Meditate seems terrible. Minions usually live 1 turn on the board . So unless the minion is immune while meditating, they are just going to be removed before they get the bonus. But if you make them immune, its just a dormant effect.
Kangor deck is a meme. Why nerf a non-meta defining card? Paladin has no removal tools vs hard agro. Warlock on the other hand has both removal and can pump out huge minions from 4-5 mana that keep auto resummoning giant after giant after giant.. To me warlock and DK look like first candidates to be nerfed
Hi man. Burn decks are faster than yours, so you have to win by lucky early evolves and pressure. But I wouldnt recommend crafting it if you are short on dust. Flurgl is core, unfortunately, as it openes for crazy turns vs aggro.
Thanks man! Glad you liked it. I think its really fun too. I actually replaced 1 naga with Rotgill and its really good, but Naga is good too. Its just I had Rotgill and wanted to use new card
If only Unholy had more options to be able to come back on board if the mulligan is bad, it would be a great deck. Cause it can generate wide boards turn after turn and if your opponent fails to clear - its game over. I found out a more midrange/ tempo version with card draw is actually better then pure aggro rush, get empty hand turn 4 version.
Yes, got my fast legend with a my variant of DR rogue. And also rogue crushes Blood and unholy DK, so the new fresh class is not worth playing. I cant imagine blizzard is happy about it.
The nerf makes hunter deck totally unplayable. Killing your opponent by turn 7 before and turn 9-10 now is too huge of a difference. Denatrius change is bad only for all other classes but druid. Druid doesnt care, he plays it with brann anyway
Same. I have 2300h in BG's. Have probably 7,5k in HS since release. Have wife, kid, good Job, plenty of time doing other hobbies. The key here is playing while working, walking, eating, shitting or watching TV. This game is perfectly suited for that
No word about fixing Vanndar / Drektar abilities to no longer keep their stats on magnitized mechs. Just played a game and they no longer may get abused with mechs to get perma-stats. Which puts Vanndar / Drektar right back to dumpster. R.I.P
I understand your point and see the value of faceless outside the combo. On the other hand, with arcanist you get more space in your deck to run control options like Neptulon or Lokholar that help you "get there". I don't agree on inconsistency in matchup of arcanist version. Guess its the matter of taste.
Sorry, there is a better 5 card combo that deals more dmg: brann - arcanist - zola (on arcanist) - arcanist - arcanist - arcanist - moonbeam = 34Dmg, only 5 card slots taken
Also, control warrior is HIGHLY favorable in this matchup due to fact they run Mutanus (or brann-mutanus) and have way above 34 HP in general. But never the less, absolutely winnable. Love this archetype, have been playing it with arcanist combo with fair amount of success.
0
As someone who always disenchants my cards when they leave standard to stay ftp, I have no chance to catch up to play Twist. So I guess I'll skip this
0
Meditate seems terrible. Minions usually live 1 turn on the board . So unless the minion is immune while meditating, they are just going to be removed before they get the bonus. But if you make them immune, its just a dormant effect.
4
Kangor deck is a meme. Why nerf a non-meta defining card? Paladin has no removal tools vs hard agro. Warlock on the other hand has both removal and can pump out huge minions from 4-5 mana that keep auto resummoning giant after giant after giant.. To me warlock and DK look like first candidates to be nerfed
0
Hi man. Burn decks are faster than yours, so you have to win by lucky early evolves and pressure. But I wouldnt recommend crafting it if you are short on dust. Flurgl is core, unfortunately, as it openes for crazy turns vs aggro.
0
Thanks man! Glad you liked it. I think its really fun too. I actually replaced 1 naga with Rotgill and its really good, but Naga is good too. Its just I had Rotgill and wanted to use new card
0
If only Unholy had more options to be able to come back on board if the mulligan is bad, it would be a great deck. Cause it can generate wide boards turn after turn and if your opponent fails to clear - its game over. I found out a more midrange/ tempo version with card draw is actually better then pure aggro rush, get empty hand turn 4 version.
0
Yes, got my fast legend with a my variant of DR rogue. And also rogue crushes Blood and unholy DK, so the new fresh class is not worth playing. I cant imagine blizzard is happy about it.
3
The nerf makes hunter deck totally unplayable. Killing your opponent by turn 7 before and turn 9-10 now is too huge of a difference. Denatrius change is bad only for all other classes but druid. Druid doesnt care, he plays it with brann anyway
1
Same. I have 2300h in BG's. Have probably 7,5k in HS since release. Have wife, kid, good Job, plenty of time doing other hobbies. The key here is playing while working, walking, eating, shitting or watching TV. This game is perfectly suited for that
5
If it is neutral card, its obvious sir D that is getting nerfed. He will probably lose his basic "deal 5".
0
No word about fixing Vanndar / Drektar abilities to no longer keep their stats on magnitized mechs. Just played a game and they no longer may get abused with mechs to get perma-stats. Which puts Vanndar / Drektar right back to dumpster. R.I.P
0
I feel sick already
0
I understand your point and see the value of faceless outside the combo. On the other hand, with arcanist you get more space in your deck to run control options like Neptulon or Lokholar that help you "get there". I don't agree on inconsistency in matchup of arcanist version. Guess its the matter of taste.
0
So you run only 1 moonbeam. Arcanist work on both "shots" from the moonbeam
0
Sorry, there is a better 5 card combo that deals more dmg: brann - arcanist - zola (on arcanist) - arcanist - arcanist - arcanist - moonbeam = 34Dmg, only 5 card slots taken
Also, control warrior is HIGHLY favorable in this matchup due to fact they run Mutanus (or brann-mutanus) and have way above 34 HP in general. But never the less, absolutely winnable. Love this archetype, have been playing it with arcanist combo with fair amount of success.