Region: EU UK Usual Play Times: Evenings Level of Experience: about 2.5 years. Reaching 1k Legend regularly. Preferred Heroes: Mage, Rogue, Hunter, DH, Shaman, Warlock (whatever is fun to play so usually not Druid or Priest, lol). I’m Looking For: Chats about meta and to spectate sometimes
I have been thinking about this a lot recently, more in the context of Legend ranks since climbing past D5 with 11x is a lot easier so I don't even notice anymore, but certainly remember a time when I faced the same issue at D5-D1 level and am experiencing it now at arbitrary Legend levels. I've even started playing against some good, known players and haven't won against any of them yet. Why? Because psychologically I psych myself down, get intimidated or whatever is at play that makes me play worse than I otherwise would.
Think how you play in Casual? Nothing is a bother, you take risks, you are free. I'd like this experience on ladder as well so that you actually play with good decks against good decks and players but somehow just can't make myself forget about ranks. So, it would be neat if ranks and opponents names could be obscured in-game somehow, until the game ended (for names) and for ranks until your whole play session has ended. I'd love that.
Edit: and before anybody tells me to grow up, stop caring, become a better player, why are you bothered etc.? Yes, I should work on all of that but probably won't so something to help me would be great.
Infuse condition is probably a lot easier to meet in Shaman class than any other. Just play Schooling and a few Murlocs (which you do already). Also, there is always HP to rely on. Only issue is have enough minions to die to get the maximum effect and then create another board to stick long enough for the evolve to matter. Again, what Shaman is doing right now fits this description very well so it could be good. Evolving a board of Tiny Toys will be nuts as 7 drops are quite high quality. And there's more than one way to do it.
I give it a week and we will all be sick of Evolve Shaman again.
I think the effect is good but is generally slightly overestimated. In the right deck, though, this could give Mage the survivability it needs to pull off some crazy (skeleton?) stuff the turn after. Being 2 mana, it's easy to play other set up cards before the blow out turn. Let's hope Mage gets the payoffs it needs to win, if it doesn't then this will not help them.
Beast Hunter will like this. The stats are very good. Hunter can generate pretty tough boards to deal with already, which you can now protect with this. Being and aura effect makes it good off of any summoning/resurrect effects (e.g. Ichman, Revive Pet). And, past a certain point, there aren't many good big Beasts to run so this should go in automatically.
7 mana is a good breakpoint for a card like this and so it will see play. The possibility->certainty of rolling a charge minion alone makes this good. Triggering 2nd effect isn't that difficult (which is when this becomes REALLY good) and even if you top deck it and have nothing else better to play, it could have an immediate effect on the board (Taunt or Charge). I'd say this is pretty good!
8 mana though and it would be borderline unplayable.
If you are getting extra 10hp you know you are sacrificing something in return. Renathal prioritises survivability so decks should be built around him with that in mind. Question is, what are you trying to survive until? Some kind of swing turn that wins you the game. Classes with tutoring cards can make the decreased consistency easier to swallow as long as they can leverage higher HP to give them enough time to find their swing.
Prestor Druid's been most successful so far as they meet the criteria quite well but even then its above 50% winrate is not terribly impressive. I also think there's some potential there for a 'bigger' DH, maybe if and when we get some more good Demons, but my first thought was actually a Quest Hunter paired up with a bigger Naga package, secrets, Bunker, Concha's Call and a Multicaster for the draw. I'll do some testing on that (I sit in 1k Legend).
I am not sure Multi-strike will get touched up. If it does it is to bring down the overall power level and not because the card is a power outlier. It is very strong, sure, but some cards are allowed to be. Nerfing Drekthar, which is a given at this point, will do it but it might not be enough. Speaking of, they need to nerf it in a way that will also disincentivise Quest Hunters playing it. Not sure just reducing stats on it will do the trick, it will still be played and it will still be oppressive, it might need a deeper rework unless they reduce the stats to 2/2 or even less. Can't wait to see what they came up with.
Pick one (1) deck that you can pilot at over 50% winrate that you can also stomach playing for an extended period time, set aside a day or two uninterrupted (weekends are good for that), then play non-stop. At a +51% winrate, any deck will reach legend with enough time.
Then, once you get it, vomit and sob uncontrollably
As depressing as it sounds, this is the best advice. I've tried Quest Hunter this month and had some success with it but couldn't break out of D2 with it and so I changed to DH and stuck with it. DH can win any match up, Quest Hunter is too match up dependent and that was the nail in the coffin.
Shaman was a surprise to me this expansion, on paper it has all the tools but somehow it has not come together to form a consistent package. Far from the worst but then the bar is quite low atm. I also think there should be more tools to freeze face in general, Mage has that with Snowflurry and it can go into the Naga Small Spell deck to counter DH. But it's a trade-off, you only run two and they don't really do anything else in the deck (except some early tempo, if you so choose) and I think that this is a good kind of face freeze, effective, not to prevalent and comes with a certain deckbuilding cost. If Windchill was able to freeze face on its own, it would be completely broken and its cost would need to be adjusted.
I hope more tools like this will come. Warrior received a lot of support for a weapon archetype (Ashvane, the card draw spell), as did Rogue. And obviously DH. There need to be ways to counter that without relying on taunts or Viper (the former don't really stop DH these days anyway). There is something in the fact that weapon-wielding archetypes are top tier decks (maybe except Rogue but Swordfish is still a nutty card). I don't want to have to put a Viper in every deck I play for the next year...
Casual player here, legend every month, at least 2k mark; I am sure I'd be able to craft decent decks if I spent enough time on the game, unfortunately I don't have that time and so prefer to import a deck quickly and refine from there based on how a card plays/performs. So all these are much appreciated even though I think I managed to find what looks to be better examples out there for the decks I want to play. Early builds always suffer with lack of focus and are trying to cram in too many pay offs into a given archetype (which hasn't been refined on top of that). But that is the beauty of the early meta, can't wait for tomorrow!
Smaller bundle, 3 legendaries so kinda meh. Both Priest's legendaries and the Warrior's collosus - I play neither class. Still have enough gold to buy around 90 packs, the free 2 legendaries on Tuesday and another one from the Twitch Prime and enough dust now to craft 2 legendaries but could disenchant more cards for more. I should be good.
1
Wait, what? This is all or nothing so you have to guess all 3 correctly otherwise nothing happens? This will never see any play whatsoever!
0
Battletag: Finalstan#2691
Region: EU UK
Usual Play Times: Evenings
Level of Experience: about 2.5 years. Reaching 1k Legend regularly.
Preferred Heroes: Mage, Rogue, Hunter, DH, Shaman, Warlock (whatever is fun to play so usually not Druid or Priest, lol).
I’m Looking For: Chats about meta and to spectate sometimes
0
I have been thinking about this a lot recently, more in the context of Legend ranks since climbing past D5 with 11x is a lot easier so I don't even notice anymore, but certainly remember a time when I faced the same issue at D5-D1 level and am experiencing it now at arbitrary Legend levels. I've even started playing against some good, known players and haven't won against any of them yet. Why? Because psychologically I psych myself down, get intimidated or whatever is at play that makes me play worse than I otherwise would.
Think how you play in Casual? Nothing is a bother, you take risks, you are free. I'd like this experience on ladder as well so that you actually play with good decks against good decks and players but somehow just can't make myself forget about ranks. So, it would be neat if ranks and opponents names could be obscured in-game somehow, until the game ended (for names) and for ranks until your whole play session has ended. I'd love that.
Edit: and before anybody tells me to grow up, stop caring, become a better player, why are you bothered etc.? Yes, I should work on all of that but probably won't so something to help me would be great.
0
Infuse condition is probably a lot easier to meet in Shaman class than any other. Just play Schooling and a few Murlocs (which you do already). Also, there is always HP to rely on. Only issue is have enough minions to die to get the maximum effect and then create another board to stick long enough for the evolve to matter. Again, what Shaman is doing right now fits this description very well so it could be good. Evolving a board of Tiny Toys will be nuts as 7 drops are quite high quality. And there's more than one way to do it.
I give it a week and we will all be sick of Evolve Shaman again.
0
I think the effect is good but is generally slightly overestimated. In the right deck, though, this could give Mage the survivability it needs to pull off some crazy (skeleton?) stuff the turn after. Being 2 mana, it's easy to play other set up cards before the blow out turn. Let's hope Mage gets the payoffs it needs to win, if it doesn't then this will not help them.
0
Beast Hunter will like this. The stats are very good. Hunter can generate pretty tough boards to deal with already, which you can now protect with this. Being and aura effect makes it good off of any summoning/resurrect effects (e.g. Ichman, Revive Pet). And, past a certain point, there aren't many good big Beasts to run so this should go in automatically.
0
7 mana is a good breakpoint for a card like this and so it will see play. The possibility->certainty of rolling a charge minion alone makes this good. Triggering 2nd effect isn't that difficult (which is when this becomes REALLY good) and even if you top deck it and have nothing else better to play, it could have an immediate effect on the board (Taunt or Charge). I'd say this is pretty good!
8 mana though and it would be borderline unplayable.
0
If you are getting extra 10hp you know you are sacrificing something in return. Renathal prioritises survivability so decks should be built around him with that in mind. Question is, what are you trying to survive until? Some kind of swing turn that wins you the game. Classes with tutoring cards can make the decreased consistency easier to swallow as long as they can leverage higher HP to give them enough time to find their swing.
Prestor Druid's been most successful so far as they meet the criteria quite well but even then its above 50% winrate is not terribly impressive. I also think there's some potential there for a 'bigger' DH, maybe if and when we get some more good Demons, but my first thought was actually a Quest Hunter paired up with a bigger Naga package, secrets, Bunker, Concha's Call and a Multicaster for the draw. I'll do some testing on that (I sit in 1k Legend).
2
Got two legendaries out of the braw pack, one golden. It was worth the pain.
0
I am not sure Multi-strike will get touched up. If it does it is to bring down the overall power level and not because the card is a power outlier. It is very strong, sure, but some cards are allowed to be. Nerfing Drekthar, which is a given at this point, will do it but it might not be enough. Speaking of, they need to nerf it in a way that will also disincentivise Quest Hunters playing it. Not sure just reducing stats on it will do the trick, it will still be played and it will still be oppressive, it might need a deeper rework unless they reduce the stats to 2/2 or even less. Can't wait to see what they came up with.
2
As depressing as it sounds, this is the best advice. I've tried Quest Hunter this month and had some success with it but couldn't break out of D2 with it and so I changed to DH and stuck with it. DH can win any match up, Quest Hunter is too match up dependent and that was the nail in the coffin.
0
Shaman was a surprise to me this expansion, on paper it has all the tools but somehow it has not come together to form a consistent package. Far from the worst but then the bar is quite low atm. I also think there should be more tools to freeze face in general, Mage has that with Snowflurry and it can go into the Naga Small Spell deck to counter DH. But it's a trade-off, you only run two and they don't really do anything else in the deck (except some early tempo, if you so choose) and I think that this is a good kind of face freeze, effective, not to prevalent and comes with a certain deckbuilding cost. If Windchill was able to freeze face on its own, it would be completely broken and its cost would need to be adjusted.
I hope more tools like this will come. Warrior received a lot of support for a weapon archetype (Ashvane, the card draw spell), as did Rogue. And obviously DH. There need to be ways to counter that without relying on taunts or Viper (the former don't really stop DH these days anyway). There is something in the fact that weapon-wielding archetypes are top tier decks (maybe except Rogue but Swordfish is still a nutty card). I don't want to have to put a Viper in every deck I play for the next year...
1
Casual player here, legend every month, at least 2k mark; I am sure I'd be able to craft decent decks if I spent enough time on the game, unfortunately I don't have that time and so prefer to import a deck quickly and refine from there based on how a card plays/performs. So all these are much appreciated even though I think I managed to find what looks to be better examples out there for the decks I want to play. Early builds always suffer with lack of focus and are trying to cram in too many pay offs into a given archetype (which hasn't been refined on top of that). But that is the beauty of the early meta, can't wait for tomorrow!
0
There is even if you don't purchase the pass but only for the first 24hrs.
0
Smaller bundle, 3 legendaries so kinda meh. Both Priest's legendaries and the Warrior's collosus - I play neither class. Still have enough gold to buy around 90 packs, the free 2 legendaries on Tuesday and another one from the Twitch Prime and enough dust now to craft 2 legendaries but could disenchant more cards for more. I should be good.