Warlock is more or less the same. Giants can still easily come down turn 4 in standard & anything short of hyper aggro doesn’t stand a chance. Mage is already a hard counter for slower decks, we really don’t need two. I really just don’t understand why they won’t just nerf the quest itself. They’re eventually gonna have to admit they fucked up, just like they had to come to terms with back during Genn & Baku.
Literally all they had to do was nerf the warlock quest itself alongside incanters & we would’ve been fine. Instead, they neutered all the counters to the deck. Paladin got gutted & wasn’t nearly as problematic as warlock. If you nerf everything, do you really nerf anything at all?
As a hunter main, but preferring more controllish and midrange strategies I think the kolkar nerf is deeply disappointing. They wanted to nerf face hunter, that's totally understandable. Aimed shot, piercing shot, rhino all would have been perfect targets for such a nerf. Kolkar on the other hand was the only tool that made possible the hunters to fight aggressive early game strategies and snowballing abilities of shamans, paldins etc. That's over, it seems that they want hunter only to be able to play mindless aggro with no board presence but as much from hand burst damage as possible...
I mean, that’s pretty much all hunter has ever been since day one, with the exception of the stupid ass emerald spellstone/deathstalker era.
This quest is a mess in it’s current state. I anticipate ladder being like 35% warlock after balance changes. The only two counters the deck had, were nerfed even harder than this one was. People thought Tickatus was bad, well this is literally like a 10/90 matchup for any slower/control deck, which is way worse than Tickatus ever was.
There’s a reason why there’s like 4 or 5 different variations of quest warlock on ladder right now. And that’s because the quest is fucking busted. You can put pretty much any combination of cards in the deck & still win most matchups, as long as you’re running the quest. I would guess they’re gonna have to take a second look at this card in about a month or so.
Edit: If left alone, this single card will ruin wild forever. There’s no disruption card that can fix this issue. They would have to change the design of the quest altogether, which we all know they’re not gonna do. RIP wild. Might as well get used to Turn 3 flesh giants, Turn 4 quest completion, & Turn 5 OTK. That’s the new norm for wild.
If they manage to fuck these nerfs up (which I'm almost certain they will), it might be time for another long break for me. This meta has settled into one of the least fun in the games history. Whether the devs personally like control or not, they need to understand that in order to appeal to a large audience, they need to have something to offer everyone.
I feel like I'm on the outside looking in at the moment & I refuse to let the front page of hsreplay, dictate what I play or don't play, like the majority of players always do.
Looks like I'll just have to speak with my wallet & hop on over to MTG, where I'm not pigeonholed into playing what the devs deem acceptable.
Hitting legend has been dumb easy ever since the ladder system was changed. There have been terrible players regularly hitting legend ever since. People complained it was too difficult in the old system, & now you see players like this in legend on a regular basis. Blizzard essentially holds their hand down the yellow brick road. I haven’t considered “hitting legend” a testament to skill in quite some time.
There were plenty of decks prior to the ladder change that gave you easy legend at different times.
I'll list some for you - Mysterious Challenger Paladin, Aggro Spell Shaman and then Mid-Range Shaman, Jade Druid, Pirate Warrior, various iterations of Aggro Hunter, Mid-Range Hunter, Zoo Warlock, Mech Mage...
Point is, there have often been decks in the meta that you can pilot pretty suboptimally but are so strong relative to the other decks of the time you easily...and I mean easilymaintain a 55% winrate right the way up the ladder.
So are you disagreeing with the point of this new ladder system being easier than the previous one?
Hitting legend has been dumb easy ever since the ladder system was changed. There have been terrible players regularly hitting legend ever since. People complained it was too difficult in the old system, & now you see players like this in legend on a regular basis. Blizzard essentially holds their hand down the yellow brick road. I haven’t considered “hitting legend” a testament to skill in quite some time.
I'm just stating facts, if they want people to keep investing a LOT of money into the game, they can at least test these things and make the game more accessible
Except there are a crap load of people who love to play combo, and right now there are a minimum of four combo otk decks out.
It’s always funny when people go “the worst launch ever” or “worst meta ever” when it is 100% an opinion article.
You’re absolutely entitled to it, but I could easily argue that metas involving just “oh look, everyone’s playing minion based tempo decks and just fighting for the board” are super boring.
There’s combo-stone and there’s curve-stone. One player either gets all their combo pieces before the other and wins, or gets the better curve and wins.
If you enjoy combo decks, then that's perfectly fine. However, this is probably the closest a standard meta has come to feeling like wild & that's not a good thing regardless of what archetypes you like playing. Insane card draw & Turn 5/6 OTKs happening regularly is acceptable in wild, but standard is supposed to be different.
I don’t think it’s too bad yet. There’s quite a few decks that shit on it. Their health can actually get pretty low rather quickly in a lot of games. It’s definitely strong for sure, but I don’t think there’s anything cancer about it. I’ve been laughing at all the players accidentally burning the quest reward because their hand is full. I’ve seen it like four times today.
Control warrior without the quest & quest priest seem to be doing pretty well. I happen to find both of those decks lots of fun. Most of the decks that looked problematic at first don’t seem too bad at the moment. Quest warlock & quest hunter specifically. I’ve actually had a good time trying to strategize against both, & neither seem oppressive at all. Granted, its only day one, & nothing is refined. Either way, I’m actually having fun playing the game today…which is not something that I can say about a new expansion release in quite awhile.
No other class has been nerfed as much as priest. Priest is my favorite class, but blizz should just delete them. Players cried when there was a strong win condition, so they got rid of Raza. Then they cried about combo, so no more face damage with mind blast. Then they cried about Reno effects, so Velen got removed. Then they cried about resurrect spells, which were viable win conditions, so no more rez. Now they are crying because games take too long after nerfing or rotating every single win condition priest has ever had. This is getting ridiculous, especially as the healing, silence and removal portions of class identity get carved up to other classes. At this point, warlock and demon hunter look more like classic control priest decks than priest does now.
I honestly think they wanted to nerf the class anyway to force people into the shadow priest wincon that’s coming next expansion. I don’t think the complaining alone is why all these cards got nerfed. People complain about lots of cards but Blizzard stands firm on not nerfing quite a few of them, like Tickatus. I think Blizzard finally realized that they painted themselves into a corner with priest & the discover shenanigans, so they finally had to act. The problem was likely to only get worse, seeing as we’re only in the first expansion of a new cycle & the discover was already out of control. Be thankful that palm reading wasn’t touched, because that card will almost certainly become an issue at some point down the line.
Those who complains about aggro decks or face hunters are usually those who play garbage greedy decks like Clown Druid, Tickatus Warlock or stuff like that.
They basically want to do all the greedy stuff or reach combos with no opposition, well, news at 13:00, this is not a single player game.
Enjoy face hunter
I'd rather face 100 face hunters back to back than one priest.
0
Hopefully something that will bring all these quest warlock players (who all think they’re good for some reason) back down to Earth.
7
The coin is fine, but it shouldn’t be considered a spell. This is a change that should’ve been made years ago.
3
Warlock is more or less the same. Giants can still easily come down turn 4 in standard & anything short of hyper aggro doesn’t stand a chance. Mage is already a hard counter for slower decks, we really don’t need two. I really just don’t understand why they won’t just nerf the quest itself. They’re eventually gonna have to admit they fucked up, just like they had to come to terms with back during Genn & Baku.
Literally all they had to do was nerf the warlock quest itself alongside incanters & we would’ve been fine. Instead, they neutered all the counters to the deck. Paladin got gutted & wasn’t nearly as problematic as warlock. If you nerf everything, do you really nerf anything at all?
0
I mean, that’s pretty much all hunter has ever been since day one, with the exception of the stupid ass emerald spellstone/deathstalker era.
2
This quest is a mess in it’s current state. I anticipate ladder being like 35% warlock after balance changes. The only two counters the deck had, were nerfed even harder than this one was. People thought Tickatus was bad, well this is literally like a 10/90 matchup for any slower/control deck, which is way worse than Tickatus ever was.
There’s a reason why there’s like 4 or 5 different variations of quest warlock on ladder right now. And that’s because the quest is fucking busted. You can put pretty much any combination of cards in the deck & still win most matchups, as long as you’re running the quest. I would guess they’re gonna have to take a second look at this card in about a month or so.
Edit: If left alone, this single card will ruin wild forever. There’s no disruption card that can fix this issue. They would have to change the design of the quest altogether, which we all know they’re not gonna do. RIP wild. Might as well get used to Turn 3 flesh giants, Turn 4 quest completion, & Turn 5 OTK. That’s the new norm for wild.
1
If they manage to fuck these nerfs up (which I'm almost certain they will), it might be time for another long break for me. This meta has settled into one of the least fun in the games history. Whether the devs personally like control or not, they need to understand that in order to appeal to a large audience, they need to have something to offer everyone.
I feel like I'm on the outside looking in at the moment & I refuse to let the front page of hsreplay, dictate what I play or don't play, like the majority of players always do.
Looks like I'll just have to speak with my wallet & hop on over to MTG, where I'm not pigeonholed into playing what the devs deem acceptable.
0
So are you disagreeing with the point of this new ladder system being easier than the previous one?
0
Yet another person who doesn't understand that their own anecdotal evidence doesn't speak for everyone.
1
Hitting legend has been dumb easy ever since the ladder system was changed. There have been terrible players regularly hitting legend ever since. People complained it was too difficult in the old system, & now you see players like this in legend on a regular basis. Blizzard essentially holds their hand down the yellow brick road. I haven’t considered “hitting legend” a testament to skill in quite some time.
0
If you enjoy combo decks, then that's perfectly fine. However, this is probably the closest a standard meta has come to feeling like wild & that's not a good thing regardless of what archetypes you like playing. Insane card draw & Turn 5/6 OTKs happening regularly is acceptable in wild, but standard is supposed to be different.
4
I don’t think it’s too bad yet. There’s quite a few decks that shit on it. Their health can actually get pretty low rather quickly in a lot of games. It’s definitely strong for sure, but I don’t think there’s anything cancer about it. I’ve been laughing at all the players accidentally burning the quest reward because their hand is full. I’ve seen it like four times today.
0
Control warrior without the quest & quest priest seem to be doing pretty well. I happen to find both of those decks lots of fun. Most of the decks that looked problematic at first don’t seem too bad at the moment. Quest warlock & quest hunter specifically. I’ve actually had a good time trying to strategize against both, & neither seem oppressive at all. Granted, its only day one, & nothing is refined. Either way, I’m actually having fun playing the game today…which is not something that I can say about a new expansion release in quite awhile.
EDIT: I was wrong lol.
0
I honestly think they wanted to nerf the class anyway to force people into the shadow priest wincon that’s coming next expansion. I don’t think the complaining alone is why all these cards got nerfed. People complain about lots of cards but Blizzard stands firm on not nerfing quite a few of them, like Tickatus. I think Blizzard finally realized that they painted themselves into a corner with priest & the discover shenanigans, so they finally had to act. The problem was likely to only get worse, seeing as we’re only in the first expansion of a new cycle & the discover was already out of control. Be thankful that palm reading wasn’t touched, because that card will almost certainly become an issue at some point down the line.
5
I'd rather face 100 face hunters back to back than one priest.
0
If you think running an ooze is going to stop that deck, then I have a bridge to sell you.