turn")

    The bug in this case could be that when first buff resolves, it might be removing not only itself but also a yet-to-be-resolved 2nd buff inadvertently.

    Posted in: Card Discussion
  • 0

    posted a message on Incoming Battlecry meta
    Quote from ambershee >>
    Quote from Lilt >>
    That was my point. Death occurs before Deathrattle " even if it has yet to be popped and resolved, and they have yet to be removed"
    OK what about using Elven Archer battlecry on Explosive Sheep. Clearly "All minions" wouldn't include yet to be played Elven Archer? Or Fire Elemental on Sylvanas Windrunner with 3 health. Sylvanas' Deathrattle would get pushed into the stack before minion is played.
    The death event exists and that is enough. They're not necessarily dead and removed from play, but the event already exists in the stack so the check to see if the event exists still resolves as true - so that isn't your point at all.

    Elven Archer targeting Explosive Sheep works because the damage effect resolves against all minions - the minion is not on the board yet but the object itself has been created and it still exists under the control of the player which allows it to be hit by AoE. Same deal with Sylvannas Windrunner's deathrattle.
    You literally just said death event already exists during deathrattle.
    And AoE hitting minions not on the board...yeah that makes a lot of sense.
    Posted in: General Discussion
  • 0

    posted a message on Incoming Battlecry meta
    Quote from ambershee >>
    Quote from Lilt >>
    Quote from ambershee >>
    Demonstrating both of your examples as stacks:

    Feugan and Stalagg simultaneous death:
    1) Feugan and Stalagg's deathrattle events are pushed onto the stack.
    2) Assuming Feugen went first, his deathrattle event pops. Stalagg's death event exists, so a summon Thaddius event is pushed onto the stack and Feugan is removed from play.
    3) The summon Thaddius event is popped and Thaddius is summoned, entering play.
    4) Stalagg's deathrattle event pops. Feugan's death event exists, so a summon Thaddius event is pushed onto the stack and Stalagg is removed from play.
    5) The summon Thaddius event is popped and Thaddius is summoned, entering play.
    Ironbreak Owl and Starving Buzzard:
    1) A summon Ironbeak Owl event is pushed onto the stack, activating Starving Buzzard and adding a draw card event to the stack.
    2) The draw card event is popped, drawing a card.
    3) The summon Ironbreak Owl event is popped, pushing a silence event onto the stack.
    4) The silence event silences the Buzzard.
    5) Ironbeak Owl enters play.


    Edit: If the game indeed used a queue and battlecries happened after a minion was summoned, like the advanced rulebook suggests, then the example with Dr Boom would lead to a boom bot being destroyed.
    Feugan and Stalagg's death event does not exist if they are not dead beforehand.
    The way you described Ironbeak Owl and Starving Buzzard is not consistent with Injured Blademaster's battlecry.
    1) Summon Injured Blademaster event is popped, pushing a damage Injured Blademaster event onto the stack.
    2) Injured Blademaster is not in play, so can't damage it.
    3) Injured Blademaster enters play as 4/7?
    Example with Dr. Boom would not lead to boom bot getting destroyed. Here's how it goes:
    1. Dr. Boom enters play
    2. Battlecry Phase: Summon Boom bots
    3. Secret Activation Phase: Check if # of minions on board > 3 → Yes, kill the minion being played (Dr. Boom)
    Feugen and Stalagg's death event exists; even if it has yet to be popped and resolved, and they have yet to be removed, it is still in the stack. This is why the check succeeds; it checks both the current stack and play history.

    Injured Blademaster and Injured Kvaldir resolve their battlecries before they enter play.
    1) Summon Injured Blademaster event is pushed, it's battlecry event is pushed.
    2) The battlecry is resolved (note that Blademaster might not be in play yet, but it still exists. There is nothing to suggest that a minion that is not yet in play cannot be damaged by effects that target it, in the same way that minions that have not been played can still be buffed (Mistcaller, Bolvar Fordragon)
    3) Blademaster enters play as a damaged 4/7 (4/3)

    It's important to note that what you see happening on the client is not necessarily happening on the server, it can do things in different orders.
    That was my point. Death occurs before Deathrattle " even if it has yet to be popped and resolved, and they have yet to be removed"
    OK what about using Elven Archer battlecry on Explosive Sheep. Clearly "All minions" wouldn't include yet to be played Elven Archer? Or Fire Elemental on Sylvanas Windrunner with 3 health. Sylvanas' Deathrattle would get pushed into the stack before minion is played.
    Posted in: General Discussion
  • 0

    posted a message on Incoming Battlecry meta
    Quote from ambershee >>
    Demonstrating both of your examples as stacks:

    Feugan and Stalagg simultaneous death:
    1) Feugan and Stalagg's deathrattle events are pushed onto the stack.
    2) Assuming Feugen went first, his deathrattle event pops. Stalagg's death event exists, so a summon Thaddius event is pushed onto the stack and Feugan is removed from play.
    3) The summon Thaddius event is popped and Thaddius is summoned, entering play.
    4) Stalagg's deathrattle event pops. Feugan's death event exists, so a summon Thaddius event is pushed onto the stack and Stalagg is removed from play.
    5) The summon Thaddius event is popped and Thaddius is summoned, entering play.
    Ironbreak Owl and Starving Buzzard:
    1) A summon Ironbeak Owl event is pushed onto the stack, activating Starving Buzzard and adding a draw card event to the stack.
    2) The draw card event is popped, drawing a card.
    3) The summon Ironbreak Owl event is popped, pushing a silence event onto the stack.
    4) The silence event silences the Buzzard.
    5) Ironbeak Owl enters play.


    Edit: If the game indeed used a queue and battlecries happened after a minion was summoned, like the advanced rulebook suggests, then the example with Dr Boom would lead to a boom bot being destroyed.
    Feugan and Stalagg's death event does not exist if they are not dead beforehand.
    The way you described Ironbeak Owl and Starving Buzzard is not consistent with Injured Blademaster's battlecry.
    1) Summon Injured Blademaster event is popped, pushing a damage Injured Blademaster event onto the stack.
    2) Injured Blademaster is not in play, so can't damage it.
    3) Injured Blademaster enters play as 4/7?
    Example with Dr. Boom would not lead to boom bot getting destroyed. Here's how it goes:
    1. Dr. Boom enters play
    2. Battlecry Phase: Summon Boom bots
    3. Secret Activation Phase: Check if # of minions on board > 3 → Yes, kill the minion being played (Dr. Boom)
    Posted in: General Discussion
  • 0

    posted a message on Bug with echoing ooze and Brann?

    Sounds like a bug.

    Posted in: Card Discussion
  • 0

    posted a message on Incoming Battlecry meta
    Quote from FryChikN >>
     battlecry happens after the minion is summoned, yet his example is spot on. that would kill your boom, and not a boom bot.
    If you have a question either read Advanced rulebook, or use search first please.
    Posted in: General Discussion
  • 1

    posted a message on Incoming Battlecry meta
    Quote from ambershee >>
    Quote from Nomisbo >>
    Quote from ambershee >>

    Trust me, I know what I'm talking about - in your particular example, it's caused by an oddity with the order of effects; deathrattle occurs before a minion is destroyed, not after.

    What is happening there is as you describe; that the Kodo's battlecry triggers the deathrattle, causing Mirror Entity to come into play, the Mad Scientist is then removed, triggering the secret.

    Thinking of it as phases is incorrect, each play does not resolve using phases, Hearthstone resolves plays using a stack, as do many physical card games like MtG ( https://en.wikipedia.org/wiki/Stack_(abstract_data_type) ) - when you understand this, a whole lot of the weird stuff will start to make much more sense ;)

    In the case of this new example:
    1. Harrison pushes (adds) one 'Harrison Battlecry event' to the stack.
    2. Brann will then push a 'Brann Ability event' onto the stack.
    3. As there are no more pending events, 'Brann Ability event' is popped (removed and resolved) from the top of the stack. This ability copies the 'Harrison Battlecry event and pushes the copy onto the stack.
    4. The copy of the 'Harrison Battlecry event' is popped and resolved - a 'Draw X cards event' is pushed onto the stack, followed by a 'Destroy Enemy Weapon event'.
    5. The 'Destroy Weapon event' is popped - note that in the case of a weapon like Death's Bite, this would push a deathrattle event, which in turn when popped could activate minions and push even more events onto the stack. This could kill something like Tirion and give your opponent a new weapon (but this situation would currently be incredibly rare given these are Warrior and Paladin class cards respectively).
    6. The 'Draw X cards event' is popped, drawing you the cards equal to the value of the weapons durability.
    7. The original 'Harrison Battlecry event' is now popped and resolved. Since the enemy no longer has a weapon, it fizzles and does nothing - however, if in step 5, the player *did* receive a new weapon by doing something like killing Tirion, then once again a 'Draw X cards' event is added to the stack, followed by a 'Destroy Enemy Weapon event' - then they are popped in the same order, once again also potentially causing more things to activate and get pushed onto the stack.


    Understanding these interactions will go a long way to helping you understand the effects card combinations will produce.

     Ok, thank you very much for the nice explanation! Playing MtG for ages, I'm familiar with the stack concept and can follow your detailled analysis of Bran Bronzebeard + Harrison Jones. I was never sure if Hearthstone uses the same/similar stack mechanic. There are some points which often confuse me. F.e. minions being targetable inbetween being played and entering the battlefield due to battlecry effect or deathrattle healing minions which are already on 0 health ...
    Do you know a comprehensive rulebook or something similar. The advanced rulebook here on hearthpwn isn't very clear arranged.
    But I really look forward to play Bran Bronzebeard + Harrison Jones to destroy a deathbite, which destroys my opponents Tirion Fordring and the second battlecry of Harrison destroys Ashbringer [/card]. It could be possible if my opponent is a priest and I'm a Paladin and one of us played [card]Blingtron 3000 ... indeed a rare scenario I suppose ;)
     I haven't seen a rulebook and haven't actually looked at the one on here either to be honest.

    Regarding battlecry and deathrattle - battlecry is triggered before the minion enters the board and deathrattle is triggered before the minion is removed from play. A battlecry minion that has not resolved it's battlecry cannot be affected by other triggered effects as a result as it has not yet entered play, a deathrattle minion can theoretically be affected by ongoing event activations whilst the deathrattle is resolving because it hasn't yet left play (the reality is, I believe, that no card or combination allows this to actually happen, but if Frothing Berserker had a deathrattle, it would continue to gain attack before the deathrattle is played out) - note that because it's health is already zero it won't be a valid target for damage dealing effects or healing effects that choose a target (even if it is random) - board wide AoE effects will still work.

    The battlecry example is best seen by playing Dr. Boom into a board where you already have one minion and your opponent has Sacred Trial in play; since Dr Boom's battlecry spawns the bots before he enters play, Dr Boom is the fourth minion and is destroyed accordingly.
    As for healing, I'm unsure of the reference for the question, off the top of my head I cannot think of any healing effects that should be able to prevent the death of a minion (and I suspect this is a deliberate design decision). The example that would get funky would be something like a deathrattle that heals your board, because it could theoretically heal another minion whose deathrattle instigated the death of the healer minion.
    Advanced rulebook is your friend.
    1. Hearthstone doesn't use stacks, much to the chagrin of many people.
    2. Death occurs before deathrattle.
    ex) Feugen and Stalagg dying simultaneously summons 2 Thaddius.
    3. Battlecry happens after minion is summoned.
    ex) Using Ironbeak Owl's Battlecry to silence Starving Buzzard draws you a card first, then silences it.
    Posted in: General Discussion
  • 1

    posted a message on New Card - Sacred Trial
    Quote from vesperbot >>
    Quote from Lilt >>

    One downside to all this is now even more people might incorrectly think Battlecry happens before minion hits the board, but if I had a nickel for every time someone on the internet was wrong...

     It is so, in a different wording - battlecry happens before minion *finished hitting* the board.
    And this secret is now an official Onyxia hard counter. Sadface.
    No the wording is not the issue here. You can call effects going off as "fishing hitting the board" or whatever.
    The point is that minion hits the board (takes up a space, becomes interactible, etc) before Battlecry happens.
    Posted in: Card Discussion
  • 2

    posted a message on New Card - Sacred Trial
    Quote from Vaaz86 >>

    If you have 2 charge of SOJ, the boom bots get the buffs not Boom. Even though the animation is Dr then the boom bots, the bots hit the board first mechanically.

     no soj proc at the "After Summon Phase". Boom Bots are summoned in "Battlecry Phase", so "After Summon Phase" for boom bots come first.
    1. Dr. Boom played
    2. Battlecry Phase
          1. Boom bots summoned
          2. After Summon Phase (for boom bots): SOJ procs
    3. After summon Phase (for Dr. Boom): no SoJ charge left, nothing happends
    Read Advanced Rulebook if you have more questions.
    Posted in: Card Discussion
  • 2

    posted a message on New Card - Sacred Trial

    As expected, Sacred Trial kills Dr. Boom when played with 1 minion on board. It behaves just like other secrets do, so we can expect similar interaction regarding Mind Control Tech, Knife Juggler, etc.

    One downside to all this is now even more people might incorrectly think Battlecry happens before minion hits the board, but if I had a nickel for every time someone on the internet was wrong...

    Posted in: Card Discussion
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