I just realised I took out the wrong card from the list after patch. I also use the same version as you and have so far gotten to D5 effortlessly, but I hasn't been trying to go futher. Well, it still works like a charm. Gj man.
Yes. I tested it yesterday. Replaced nerfed cards with x2 flowriders. Also replaced 3 mana location with another SPD kobolt for more consistency. Remember to play agressivly and protect your card draw minions with Pop-up Book frogs. Still very good.
How can you not draw flash of lightning? 1/3 of your deck are cards that generates it? I bet you are playing it completely wrong. You easily control the board for 4-5 turns, while dealing minor damage and drawing pieces. Then you take damage 2 turns, while setting up for you last turn. This is an extremely consistent deck. Nothing is casino about it. Sorry, completely disagree with you, and I played it from D5 to 9k legend, climbed around 6000 in legend too with ease.
It also destroys mages, shamans, DK's, rogues, Demon hunters etc. Loses mostly to warriors and hunters. This is an extremely good deck for the meta. Sadly Blizzard knows and will destroy it, 2 cards will be nerfed
Try this. I used it D5 to legend and continue climbing in legend. Incredibly consistent and just shits on paladins and warlocks. Very cheap, so if you dont like it, you dont miss much
Ehm, no. Please try before you make assumptions. Paladin needs to play all his buff cards first, while you are gathering pieces. Usually you control the board until turn 4-5. You have great board clears and easy access to Hex after. I never lost to a single paladin. Only agro hunters are the problem really. I even killed a few warriors with 10+ armor lately
Meditate seems terrible. Minions usually live 1 turn on the board . So unless the minion is immune while meditating, they are just going to be removed before they get the bonus. But if you make them immune, its just a dormant effect.
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Yes, its cause I replaced the wrong card in the list. Fixed it now)
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I just realised I took out the wrong card from the list after patch. I also use the same version as you and have so far gotten to D5 effortlessly, but I hasn't been trying to go futher. Well, it still works like a charm. Gj man.
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This. Absolutely correct. You need to know exactly when to clear and when to go face with this deck. It takes skill to feel the deck.
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Yes. I tested it yesterday. Replaced nerfed cards with x2 flowriders. Also replaced 3 mana location with another SPD kobolt for more consistency. Remember to play agressivly and protect your card draw minions with Pop-up Book frogs. Still very good.
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How can you not draw flash of lightning? 1/3 of your deck are cards that generates it? I bet you are playing it completely wrong. You easily control the board for 4-5 turns, while dealing minor damage and drawing pieces. Then you take damage 2 turns, while setting up for you last turn. This is an extremely consistent deck. Nothing is casino about it. Sorry, completely disagree with you, and I played it from D5 to 9k legend, climbed around 6000 in legend too with ease.
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It also destroys mages, shamans, DK's, rogues, Demon hunters etc. Loses mostly to warriors and hunters. This is an extremely good deck for the meta. Sadly Blizzard knows and will destroy it, 2 cards will be nerfed
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And now Blizzard is nerfing 2 cards from this deck. I am affraid they are gonna kill it...
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Sorry o hear that. Guess you are doing something wrong with it.
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Cry, paladins, cry. SPD shaman is countered by Agro hunter or armor warrior. But it is extremely good against paladins. And I love it)
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Congratulations, man, glad to hear that!
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https://www.hearthpwn.com/decks/1441235-18-3-otk-burst-shaman
Try this. I used it D5 to legend and continue climbing in legend. Incredibly consistent and just shits on paladins and warlocks. Very cheap, so if you dont like it, you dont miss much
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Ehm, no. Please try before you make assumptions. Paladin needs to play all his buff cards first, while you are gathering pieces. Usually you control the board until turn 4-5. You have great board clears and easy access to Hex after. I never lost to a single paladin. Only agro hunters are the problem really. I even killed a few warriors with 10+ armor lately
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Paladins are busted. Thats why I used the OTK deck that absolutely trashes them, cause it doesn't care if they have 30 HP and 3 10/10 minions on board. Check it out: https://www.hearthpwn.com/decks/1441235-18-3-otk-burst-shaman
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As someone who always disenchants my cards when they leave standard to stay ftp, I have no chance to catch up to play Twist. So I guess I'll skip this
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Meditate seems terrible. Minions usually live 1 turn on the board . So unless the minion is immune while meditating, they are just going to be removed before they get the bonus. But if you make them immune, its just a dormant effect.