Once you get the legendary treasure, your max hand size is essentially 9 because you never want to play it. But I agree that it's worth to run a small excavate package because Finley is super good.
Depends on how it interacts with Hawkstrider Rancher. If it's similar to Nerubian Swarmguard, where it gets the buff first and then copies itself, then we might be cooking something here. Two 5/6 taunts that summon a 1/1 each when killed, seems pretty good.
For the majority of the playerbase, any deck that is good is not fun to play against. And team 5 knows that. The recent designs have been focused more on cards/archetypes that are fun to play with, so at least 1 of the players is having fun.
You can cheat this out with Razorfen Beastmaster, so you don't get the downside but still draw 3 cards when this dies. Aggro Deathrattle DH is coming back.
Unless Shaman gets some good Frost-type spells, this card is just a worse Kargal Battlescar. If the summoned elementals had Rush, that would've been a different story.
Playing Inara Stormcrashwith the weapon equipped is 8 damage with lifesteal, which is pretty good. This won't make Murloc Shaman good in standard but it might be a tech option in some other decks.
Paladin can now get this with their prime, which can either be annoying or it can backfire and get rid of their Libram of Judgment.
2
Once you get the legendary treasure, your max hand size is essentially 9 because you never want to play it. But I agree that it's worth to run a small excavate package because Finley is super good.
0
Depends on how it interacts with Hawkstrider Rancher. If it's similar to Nerubian Swarmguard, where it gets the buff first and then copies itself, then we might be cooking something here. Two 5/6 taunts that summon a 1/1 each when killed, seems pretty good.
1
Here's my opinion on that subject:
For the majority of the playerbase, any deck that is good is not fun to play against. And team 5 knows that. The recent designs have been focused more on cards/archetypes that are fun to play with, so at least 1 of the players is having fun.
0
This will probably slot into the current "Control Shaman" because it's removal and gives you more bodies to fuel Denathrius.
2
That's a nice Rogue card.
4
Shaman is still paying for the sins of Snowfall Guardian I see.
3
Cat Trick is a good card, so this one will be good too.
2
You can cheat this out with Razorfen Beastmaster, so you don't get the downside but still draw 3 cards when this dies. Aggro Deathrattle DH is coming back.
0
Yes, it will stay dormant for 1 turn regardless on how it is summoned.
0
Yes. This works like all the other mounts.
0
One of the developers confirmed that you cannot get the same keyword (for instance Divine Shield) twice.
5
For this ongoing storyline:
Horde - Shaman (Bru'kan), Warrior (Rokara), Mage (Dawngrasp), Druid (Guff), Warlock (Tamsin)
Alliance - Paladin (Cariel), Rogue (Scabbs), Demon Hunter (Kurtrus), Priest (Xyrella), Hunter (Tavish)
0
Unless Shaman gets some good Frost-type spells, this card is just a worse Kargal Battlescar. If the summoned elementals had Rush, that would've been a different story.
0
Playing Inara Stormcrashwith the weapon equipped is 8 damage with lifesteal, which is pretty good. This won't make Murloc Shaman good in standard but it might be a tech option in some other decks.
Paladin can now get this with their prime, which can either be annoying or it can backfire and get rid of their Libram of Judgment.
3
Mage doesn't need this, they already have much better card draw options.