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    posted a message on Why are there so few functioning top-tier control decks?

    Control priest is one of the hardest decks to master and people hate it, so it is often played poorly and countered excessively.

    Having said that you quote Face Hunter that is one of the best MU (in addition to mirror, which if you know how to play well the deck is the best MU, at least until legend)

    Posted in: General Discussion
  • 1

    posted a message on Standard is unplayable because of Priest
    Quote from eskimodavid >>

    It feels like a coin being flipped Everytime you play that class right now. Too much discovery and value and stall. Soul mirror, blademaster to aposthesis, auspicious spirits, the spellweavers generating more shit. Then giving them divine shield and copying them. Renew discovering more shit. Plague of death. Wave of apathy. Heal to xyrella. Draconic studies...

    #1 legend control priest

    "Priest leads the charge in this meta, with Control Priest exerting a dominating grip on the state of the game. The majority of decks can’t compete with Control Priest’s flexibility—and even if they could, the Priest would just randomly generate an out to close out the game.."

    https://tempostorm.com/hearthstone/decks/control-priest-standard-meta-snapshot-may-18-2021

     

     

    But try to reason for a moment; how is it possible that for Tempostorm is the best deck and on HSReplay and Vicious Syndicate the stats tell a different story?
    We already explained it to you: because at the highest levels (aka top 100/200 legend) the deck is used correctly and gets such results.
    But as soon as you go down the players are unable to play the deck as well and the result is the statistics that we can all see on the sites just mentioned.

    Given the content of your comments it seems obvious that you are not at that level, so your opponents who play priest, on average, do not know how to play it.

    And in fact the best priest deck on HSReplay (free version) is at 53.6% winrate while the other classes:
    72% of a secret paladin, 64% DH, 66.7% druid, 69.5% Hunter, 66% mage, 61.9% rogue, 59.6% Shaman (!), 62.2% Lock (!) and 64.1% Warrior.

    And again, if you look at Vicious Syndicate's MU charts the only positives for control priests are Face Hunter, Miracle Priest and Rush Warrior. If you filter from D4 to Legend you find another favorable MU; against Elemental Shaman. That's it.

    The same things are said by the analysis as well:
    Not much has changed for Control Priest. Largely unplayable where Warlocks are prevalent, and largely influential where they aren't. It also helps that Control Priest significantly improves many of its matchups at top legend. It's an impressively complex deck.

    This is easily seen when you play Priest at decent levels during the climb: the best matchup for me (who have over 4k wins with the class) is the mirror. Litterally. 100% winrate this season for me (6-0).

    So the options are few: either the RNG rewards those who play priest at high levels, or the RNG doesn't have much to do with it and the average player is totally incapable of predicting the course of the game and then to manage the RNG inherent in the discover and the gameplan for the game.
    So if you cannot punish him for his mistakes, the problem is not his deck.

    Posted in: General Discussion
  • 0

    posted a message on Standard is unplayable because of Priest
    Quote from eskimodavid >>
    Quote from Pas >>
    I played 6 game against priest and win all the 6 game (ok, with priest too).

    Priest is in a good spot, but mostly players are unable to play that class with decent winrate.

    HSReplay tell us that is the worst class after shaman. Vicious syndicate tell us that control priest (best archetype for the class) is t3 at legend and diamond, and t4 on all ranks.

    I enjoy playing priest and playing against priest, the winrate isn’t problematic and even the popularity isn’t problematic.

    So for me is only a rant, whitout any reason behind.

     

     

     Tempo storm has them as tier 1 and if you play vs. a good one you'll see why. But even then balance aside, the bad ones can still make the games take forever. Hard to grind ladder when you run into a few of them and the games take forever

     But I « grind » ladder with priest, is not hard to play game that in average are 10-12 minutes. If you play aggro because you love short game you need to know when is time to concède against control. And again if the average game with or against priest is a12 minutes priest’s games against aggro are way faster.

    I played against some pro-player past season, and yes is difficult, but that’s normal. But as I said before the average priest player you counter in ladder (at least until top 500) is not able to master the deck, and you can win even with a deck that isn’t Lock. As if you play Lock and you are a bad player you can still lose against priest.

    Posted in: General Discussion
  • 4

    posted a message on Standard is unplayable because of Priest
    I played 6 game against priest and win all the 6 game (ok, with priest too).

    Priest is in a good spot, but mostly players are unable to play that class with decent winrate.

    HSReplay tell us that is the worst class after shaman. Vicious syndicate tell us that control priest (best archetype for the class) is t3 at legend and diamond, and t4 on all ranks.

    I enjoy playing priest and playing against priest, the winrate isn’t problematic and even the popularity isn’t problematic.

    So for me is only a rant, whitout any reason behind.

     

     

    Posted in: General Discussion
  • 3

    posted a message on Idea: Draw card at END of turn
    Quote from sneakytoddman >>

    Here's a simple idea that could have a significant impact on the enjoyment of hearthstone, and speed it up a bit: Draw your card at the END of your turn instead of the start.

    There are at least two major benefits:

    1. You plan out your turn during your OPPONENTS turn, giving you more to do than just watch your opponent play.

    2. Your own turn will go faster, because of #1, speeding up the whole game.

    I can't think of any real downside, other than missing the "thrill" (or disappointment) of a great (or terrible) top-deck.

    Thoughts?

     1) We already plan our turn during our opponent’s turn, so even 2 isn’t really a good point.

    Posted in: General Discussion
  • 10

    posted a message on Standard is unplayable because of Priest

    RantPwn

    Posted in: General Discussion
  • 1

    posted a message on Why is HS so f***ing slow?
    Quote from Skyi101 >>
    Quote from Pas >>
    Quote from Grubelmonster >>

    At least the first 4 turns shouldn`t  be longer than 15 secs. I played several times with control to legend and even with a control deck there is no need to have longer turns. You have enough time to think about your turns while the enemy have his turn.

     Normally aggro decks require more time in the first few turns than control deck.

     Yep, spewing your hand takes a lot more thought? Specially in an agro heavy meta with consistent t4/5 wins.

    Overselling hard today.

    To go face or not to go face, that is the question! Good sir me thinks, you thinketh too much!

     I’m a priest player and I play standard... so I don’t oversell and I don’t see this phantomatic aggro heavy meta with consistent t4/5 wins.

    Posted in: General Discussion
  • 3

    posted a message on Why is HS so f***ing slow?
    Quote from Grubelmonster >>

    At least the first 4 turns shouldn`t  be longer than 15 secs. I played several times with control to legend and even with a control deck there is no need to have longer turns. You have enough time to think about your turns while the enemy have his turn.

     Normally aggro decks require more time in the first few turns than control deck.

    Posted in: General Discussion
  • 0

    posted a message on I am now forced to admit a Blizz does not care about the meta
    Quote from Pas >>

    For each game against lock you have at least 3 game against Hunter

    You should try european server then. While climbing back to D5, 8/10 my games were against Warlocks and Mages.

    I play mostly on european server: this season I played 75 game with priest.
    I counter only 8 warlock (1 game out of 10), and I managed to win 3 times (5 loss). 

    So in the scales I have a -2 against Warlock that makes up for it with a +7 against Hunter and a +6 in mirrors (to testify once again how poorly the class is played).
    I may have overstated Hunter's popularity because they were much more present in the last few games (aka post-patch), but still, the presence of the Locks certainly wasn't so impactful as to throw the deck off.

    Posted in: General Discussion
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    posted a message on I am now forced to admit a Blizz does not care about the meta
    Quote from Pas >>

     I reached legend with a 70% winrate this season and 79% winrate last season, both with control priest.

    And do you remember the jade druid meta?

    The problem with control deck right now is simple: in meta you found a lot of deck, and as a control player you need to know every MU too perform well.

    Some meta in the past was 3/4 deck meta, and that’s easier for control player.

    Control Priest is somewhat viable, although you can't climb with it from lower ranks because of Warlock's population. You need some other deck first (until D5 or so) and then you can switch to Priest. Also I don't really like Priest's playstyle (random discover chains, no real win condition) and I find him boring to play after a while. Control Warrior looks promising now (but I'm not ready to craft it yet, not before the mini set) and Control Warlock is useless garbage, like most of the time in last 3 years. That's it in terms of control decks variety.

     Is viable even before Diamond, I play only priest and I never had problem to reach diamond. For each game against lock you have at least 3 game against Hunter, and is another broken MU, but for your side.

    Normally until diamond you can play meme deck without problem. This season before last patch, for example, I played with a Primordial-N’zoth priest with the “worst” 8 mana spell (minion 10/10) and I had 0 problem to climb the ladder.

    Btw the wincon as Priest is outvalue the oppo, and the “RNG-fiesta” isn’t. Winrate is low before d5 because the deck is not easy to master*, not because of some Lock.

    *At the point that one of my best MU is the mirror

    Posted in: General Discussion
  • 0

    posted a message on I am now forced to admit a Blizz does not care about the meta
    Quote from ZCFlayer >>

    This is by far not the worst meta. There have been a few bad ones but the most boring was probably when Aggro Shaman was tier0.

    Depends. I've been control player since beta and I don't remember when the last time control decks were as bad as they are now.

     I reached legend with a 70% winrate this season and 79% winrate last season, both with control priest.

    And do you remember the jade druid meta?

    The problem with control deck right now is simple: in meta you found a lot of deck, and as a control player you need to know every MU too perform well.

    Some meta in the past was 3/4 deck meta, and that’s easier for control player.

    Posted in: General Discussion
  • 2

    posted a message on Control Priest (70% wr D4 to legend)

    Hi, first of all thank you. :)

    I've written down the mental processes that lead me to the mulligan decision, I hope they can be useful to you. Since there are so many synergies it becomes difficult to recommend mulligans for each MU and indeed I am afraid it may be counterproductive because you get stuck on choices that are not necessarily the best given the cards in your hand.

    In addition to that I suggest you not to instant-pick when you make a discover, and evaluate card by card, sometimes bad cards are more useful than strong cards. (these are common mistakes i often see when playing priest control)

    The best dragons to get from discover are usually legendary, dragons that are already in the deck and plagued protodrake (against value/control/slow decks) but sometimes you have to settle for taunt or dragons to play in the turn.

    Last but not least it is a deck that often gains value in being played tempo.

    Have fun!

    Posted in: Control Priest (70% wr D4 to legend)
  • 2

    posted a message on Quest Weasel Albatross Priest

    I've played a few times a pretty much identical deck, I think the only difference is that I was playing Anduin DK instead of Wyrmrest Purifier, because by the time you play Benedictus you've already slowed down your opponent enough to kill them with 1/1s and your hero power.

    Nice and fun deck, probably your version is even more fun.

    PS: I checked, I was playing with grave run, 1x seance and psychic scream instead of mass hysteria, loat order and Dirty rat.

    Posted in: Quest Weasel Albatross Priest
  • 3

    posted a message on According to Hearthpwn we need to...

    nerf paladin, mage, warlock, mage, hunter, rogue, priest and warrior.

     

    Maybe, but just maybe, is too much.

    Posted in: General Discussion
  • 7

    posted a message on How would you nerf oh my yogg?

    I don't think it deserves a nerf:
    Is it a good card that can be frustrating? Yes.
    Is it an OP card? No.
    Is it a card that allows a skill-dense play-around? Like few others. (at least for tactics)

    It's a frustrating card because sometimes you can't really play around it and because it has a wide range of possible outcomes.
    You also often lose the game on the spot.
    But it is a card that rewards the skills of the player and this is an important factor for the game. And this also means that the frustration level can be largely reduced.

    This card involves:
    - a knowledge of the card pool (especially now that it is at a minimum) to look for unthinkable outs
    - the ability to "recycle" a spell not useful in the MU with a random spell of the same cost
    - the ability to play around it on multiple turns for a game plan (this card particularly punishes when you don't have low cost spells and you need to play a spell that is "too" expensive, so often when you're behind the board and you cast an aoe, or a spell to contest board; you can play game plans that avoid these scenarios).

    With this information you can play around it - even in deckbuilding - reducing frustration and increasing winrate. You'll still lose to them sometimes, but maybe you'll gnaw less. Think about next game and have fun.

    Posted in: Card Discussion
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