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    posted a message on Quest Mage Murderer Hunter

    I just gave Roffle playing a Flesh Giants Warlock the usual spanking.

    I'm not a stream sniper so I'll have to wait a few hours to see his complaints about my deck "sucks" this time.  I did do one misplay when I forgot to hero power before going Tavish hero.

    Posted in: Quest Mage Murderer Hunter
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    posted a message on Druid Mass Reset (Like Priest Mass Reset In 2020)

    I played a game against a Druid that drew ALL 40 of his cards and played Mechathun and killed it, while I had 23 cards left, meaning he not only drew all 40 cards, but also played them. (This was in Wild, I hear that Alignment Druid is a similar issue in Standard).

    Druid Should Get a Priest-Like 2020 Reset.

    In 2020, they changed several Priest cards, mostly so they couldn't go face, sent cards to the Hall of Fame like Velen.

    Clearly, considering the number of times they have nerfed Druid, Druid is still a raging problem.

    This isn't the first time Druid got out of control, Druid got hammered in 2018.

    1.  Druid is not supposed to have cards like Flipper Friends, Scale of Onyxia, Poison Seeds or Naturalize.  They are supposed to real trouble with big minions, yet they are the best at dealing with big minions.

    2. Guff shouldn't be able to draw.  It should be gain mana or summon a 4/4 and the hero power should cost 3, Wild Growth costs 3.

    3. Celestial Alignment should also discard hand, like Astral Communion.

    4. Why does Druid have Moonlit Guidance?  A discover a copy of a card in your deck?  That should be a Priest/Hunter thing only.  Druids are supposed to be discovering random crap like Mage does.   Discovering in your deck is extremely powerful, Priest and Hunter have little draw to balance out things like Shadow Visions.

     

     

    Posted in: General Discussion
  • 1

    posted a message on IMO 40 Health is the best that happened
    Quote from slayercrohs >>
     Mind sharing a list? I'd like to see how it works.
     

    I HATE quest mage in Wild. probably the most idiotic and unfun deck ever created.

    Quest Mage Murderer Hunter

     

     https://www.hearthpwn.com/decks/1411623-quest-mage-murderer-hunte

    Posted in: General Discussion
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    posted a message on IMO 40 Health is the best that happened
    Quote from slayercrohs >>
    Quote from Toribasher >>

    If they don't nerf Celestial Alignment, both Standard and Wild will totally convert into a Druid sewer.

    Other than the Celestial Alignment problem and the Quest Mage problem in Wild, the 40 card meta has been good to me.

    I have been playing 40 card Questline + Copper Collosal Hunter in wild, and my goal every game is to get Tavish Hero power to zero to summon 0 mana Huffers many times a turn.  This deck loves Quest Mage because  Hunter has Flare, and the Quest Mage will need to provide their own minions to First Flame/Second Flame because early turns I will be busy using Rapid Fire on their face.  So I am playing maybe the only deck that loves seeing Quest Mage.

     Mind sharing a list? I'd like to see how it works.

    I HATE quest mage in Wild. probably the most idiotic and unfun deck ever created.

    I don't understand when they banned warlock cards in Wild because it was too strong and unfun for the opponent, but I guess having no turn is fun in their eyes.

     gimme 30 mins, sure

    Posted in: General Discussion
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    posted a message on IMO 40 Health is the best that happened

    If they don't nerf Celestial Alignment, both Standard and Wild will totally convert into a Druid sewer.

    Other than the Celestial Alignment problem and the Quest Mage problem in Wild, the 40 card meta has been good to me.

    I have been playing 40 card Questline + Copper Collosal Hunter in wild, and my goal every game is to get Tavish Hero power to zero to summon 0 mana Huffers many times a turn.  This deck loves Quest Mage because  Hunter has Flare, and the Quest Mage will need to provide their own minions to First Flame/Second Flame because early turns I will be busy using Rapid Fire on their face.  So I am playing maybe the only deck that loves seeing Quest Mage.

    Posted in: General Discussion
  • 8

    posted a message on Dear Zeddy You Well-Meaning Ignoramus

    Zeddy, you well meaning ignoramus.

    You KNEW the Hearthstone devs DO NOT actually play the game, especially WILD.

    These nerfs are your fault.  You said "Big Shaman" and these incompetent devs that DO NOT play Hearthstone believed you.

    And they did exactly what you said.  Possibly the shittest mass nerfs ever seen in the game.

    Now we all suffer the consequences.

    You KNEW you were dealing with devs that don't play this game.  They took you word for word.

    Zeddy, you mean well, but you are no fucking Brian Kibler.  When he explains what is wrong, he does it in a way that a child can understand exactly what is wrong.  And when I say child, I mean average Hearthstone dev that does not even play this game.

    You went for "sound bites" and easy to understand "tip of the iceberg" examples.   And they fixed your iceberg examples, you DOLT.

    Look at the damage you have done!  It is unreal.  It the future, you better FREAKING LEARN how to communicate better.

    Posted in: General Discussion
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    posted a message on Diamond Cards- Come chat with a Dev! [Confirmed]

    Increase the price of Diamond cards to $100.

    But let the purchasers of Diamond cards decide on nerfs via vote every week and then do them.

    See right now Diamond cards are neat, but both Standard and Wild are total trash -- filled with Mine Rogue, Curse Warlocks and other
    "not Hearthstone" decks that belong in a Tavern Brawl or single player adventure.

    Hard to sell cards for a game mode that is, frankly, total trash right now --- not just my opinion, watch any streamer from Zeddy to GetMeowth.

    Posted in: General Discussion
  • 3

    posted a message on How to fix Abyssal Warlock

    Curse Warlock is one of the most foolish archetypes for Hearthstone, with other thngs like Naval Mine Rogue being contenders for their legendary unstoppability.

    You should not be able to play a 2 mana ignite that has no opportunity for counterplay.

    They should fix curses by also making them damage the Warlock, making them only playable with the Demon Seed quest.

    Posted in: General Discussion
  • 0

    posted a message on Buddies vs Non Buddies

    I hated buddies and strategy is king now.

    But I understand the players that like buddies.

    They should make a separate mode and call it "Buddygrounds".

    The made a mistake in weirding up the gamemode that Battlegrounds players like and then making something that casual players like.

    If they want to weird up Battlegrounds drastically again, make it a different game mode.  It would probably be way more popular than Duels, and that is a game mode.  Classic is a game mode, and no one plays it.

    Posted in: Battlegrounds
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    posted a message on Buddies vs Non Buddies
    Quote from Psy_Kik >>

    Now naga's have been nerfed properly (possibly a little too hard) BGs is back to being fun again. I'm cool with or without buddies, I just want the game mode to be fun to play.

     Tried BGs again after your comment, yes it is fun again.

    It's about damn time.  Half a year of Battlegrounds being terrible.

    Posted in: Battlegrounds
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    posted a message on No it's not bias, key cards are sniped immediately after taunt dies.

    I am not surprised.

    I have had numerous rounds where I called out exactly what would happen ahead of time and it did on boards with 7 minions.

    Me: "Ok, with these 2 boards ... the only way opponent can win ..."

    Me: "Is if he goes first, his minion hits my X minion, and then my Y minion hits his Z minion, and his W minion hits my V minion."

    My thought was there might be a luck variable set at the beginning of the game.

    Staticially dumb stuff happens at too high a rate in Battlegrounds.  If this is true, do they do it to spice up the games?

    Anyway, if you have a taunt minion, Battlegrounds has far less flexibility to dick you over.

    Posted in: Battlegrounds
  • 0

    posted a message on Buddies vs Non Buddies
    Quote from Bengalaas >>

    It's good as a seasonal event, like Darkmoon Tickets was before. It's better if these mechanics don't stay and stack on top of each other as that would make BGs a bloated mess.

    Right before Hearthstone launched the BGs I was playing a lot of DotA Underlords which was very, very good (imho better than TFT) until they released a patch that added a bunch of new mechanics. The game just died directly after that.

     Interesting.

    I think buddies really screwed up Battlegrounds.  Then they removed them but did the new meta seemed botched.

     

     

     

    Posted in: Battlegrounds
  • 0

    posted a message on What Questline should I craft?

    Overload Quest-- I'm at dumpster legend the opponents were all Diamond 2 or 3/dumpster legend or such

    1.  Shudderwock Shaman - blow out win

    2. Overload Runespear Shaman (non-Quest) - crushed him

    3. Mech Mage -- won on turn 7 after completing quest -- opponent conceded and I didn't get to go face with spells.

    4.  Control Warlock - Reno?  Lost to Battlemaster and giant on turn after completing quest.  Didn't get frog until late and drew mostly 3 cost spells I needed for after quest.

    5. Pirate Rogue - Had a 4 mana Foe Reaper from Charged Call and proceded to kick the Rogue's arse super hard, but a top deck Mr. Smite made the game look close.

    80% win rate against mostly Diamond is ok.  That's a hell of a lot better wiin rate than my Shudderwock Shaman that would easily beat the Mech Mage but coin flip the others.

     

    Posted in: General Discussion
  • 0

    posted a message on What Questline should I craft?
    Quote from SirJohn13 >>

    Not anymore. With Drek'thar nerfed the deck got significantly weaker I'd say

     

    Quote from SirJohn13 >>

    Not anymore. With Drek'thar nerfed the deck got significantly weaker I'd say

     

    Quote from SirJohn13 >>

    Not anymore. With Drek'thar nerfed the deck got significantly weaker I'd say

     I'm not convinced.  Drekthar sometimes pulled both Spirit of the Frog, creating a nightmare of too much draw.

    Maybe I will play a few games of Overload Quest to see.

    Still, I would say I'm not sure the deck is fun.  I crafted Astara, played it once or twice, hated the single player feel of the deck and stopped playing it.

    Open The Waygate is an annoying quest, but less annoying than Pirate Rogue.   Now I am happy to see Quest Mage, and honestly the current form of this deck is far more fragile than the past because I don't seem to be losing to it often.

    Mine Rogue to me is possibly the most toxic deck because you only have a few turns to counter such a quick combo.

    is Making Mummies Quest any good in this meta?  I know last year it had a resurgence for a short while, I don't recall why,

    Posted in: General Discussion
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