If Blizzard does not nerf necrium apothecary the meta will be ruined agian. Another cancerous deck from blizzard that relies solely on an opening hand . What happened to fun and interactive .deck is more broken then prenerf quest rogue IMO
After seeing it played, and then testing it myself, it's actually scarier than Quest Rogue; the thing with QR is it wasn't an aggro deck, and got consistently beaten down by aggro strats, this new version DOES NOT have that issue.
If they don't nerf Necrium Apothecary it will define the meta, much like Galakrond Shaman is right now. I imagine they will see the data on it and give some kind of nerf, but this is a design team that somehow didn't see Faceless Corruptor as being too strong, which makes me wonder how many of them still have functioning brains not affected by multiple Blizzard® mandated lobotomies.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Well when i play hearthstone now in every game I wonder how the fuck they launch a expansion with a card like faceless corruptor... don’t need be so smart to see this card being op even before see it in a game
After seeing it played, and then testing it myself, it's actually scarier than Quest Rogue; the thing with QR is it wasn't an aggro deck, and got consistently beaten down by aggro strats, this new version DOES NOT have that issue.
If they don't nerf Necrium Apothecary it will define the meta, much like Galakrond Shaman is right now. I imagine they will see the data on it and give some kind of nerf, but this is a design team that somehow didn't see Faceless Corruptor as being too strong, which makes me wonder how many of them still have functioning brains not affected by multiple Blizzard® mandated lobotomies.
You are just not smart enough. Does the Blizzard have a goal to balance game? No. They have a goal to make money.
AND IF YOU HAVE NOT HEARD YET! THEY MAKE GAME EASIER WHEN YOU PAY MONEY (cheating) in COD, after you pay money - YOU ARE MATCHED AGAINST EASIER OPPONENTS. So please, never expect anything of Blizzard ever again.
Shaman is just so overwhelmingly disgusting right now, that "casual" broken decks like Apothecary Roque almost entirely fell under the radar.
It will be felt once the patch gets released, there are certainlly more disturbing things going on in HS right now apart from Shaman, and Necrium Apothecary is definetly one of the most unhealthy cards in a while, but then again, wise men like TrumpHS already figured that out before Day 1 of this expansion.
Everyone build the deck thinking in shaman now and silence/weapon techs are useless vs them, if this rogue deck become a problem people will start to use Oozes and Spellbreakers.
It is a strong deck but unlike shaman need a good starting hand and specific cards, shaman the entire deck is broken and any card you draw will crush the opponent.
Everyone build the deck thinking in shaman now and silence/weapon techs are useless vs them, if this rogue deck become a problem people will start to use Oozes and Spellbreakers.
It is a strong deck but unlike shaman need a good starting hand and specific cards, shaman the entire deck is broken and any card you draw will crush the opponent.
This.
Deathrattle is hard countered by silence and transform effects.
Everyone build the deck thinking in shaman now and silence/weapon techs are useless vs them, if this rogue deck become a problem people will start to use Oozes and Spellbreakers.
It is a strong deck but unlike shaman need a good starting hand and specific cards, shaman the entire deck is broken and any card you draw will crush the opponent.
And in that case, if you don't draw your Ooze or your silence in time, you just lose. It becomes a game of "did I draw my broken card(s) before turn 4?" and "did I draw my answer to the broken card(s) before turn 4/5?" which is not fun.
In any case, let's see what cards they will hit with the balance patch first.
Everyone build the deck thinking in shaman now and silence/weapon techs are useless vs them, if this rogue deck become a problem people will start to use Oozes and Spellbreakers.
It is a strong deck but unlike shaman need a good starting hand and specific cards, shaman the entire deck is broken and any card you draw will crush the opponent.
And in that case, if you don't draw your Ooze or your silence in time, you just lose. It becomes a game of "did I draw my broken card(s) before turn 4?" and "did I draw my answer to the broken card(s) before turn 4/5?" which is not fun.
In any case, let's see what cards they will hit with the balance patch first.
You make it seem like they'll always have necrium apothecary by t4. They'll also have games where they'll draw Anubisath Warbringer first. It's a high roll deck. So it would be balanced if it can be countered.
Everyone build the deck thinking in shaman now and silence/weapon techs are useless vs them, if this rogue deck become a problem people will start to use Oozes and Spellbreakers.
It is a strong deck but unlike shaman need a good starting hand and specific cards, shaman the entire deck is broken and any card you draw will crush the opponent.
And in that case, if you don't draw your Ooze or your silence in time, you just lose. It becomes a game of "did I draw my broken card(s) before turn 4?" and "did I draw my answer to the broken card(s) before turn 4/5?" which is not fun.
In any case, let's see what cards they will hit with the balance patch first.
You make it seem like they'll always have necrium apothecary by t4. They'll also have games where they'll draw Anubisath Warbringer first. It's a high roll deck. So it would be balanced if it can be countered.
This. Plain and simple.
Just another bullshit highroll crazy combo deck relying on two cards in hand...
But, since we are talking about standard, it may be more annoying to deal with. The bitching will be more prevalent...
Once again, the Charge-mechanic delivers a problem for Blizzard. I think Apothecary needs a 1-mana bump, even if we didn't have Charge, but it's the atrocious 8/7 Southsea Deckhands and 7/7 Stonetusk Boars that make the deck scarier than it should be.
Yes, it's a Highroll-deck, but just like with all of those decks, it feels incredibly bad to lose to, since there's nothing you can do about it. If untouched, it will destroy Control decks, and that's unhealthy in its very core.
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Apothecary needs a nerf. It is in Barnes territory, and it's double copy. It has also better stats for survivability and follow up with Necrium Vial. If they don't nerf it, we will soon regret the Shaman meta. People don't want to run 26 cards decks to include oozes and spellbreakers. I for sure don't.
And I am not biased, I crafted 2x Apothecary and Sneed to play Big Rogue in Wild.
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Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Once again, the Charge-mechanic delivers a problem for Blizzard. I think Apothecary needs a 1-mana bump, even if we didn't have Charge, but it's the atrocious 8/7 Southsea Deckhands and 7/7 Stonetusk Boars that make the deck scarier than it should be.
Yes, it's a Highroll-deck, but just like with all of those decks, it feels incredibly bad to lose to, since there's nothing you can do about it. If untouched, it will destroy Control decks, and that's unhealthy in its very core.
Yes! They are aware that charge is a problem...
What was their solution? RUSH!!! That's why shaman is so annoying nowadays, not because of the invokes. I guess that, after the nerfs, what will annoy people won't be DR rogue, but rush warrior and hunter...
Yeah - I thought this deck was a lark at first. But this is quest rogue 2.0. While I am certainly worried about it, there are some meaningful differences.
It doesn't have the ability to go infinite like old QR. So there's hope for control decks that wasn't there before.
It has a vulnerability (not weakness) to silence. Old QR couldn't be silenced.
I think it bricks harder. Drawing a Warbringer before Apothecary is much more problematic than missing bouncers for a few turns. You can still play cards independent of your bouncers and eventually get there. Warbringer is essentially dead without Ankah (which means you aren't doing anything much until 7 mana), and it also makes your Apothecaries dead, which makes your vials (if you're playing them) dead.
That said, this is a deck I don't particularly like having around.
Shaman is just so overwhelmingly disgusting right now, that "casual" broken decks like Apothecary Roque almost entirely fell under the radar.
It will be felt once the patch gets released, there are certainlly more disturbing things going on in HS right now apart from Shaman, and Necrium Apothecary is definetly one of the most unhealthy cards in a while, but then again, wise men like TrumpHS already figured that out before Day 1 of this expansion.
Once again, the Charge-mechanic delivers a problem for Blizzard. I think Apothecary needs a 1-mana bump, even if we didn't have Charge, but it's the atrocious 8/7 Southsea Deckhands and 7/7 Stonetusk Boars that make the deck scarier than it should be.
Yes, it's a Highroll-deck, but just like with all of those decks, it feels incredibly bad to lose to, since there's nothing you can do about it. If untouched, it will destroy Control decks, and that's unhealthy in its very core.
We need more charge minions. Can't stick non-charge minions on the board because of all these broken rush minions. Give me some good chargers.
Apothecary needs a nerf. It is in Barnes territory, and it's double copy. It has also better stats for survivability and follow up with Necrium Vial. If they don't nerf it, we will soon regret the Shaman meta. People don't want to run 26 cards decks to include oozes and spellbreakers. I for sure don't.
And I am not biased, I crafted 2x Apothecary and Sneed to play Big Rogue in Wild.
Rogue expert Jay Alexander doesn't even run Necrium Vial in his version of the deck. It's a super greedy card.
If Blizzard does not nerf necrium apothecary the meta will be ruined agian. Another cancerous deck from blizzard that relies solely on an opening hand . What happened to fun and interactive .deck is more broken then prenerf quest rogue IMO
After seeing it played, and then testing it myself, it's actually scarier than Quest Rogue; the thing with QR is it wasn't an aggro deck, and got consistently beaten down by aggro strats, this new version DOES NOT have that issue.
If they don't nerf Necrium Apothecary it will define the meta, much like Galakrond Shaman is right now. I imagine they will see the data on it and give some kind of nerf, but this is a design team that somehow didn't see Faceless Corruptor as being too strong, which makes me wonder how many of them still have functioning brains not affected by multiple Blizzard® mandated lobotomies.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Well when i play hearthstone now in every game I wonder how the fuck they launch a expansion with a card like faceless corruptor... don’t need be so smart to see this card being op even before see it in a game
You are just not smart enough. Does the Blizzard have a goal to balance game? No. They have a goal to make money.
AND IF YOU HAVE NOT HEARD YET! THEY MAKE GAME EASIER WHEN YOU PAY MONEY (cheating) in COD, after you pay money - YOU ARE MATCHED AGAINST EASIER OPPONENTS. So please, never expect anything of Blizzard ever again.
The goal of all life is death.
Shaman is just so overwhelmingly disgusting right now, that "casual" broken decks like Apothecary Roque almost entirely fell under the radar.
It will be felt once the patch gets released, there are certainlly more disturbing things going on in HS right now apart from Shaman, and Necrium Apothecary is definetly one of the most unhealthy cards in a while, but then again, wise men like TrumpHS already figured that out before Day 1 of this expansion.
Not exactly a problem.
Everyone build the deck thinking in shaman now and silence/weapon techs are useless vs them, if this rogue deck become a problem people will start to use Oozes and Spellbreakers.
It is a strong deck but unlike shaman need a good starting hand and specific cards, shaman the entire deck is broken and any card you draw will crush the opponent.
This.
Deathrattle is hard countered by silence and transform effects.
And in that case, if you don't draw your Ooze or your silence in time, you just lose. It becomes a game of "did I draw my broken card(s) before turn 4?" and "did I draw my answer to the broken card(s) before turn 4/5?" which is not fun.
In any case, let's see what cards they will hit with the balance patch first.
Necrium Apothecary will see nerf sooner or later. card is broken.
You make it seem like they'll always have necrium apothecary by t4. They'll also have games where they'll draw Anubisath Warbringer first. It's a high roll deck. So it would be balanced if it can be countered.
This. Plain and simple.
Just another bullshit highroll crazy combo deck relying on two cards in hand...
But, since we are talking about standard, it may be more annoying to deal with. The bitching will be more prevalent...
Once again, the Charge-mechanic delivers a problem for Blizzard. I think Apothecary needs a 1-mana bump, even if we didn't have Charge, but it's the atrocious 8/7 Southsea Deckhands and 7/7 Stonetusk Boars that make the deck scarier than it should be.
Yes, it's a Highroll-deck, but just like with all of those decks, it feels incredibly bad to lose to, since there's nothing you can do about it. If untouched, it will destroy Control decks, and that's unhealthy in its very core.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
Apothecary needs a nerf. It is in Barnes territory, and it's double copy. It has also better stats for survivability and follow up with Necrium Vial. If they don't nerf it, we will soon regret the Shaman meta. People don't want to run 26 cards decks to include oozes and spellbreakers. I for sure don't.
And I am not biased, I crafted 2x Apothecary and Sneed to play Big Rogue in Wild.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Once again they didn't test any of the cards they print.
Yes! They are aware that charge is a problem...
What was their solution? RUSH!!! That's why shaman is so annoying nowadays, not because of the invokes. I guess that, after the nerfs, what will annoy people won't be DR rogue, but rush warrior and hunter...
Yeah - I thought this deck was a lark at first. But this is quest rogue 2.0.
While I am certainly worried about it, there are some meaningful differences.
That said, this is a deck I don't particularly like having around.
Trump always nails these. Except for Dr. Boom and Mysterious Challenger. And Troggzor the Earthinator.
We need more charge minions. Can't stick non-charge minions on the board because of all these broken rush minions. Give me some good chargers.
Rogue expert Jay Alexander doesn't even run Necrium Vial in his version of the deck. It's a super greedy card.