Well, can't wait to see The Demon Seed in more patch notes here in the next 6 months since the effect is downright broken and any new expansion to allows for OP healing or drawing will continue to make it a problem.
Or you could just revert it to the original values and change it so that it just negates self damage for warlock instead of reflecting it. That would make it focused on self-damage cards rather then these stupid, now infinite damage draw combos.
Marin just goes to show you how powercrept the game is. Back in the day, he cost 1 more, he'd create a chest that had to be destroyed to get a random treasure. Now it's play it, choose 1, shuffle the others for later.
On paper this is kind of an eh minion. It's something that'll only be playable super late game, but even then, it's just a twisting nether. They really should've made it remove all minions from play like reno.
The problem is is that it is super late game, so you'll be holding it for a long time. The big thing to worry about with it is if something is played before it like "Your next card costs X=<10", then it will be coming down early. Doubt people will cheat it out for the stats alone.
Watch them move sorc app to 5 mana like the last dumbass nerf they did to it.
How to actually fix it: 3/2 3 mana, spell cost 1 less, but not less than (1).
Secret passage should've been nerfed when it was created, "shuffle your hand back into your deck at the end of your turn" That would've stopped it from being a mass draw engine. Instead, they'll just increase it by 1 mana.
Someone at blizz has to have a hard-on for Demolition Renovator. They've buffed that card before and still saw no play. Wish they'd learn that very specific tech does nothing in modern hearthstone and is a detriment if you're facing a deck not running a location. Meanwhile, still no steamcleaner.
For anyone who wasn't around for odd/even, their archetypes were the only time in hearthstone history where cards were rotated a year early. The effects were so overpowered that they were having to design cards and balance others around them, so they decided to just get rid of them cause they were too dominate.
0
Well, can't wait to see The Demon Seed in more patch notes here in the next 6 months since the effect is downright broken and any new expansion to allows for OP healing or drawing will continue to make it a problem.
Or you could just revert it to the original values and change it so that it just negates self damage for warlock instead of reflecting it. That would make it focused on self-damage cards rather then these stupid, now infinite damage draw combos.
0
Or you could just cap Holy Wrath at 10 damage since it was never really intended to do more than that....
3
Formerly Chuck's
2
Marin just goes to show you how powercrept the game is. Back in the day, he cost 1 more, he'd create a chest that had to be destroyed to get a random treasure. Now it's play it, choose 1, shuffle the others for later.
5
Looks like Radiant Elemental is finally getting the Sorc app treatment of (Not less than 1).
It feels like that was someone at blizz holding this stuff back for years and they finally got fired recently.
7
For anyone who didn't see, Blizz accidently leaked every card in game. People have been able to view the entire expansion through uncraftable cards.
0
On paper this is kind of an eh minion. It's something that'll only be playable super late game, but even then, it's just a twisting nether. They really should've made it remove all minions from play like reno.
The problem is is that it is super late game, so you'll be holding it for a long time. The big thing to worry about with it is if something is played before it like "Your next card costs X=<10", then it will be coming down early. Doubt people will cheat it out for the stats alone.
4
Watch them move sorc app to 5 mana like the last dumbass nerf they did to it.
How to actually fix it: 3/2 3 mana, spell cost 1 less, but not less than (1).
Secret passage should've been nerfed when it was created, "shuffle your hand back into your deck at the end of your turn" That would've stopped it from being a mass draw engine. Instead, they'll just increase it by 1 mana.
0
Reminds me how that top 3 brawl always has the 0 mana soulfire in it
-6
Someone at blizz has to have a hard-on for Demolition Renovator. They've buffed that card before and still saw no play. Wish they'd learn that very specific tech does nothing in modern hearthstone and is a detriment if you're facing a deck not running a location. Meanwhile, still no steamcleaner.
0
This effect has never been good seeing how expensive it's always been. We'll have to see what 3 mana does now.
3
For anyone who wasn't around for odd/even, their archetypes were the only time in hearthstone history where cards were rotated a year early. The effects were so overpowered that they were having to design cards and balance others around them, so they decided to just get rid of them cause they were too dominate.
2
Watching Rarran stream the deck right now. He's only losing during the mirror match. 30-0 otherwise.
7
Double battle cries are broken. Who would've thought?
7
ffs just make mechwarper "but not less than 1". Those simple words fix the majority of mana cheat bs ingame.