• 0

    posted a message on Nerf suggestions
    Quote from 3nnu1 >>

    Notice Guyopt wants to nerf all the old decks that people can still use without spending a ton.....shocking, blizzard usually nerfs those before the release of their new set. So I am sure they will get nerfed, because you can't let people win games without spending money. 

    -  I agree that the pay wall becomes huge and my intention was not to destroy the f2p or new players, i also agree that hunter and DH nerf will cause an issue for the players with limited resources, therefore you are absolutely right here.

    - Blizzard should provide a solution for players with low resources / limited collection. this should not be a p2w game.

    - I think there is one good thing in this direction that Blizzard did - the power level of legendary and epic cards is in decline on the last sets, we can see this in the card win% stats in hsreplay.net , so this thing is a good direction in terms of the p2w.

     

    Posted in: General Discussion
  • 1

    posted a message on Nerf suggestions
    Quote from P4dge >>

    These nerfs won't happen, you don't just nerf things you don't like.

    Strong or good does not = unfair. Or overpowered. If you don't like them then sorry, but I'm sure you like a deck or cards that others don't.

     I actually do like the cards and play soul DH and pure Paladin,
    but I also like diverse meta and healthier game.

    Posted in: General Discussion
  • 1

    posted a message on Nerf suggestions
    Quote from PrincessKenny >>

    Nah. How about we get rid of tickatus instead. And then deal with the clowns

     You need meta diversity, not to target specific disturbing card,

    those archetypes i mentioned represent major portion of the entire meta.

    Posted in: General Discussion
  • 2

    posted a message on Nerf suggestions

    without nerf changes there is no room for new archetypes and diverse meta.

    -Soul DH is over played, its OP.

    - Aggro hunter is over played and too aggresive.

    - Pure/Libram Paladin is also too popular and requires tune down.

    Posted in: General Discussion
  • 1

    posted a message on Nerf suggestions

    According to the meta stats and in order to promote new decks/archetypes,
    Blizzard should consider to nerf the following popular decks/cards to create a healthier meta:

    - DH: I suggest to nerf Soul fragments (weapon to 5, Lapidary to 6 mana), its too popular and OP archetype.

    - Hunter: must reduce aggression, Phase stalker to 3 mana, Adorable Infestation -> 2 mana (maybe increase the buff to 2/1), Also Voracious reader -> 3 mana. Kill Command -> HOF

    - Paladin: the Libram package (Aldor back into 2 mana), and other candidates: first day of school to 1 mana or Hand of Adal to 3 mana)

     

    Posted in: General Discussion
  • 0

    posted a message on The new reward system rewards only afk players

    Systematic ropers should be ban, that's for sure,

    however Blizzard created such an unfair game economy that so many players which have no cards and no good decks to play are willing to take the time and risk of ban by doing this stupid roping and grinding.

    Blizzard should provide better game economy and card access to players.

    Posted in: General Discussion
  • 0

    posted a message on No pity timer?
    Quote from Dostnametr >>

    6 legendary from 88 pack. İs it normal ?

     its a bit above average (legend per 20 packs is the avg.)

    Posted in: General Discussion
  • 4

    posted a message on [MDF] Old Gods' Taunt Warrior

    Cut 1 Colossus and add yshaarj-the-defiler (to corrupted clowns back)

     

    Posted in: [MDF] Old Gods' Taunt Warrior
  • 1

    posted a message on Which free legendary you got after patch?
    Quote from BearTour >>

    Am I the only one who got Sayge, Seer of Darkmoon ? Mixed feelings about the dude.

     got it, good card for wild... in standard its OK

    Posted in: Card Discussion
  • 0

    posted a message on What is Bliz doing about ropers

    Blizzard needs to suspend accounts of ropers,

    roping is a cheat and ropers destroy HS.

     

    Posted in: General Discussion
  • 2

    posted a message on Sayge or Aluneth?
    Quote from SoerenShacht >>

    Remember Sayge draws cards for number of secrets triggered in that game, and by turn 8 on average it should be 3-5 secrets, so Aluneth is way better than Sayge

    Sage has some important advantages (beside the fatigue mentioned):

    -  Sage draws 1 + all activated secrets, so I think that by turn 6-7 you get at least 4 cards and maybe much more.

    - Sage provides 5/5 Body and draws immediately = much more tempo at least on the short term.

    - Sage has No risk of weapon removal/Zephyrs (very popular in wild)

    - Sage will not burn you cards like Aluneth usually does.

    I agree that on average Aluneth draws much more but its not 100% clear that it is better

    Posted in: Wild Format
  • 1

    posted a message on Early Pack Opening - Darkmoon

    48 packs.

    4 Legendaries (not including the free one), 8 Epics (3 golden).

    Posted in: General Discussion
  • 0

    posted a message on Early Pack Opening - Darkmoon
    Quote from sumrack >>

    133 Packs total. Deck of Lunacy as freebie (nice), 12 Legendaries (2 golden), 28 epics (3 golden). Pretty decent. Good Luck for all!

     Amazing loot. well done!

    Posted in: General Discussion
  • 1

    posted a message on THE NEW REWARD SYSTEM IS NICE, BUT

    It would be nice if Blizzard let players decide on which "mode" of the reward system they want to proceed,

    So players could rather stay in old "classic" rewards mode. and than no complains and no need to justify that the new mode is better for f2p etc.

    Posted in: General Discussion
  • 0

    posted a message on Trampling Rhino

    Super good. versatile, dynamic, Tempo.

    Great Smorc card,  

    Posted in: Trampling Rhino
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