nerf paladin, mage, warlock, mage, hunter, rogue, priest and warrior.
Maybe, but just maybe, is too much.
I was just noticing this too.
I think that over the time I've been here, only a handful of complaints are warranted, where it really bogs down everyone. No one deck should dominate the game and feel oppressive.
If a deck just happens to beat your deck, that doesn't make it a problem. It just means its possibly not a favourable matchup.
But we will always get the guy who lost one game, feels bad man, then zips over to Hearthpwn to post his salt and nerf suggestion thread.
When people ask for nerfs what they are really asking for is proper balancing. That is not unreasonable. You have 10 classes and each one should have a viable deck in the meta. That is not the case. Some are promoted and others deliberately kept underpowered. For reasons.
When people ask for nerfs what they are really asking for is proper balancing. That is not unreasonable. You have 10 classes and each one should have a viable deck in the meta. That is not the case. Some are promoted and others deliberately kept underpowered. For reasons.
I guess the question then becomes where you draw the line at "viable". I personally would consider a deck that can maintain a 50% winrate at Diamond 5 to be "viable", even though that's not enough to climb to Legend. A lot of decks that are considered by professionals to be trash can easily hit that benchmark.
When people ask for nerfs what they are really asking for is proper balancing. That is not unreasonable. You have 10 classes and each one should have a viable deck in the meta. That is not the case. Some are promoted and others deliberately kept underpowered. For reasons.
Every class having a viable deck is an extremely unreasonable expectation. Even if decks were super closely balanced with only less then 1% separating their win rates, the very best few decks would still be the most popular. For the record, I’d consider our post-nerf meta right now to be fantastic. Every class besides Shaman and Priest is seeing a good amount of play on ladder.
When people ask for nerfs what they are really asking for is proper balancing. That is not unreasonable. You have 10 classes and each one should have a viable deck in the meta. That is not the case. Some are promoted and others deliberately kept underpowered. For reasons.
There is no class that doesn't have a 55% winrate deck except priest.
To me, that says that priest needs to be buffed, not other classes nerfed.
Winrates fluctuate depending on what people are playing, there's no way to balance it so that a deck's winrate is consistent in all metas. For example, last week after nerfs Hunter had a 58% winrate, now Secret Pally is back up and Hunter is down to 53
When people ask for nerfs what they are really asking for is proper balancing. That is not unreasonable. You have 10 classes and each one should have a viable deck in the meta. That is not the case. Some are promoted and others deliberately kept underpowered. For reasons.
There is no class that doesn't have a 55% winrate deck except priest.
To me, that says that priest needs to be buffed, not other classes nerfed.
Winrates fluctuate depending on what people are playing, there's no way to balance it so that a deck's winrate is consistent in all metas. For example, last week after nerfs Hunter had a 58% winrate, now Secret Pally is back up and Hunter is down to 53
Nerf Tickatus and priest will be very strong. Paladin will probably get a 2nd round of nerfs and hopefully wild mage too.
As I said before, I believe it's because HS is no longer game based on action - reaction and bouncing the ball back and forth. When Team 5 design new (possibly broken) card, it seems like they don't care what the other player can do about it, they just give him his own broken thing to make him feel good about himself.
Unfortunately the result is, that most often only one player can do his broken thing during the match, while the other just stares like an idiot, because there's nothing he can do and that's terrible, depressing feeling. Technically it seems, balanced because everything statistically equalizes (once you do something broken to win, other times your opponent does it and he wins), but can it still be called "playing the game"?
So I consider all these nerf threads somewhat justified, because I agree that most decks are now doing things they shouldn't be able to do, even those with poor win rate.
When people ask for nerfs what they are really asking for is proper balancing. That is not unreasonable. You have 10 classes and each one should have a viable deck in the meta. That is not the case. Some are promoted and others deliberately kept underpowered. For reasons.
There is no class that doesn't have a 55% winrate deck except priest.
To me, that says that priest needs to be buffed, not other classes nerfed.
Winrates fluctuate depending on what people are playing, there's no way to balance it so that a deck's winrate is consistent in all metas. For example, last week after nerfs Hunter had a 58% winrate, now Secret Pally is back up and Hunter is down to 53
Nerf Tickatus and priest will be very strong. Paladin will probably get a 2nd round of nerfs and hopefully wild mage too.
That's completely wrong. Priest also has terrible matchups against Ping Mage, Secret Pally, Clown/Primordial Druid, and Cthun/Secret Rogue. It would be good against Aggro but it can't handle other control decks at all.
And the non-heal variant gets wrecked by DH and OTK Hunter as well
nerf paladin, mage, warlock, mage, hunter, rogue, priest and warrior.
Maybe, but just maybe, is too much.
Sorry for my broken english.
shaman need nerf too strong they always punch with hammer i play warlock with all soul fragment never win pls blizzard
If everyone is nerfed, noone is nerfed
But Blizzard always seems to think the other way. If everyone is broken, noone is broken
Fuhgeddaboudit
I was just noticing this too.
I think that over the time I've been here, only a handful of complaints are warranted, where it really bogs down everyone. No one deck should dominate the game and feel oppressive.
If a deck just happens to beat your deck, that doesn't make it a problem. It just means its possibly not a favourable matchup.
But we will always get the guy who lost one game, feels bad man, then zips over to Hearthpwn to post his salt and nerf suggestion thread.
We need a "Nerf this thread" like the salt and the pepper thread :)
If we created that AND a "this game is rigged" thread, the forums would be empty!
90% of wild players.
Lost to secret mage and rez priest once, lost their mind forever.
When people ask for nerfs what they are really asking for is proper balancing. That is not unreasonable. You have 10 classes and each one should have a viable deck in the meta. That is not the case. Some are promoted and others deliberately kept underpowered. For reasons.
I guess the question then becomes where you draw the line at "viable". I personally would consider a deck that can maintain a 50% winrate at Diamond 5 to be "viable", even though that's not enough to climb to Legend. A lot of decks that are considered by professionals to be trash can easily hit that benchmark.
Every class having a viable deck is an extremely unreasonable expectation. Even if decks were super closely balanced with only less then 1% separating their win rates, the very best few decks would still be the most popular. For the record, I’d consider our post-nerf meta right now to be fantastic. Every class besides Shaman and Priest is seeing a good amount of play on ladder.
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There is no class that doesn't have a 55% winrate deck except priest.
To me, that says that priest needs to be buffed, not other classes nerfed.
Winrates fluctuate depending on what people are playing, there's no way to balance it so that a deck's winrate is consistent in all metas. For example, last week after nerfs Hunter had a 58% winrate, now Secret Pally is back up and Hunter is down to 53
Nerf Tickatus and priest will be very strong. Paladin will probably get a 2nd round of nerfs and hopefully wild mage too.
As I said before, I believe it's because HS is no longer game based on action - reaction and bouncing the ball back and forth. When Team 5 design new (possibly broken) card, it seems like they don't care what the other player can do about it, they just give him his own broken thing to make him feel good about himself.
Unfortunately the result is, that most often only one player can do his broken thing during the match, while the other just stares like an idiot, because there's nothing he can do and that's terrible, depressing feeling. Technically it seems, balanced because everything statistically equalizes (once you do something broken to win, other times your opponent does it and he wins), but can it still be called "playing the game"?
So I consider all these nerf threads somewhat justified, because I agree that most decks are now doing things they shouldn't be able to do, even those with poor win rate.
That's completely wrong. Priest also has terrible matchups against Ping Mage, Secret Pally, Clown/Primordial Druid, and Cthun/Secret Rogue. It would be good against Aggro but it can't handle other control decks at all.
And the non-heal variant gets wrecked by DH and OTK Hunter as well
NERF ALL THE PLAYERS!
HACK THE PLANET!
MAYBE IT WILL HELP!
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