United in Stormwind Cards List & Guide
This is a bit of a stretch but Locust Swarm for the last one? Perhaps a large minion that can be killed by Al'Akir and fits the other criteria
Hmm. I think it would be balanced without taunt. Otherwise I like this new thing.
I'll pass, I don't check this all that often.
It shuts down high value minions, which can easily be defined as trampling on strategy. Trampling is also a keyword, since boars trample on vegetation when they walk.
A card that deals/can deal multiple instances of damage (e.g. Knife Juggler, Mad Bomber, Avenging Wrath, Curse of Rafaam). Not counting minion attacks or Windfury effects.
Since we actually need a "next:"
Next card: A rogue minion that has 'Combo: Discover' in the card text.
Shadow of Nothing? Since having that would mean you have no minions in your deck?
Maybe Vanish due to it and Deathlord's prevalence in Mill Rogue for similar reasons.
if so I pass.
Retreat (x): Minion gains effects when returned to hand, costs x less mana.
Next: A legendary card with a random effect.
I wanted to cost it at 11 but that would look wierd.
Next: a card that has more than 7 lines of text.
Make a card that describes something that already happens in game, such as a weapon mentioning destroying your current weapon when you play it.
Speaking of tempo, why not put The Beast in with it?
Sacred Trial? If so, I pass.
Except in that rare moment where the warrior pulls out a Tirion from Sneed's Old Shredder, brings it to one health and has a Death's Bite as a weapon. Maybe you'll draw up to 5 cards.
Valeera is just annoying.