I like occasionally stealing quest rewards and stuff like Daddy D or a hero card, but I also hate that it can be abused with macaw, brann, theotar stealing theotar, rogues and priest.
Having one thing stolen that maybe messes up your game plan I think is okay. Having 2-6 chances of stealing win conditions in a given game is not.
that’s just me. I wish they had a hard limit on its effect. Even though that isn’t a thing in hearthstone.
Maybe it would be better if it weren't a minion, but then it would be the first ever neutral spell
20hp and forced 15 seconds turns is a card I would play for fun, not sure if it would win much, but I like that I have to think fast.. like playing blitz chess.
Does Blizzard stay true to class identities with this expansion?
They need to add potential huge amount of armor to strengths as druid.
Mage has a limitation "minion swarm". Is that true with mech mage? Can be discussed if its a swarm, but they do generate a big mech board pretty often.
Yes, Banur that what was I was beginning to suspect.. Thank you.
I repeat, that I think any new cards introduced at rotation should be included in the expansion packs. Core set cards should be chosen among the already released cards.
A support ticket to Blizzard could be the solution, don't you think so?
Otherwise, we are stuck with assuming and yes, it feels bad not to have the complete collection again, as I am in the same situation.
I am beginning to think, as I wrote in my last post, that it is not an error. That those 7 cards were new and unique to the core set and therefore we loose them now, that the core has been changed, so we might have to get used to crafting some cards when the core rotates even though we have always gotten full collection of every expansion and got all adventure cards...
I think there might be some error, we should have them through leveling?
I ain't crafting them before I need them, if it is an error and it is fixed.. though as a collector it does bother me a tiny bit, that my collection ain't complete.
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I like that it can disrupt decks, that just control until they have a their win condition.
It is annoying when used against me, but I don't think its a mistake, that they made it.
Maybe it would be better if it weren't a minion, but then it would be the first ever neutral spell
1
Ropers from start of the match, that first starts to play cards when the rope is burning.. Special place in hell for you.
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20hp and forced 15 seconds turns is a card I would play for fun, not sure if it would win much, but I like that I have to think fast.. like playing blitz chess.
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6 games - 5 wins and 1 loss
2
Pen Flinger should have been banned from this brawl..
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It is one of the better random brawls in my opinion..
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It is not a dead card for sure, but maybe not a auto include card in all druid decks anymore..
4
Mage hero power cards worked fine
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https://playhearthstone.com/en-us/news/23014810
Does Blizzard stay true to class identities with this expansion?
They need to add potential huge amount of armor to strengths as druid.
Mage has a limitation "minion swarm". Is that true with mech mage? Can be discussed if its a swarm, but they do generate a big mech board pretty often.
3
Druid has been OP since Kazakusan release... and has gained power with latest expansion.
2
Druid is still the most boring class to face or play...
1
Yes, Banur that what was I was beginning to suspect.. Thank you.
I repeat, that I think any new cards introduced at rotation should be included in the expansion packs. Core set cards should be chosen among the already released cards.
Dlian guess we have to start crafting ;)
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I am beginning to think, as I wrote in my last post, that it is not an error. That those 7 cards were new and unique to the core set and therefore we loose them now, that the core has been changed, so we might have to get used to crafting some cards when the core rotates even though we have always gotten full collection of every expansion and got all adventure cards...
1
So new cards introduced with cores sets have to crafted afterwards, if you want to keep them for Wild?
When I write new cards I mean cards, that haven't been in the any card pool before.
I don't like it if it is so. New cards should always come in expansion packs in my opinion.
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Hold on..
I just checked Nordrassil Druid
There are two version:
https://hearthstone.fandom.com/wiki/Nordrassil_Druid_(Core)
https://hearthstone.fandom.com/wiki/Nordrassil_Druid
Looks like its the same for the other six cards.
I think there might be some error, we should have them through leveling?
I ain't crafting them before I need them, if it is an error and it is fixed.. though as a collector it does bother me a tiny bit, that my collection ain't complete.