1. With Shaman 2 new minions, Aggro and Midrange Shamans are fun and playable again. Thank god that boring Paladin has been nerfed. Do u think that the meta is healthy enough?
2. I saw many friends of mine salty about the nerf of Hand of Adal and FDAS. I mean, what is the point of being salty because of a nerf of an OP card that causes frustration for many players? And they also complain about "Shamanstone" while Palastone almost ruins Standard in the last 2 months.
What's your opinion on the 2 points I made? Would love to hear your voices. :)
Some love Paladin, some love Shaman, others love Warrior. Whoever is the strongest will get all the complaints. Especially when it's a strong aggro deck or a boring, long-ass game control deck. They are mirroring your complaints about Paladin nerfs and ''Shamanstone'', you are now mirroring their ''superiority'' regarding Shaman. You are both wrong and right, based completely on who you ask and what classes they enjoy. I enjoyed the Paladin meta for a while, but it became boring the longer it dragged on. Right now, I love the several Shaman decks that have come to be, but I am sure I'll get bored of these as well.
I enjoy all classes and I found out that after DK Uther rotates, Paladin has lost its fun playstyle and switch back to highroll decks deck like Tip the Scales. I wish Blizzard push Control Paladin in the next expansion so we can have more fun archetypes to choose from.
Well, as a Paladin player I can tell you, I have no problem with the fact that Paladin has been slightly nerfed. The class definitely was too good. I don't understand those particular nerfs at all though.
But nerfing First Day of School and Hand of A'dal (especially the way it was done, HoA should be +1/+2, not +2/+1) takes away so much of Pally's ability to develop and protect a board that I feel it does too much. It's not exactly a class that has an easy comeback once it looses control of the board. So the way to go in my opinion would have been to cut down the damage output a little, but keep the defensive abilities.
Also, I'm very salty that they chose to give Paladin pretty much nothing in the mini set. Of course, further Aggro or Libram support was unnecessary, but Dude Pally or Pure Pally could have used some support. Cards like Lothraxion the Redeemed, High Exarch Yrel, Day at the Faire, Carnival Barker and so on are around for months now and still waiting for a tier 2/3ish deck.
Well, as a Paladin player I can tell you, I have no problem with the fact that Paladin has been slightly nerfed. The class definitely was too good. I don't understand those particular nerfs at all though.
But nerfing First Day of School and Hand of A'dal (especially the way it was done, HoA should be +1/+2, not +2/+1) takes away so much of Pally's ability to develop and protect a board that I feel it does too much. It's not exactly a class that has an easy comeback once it looses control of the board. So the way to go in my opinion would have been to cut down the damage output a little, but keep the defensive abilities.
Also, I'm very salty that they chose to give Paladin pretty much nothing in the mini set. Of course, further Aggro or Libram support was unnecessary, but Dude Pally or Pure Pally could have used some support. Cards like Lothraxion the Redeemed, High Exarch Yrel, Day at the Faire, Carnival Barker and so on are around for months now and still waiting for a tier 2/3ish deck.
Hammer should be a 2/3 weapon if it's going to summon a 6/6 Taunt. A 15 total damage impact on the game is way too efficient.
Yeah, standard is good, decent diversity, most classes have a good deck or two. Midrange decks have come back, and the standard meta isn't one overtuned deck and counters to that deck like we've had in the past.
I would be surprised if Shaman doesn't get a nerf. Rockbiter weapon has a 71.2% played winrate. They've nerfed cards at a lower played winrate than that.
I would be surprised if Shaman doesn't get a nerf. Rockbiter weapon has a 71.2% played winrate. They've nerfed cards at a lower played winrate than that.
It has such a high play winrate because you play it to close out the game, not because it's broken
I would be surprised if Shaman doesn't get a nerf. Rockbiter weapon has a 71.2% played winrate. They've nerfed cards at a lower played winrate than that.
It has such a high play winrate because you play it to close out the game, not because it's broken
Didn't say it was broken, but they still nerf cards with that high of play winrate.
I would be surprised if Shaman doesn't get a nerf. Rockbiter weapon has a 71.2% played winrate. They've nerfed cards at a lower played winrate than that.
Rockbiter weapon was heavily nerfed some time ago, used to cost 1 mana.
I would be surprised if Shaman doesn't get a nerf. Rockbiter weapon has a 71.2% played winrate. They've nerfed cards at a lower played winrate than that.
It has such a high play winrate because you play it to close out the game, not because it's broken
Didn't say it was broken, but they still nerf cards with that high of play winrate.
If you can point me to another wincon I'd gladly hear more about it. Without Bloodlust we're stuck to Doomhammer or Al'Akir + Atk boosting card. Shaman simply doesn't have the tools to outvalue Control decks nor the tools to survive from-hand face damage (DH, Rogue and Mage), that kinda locks shaman into an aggressive playstyle.
If you can point me to another wincon I'd gladly hear more about it. Without Bloodlust we're stuck to Doomhammer or Al'Akir + Atk boosting card. Shaman simply doesn't have the tools to outvalue Control decks nor the tools to survive from-hand face damage (DH, Rogue and Mage), that kinda locks shaman into an aggressive playstyle.
What the heck is this?
Shaman doesn't have a win condition aside from Doomhammer?
Brukan the +3 spell damage guy --- Lightning bolts and Dunk Tank or Serpent Shrine portals? Activating Arid Stormer with Windfury and jacking it with Hammer really puts dents in opponents Health. Fire Elementals. There is a legendary Innra Stormcrash you +2 attack and Windfury, that's +4 to face immediately if opponent has no taunt. The snowballing 1/3 Elemental is hard to deal with.
Getting Nightmare off ArchDruid and putting that on Al Akir. Or some decks play Ysera for that. Some keep a Diligent Notetaker to 2x play Nightware on Alakir.
No one says you can't run Alexstraza -- supposedly the winningest Elemental Shaman runs Alex.
There is Evolve Shaman that likes to Evolve or Revolve Carnival Clowns.
Shaman has quite the toolset available since the mini-set. Can't beat Demon Hunter --- crazy talk. I use this deck and when I queue into Demon Hunter, Warlock or Druid I'm quite relieved: https://hsreplay.net/archetypes/61/elemental-shaman#tab=similar (except I don't have 2nd Lilypad Lurker and instead have Inna Stormcrash.
Check the stats it has 60% winrate against all classes except Warrior and Hunter and those are > %50
I don't like queuing into Warrior, but those are often winnable with patience. I'm also not fond of the Shaman mirror match, but at least those are always fair games.
It always will be. People really gotta start accepting it because as long as the game is popular on mobile the majority of people will flock to aggressive decks because they make for quicker matches.
I exclusively play aggro or mid-range decks when I'm on phone because if I'm on my phone, it means I have less time to play games
The meta won't shift to less aggro one for at least a year, the reason for that is Carnival Clown. If blizz adds cards to slow down the meta then it'll just lead to decks where people try to pull as many clowns out of their ass as possible with Y'sha, Raise Dead, and Discover.
1. With Shaman 2 new minions, Aggro and Midrange Shamans are fun and playable again. Thank god that boring Paladin has been nerfed. Do u think that the meta is healthy enough?
2. I saw many friends of mine salty about the nerf of Hand of Adal and FDAS. I mean, what is the point of being salty because of a nerf of an OP card that causes frustration for many players? And they also complain about "Shamanstone" while Palastone almost ruins Standard in the last 2 months.
What's your opinion on the 2 points I made? Would love to hear your voices. :)
Some love Paladin, some love Shaman, others love Warrior. Whoever is the strongest will get all the complaints. Especially when it's a strong aggro deck or a boring, long-ass game control deck. They are mirroring your complaints about Paladin nerfs and ''Shamanstone'', you are now mirroring their ''superiority'' regarding Shaman. You are both wrong and right, based completely on who you ask and what classes they enjoy. I enjoyed the Paladin meta for a while, but it became boring the longer it dragged on. Right now, I love the several Shaman decks that have come to be, but I am sure I'll get bored of these as well.
I enjoy all classes and I found out that after DK Uther rotates, Paladin has lost its fun playstyle and switch back to highroll decks deck like Tip the Scales. I wish Blizzard push Control Paladin in the next expansion so we can have more fun archetypes to choose from.
Well, as a Paladin player I can tell you, I have no problem with the fact that Paladin has been slightly nerfed. The class definitely was too good. I don't understand those particular nerfs at all though.
I would have nerfed Conviction (+2 attack) and Hammer of the Naaru (not entirely sure how, maybe make the elemental a 4/6), also the Librams slightly (the Guardian from Libram of Hope to a 6/8 or so), Aldor Attendant to a 1/2.
But nerfing First Day of School and Hand of A'dal (especially the way it was done, HoA should be +1/+2, not +2/+1) takes away so much of Pally's ability to develop and protect a board that I feel it does too much. It's not exactly a class that has an easy comeback once it looses control of the board. So the way to go in my opinion would have been to cut down the damage output a little, but keep the defensive abilities.
Also, I'm very salty that they chose to give Paladin pretty much nothing in the mini set. Of course, further Aggro or Libram support was unnecessary, but Dude Pally or Pure Pally could have used some support. Cards like Lothraxion the Redeemed, High Exarch Yrel, Day at the Faire, Carnival Barker and so on are around for months now and still waiting for a tier 2/3ish deck.
Ceterum censeo classum magi esse delendam.
Hammer should be a 2/3 weapon if it's going to summon a 6/6 Taunt. A 15 total damage impact on the game is way too efficient.
Yeah, standard is good, decent diversity, most classes have a good deck or two. Midrange decks have come back, and the standard meta isn't one overtuned deck and counters to that deck like we've had in the past.
Do you know why they don't nerf COnviction
it is because they don't want to tell the playerbase that they are bad at creating cards.
I would be surprised if Shaman doesn't get a nerf. Rockbiter weapon has a 71.2% played winrate. They've nerfed cards at a lower played winrate than that.
It has such a high play winrate because you play it to close out the game, not because it's broken
Didn't say it was broken, but they still nerf cards with that high of play winrate.
Yeah is better now doomhammer to face KEKW
Rockbiter weapon was heavily nerfed some time ago, used to cost 1 mana.
If you can point me to another wincon I'd gladly hear more about it. Without Bloodlust we're stuck to Doomhammer or Al'Akir + Atk boosting card. Shaman simply doesn't have the tools to outvalue Control decks nor the tools to survive from-hand face damage (DH, Rogue and Mage), that kinda locks shaman into an aggressive playstyle.
If shaman becomes a problem, people will just start running ooze and shaman is gone.
What the heck is this?
Shaman doesn't have a win condition aside from Doomhammer?
Brukan the +3 spell damage guy --- Lightning bolts and Dunk Tank or Serpent Shrine portals? Activating Arid Stormer with Windfury and jacking it with Hammer really puts dents in opponents Health. Fire Elementals. There is a legendary Innra Stormcrash you +2 attack and Windfury, that's +4 to face immediately if opponent has no taunt. The snowballing 1/3 Elemental is hard to deal with.
Getting Nightmare off ArchDruid and putting that on Al Akir. Or some decks play Ysera for that. Some keep a Diligent Notetaker to 2x play Nightware on Alakir.
No one says you can't run Alexstraza -- supposedly the winningest Elemental Shaman runs Alex.
There is Evolve Shaman that likes to Evolve or Revolve Carnival Clowns.
Shaman has quite the toolset available since the mini-set. Can't beat Demon Hunter --- crazy talk. I use this deck and when I queue into Demon Hunter, Warlock or Druid I'm quite relieved: https://hsreplay.net/archetypes/61/elemental-shaman#tab=similar (except I don't have 2nd Lilypad Lurker and instead have Inna Stormcrash.
Check the stats it has 60% winrate against all classes except Warrior and Hunter and those are > %50
I don't like queuing into Warrior, but those are often winnable with patience. I'm also not fond of the Shaman mirror match, but at least those are always fair games.
Standard is just aggro again.
It always will be. People really gotta start accepting it because as long as the game is popular on mobile the majority of people will flock to aggressive decks because they make for quicker matches.
I exclusively play aggro or mid-range decks when I'm on phone because if I'm on my phone, it means I have less time to play games
The meta won't shift to less aggro one for at least a year, the reason for that is Carnival Clown. If blizz adds cards to slow down the meta then it'll just lead to decks where people try to pull as many clowns out of their ass as possible with Y'sha, Raise Dead, and Discover.
If you think running an ooze is going to stop that deck, then I have a bridge to sell you.