Blood DK isn't even the main problem. Frost DK is sitting over here with a 73% winrate too. The problem is DK as a class, since all their tools were last year they have all the good stuff that they got to compete with all the decks that had 2 years worth of content
Idk why you're being downvoted, it really is. Before, you could control what he cast and make sure it comes out good for you. Now it's a crapshoot to see if he summons first and then nukes your board or if he uses the board wipes first and you actually get to generate board presence
Scroll down to the statistics section. In order for 1 person to get 12 wins, that means 4 other people have to be kicked out of the running. The rest kind of extrapolate from there.
The chance of getting 5 or more wins (the break even point) mathematically, is only possibly for around 23% of players. There would not be enough opponents otherwise. And for 11/12 wins, it's about 1% of all players.
That means that overall, you have:
Approximately a .6% chance of making around 11k gold worth
.4% chance of making around 5.5k gold
.8% chance of ~3800
1.3% chance of ~2400
2.2% of ~1500
And then a 12% chance to lose 900, and a 19% chance to lose 800 or 700.
I went ahead and did the math for you. Out of every 100 people, Blizzard takes 100k Gold out of the ecosystem, and pays out about 68k. So yeah, that's a 32% house cut. Obviously there's a little fluctuation, maybe there's more good players going 12-0 and more bad players going 0-3 but it's not going to change it that much.
0
Which is probably why it doesnt have a tag.
Also, Tauren are humanoids so why would they have a tag?
0
>playing Wild in 2023
0
Buddy do you not know how Battlecries work?
1
You get the first skin for just playing 3 games. So worst case scenario, you pay 1k gold for a skin. It's not bad.
And I won 11 games last time, I was happy with that
7
So... not even touching the 75% winrate aggro garbage? Ok
8
Blood DK isn't even the main problem. Frost DK is sitting over here with a 73% winrate too. The problem is DK as a class, since all their tools were last year they have all the good stuff that they got to compete with all the decks that had 2 years worth of content
3
Stealer of Souls is literally the only card in the deck that was a cost card. Everything else says "deal damage to your hero".
Unless they reword some of them, it isn't going to make a difference.
2
Idk why you're being downvoted, it really is. Before, you could control what he cast and make sure it comes out good for you. Now it's a crapshoot to see if he summons first and then nukes your board or if he uses the board wipes first and you actually get to generate board presence
-1
>Fixed a bug where Grand Magister Rommath’s Battlecry would replay the spells in the order they were played instead of in random order.
Oof that actually sucks, completely removes the strategy element from the card. I feel like that deserves a refund for the card
2
Dunno what you're talking about, most of the stuff revealed seems fun as hell and I'm more excited for this than I have been for a couple years
2
Meanwhile two reveals later: 1 mana "copy a minions deathrattle onto the minions on each side of it"
1
If you can play Jailer and not die the next turn, you've already won the game and don't need Tony.
7
The corpse counter thing is absolutely a huge buff for Thief Rogue and Casino Mage
3
Lmao tell us youve never gotten past Gold 5 without saying it
1
No. You don't. Simple math proves it.
https://hearthstone.fandom.com/wiki/Heroic_Brawliseum
Scroll down to the statistics section. In order for 1 person to get 12 wins, that means 4 other people have to be kicked out of the running. The rest kind of extrapolate from there.
The chance of getting 5 or more wins (the break even point) mathematically, is only possibly for around 23% of players. There would not be enough opponents otherwise. And for 11/12 wins, it's about 1% of all players.
That means that overall, you have:
Approximately a .6% chance of making around 11k gold worth
.4% chance of making around 5.5k gold
.8% chance of ~3800
1.3% chance of ~2400
2.2% of ~1500
And then a 12% chance to lose 900, and a 19% chance to lose 800 or 700.
I went ahead and did the math for you. Out of every 100 people, Blizzard takes 100k Gold out of the ecosystem, and pays out about 68k. So yeah, that's a 32% house cut. Obviously there's a little fluctuation, maybe there's more good players going 12-0 and more bad players going 0-3 but it's not going to change it that much.