• 18

    posted a message on 23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & More

    Nellie, the Great Thresher seems absolutely dead now.

    Posted in: News
  • 2

    posted a message on Half & Half is This Week's Tavern Brawl

    Speedstone best Stone.

    Posted in: News
  • 1

    posted a message on New Mage Cards Revealed - Throne of Tides Cards

    As with a lot of Mage stuff, they will see play through generation.

    Posted in: News
  • 0

    posted a message on Heroic Brawliseum is This Week's Tavern Brawl

    The last one happened September 23, 2020. And even then there have only been 5 total. 

    Posted in: News
  • 0

    posted a message on Why wasn’t Mech Mage nerfed?
    Quote from SpaceTimeDream >>
    Quote from J0hnny >>

    One of the most degenerate decks didn’t get touched with the nerfs today. Mecha shark should have been first on the list. Ridiculous HS

     Instead of typing the tired old argument of "winrate" that people like to go to as "haha gotcha", I will bite and actually ask:

    What is your suggestion to nerfing Mecha Shark? Can you share some recent game replays of you against a Mech Mage? Maybe if you understand more what is going on maybe you will then understand why "high ranking" players (which is a fancy way of writing down high winrate netdecking players) think Mech Mage is not a problem.

     

    Personally I don't feel like Mech Mage is a problem, but I do think it could become one depending on the power level of mechs in future sets. Mech Paladin is the most annoying of the mech decks, IMO.

    Posted in: General Discussion
  • 2

    posted a message on Draconic Big Mage

    This is a really fun deck. Its the sort of deck I've been wanting to play.

    Posted in: Draconic Big Mage
  • 0

    posted a message on No Communication from Team 5
    Quote from Legend_Entomber >>
    Quote from xanzan1 >>
    Quote from Shipmen >>
     
    Quote from Shipmen >>

    My issue is opposite. I am not talking about the general situation in HS now, but the approach.

    In general I would like to not see any balance changes after the releases. Game is out and it should be already tested. This approach is frustrating, why have we to always wait adjustments for something that should be already developed. 

    And also this cause me a lot of delays in playing this game.

    After every release I have always to wait the first balance changes to craft something because I already know that they will nerf everything in the first 1-2 weeks, than I have to wait the new meta and at this point I can craft. So, I have to wait nearly one month or more every time to craft something. Is this possible? Can team 5 simply test and stop this bullshit nonsense? They have to test not us. 

     

    It's easier to scale back the power of a card then it is the buff it. 

     :) I don't care what it is easier for them. I care about the result and it is terrible. I cannot and people cannot wait always more than one month to craft things because Blizz nerfs everything when they want. They sold expansions for the price of a Triple-A game and they even check the easier way to develop with less effort (with no care about the consumers)? What a fantastic world is this. 

     And if they release cards that are underpowered, people will complain and use your same complaint 'They sold this bad, weak set and I played Triple-A Game Price for it'. No one wants another Rastakhan's Rumble. Or I guess they could buff cards that are weak and completely throw off the power level of the game like they did in the past, at which point people will complain for a nerf to it. I guess in the end, people will be like you and complain no matter what they do, because there is no such thing as a perfect game or perfect balance in a card game.

     Beginning of the year is the best opportunity for them to lower the power level in Standard, but they chose not to do it. Rastakhan's Rumble was released as the 3rd expansion of the year, which was very bad timing to compete its power level against Boomday Project and Witchwood..

     They would have to do a large nerf because there are still a ton of strong cards from last year around. Bringing this set out with a low power would be just as bad as Rumble.

    Posted in: General Discussion
  • 1

    posted a message on No Communication from Team 5
    Quote from Shipmen >>
     
    Quote from Shipmen >>

    My issue is opposite. I am not talking about the general situation in HS now, but the approach.

    In general I would like to not see any balance changes after the releases. Game is out and it should be already tested. This approach is frustrating, why have we to always wait adjustments for something that should be already developed. 

    And also this cause me a lot of delays in playing this game.

    After every release I have always to wait the first balance changes to craft something because I already know that they will nerf everything in the first 1-2 weeks, than I have to wait the new meta and at this point I can craft. So, I have to wait nearly one month or more every time to craft something. Is this possible? Can team 5 simply test and stop this bullshit nonsense? They have to test not us. 

     

    It's easier to scale back the power of a card then it is the buff it. 

     :) I don't care what it is easier for them. I care about the result and it is terrible. I cannot and people cannot wait always more than one month to craft things because Blizz nerfs everything when they want. They sold expansions for the price of a Triple-A game and they even check the easier way to develop with less effort (with no care about the consumers)? What a fantastic world is this. 

     And if they release cards that are underpowered, people will complain and use your same complaint 'They sold this bad, weak set and I played Triple-A Game Price for it'. No one wants another Rastakhan's Rumble. Or I guess they could buff cards that are weak and completely throw off the power level of the game like they did in the past, at which point people will complain for a nerf to it. I guess in the end, people will be like you and complain no matter what they do, because there is no such thing as a perfect game or perfect balance in a card game.

    Posted in: General Discussion
  • 1

    posted a message on No Communication from Team 5
    Quote from TMRobinson >>

    We need some idea of when they're looking to makes balance changes. The Team 5 from 2-3 years ago was way better at communicating with the Hearthstone community. They've had a lot of turnover in that time period but it doesn't excuse the lack of communication. I feel like Hearthpwn, reddit, playhearthstone.com, and twitter are good outlets for information but I'm not seeing anything about how the developers feel about the state of the game. I think they did a great job on this expansion and I respect the effort that this small team puts into the game but certain cards and decks need to be addressed. Most games have patch notes, updates, and events/store items during their weekly reset. Hearthstone has a weekly reset for achievements and new items pop up in the store daily but no information about balance changes. 

    Blizzard/Team 5 please reach out to your community

     They always release them in the first few weeks of the expansion. Changes are coming, even if they don't announce them. 

     

    Quote from Shipmen >>

    My issue is opposite. I am not talking about the general situation in HS now, but the approach.

    In general I would like to not see any balance changes after the releases. Game is out and it should be already tested. This approach is frustrating, why have we to always wait adjustments for something that should be already developed. 

    And also this cause me a lot of delays in playing this game.

    After every release I have always to wait the first balance changes to craft something because I already know that they will nerf everything in the first 1-2 weeks, than I have to wait the new meta and at this point I can craft. So, I have to wait nearly one month or more every time to craft something. Is this possible? Can team 5 simply test and stop this bullshit nonsense? They have to test not us. 

     

    It's easier to scale back the power of a card then it is the buff it. 

    Posted in: General Discussion
  • 0

    posted a message on Potential Card Nerfs
    Quote from TMRobinson >>
    Quote from xanzan1 >>
    Quote from TMRobinson >>

     

    Mech Mage:

    Mecha-Shark Reduce or remove from discoverable cards Deeprun Engineer, Amalgam of the Deep, and Gorillabot A-3 OR remove Mecha-Shark from mech tribe so Mage only gets 2 copies.

    Seafloor Gateway costs 4 mana instead of 3

     Removing or reducing Mecha-Shark from the discoverable pool or removing the tag is way to heavy handed and not something they've done before. It could definitely use some tuning, but the whole Mech package in general is incredibly strong. Security Automaton gets way out of hand.

     They've made spells and minions that discover unable to discover themselves before. This wouldn't be much different from that. They reduced the discover rate of Archivist Elysiana to discover herself until they removed that ability completely.

     Making a card unable to discover itself or even reducing the chance of it is different than outright taking a card out of the pool of another discover minion.  That would technically be a nerf to all cards that can discover that particular card and again, not something they've ever done. Cards not being able to discover themselves was so they couldn't go infinite, but those cards can still be discovered by discovery effects not generated by themselves.

    Posted in: General Discussion
  • 1

    posted a message on Potential Card Nerfs
    Quote from TMRobinson >>

     

    Mech Mage:

    Mecha-Shark Reduce or remove from discoverable cards Deeprun Engineer, Amalgam of the Deep, and Gorillabot A-3 OR remove Mecha-Shark from mech tribe so Mage only gets 2 copies.

    Seafloor Gateway costs 4 mana instead of 3

     Removing or reducing Mecha-Shark from the discoverable pool or removing the tag is way to heavy handed and not something they've done before. It could definitely use some tuning, but the whole Mech package in general is incredibly strong. Security Automaton gets way out of hand.

    Posted in: General Discussion
  • 0

    posted a message on Which mech mage deck is the best?

    There really isn't one yet. Decks are still evolving. 

    Posted in: Mage
  • 0

    posted a message on How did Mecha-Shark pass testing?

     I don't know how strong it will be in the coming days as people figure out what works and what doesn't. From what I've seen, the deck just runs mechs and 2 spells. That's not a recipe for longevity.

    Posted in: General Discussion
  • 0

    posted a message on Naga mage is probably the best first impression of a deck I've ever had

    Well I hope it never reaches the height of needing a nerf. It feels like one of the first really good minion mage decks in long time. I plan to try Naga mage when I get off work. 

    Posted in: General Discussion
  • 0

    posted a message on Naga mage is probably the best first impression of a deck I've ever had

    I've only played two games as mech mage but it is either incredibly strong or it's just the day 1 experimentation that is making it feel that way. 

    Posted in: General Discussion
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